Naga Ramp Druid Deck - Voyage to the Sunken City
This guide contains detailed Strategy, Mulligan, and deck-building information to help you play Naga Ramp Druid in The Voyage to the Sunken City expansion meta.
Naga Ramp Druid is a Spell deck that utilisescombined with a range of Mana acceleration to access a large amount of Mana very quickly. This strategy is paired with various Naga minions like and in order to no fall behind too much, before using its massive Mana advantage to dominate opponents.
Import This Deck in Hearthstone
Naga Ramp Druid Deck Mulligan Guide
As a Ramp deck, Naga Druid requires early Mana acceleration in order to access its powerful, more expensive cards. The primary focus of the mulligan should be to find cards to aid this.
- General Mulligan (keep regardless of what your opponent is playing) — Wild Growth, and . , ,
- Mulligan against Aggro (also keep if you think you are playing against an aggressive deck) — No further cards required.
- Mulligan against Control (also keep if you think you are playing against a slow deck) — Nourish.
Naga Ramp Druid Deck Strategy
The ideal Ramp Druid early game curve should look the same regardless of matchup, Wild Growth and then or Nourish for 2 additional Mana Crystals. If you are missing any of these cards, which is likely the case, you can make use of any other cards to fill out your curve, such as and to find any cards you are missing, or Wrath to slow down your opponent.followed by ,
After the early game, which is around 7 Mana Crystals for Ramp Druid, you should begin looking to replenish your hand with Nourish for card draw, while making use of your Guff Hero Power to gain additional Mana if possible. If your opponent is beginning to build up a board, you can alternatively play to slow down their board instead.or
As you enter the late game, you can begin looking for opportunities to explode onto the board, potentially threatening lethal against your opponent. This can be done by using Twisting Nether, consider splitting your aggression over multiple turns to ensure some of your minions stick to the board.paired with s, which will be free if you have spent 20 Mana on spells. can additionally be thrown in if you have an excess of Mana, giving you an additional 2 Divine Shield and Rush minions. While this combination of cards can obliterate many opponents, if you anticipate your opponent having a full board clear, like
Against Aggro, getting any minions to stick to the board will usually be enough to turn games in your favour, so try to get yours into play as soon as they are almost free. If you wait too long, you are will be likely to take critical damage from your opponent's aggression before you can get minions into play.
Against Control, be careful about committing too many minions to the board at once to avoid being punished by board clears. If your opponent managed to remove all of your large threats, you can finish up by usingto repopulate your deck with powerful Treasures to close out the game.
Naga Ramp Druid Deck Card Swaps
- Against Aggro — Add 2x Doomsayer for 1x and 1x .
- 14 Apr. 2022: Guide added.
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