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Zorkthar's Theorycraft Shudderwock Shaman Deck

Last updated on Apr 11, 2018 at 18:35 by L0rinda 1 comment

Table of Contents

This version of Shudderwock Shaman is a theorycraft prepared for the first day of the expansion by pro player Zorkthar. You should bear this in mind when crafting cards for it. The deck will probably change significantly in the first week, although the underlying premise will remain and it promises to be a strong deck.

The deck concentrates on survival with strong Battlecry effects until it is able to play Shudderwock. Grumble, Worldshaker's effect allows the Shudderwock to be playable again on the next turn, but for 1 Mana! Other cards are included to mitigate the random ordering of the Battlecries. Saronite Chain Gang means that two Shudderwocks are summoned, while Lifedrinker deals 3 damage per iteration. With the ability to play multiple 1-Mana Shudderwocks on the following turn, 30 damage can often be dealt on the next turn.

1. Shudderwock Shaman Card List

This deck costs 11,320 Arcane Dust and it is made up of the following cards.

Shaman Cards Neutral Cards

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2. Shudderwock Shaman Mana Curve


3. Shudderwock Shaman Strategy

This deck uses its cards to survive until it can play Shudderwock to take over the game, and to try, if possible, to win in one turn. Card draw is included to get to the Shudderwock more rapidly, while the board is controlled with Taunt and removal cards.

4. Shudderwock Shaman Mulligan

Although the deck revolves around getting to Shudderwock, the more immediate concern is to stay alive. Doomsayer is instrumental in controlling the early-game board. Beyond the Doomsayer, Loot Hoarder should also be kept. Beyond that, it is important to play around the expected strategy of your opponent. Acolyte of Pain is strong against low-attack minions, while Hex can deal with bigger ones. Plan your mulligan accordingly.

4.1. Early Game

The first few turns will revolve around staying alive. You can be greedy with your AoE spells as you have double Healing Rain in your deck. Your success will depend on how successfully you use these board clears, so try not to panic and use them before you need to.

4.2. Mid Game

During the middle turns, you will still be concentrating on survival, but will also be laying the groundwork for your Shudderwock. This means using your Battlecry cards such as Lifedrinker and Saronite Chain Gang liberally so that your Shudderwock can be played at the earliest opportunity.

4.3. Endgame

Eventually you will have set up many Battlecry effects, including Grumble, Worldshaker's. This means you are set to play your Shudderwock. Note that because of Grumble's condition that it effects all other minions, which means that you will sometimes not get your Shudderwock back in your hand as a 1-cost minion. This is where the Saronite Chain Gang comes in, because if their Battlecry goes off before the Grumble, you will have an extra Shudderwock on the board which can be targeted by Grumble's effect.

At this point the Battlecry from Lifedrinker comes into play and reduces the opponent's Health total.

On the following turn, as long as Grumble's Battlecry did not trigger before extra Shudderwocks were created, you will be able to play 1-Mana Shudderwocks and either kill your opponent, or get significant board advantage.

4.4. Updates

This strategy guide will be updated regularly as the deck develops. The underlying problem of lowering the randomness on the first Shudderwock turn will no doubt see improvements, and the mulligans will be more in-depth once the metagame has settled.

5. About the Author

L0rinda has extensive experience with Hearthstone. After starting out with Arena and becoming one of the most prominent streamers in that format, he moved over to Constructed and now primarily spends his time as a caster for Blizzard, Starladder, and Dreamhack.

6. ChangeLog

  • 11 Apr. 2018: Deck Added. Shudderwock allows for a One Turn Kill in combination with Grumble, Worldshaker and Murmuring Elemental.
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