Kingsbane Rogue Deck List Guide (The Boomsday Project October 2018)

Last updated on Oct 01, 2018 at 00:00 by Kat 5 comments

Table of Contents

This guide contains detailed strategy, mulligan, and deck-building information to help you improve your Kingsbane Rogue play for The Kingsbane Project meta.

Kingsbane Rogue is a unique deck that arose from the Knights of the Frozen Throne expansion. The deck is heavily reliant upon the Kingsbane weapon, which is used as an evergrowing source of damage and healing. The weapon is primarily used to control the board throughout the game to grind down opponent's resources and force them out of the game once they are no longer able to contest the board.

Kingsbane Rogue is a powerful yet unpopular deck capable of grinding down any deck that does not react to it fast enough.

1. Kingsbane Rogue Card List

This Kingsbane Rogue deck costs 7,820 Arcane Dust and it is made up of the following cards.

Rogue Cards Neutral Cards
Export string: AAECAaIHBMgDqAiA0wK77wINxAHLA80D9gSbBYYJgcICqc0Csc4C5dEC2+MCovcCyfsCAA== (copy to clipboard)

2. Kingsbane Rogue Mana Curve

2
5
8
4
3
3
2
3

3. Kingsbane Rogue Mulligan Guide

Kingsbane Rogue is heavily reliant on Kingsbane and your Mulligan will primarily focus on obtaining it and early buffs to make it a threat as quickly as possible.

You should Mulligan aggressively to ensure you have Kingsbane or Cavern Shinyfinder in your opening hand. If you already have one of these cards, you can additionally look for Deadly Poison, Toxicologist, and Cutthroat Buccaneer to get your weapon buffed early.

Against Aggro, you can additionally keep early removal like Doomerang.

Against Odd Paladin and Token Druid, you should additionally keep Fan of Knives in your opening hand so that you do not get overwhelmed in the early game.

4. Kingsbane Rogue Strategy

In the early game, you should focus on getting your Kingsbane equipped as soon as possible. This will usually involve playing it directly, or drawing it via Cavern Shinyfinder if you do not yet have it available. Once it is equipped, you should try and use small buffs like Toxicologist, Cutthroat Buccaneer and Deadly Poison to get its Attack high enough to be able to handle all early-game threats.

Before playing buffs, you should consider both whether the buff is necessary at this stage of the game and if there are any better moves available. For example, during the first 3 turns, a single Deadly Poison to create a 3-Attack weapon is enough to kill almost any minion. If you have a second Deadly Poison available, it is often better to make more Mana efficient plays such as playing a Cutthroat Buccaneer or coining out an Elven Minstrel. The impact of this line puts you in a better position for future turns and allows the Deadly Poison to be used with Valeera the Hollow. Conversely, you should try and use Leeching Poison as soon as possible. The healing it provides adds up over time and will give you more time before having to use board clears like Vanish and Blade Flurry.

During the mid-game turns, you will be looking to generate resources for yourself and try to keep the board under control for the late game. You should be using your Kingsbane almost exclusively to remove your opponent's minions as attacking your opponent directly will yield very little at this stage. If there is minimal pressure being applied, you can go ahead and continue drawing cards using Elven Minstrel and bolster your board with Captain Greenskin. If there are multiple threats on the board, you should focus on using additional removal tools in addition to your weapon to keep the board under control.

The removal spells in the deck all function very differently, making it very important to use the right tool for the job. Against a board containing a small number of powerful minions, Vilespine Slayer, Sap, and Doomerang can be used as single-target removal. It is generally best to use Vilespine Slayer first as it can help you develop the board in addition to removing a minion. Sap should be considered next. It is best used if your opponent has a full hand or if the target is a high enough Cost that it will slow your opponent down significantly to replay it. Doomerang should be considered last as it gains more and more value as your Kingsbane gets buffed and will also gain offer healing from Leeching Poison. It should generally be used if it can kill a large threat in one hit and the aforementioned options have been deemed not worth using or are not available.

