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Reno Priest Wild Un'Goro Deck

Last updated on Apr 02, 2017 at 07:00 by Pesty 5 comments

Table of Contents

The following guide contains instructions on how to play Reno Priest. It is an incredibly resilient deck which can be used to lock out the various Aggro decks that are common on ladder while still having enough late-game power to go toe to toe with Control decks in the late-game.

1. About the Author

This deck is presented to you by Pesty, a professional Hearthstone player playing since closed beta. She is a consistent legend player in both Wild and Standard with multiple high-rank finishes.

2. Reno Priest Wild Un'Goro Deck

Our deck costs 16,440 Arcane Dust and it is made up of the following cards.

Priest Cards Neutral Cards

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2.1. Mana Curve

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3. Strategy

Reno Priest is a deck that is incredibly resilient due to the high number of AoE spells and the large amount of healing now available to the class. It plays out in a very slow fashion trying to simply outlast the onslaught of aggressive decks while using powerful cards such as N'Zoth, the Corruptor to outvalue Control in the late-game.

3.1. Key Skills

3.1.1. Understanding the Pace of the Game

Reno decks are by their natures a fairly reactive archetype. You will need to quickly assess how fast the deck your opponent is playing and react accordingly. Against aggressive decks you will want to simply play out your cards as quickly as possible and try to slow down their advances for long enough for your large AoE effects and big heals to come into play. Against slow Control decks however, the matchup will always turn into a battle for card value and you will need to meticulously try and get the most value out of each of your resources. This can mean things from not playing an additional minion into an AoE effect, or holding back cards like Nexus-Champion Saraad in order to get incredible late-game value from them. This also has an impact on your choices from Kazakus, as against Aggro, a 10 Mana Spell will be way too slow, and you will look primarily for a board clear and healing. However, against Control decks, you will almost always want to look for a 10 Mana Spell and favour options that gain you free resources like Revive 3 Minions. The presence of Reno Jackson in your hand can also impact these decisions in all matchups, as if you have Reno already, you can afford to be a lot more greedy with your decision making.

3.1.2. Understanding your Deck

Reno decks by nature require you to consider the interactions between more individual cards than usual. Due to this, you should take extra time to familiarise yourself with your Decklist and make sure you understand the important cards that can impact the matchup in significant ways. You will also need to keep all the remaining cards in your deck in mind at all times and this can be a significant challenge in a Reno deck If you are not using Deck Tracking software. This is important in all types of matchups as against Aggro decks, you will need to understand the outs that are in your deck in the form of heals, board clears, and even potential Taunts from Museum Curator, and be able to play towards them effectively. Against Control, your deck management is perhaps even more important since these matchups are likely to come down to the last few cards in each player’s deck, and it is important to be able to plan ahead for the cards that you have not even drawn yet and how they will interact with the opponent’s options.

3.1.3. Mechanics

This deck plays a lot of mechanically intensive cards like Wild Pyromancer and Potion of Madness, as well as the potential interactions between the 0 Mana Hero Power and cards like Justicar Trueheart and Garrison Commander. It is important that you understand these mechanics completely before departing with the deck. Wild Pyromancer will always activate after a Spell has been cast, this means for example that Holy Nova will heal before it activates and will not kill itself when starting at 1 Health. It also means that you can steal and Acolyte of Pain with Potion of Madness and the Wild Pyromancer will activate while the Acolyte is on your side of the board, drawing you an extra card. These are just a few of the key interactions, but it is important to consider the effect at all times. The interactions between Hero Power effects simple comes down to paying close attention, it can be easy to miss the potential for extra value from Justicar Trueheart refreshing your 0 Mana Hero Power for example. Make sure you carefully plan your turns when using any of these cards.

3.2. Mulligans & Matchup Specific Strategies

Mulligan aggressively for Zombie Chow and Museum Curator in most matchups. Since this deck has so many different individual cards however, you will need to vary your mulligans significantly depending on the matchup. Against classes with early weapons such as Warrior, Acidic Swamp Ooze is a great keep. Against Aggro decks in general, Doomsayer is also a fantastic card to have in your opening hand. Against decks that you know to be playing a slow Control strategy, cards like Shifting Shade are amongst the best to have in your opening hand.

On top of all of this, keep Reno Jackson in your opening hand in every matchup, as the security this card bring you means you can afford to play with much more freedom.

3.3. Card Swaps

As this is a Reno deck there is a lot of freedom for you to experiment with different tech choices and cards to react to the decks you are facing. However, the core of the deck are the healing effects and the Reno style cards: Raza the Chained, Reno Jackson and Kazakus.

4. ChangeLog

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  • 02 Apr. 2017: This deck has been reviewed and deemed appropriate for the Journey to Un'Goro expansion.
  • 13 Dec. 2016: Deck added.
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