Token Druid Deck List Guide (Rastakhan's Rumble February 2019)

Last updated Yesterday at 00:00 by Kat 2 comments
General Information

This guide contains detailed Strategy, Mulligan, and deck-building information to help you play Token Druid in the Rastakhan's Rumble expansion.

Token Druid is a broad archetype that has surfaced in many different metas throughout Hearthstone's history. The general playstyle of the deck often changes each time a new iteration of the deck surfaces, but the win condition of the deck has stayed consistent over time. By finding various ways to secure a wide board, the deck is able to swiftly end games by taking advantage of tools like Power of the Wild and Savage Roar.

Token Druid is a solid deck that is very reasonable for reaching Legend, despite not being as strong as it once was.

1. Token Druid Card List

This Token Druid deck costs 5,880 Arcane Dust and it is made up of the following cards.

Druid Cards Neutral Cards
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2. Token Druid Mana Curve


3. Token Druid Mulligan Guide

Token Druid uses Druid Ramp and Control tools to execute its strategy making the mulligan strategy very similar to that of other slower Druid decks.

To help you get the fastest possible start, you should look for Wild Growth, Oaken Summons, and Nourish in your opening hand. Ultimate Infestation can also be kept if you already have Wild Growth and Nourish.

Against Aggro, you can keep Lesser Jasper Spellstone.

Against Odd Paladin specifically, you can also keep copies of Spreading Plague and Swipe.

4. Token Druid Strategy

During the early game, you will be primarily playing your own game, trying to get yourself into a solid position for later turns. Your key early-game play will be Wild Growth on turn 3. In most situations, it is incorrect to play Wild Growth on turn 2 using The Coin; this is because the deck has minimal proactive early-game plays available. The exception to this is if you have two copies of Wild Growth and a copy of Nourish you can follow-up with. As you are looking for very specific cards in the early game, it is quite likely you will have Mana left over. Any spare Mana can be split between your Hero Power and Lesser Jasper Spellstone to keep your opponent's board under control.

Heading into the mid game, you should begin to start piecing together an efficient route through your future turns. Your aim should be to strike a balance between gaining Mana Crystals and cycling through your deck efficiently to find key cards for the deck. The most important cards for your decision-making are Branching Paths, Nourish, and Ultimate Infestation. The first interaction to consider is between Nourish and Ultimate Infestation. With both of these cards in hand, your priority should be to use Nourish to gain 2 Mana Crystals. This play allows you to reap the benefits of Ultimate Infestation sooner, while also keeping your hand empty enough to draw 5 cards that would otherwise be full if you chose to draw 3 cards instead. The second interaction to consider is between Branching Paths and Nourish. Where possible, you should be aiming to save Branching Paths for the Attack option as a part of your win-condition or for Armor option for quick healing if your opponent gets aggressive. However, if you do not have Nourish, you should not hesitate to use the card draw option instead to help you cycle through your deck and potentially draw your missing Nourish. Lastly is the interaction between Oaken Summons and Branching Paths.

If you are playing against an opponent particularly lacking in board clears you may sometimes find yourself with the option to play Wispering Woods early. This is generally not advisable, but is a good tempo play if you have another copy of Wispering Woods in hand.

Despite being a fairly proactive deck, Token Druid also runs a range of defensive tools that can be used to slow your opponent down, each with their own strengths and weaknesses. Where possible, you should try and fit your defensive cards around your proactive tools to minimise the disruption to your gameplan. Swipe is a great choice if you are able to manipulate the board in such a way that there are multiple 1-Health targets. Against opponents that are unlikely to flood the board, you should not hesitate to use Swipe as single-target removal if it makes efficient use of Mana. Against larger targets, you can use your Jasper Spellstone; this should be a low priority target as not only can it do up to 6 damage as a Greater Jasper Spellstone, but as a 1-Mana play, it can be used on almost any turn for powerful tempo plays. The last defensive tool in the deck is Spreading Plague. Spreading Plague takes a lot more consideration before being played. Although it is primarily a defensive tool, it can frequently function as your win condition under the right conditions. You should look to pair it with Soul of the Forest if you have 10 Mana available to create an almost unkillable board. However, if it is your only means of survival, or you have a second copy in your hand, then you should not hesitate to use it.

Once you have cycled through a reasonable amount of your deck, you can begin looking for ways to win the game. This will usually involve getting a wide board to survive a turn and buffing it with a combination of Savage Roar, Branching Paths, and Power of the Wild. The key card for doing this is Soul of the Forest. You should try and combine it with Wispering Woods, Violet Teacher, or Spreading Plague as previously mentioned. Once your board has been buffed by Soul of the Forest, it is incredibly likely to survive, allowing you to burst down your opponent using a combination of the aforementioned board-wide buffs.

5. Token Druid Card Swaps

There is a degree of flexibility in the cards used for each part of the deck.

