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Kibler's Top 100 Legend Handbuff Paladin Deck

Last updated on Aug 26, 2017 at 16:50 by L0rinda 3 comments

Table of Contents

This deck was created by Brian Kibler during the first season of Knights of the Frozen Throne. The deck makes the most of new cards, with Corpsetaker, Chillblade Champion, and Bonemare all synergising to give the deck both survival and comeback mechanisms.

1. Card List

This deck costs 11,880 Arcane Dust and it is made up of the following cards.

Paladin Cards Neutral Cards

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2. Mana Curve

0
4
1
9
6
2
4
4

3. Strategy

3.1. Aim of the Deck

The deck aims to survive the early game by playing a succession of Taunt minions, while simulatenously gaining value from cards like Prince Keleseth and Smuggler's Run. After surviving any early rush, the deck starts to deliver hefty amounts of damage as the sticky minions allow for Spikeridged Steed and Bonemare to regularly have solid targets.

3.2. Mulligan and Early Game Against Aggro

When mulliganing with this deck, it is worth bearing in mind that the only 1 and 2 Mana cards in this deck are Righteous Protector, Smuggler's Run, and Prince Keleseth. As such, it is unrealistic to expect a great curve. None of those three cards should ever be thrown away, but the times when you will look hard for them are limited.

Against aggressive decks, you will be trying to set up your defenses as rapidly as possible. The 3-Mana cards in this deck are very strong in that regard, and you will want to keep the best one that you can in your opening hand. If you have The Coin, you will be looking to keep two of them. Stonehill Defender and Tar Creeper are the both powerful cards early, as is Rallying Blade. Wickerflame Burnbristle is also a strong card, but the LifeSteal can be better later in the game, especially if you can buff the card. In general, Aldor Peacekeeper is better used later in the game, and can be thrown away.

If you feel that your curve is satisfactory up to the end of Turn 3, you can keep Corpsetaker. This is almost always your play on Turn 4 if it is in your hand, and is often the card that helps you come back into the game. It is a lot weaker if you have not already dealt with some threats though.

Bear in mind through the mulligan, and the early-game against Aggro, that you are trying to survive. You do not need to consider your win condition, just the best ways to remove the opponent's board, and stay alive.

3.3. Mulligan and Early Game Against Other Decks

Against decks that are not trying to rush you down, you can be more aggressive with your opening mulligan. Prince Keleseth is amazing in your opening hand, and you should look for opportunities to throw away every card in your hand to look for it. If your hand contains a 1-Mana card, you should consider the impact that the card will make. For instance against Jade Druid you might feel that your Righteous Protector might not be impactful enough compared to the potential gains from drawing the Prince a turn earlier.

If you already have the Prince in your hand, you can keep curve cards as per the Aggro section above.

3.4. Mid Game

The mid-game is where this deck really begins to shine. Your strategy should be to eliminate any threats, and then start to push damage to your opponent directly. Going into Turns 6 and 7, you will be looking to make sure that your minions stick to the board so that Spikeridged Steed and Bonemare can target them. Often, successfully landing a Bonemare will win you the game.

Unlike many Paladin decks, this deck has very little direct removal. This means that you will very often have to rely on your minions to remove your opponent's board. Developing minions should be done with this in mind, and against decks that are not flat out aggression, it is important to use your Rallying Blade carefully to both protect your minions, and finish off opposing minions that yours cannot deal with.

3.5. LifeSteal Management

Several of the minions in this deck have LifeSteal, and are an integral part of the deck. It will often be the case that you have to play them on curve, but you should always be aware that they do much better work if you can save them until after you have been damaged. Against Aggro in particular, a buffed LifeSteal minion can win the game by itself. LifeSteal is your comeback mechanism, if you manage this aspect of the game well, your win rate will skyrocket.

4. Single Card Strategies

4.1. Smuggler's Run

You will often want to play Smuggler's Run on Turn 1 as your curve becomes a little tight after that, and rarely has free Mana available. However, keep an eye out for situations where you can hold onto the card and get more buffs out of it later on.

4.2. Grimestreet Enforcer

Grimestreet Enforcer is a powerful card. It can often get a second activation if it is placed behind a Taunt. With this in mind you should consider carefully whether to play it on curve, or to delay until after playing Spikeridged Steed.

5. About the Author

L0rinda has extensive experience with Hearthstone. After starting out with Arena and becoming one of the most prominent streamers in that format, he moved over to Constructed and now primarily spends his time as a caster for Blizzard, Starladder, and Dreamhack.

6. ChangeLog

+ show all entries - show only 10 entries
  • 26 Aug. 2017: Kibler's Handbuff Paladin deck added. Kibler took this deck to Legend.
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