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Tempo Mage Deck List Guide

Last updated on Dec 08, 2017 at 08:56 by Pesty 34 comments

Table of Contents

Tempo Mage is an archetype that relies on powerful synergies between cheap minions and spells to quickly gain control of the board and to use this advantage to snowball on to victory. The archetype came into the competitive spotlight in early 2015 and heavily revolved around using Sorcerer's Apprentice and Mana Wyrm in combination with cheap spells to dominiate the game.

The addition of Flamewaker from the Blackrock Mountain expansion cause the archetype to soar in popularity, shifting the focus away from gaining a huge Tempo lead and instead relying on using Flamewaker in combination with many cheap spells to blow opponents out of the game. However, with the 2017 Standard rotation this style of play is now only possible in the Wild format.

Modern variants of Tempo Mage have gone back to its roots, taking advantage of the early-game strength of Mana Wyrm and Sorcerer's Apprentice. The addition of Primordial Glyph empowers both of these cards, allowing their card effects to be used twice on a single card. The remaining cards used are quite flexibly, but will usually consist of high value minions and spells to supplement any lead gained in the early-game.

Below, you will find link to our deck lists for Tempo Mage, starting with our featured deck, which we consider the most common variant.

This Barnes Tempo Mage Deck is a Tempo Mage variant that aims to utilise the power of Barnes. It runs very few minions to maximise the chance of getting Archmage Antonidas from Barnes. Due to the use of Archmage Antonidas, this version is slower than other variants, utilising card draw like Aluneth and Arcanologist over more aggressive minions and spells.

This Cheap Tempo Mage Wild Deck is a cheap version of Wild Tempo Mage for players on a budget and can be made for 1000 Dust. It uses the core Tempo Mage package, but replaces some of the more expensive cards with cheaper alternatives.

This Wild Tempo Mage Deck is a Tempo Mage deck is a powerful variant that uses all of the tools available in the Wild format. It uses some of the most powerful minions for each Mana slot to help solidify any lead gained from the powerful Mana Wyrm, Sorcerer's Apprentice, Flamewaker Tempo Mage package.

✶ Featured Deck

Wild Mech Mage Deck

  • Guide written by Pesty and last updated on Aug 10, 2017 (KFT meta)
  • Costs 6.0k (4 basic,19 expert,4 rare, and 3 legendaries)
  • Mana curve:
  • Card breakdown: 6 Spells • 24 Minions
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Mage Cards Neutral Cards

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This Wild Mech Mage Deck is an aggressive Tempo Mage variant that relies heavily on Mech synergies from the Goblin vs. Gnomes expansion. Mechwarper in combination with other cheap Mechs allow the board to be rapidly populated during the early turns, creating huge Tempo leads that can be used to quickly end the game.

✶ Featured Deck

Cheap Mech Mage Wild Deck

  • Guide written by Pesty and last updated on Aug 10, 2017 (KFT meta)
  • Costs 1.0k (8 basic,20 expert, and 2 rare)
  • Mana curve:
  • Card breakdown: 9 Spells • 21 Minions
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Mage Cards Neutral Cards

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This Cheap Mech Mage Wild Deck is a cheap version of the powerful Mech Mage variant. The core Mech package is still present in this version, however some more expensive late-game minions have been substituted for cheaper alternatives, resulting in even more aggression.

1. Aim of the Archetype

Although Tempo Mage started out as a Tempo deck as the name suggests, the aim of the archetype can vary based upon the variant and the matchup. In most situations the aim is to get the strongest possible start using cards like Mana Wyrm and Sorcerer's Apprentice while using spells to control the board. However, most Tempo Mage variants are also able to play slower games, extracting huge valoue out of cards like Cabalist's Tome, Archmage Antonidas, and Medivh, the Guardian where neccessary.

2. Strengths and Weaknesses

Tempo Mage relies on using powerful single-target spells to keep opponents boards in check. This can be particularly strong against Midrange and Control decks that favour playing a single minion each turn, which is more than managable thanks to spells like Frostbolt and Fireball. However, relying on these spells can be particularly problematic against Aggro decks, which can play multiple smaller minions each turn. Larger boards usually require inefficient use of multiple spells which will often result in loss of board control and often the game.

3. Key Cards and Crafting

Although only common cards, the two most important cards across the archetype are Sorcerer's Apprentice and Mana Wyrm, providing bother excellent synergy with spells and the early board presence necessary to control the board.

Primordial Glyph is another essential card. Although it is used in almost every Mage deck, it is especially useful in Tempo Mage, functioning as multiple cheap spells, benefiting doubly for Sorcerer's Apprentice and buffing Mana Wyrm twice.

Although not essential, Archmage Antonidas is a very strong Legendary minion found in Tempo Mage decks. The ability to generate free Fireballs opens up late-game win conditions if board control is lost. Additionally, it can also end games prematurely if opponents are unable to provide a response after wasting resources on early threats.

4. ChangeLog

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  • 29 Jun. 2017: Archetype page for Tempo Mage added.
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