You can consider adding in Evolving Spores for in place of a copy of Power of the Wild to add more potential burst damage to the deck. However, you should not remove Savage Roar or Branching Paths.

The removal tools, Wrath and Swipe, are interchangeable in the deck.

An additional copy of Ironwood Golem or Ferocious Howls can be added to the deck for additional defensive tools. Consider replacing Arcane Tyrant with them.

6. Alternative Token Druid Decks

This section contains alternative Token Druid variants that can be used instead of the deck used in the main guide. The variants listed are still able to compete at Legend ranks but have some slight differences in how they are played.

6.1. Treant Token Druid

Druid Cards Neutral Cards
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Treant Token Druid removes Violet Teacher as the deck's mid-game Token generator in favour of Landscaping and Force of Nature. While this change is initially weaker, Treants are much more immediate threats for opponents and can instantly be turned into huge threats using Treespeaker. Treespeaker also opens up an additional win condition from Soul of the Forest, putting less dependency on Savage Roar burst-damage combos.

6.2. Scavenger Token Druid

Druid Cards Neutral Cards
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This iteration of Token Druid cuts out the Violet Teacher package in favour of Strongshell Scavenger and Saronite Chain Gang. This change offers more synergy with the Tar Creepers in the deck. While Violet Teacher may seem like a huge loss, Token Druid rarely requires a completely full board of minions to end the game as lethal can often be found with 3-5 slightly larger minions.

7. Budget Token Druid Deck

Budget Token Druid removes a few of the more expensive cards like Malfurion the Pestilent and Arcane Tyrant for players on a budget. However, some key cards like Branching Paths, Wispering Woods, and Ultimate Infestation have remained in the deck due to being key to its functionality, despite their higher crafting cost.

Druid Cards Neutral Cards
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With this budget variant, a bit more emphasis is put on the early game by adding in Ironwood Golem and an additional Oaken Summons. These changes provides some additional defensive options in the absence of Malfurion the Pestilent while not disrupting the overall strategy of the deck.

8. Budget Treant Token Druid Deck

Druid Cards Neutral Cards
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This budget build of the Treant variant replaces the substituted Legendary and Epic cards with Power of the Wild and Tending Tauren to provide additional Treant synergy. These substitutions overcome the missing boost from Cenarius and play faster to remove some of the defensive dependency on Malfurion the Pestilent. However, the lack of Arcane Tyrant greatly hurts the deck and its synergy with Force of Nature and it is highly recommended you add them back into the deck in place of Power of the Wild if they are in your card collection.

9. Wild Token Druid Deck

If you wish to play Token Druid in Hearthstone's Wild format, there are many extra tools that you have at your disposal. A general deck you can play in the Wild format is shown below.

Druid Cards Neutral Cards
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In the Wild format, there are some additional tools available that can allow you to snowball victories much quicker. Living Roots provides additional token generation and a cheap removal tool. Mark of the Lotus provides a very cheap and efficient way of being able to buff your board. The combination of these two cards can lead to very powerful turns alongside Violet Teacher. Lastly, the addition of Fandral Staghelm provides you with an additional target for Oaken Summons and huge potential when combined with Nourish, for minimal risk.

10. Quick Tips and Tricks

  • Try and think multiple turns ahead when planning out your ramp and card draw.
  • Branching Paths is a very flexible tool and all 3 options offer great value in the deck. Try not to use it until completely necessary.
  • Save Soul of the Forest for when you have a wide board to try and set up for the win.
  • Use a combination of Savage Roar, Branching Paths, and Power of the Wild to turn a board of cheap minions into a huge source of damage.

11. Similar Hearthstone Decks

If you enjoyed playing Token Druid, we have many other Hearthstone deck guides you may enjoy.

Similar Token decks:

12. Changelog

  • 07 Feb. 2019: Deck has been reviewed following the February balance patch.
  • 01 Jan. 2019: Deck has been reviewed for the January play season.
  • 23 Dec. 2018: Deck has been reviewed following the December balance patch.
  • 11 Dec. 2018: Treant Token Druid variant added.
  • 04 Dec. 2018: Deck updated for the Rastakhan's Rumble expansion. Removed 2x Giggling Inventor for 1x Oaken Summons, 1x Ironwood Golem.
  • 01 Oct. 2018: Guide updated for the October play season. Scavenger variant updated, removed 1x Oaken Summons, 1x Naturalize, 1x Power of the Wild for 1x Savage Roar, 1x Strongshell Scavenger, 1x Saronite Chain Gang
  • 01 Sep. 2018: Deck updated for the September play season. Removed 1x Innervate, 1x Wrath, 1x Floop's Glorious Gloop, for 2x Giggling Inventor, 1x Power of the Wild.
  • 07 Aug. 2018: Guide updated for The Boomsday Project expansion. Removed 1x Power of the Wild for 1x Floop's Glorious Gloop.
  • 01 Jul. 2018: Guide has been reviewed for the July play season.
  • 31 May 2018: Deck added.
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