In addition to single-target removal, the deck also contains Blade Flurry and Vanish to deal with wide boards. They should be used as a last resort and the process for determining which one should use is the same as choosing between Doomerang and Sap. If you are able to fill your opponent's hand, then Vanish may be able to kill any minions that your opponent cannot hold. If this is not possible, then Blade Flurry is usually the better option. However, as it becomes more effective as your Kingsbane becomes stronger throughout the game, it should be used as late into the game as possible.

When it comes to winning the game, there is no predefined time this happens in the deck, but you will eventually be able to overpower your opponent with your weapon over time. A general turning point for games is when you are able to play Valeera the Hollow. The passive Stealth generated by the card will usually provide you with the time to compose yourself after any pressure your opponent has put on prior. You will usually want to follow Valeera the Hollow up with a board clear such as Vanish or Blade Flurry before beginning to use Shadow Reflection in combination with buffs from Captain Greenskin, Cutthroat Buccaneer, and Deadly Poison to allow your weapon to reach a critical mass. From this point on, you can indefinitely pressure your opponent and avoid fatigue damage by using Shadow Reflection or Dagger Mastery to destroy your Kingsbane each turn so that you always have a card in your deck.

5. Kingsbane Rogue Card Swaps

Kingsbane Rogue is a fairly flexible deck and has a range of cards that can be included to suit your playstyle.

SI:7 Agent and Eviscerate can be included to provide additional damage to control the board or burst down opponents.

Shadowstep can be included to recycle powerful combo card like Vilespine Slayer and Cutthroat Buccaneer.

Witchwood Piper can be used to help more consistently draw Cavern Shinyfinder and in turn Kingsbane.

6. Budget Kingsbane Rogue Deck

Kingsbane Rogue is a fairly expansive deck due to requiring the Kingsbane weapon. As a result, there is currently no budget version of the deck available.

7. Wild Kingsbane Rogue Deck

If you wish to play Kingsbane Rogue in Hearthstone's Wild format, there are many extra tools that you have at your disposal. A general deck you can play in the Wild format is shown below.

Rogue Cards Neutral Cards
Export string: AAEBAaIHCsgDqAjED68Q8xGFF6nNAoDTArvvAuD6AgrEAe0CywPNA5sF+AeGCbHOAuXRAtvjAgA= (copy to clipboard)

The win condition of Kingsbane Rogue dramatically changes in the Wild format. The use of Coldlight Oracle, Shadowstep, and Brann Bronzebeard allow for a mill strategy to be applied to overdraw opponents and kill them via fatigue damage. Kingsbane's primary functionality is to prevent you from taking fatigue damage while also providing additional board control and healing.

8. Quick Tips and Tricks

  • Mulligan aggressively to get Kingsbane in your opening hand.
  • Focus on using your Kingsbane to control the board.
  • Avoid using Vanish and Blade Flurry until absolutely necessary.
  • Avoid using weapon buffs that are not absolutely necessary until you have played Valeera the Hollow.

9. Similar Hearthstone Decks

If you enjoyed playing Kingsbane Rogue, we have many other Hearthstone deck guides you may enjoy.

Other Rogue decks:

10. About the Author

This guide is presented to you by Kat, a professional Hearthstone player competing at the highest level since closed beta. She is a consistent legend player in both Wild and Standard with multiple high-rank finishes.

11. Changelog

  • 01 Oct. 2018: Deck has been reviewed for the October play season.
  • 01 Sep. 2018: Deck updated for the September play season. Removed 2x Lab Recruiter for 1x Fan of Knives, 1x Leeching Poison.
  • 07 Aug. 2018: Guide updated for The Boomsday Project expansion. Removed 1x Faldo'rei Strider, 1x Fan of Knives, 1x Leeching Poison, 1x Backstab for 2x Toxicologist, 2x Lab Recruiter.
  • 01 Jul. 2018: Guide has been reviewed for the July play season.
  • 28 Jun. 2018: Deck added.
+ show all entries - show only 10 entries
Force desktop version
Force mobile version