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Midrange Shudderwock Shaman Deck List Guide (The Boomsday Project September 2018)

Last updated on Sep 02, 2018 at 20:11 by Aleco 1 comment

Table of Contents

Midrange Shudderwock Shaman is a true midrange deck, capable of assuming the role of an aggro deck or control deck depending on the matchup. Originally designed by Ike and Zalae, Crane used this deck to hit rank 1 Legend in the first few days of the new Boomsday Project meta.

1. Midrange Shudderwock Shaman Card List

This Midrange Shudderwock Shaman deck costs 14,320 Arcane Dust and it is made up of the following cards.

Shaman Cards Neutral Cards
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2. Midrange Shudderwock Shaman Mana Curve

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6
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8
4
5
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6

3. Aim of Midrange Shudderwock Shaman

As a midrange deck, Midrange Shudderwock Shaman is capable of assuming the role of the control player or the aggro player as situations demand it. Midrange Shudderwock Shaman is packed with various Evolve, Battlecry, and Elemental synergies which enable it to completely overpower aggressive decks as the game goes long, or to out-tempo slower decks in the mid to late game to run their opponents out of resources.

4. Midrange Shudderwock Shaman Mulligan

Prince Keleseth and Fire Fly are the only universal keeps for Midrange Shudderwock Shaman. Though the role of the deck changes drastically from matchup to matchup, Midrange Shudderwock Shaman is a curve-out deck at heart which is at its best when it can stick minions to the board in the early game. For this reason, Tar Creeper is also a strong keep in many matchups, as it is the best 3 drop in the deck when played on curve.

Due to the substantial increase in win percentage which comes from playing Prince Keleseth on turn 2, a common mulligan strategy against slower decks is to ship away every card which is not Keleseth or Fire Fly to dig for the all-star 2 drop.

When playing against go-wide aggro decks such as Zoo Warlock or Odd Paladin, Lightning Storm and Mind Control Tech are excellent keeps which help to seize control of the board in the early game. Lightning Bolt could also be a defensible keep against decks such as Odd Rogue as an answer to early Vicious Fledglings and SI:7 Agents.

5. Midrange Shudderwock Shaman Strategy

5.1. Midrange Shudderwock Shaman Against Fast Decks

With access to Tar Creeper on 3, Saronite Chain Gang on 4, and Giggling Inventor on turn 5, Midrange Shudderwock Shaman is well-equipped to stall out the early and mid game against aggro decks, buying time for threats like Shudderwock, Hagatha the Witch, and Kalimos, Primal Lord to take over the game. The objective against aggressive decks is to assume the role of the control player and lean on your cost-effective Taunt minions to generate value trades against your opponent.

Between Lightning Storm, Kalimos, Primal Lord, and Hagatha the Witch, Midrange Shudderwock Shaman should typically be able to find at least one tool for clearing the board against aggressive decks. However, Kalimos and Hagatha do not come down until turn 8, which means that Lightning Storm will typically have to do a lot of heavy lifting in the early and mid game. For this reason, it is typically best to hold onto your Lightning Storms for as long as possible, waiting to use the card until it is absolutely necessary. Try to lean on your Taunt minions for board control in the early and mid game, as the chip damage they deal to enemy minions will set up stronger board clears as the game goes long.

Though Midrange Shudderwock Shaman does a great job of handling small, wide boards of minions, it can struggle against larger minions with high amounts of Attack or Health. Hex will have to do a lot of the heavy lifting against these minions, so try not to use your Hex too early against a minion which could potentially be handled by your board or a Lightning Bolt.

If you are able to survive to the stage of the game where your Hero cards (Thrall, Deathseer and Hagatha the Witch) can be safely deployed, the superior hero powers will make Midrange Shudderwock Shaman a heavy favorite against the majority of aggro decks as the game goes long. Shudderwock will also be enough to put away a game against most aggro decks, especially if a Giggling Inventor had already been played.

5.2. Midrange Shudderwock Shaman Against Slow Decks

Though the high density of Taunt minions in Midrange Shudderwock Shaman are perfect for slowing down aggressive decks, they are quite weak against the majority of control decks when played on their own. Fortunately for Midrange Shudderwock Shaman, Unstable Evolution and Thrall, Deathseer can turn cards like Saronite Chain Gang, Giggling Inventor, and Corridor Creeper into must-answer threats.

The Evolve subtheme is the key to victory against control decks, as the chip damage dealt by cards like Saronite Chain Gang and Giggling Inventor is far less significant than the threats these cards could potentially become off Unstable Evolution and Thrall, Deathseer. Instead of playing these minions on curve as you might do against an aggro deck, it is much better to hold onto these minions until they can be played in the same turn as Evolve cards. If you can force your opponent to spend all of their board wipes and removal spells on your evolved threats, a big Shudderwock turn will often be enough to put away the game.

6. Midrange Shudderwock Shaman Single Card Strategies

6.1. Unstable Evolution

Unstable Evolution is one of the most difficult cards in the entire game to use optimally, as it is capable of generating any minion from any class. There are far too many individual minions to discuss in this article, but there are many techniques you can use with Unstable Evolution to ensure you are getting as much value from the card as possible.

