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Budget Crystal Core Rogue Quest Deck

Last updated on Jul 11, 2017 at 18:48 by L0rinda 37 comments

Table of Contents

This version of the deck is a budget build. The Guide will vary in some ways to the main build, as having no Legendary or Epic cards, particularly Preparation will mean that the deck plays slightly differently to the main version. Even as a budget deck though, this deck is still powerful.

On July 11, 2017, The Caverns Below has been nerfed and now requires 5 (4 previously) minions of the same name to be played before you receive Crystal Core. The archetype can still be played, but is not as strong as it used to be.

1. Card List

This deck costs 2,780 Arcane Dust and it is made up of the following cards.

Rogue Cards Neutral Cards

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2. Mana Curve

4
9
8
8
1
0
0
0

3. Aim of the Deck

This deck aims to build a board of small minions, while simultaneously completing the The Caverns Below Quest. It aims to play Crystal Core as quickly as possible, which will turn all of the minions into 5/5s and allow an attack for a large amount of damage. After playing Crystal Core, the bounce spells in the deck turn their focus to the deck's cheap charge minions, which can attack for five damage each time they are played. Due to the nature of this being a budget deck, this is the only win condition in the deck, and so there are multiple ways to work towards completing the Quest as fast as possible.

4. Playing Four Minions of the Same Name

As there can only be a maximum of two of any single minion in the deck, we have to generate our own ways to play minions of the same name if we are to complete the quest. This version of the deck uses three different methods to do this. Firstly it plays numerous ways to return cards back to your hand. Gadgetzan Ferryman, Youthful Brewmaster, and Shadowstep are all employed for this purpose. Secondly, it can create duplicates of minions with Mimic Pod. Finally it can create Flame Elementals with Fire Fly and Igneous Elemental. The deck also uses cheap card draw to get to these cards quickly.

5. Gameplay

Playing this deck requires you to plan ahead to the turn where you will be playing your Crystal Core. You will aim to have a board of many minions ready to attack on the turn that you complete the Quest. The Flame Elemental tokens are very good for this. Violet Teacher takes more of a back seat in this version, as opposed to the full version, as there are no Preparation in the deck. Two Coldlight Oracle are included alongside Mimic Pod, to speed up the process of finding the minions and bounce required to complete the Quest.

5.1. Charge Minions

Your Southsea Deckhand and Stonetusk Boar are often critical in winning the game after you play Crystal Core. This is because they give your bounce minions, which otherwise become very poor, an extra purpose after fulfilling their job of finishing the Quest. With a Charge minion in hand, each bounce minion or spell you draw after playing the Crystal Core will do an extra five damage.

5.2. Managing Bounce

While trying to complete the Quest as rapidly as possible, remember that you are also trying to build a board of minions. It is very important to protect the minion that is going to complete the Quest for you. When you have identified which minion it is likely to be, be sure to not leave it on the board for your opponent to kill. You will, of course, only need one of these minions, so if you are completing the Quest using Flame Elemental, it is often good play to keep one in your hand and play out all of the others. On the following turn, you can then play the fourth one alongside the Quest, and you have a ready made board of 5/5s.

6. Mulligan

As this version of the deck has to take an all-in attitude, it is usually worth throwing away any spells and concentrating on getting a minion with which you can complete the Quest. Igneous Elemental is often a good keep, as are Swashburglar and Fire Fly. You can also keep Shadowstep, although unless your hand is keeping a 1-drop, or will obviously complete the Quest quickly, it is can be worth returning Youthful Brewmaster or Gadgetzan Ferryman and trying to find a good 1-drop instead. If however you do have a minion in your hand with which you can complete the Quest, then you can keep as much bounce as possible to go alongside it.

7. Individual Cards

7.1. Coldlight Oracle

You should usually not be scared to play Coldlight Oracle, even after Crystal Core has been played. Although it feels as though you will give your opponent a solution to your threats, you will usually draw into more Charge and bounce, and gain more from the Oracle than your opponent will. It is also worth noting that on rare occasions you can use the Coldlight Oracle and the bounce to put your opponent into fatigue so you can beat an Ice Block.

7.2. Mimic Pod

Mimic Pod is very powerful in this build due to the high number of 1-drops. It is usually worth playing it before making any important long-term decisions, so that you get as much information as possible to plan ahead with.

7.3. Violet Teacher

When you play the Crystal Core, the Violet Teacher will trigger if it is on the board, and create a minion which instantly gets buffed into a 5/5 by the Crystal Core.

8. Updating the Deck

Patches the Pirate is non-essential in the deck from a Pirate point of view, but is very valuable as another cheap charge minion. If you own Patches, you can play it instead of Violet Teacher, or Coldlight Oracle.

If you own one Preparation, then you can also add a second Violet Teacher to go alongside it. You will be able to cycle your Fan of Knives more often in this build, and can take out the Coldlight Oracles. If you own two Preparation, then you should consider looking at our main Crystal Core Rogue deck. You should be able to build this, with the possible exception of needing one card to replace Patches.

9. About the Author

L0rinda has extensive experience with Hearthstone. After starting out with Arena and becoming one of the most prominent streamers in that format, he moved over to Constructed and now primarily spends his time as a caster for Blizzard, Starladder, and Dreamhack.

10. ChangeLog

+ show all entries - show only 10 entries
  • 11 Jul. 2017: Nerf to The Caverns Below, the archetype is not as competitive as it used to.
  • 29 May 2017: Various text changes to fit in with new Icy Veins format.
  • 08 Apr. 2017: Deck Added. A budget version of the popular Aggro Cavern Quest Deck.
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