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Kingsbane Rogue Deck

Last updated on Apr 15, 2018 at 16:42 by Pesty 1 comment

Table of Contents

The following guide outlines how to play Kingsbane Rogue effectively. The archetype relies on consistent usage of the Kingsbane weapon to maintain control of the board. The large number of buffs in the deck allow the weapon to fulfil all of the deck's needs, such as healing, board clears, and large amount of damage. The Deathrattle of the weapon allows for long Control games without having to worry about fatigue damage.

1. Kingsbane Rogue Card List

This deck costs 7,840 Arcane Dust and it is made up of the following cards.

Rogue Cards Neutral Cards

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2. Kingsbane Rogue Mana Curve

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3. Kingsbane Rogue Strategy

Kingsbane Rogue is a unique archetype that revolves around the usage of the Kingsbane weapon throughout the game. The large number of weapon synergy cards are used to allow Kingsbane to serve many purposes throughout a game, such as removal, healing, and board clears. The Deathrattle of the weapon allows it to be used constantly throughout the game to pressure opponents and killing them through fatigue or the sheer damage of the weapon itself.

4. Kingsbane Rogue Mulligans & Matchup Specific Strategies

You should Mulligan aggressively to try and ensure you have either Kingsbane or Cavern Shinyfinder in your opening hand. If you already have have one of these cards, then you should look for Deadly Poison and Cutthroat Buccaneer to start buffing your weapon as quickly as possible.

Against Aggro, you can additionally keep a removal spell such as Backstab or Eviscerate in your opening hand to help prevent you from being overwhelmed in the early game.

Against Paladin specifically, you can keep Fan of Knives in your opening hand to ensure you do not get overwhelmed by Silver Hand Recruits.

Against Control, you can keep Elven Minstrel in your opening hand to help draw through your deck and get Kingsbane to full strength as quickly as possible.

4.1. Buffing Your Weapon

With Kingsbane Rogue decks, it is pivotal to know when it is appropriate to buff your weapon, as there may be more important plays available such as drawing cards with Elven Minstrel, stalling opponents using Vanish, or simply waiting to use buffs in combination with Valeera the Hollow to allow additional buffs to be generated.

Before playing buffs, you should consider both whether the buff is necessary at this stage of the game and if there are any better moves available. For example, during the first 3 turns a single Deadly Poison to create a 3-Attack weapon is enough to kill almost any minion. If you have a second Deadly Poison available, it is often better to make more Mana efficient plays such as playing a Cutthroat Buccaneer or coining out an Elven Minstrel or Fal'dorei Strider. The impact of this line puts you in a better position for future turns and allows the Deadly Poison to be used with Valeera the Hollow or as a cheap combo activator.

Conversely, it is often a good idea to buff your Kingsbane with Leeching Poison as soon as possible. The additional healing effect of the weapon adds up over time and can often provide you with a bit more breathing room before being forced to play key board clears such as Vanish and Blade Flurry.

4.2. Managing Removal and Controlling the Board

Kingsbane Rogue revolves around keeping the opponent's board in check for the full duration of the game. For the most part, this can be done by using the Kingsbane weapon every turn. This means only one minion can be removed per turn this way, which causes decks that can flood the board to be problematic. The large amount of healing that comes from a Kingsbane buffed with Leeching Poison can often out-sustain the damage of most opponents, however, when you do start to get overwhelmed, there are a finite number of spells that can be used to either stall the game or remove opposing minions.

The removal spells in the deck all function very differently, making it very important to use the right tool for the job. Against a board containing a small number of powerful minions, SI:7 Agent, Sap, and Doomerang can be used as single-target removal. It is generally best to use SI:7 Agent first as it can help you develop the board in addition to removing a minion. Sap should be considered next. It is best used if your opponent has a full hand or if the target is a high enough Cost that it will slow your opponent down significantly to replay it. Doomerang should be considered last as it gains more and more value as your Kingsbane gets buffed. It should generally be used if it can kill a large threat in one hit and the aforementioned options have been deemed not worth using or are not available.

In addition to single-target removal, the deck also contains Blade Flurry and Vanish to deal with wide boards. They should be used as a last resort and the process for determining which one should use is the same as choosing between Doomerang and Sap. If you are able to fill your opponent's hand, then Vanish may be able to kill any minions that your opponent cannot hold. If this is not possible, then Blade Flurry is usually the better option. However, as it becomes more effective as your Kingsbane becomes stronger throughout the game, it should be used as late into the game as possible.

4.3. Ending the Game

Kingsbane can be used to aid the fatigue strategy by preventing you from ever running out of cards. Once you run out of cards you can either use the Dagger Mastery Hero Power after you have attacked with Kingsbane to destroy it and put it back into your deck. If you have played Valeera the Hollow, you can use Shadow Reflection to play two copies of Kingsbane so that one is destroyed and put into your deck. The copy you draw each turn can then be played each turn to destroy the other weapon, guaranteeing you will have one to draw each turn.

In some matchups it may not be possible to win through fatigue damage, such as against Jade Druid or another Kingsbane Rogue. These matchups must be won through damage alone. To help achieve this, you should continue to play as normal, however, as you near the bottom of your deck, your focus should be entirely on attacking your opponent directly with your weapon each turn. In this situation, any remaining removal such as Vanish and Sap can be used to slow opponents down and SI:7 Agent can be used to help deal the final points of damage.

5. Kingsbane Rogue Card Swaps

Fan of Knives can be removed from the deck if Paladin is not in the meta. Consider replacing it with single-target damage such as Eviscerate.

6. About the Author

This deck is presented to you by Pesty, a professional Hearthstone player playing since closed beta. She is a consistent legend player in both Wild and Standard with multiple high-rank finishes.

7. ChangeLog

  • 15 Apr. 2018: Deck updated for the Witchwood expansion.
  • 31 Jan. 2018: Deck added.
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