The highest value targets in the deck for Unstable Evolution are Corridor Creeper, the 2/1 Giggling Inventor, and Saronite Chain Gang. The jump in value from these cards to the average minion which costs one more than them is substantial, whereas the gap between Tar Creeper or Mind Control Tech to the average 4 drop is often negligible. Especially when playing against control decks, try to hold off on using Unstable Evolution until it can Evolve at least one of the aforementioned minions.

As a general rule, Unstable Evolution gets stronger and stronger as the game goes on. Especially when playing against control decks, it is ill-advised to use Unstable Evolution with fewer than 2 minions or board or without a substantial amount of Mana to ensure that you can avoid low rolls. The longer you hold onto your Unstable Evolution, the more ability you will have to Evolve through weak targets such as Lynessa Sunsorrow or Rattling Rascal to guarantee you are creating actual threats.

If you have multiple targets in play for Unstable Evolution, it is typically best to evolve one them until you hit an acceptably strong minion before you swap to evolving another minion. There are a number of minions which can buff up the Attack of their neighbors, so it is better to not make any attacks with your potential Unstable Evolution targets until directly before you plan to Evolve it.

The average power level of 8 Mana minions is substantially higher than the average power level of 7 and 9 Mana minions. Whenever possible, try to set up situations where you can create as many 8 Mana minions as you can with Unstable Evolution. The majority of 10 Mana minions are just vanilla 8/8s, which means it is typically best keep 8 drops like Violet Wurm or Deranged Doctor instead of trying to high roll a Tyrantus or Deathwing.

There are a number of minions which are quite a bit stronger than the average minion that costs 1 more than them, such as Earth Elemental and Injured Blademaster. Whenever you are fortunate to hit one of these minions, it will typically be much more efficient to start Evolving other minions, or even to finish the turn with unused Mana.

6.2. Electra Stormsurge

Though the only powerful targets for Electra Stormsurge are Lightning Bolt and Lightning Storm, she is still a very powerful card in Midrange Shudderwock Shaman. Against control decks, try to hold onto Electra for as long as possible to see if you can get any strong random spells off of Hagatha the Witch. Against aggro decks, doubling down on a Lightning Storm is enough to clear away all but the nastiest of boards, but Electra is also a perfectly reasonable minion to play on turn 3 as a vanilla 3 Mana 3/3 for board presence. One thing to keep in mind before using Electra is that all Overload spells she doubles will also double the number of locked Mana crystals on the following turn.

7. Midrange Shudderwock Shaman Variations and Card Swaps

7.1. Legendaries

Prince Keleseth, Thrall, Deathseer, Hagatha the Witch, and Shudderwock are each necessary for Midrange Shudderwock Shaman to function at a high level. This means that Midrange Shudderwock Shaman is not a particularly budget-friendly deck.

If you do not own Electra Stormsurge, The Lich King or Kalimos, Primal Lord, you can replace these cards with similar ones without giving up a substantial amount of power. Electra can be replaced by a 3 drop like Mana Tide Totem or a tech card such as Spellbreaker, while Kalimos and The Lich King can be swapped out for other cards which are strong in the late game.

7.2. Epics

Both copies of Unstable Evolution and at least one copy of Corridor Creeper are needed to beat control decks. You can swap the second copy of Corridor Creeper for any tech card or curve-filling minion, and the Gluttonous Ooze for any other weapon removal card.

7.3. Flex Slots

Midrange Shudderwock Shaman is a very tight deck list with surprisingly few flex slots. Tar Creeper and Mind Control Tech are included to slow down aggro decks in the early game, but lose quite a bit of value as the meta shifts towards combo or control. You could consider swapping out a few of the anti-aggro cards for tech cards like Spellbreaker or for additional top-end in The Lich King. Zola the Gorgon is another card which could come in to shore up control matchups, as it could potentially be used to create infinite value by generating additional copies of Shudderwock.

8. Wild Midrange Shudderwock Shaman Deck

Midrange decks are quite difficult to win games with in Wild due to the speed of combo decks and the top-end power of control decks. For this reason, Wild Shudderwock decks are incentivized to slow down and play with the Shudderwock plus Grumble, Worldshaker combo. This Reno Jackson list, created by Dane, seems like a great place to start off your adventures with Shudderwock in the Wild format:

Shaman Cards Neutral Cards
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9. Quick Tips and Tricks

  • The Battlecry on Electra Stormsurge is added to the pool for Shudderwock, which can be used to set up a surprise 6 damage burst with Lightning Bolt if you have access to 10 Mana.
  • Between Hagatha the Witch and Evolve effects, the range of potential cards which can be created by Midrange Shudderwock Shaman is massive. This means that many games which feel lost or completely hopeless can suddenly become winnable with a lucky Lava Burst pull or a surprise evolution into Leeroy Jenkins. With this deck, the game is never over until your life is at 0!
  • Each copy of Saronite Chain Gang played before Shudderwock will create an additional copy of Shudderwock.

10. Similar Hearthstone Decks

If you enjoyed playing this deck, you might also enjoy the combo variant of Shudderwock Shaman. Combo Shudderwock looks to set up a 1 Mana copy of Shudderwock with Grumble, Worldshaker, then deal 30 damage or more in a single turn with Lifedrinker triggers.

11. ChangeLog

  • 02 Sep. 2018: Swapped a Glacial Shard for The Lich King.
  • 10 Aug. 2018: Deck added.
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