Mecha'thun Druid Deck List Guide (Rastakhan's Rumble December 2018)
This guide contains detailed Strategy, Mulligan, and deck-building information to help you play Mecha'thun Druid in The Rastakhan's Rumble expansion.
Mecha'thun Druid is a very all-in combo deck that arose from The Boomsday Project expansion. The deck aims to quickly draw through its deck as quickly as possible before using a combination of Mecha'thun, Innervate and Naturalize to finish the game.
The deck has not received any new additions from the Rastakhan's Rumble expansion, with the exception of optionally using Pounce. However, with so many Druid archetypes available, it can still prove to be a solid deck if you can catch your opponents off guard.
1. Mecha'thun Druid Card List
This Mecha'thun Druid deck costs 6,840 and it is made up of the following cards.
|Druid Cards||Neutral Cards|
2. Mecha'thun Druid Mana Curve
3. Mecha'thun Druid Mulligan Guide
Mecha'thun Druid aims to aggressively draw cards and Mana to activate the win condition of Mecha'thun as quickly as possible. The streamlined strategy of the deck means you require a similar Mulligan for all matchups.
You should be looking for a mix of Ramp and card draw to get the fastest possible start. The ideal cards you should be looking for are Wild Growth, Nourish, and Branching Paths. If you already have Wild Growth and Naturalize you can additionally look to keep Gadgetzan Auctioneer.
4. Mecha'thun Druid Strategy
In your opening turns you should be looking to gain Mana as quickly as possible. Ideally this will involve Wild Growth followed up by Nourish. However, if you have a particularly slow hand, you may also opt to use Biology Project as well. In addition to a strong Ramp opening you should additionally be looking to draw cards with Ferocious Howl and Branching Paths. The primary card you are looking for is Gadgetzan Auctioneer so that you can rapidly cycle through your deck later in the game. If you have not yet drawn an an Auctioneer by the time you play Nourish you may also choose draw cards rather than gain Mana to put yourself in a stronger position for the following turns.
Once you reach the mid game, your strategy is to simply draw through your deck as quickly as possible. Gadgetzan Auctioneer is essential to doing this, but it is also important to prioritise the order in which you play your spells. With another Auctioneer in hand, it is often better to play your higher Cost spells like Swipe so that they do not clog your hand later on. Otherwise your priority should be to play your cheap spells like Barkskin, Biology Project, Innervate, and Moonfire.
A general idea of when to play each spell is as follows:
- Innervate can be used to put additional fuel into your Auctioneer providing a card and an additional Mana the process. However, as one of the key cards in your final combo, it is important to make sure only the first copy is used for card draw.
- Moonfire is a 0-Cost spell,and as such it can be played freely, therefore it should be saved for situations that you desperately need the card draw, otherwise it can be used later in the game to slow down your opponent's board.
- Barkskin is a great a great tool for buffing your Gadgetzan Auctioneers to make it harder for your opponent to be able to remove them. It also provides an easy way to buff up Lesser Jasper Spellstones if they are needed for removal.
- Biology Project provides Mana for both players and therefore you should hold it back where possible. Even if played at 10 Mana, the ability to pay 1 Mana to gain 2 allows it to function as an Innervate for those heavy cycle turns.
- Floop's Glorious Gloop should be saved until turns you are able to kill off multiple minions. It is strong in combination with cards like Wild Pyromancer, Lesser Jasper Spellstone, and Wrath.
- Naturalize can be used quite freely as a cheap removal. It can sometimes be useful to finish off your own Gadgetzan Auctioneer later into the game if it gains too much Health from Barkskin. However, you should make sure to save your second copy of Naturalize for your final combo.
- Other spells like Ferocious Howl, Nourish, and Branching Paths can be played quite freely. If you are close to the end of your deck, it can be good to prioritise playing them to make full use of your Mana.
When it comes to ending the game, your aim should be to have only Mecha'thun, Innervate, and Naturalize in hand and no other minions on board. While this is easy enough most of the time, it is important to manage your board accordingly, making sure to Wrath or Naturalize your own minions beforehand if they gain too much Health from Barkskin and your opponent refuses to remove them.
It should be noted that the deck has a pretty strong counter in the form of Skulking Geist, but with correct planning it is still possible to win the game. Against opponents that you suspect to play Skulking Geist, you can instead save a combination of Flobbidinous Floop, Wrath, and Moonfire. With these cards in hand, you can freely play Mecha'thun as your penultimate minions, and use Flobbidinous Floop as a 4 Mana 3/4 Mecha'thun that proceed to kill it with your final cards, which should be a combination of Moonfires and Wrath.
5. Mecha'thun Druid Card Swaps
As the deck is fairly new, there is a lot of flexibility in the cards that are used.
Outside of the Ramp tools, the spells in the deck are quite flexible. However you should avoid playing high-Cost cards so that you can empty your hand in a timely manner. It is also worth noting that Malfurion the Pestilent is an uncharacteristically bad card for the deck as its high Mana-Cost can make it a liability when trying to empty your hand.
6. Budget Mecha'thun Druid Deck
Mecha'thun Druid is a very niche deck and there is currently no Budget version available.
7. Wild Mecha'thun Druid Deck
As Mecha'thun Druid is such a new deck, there is currently no Wild version available. However, watch this space in the future for when comes available.
8. Quick Tips and Tricks
- Focus on drawing cards if you do not have Gadgetzan Auctioneer in hand and focus on Ramping if you do.
- If you buff your minions with Barkskin, ensure you have a way to kill them off else they may clog up the board.
- If your suspect your opponent may play Skulking Geist, save Flobbidinous Floop, Moonfire, and Wrath as a backup combo.
9. Similar Hearthstone Decks
If you enjoyed playing Mecha'thun Druid, we have many other Hearthstone deck guides you may enjoy.
Similar Druid decks:
- 04 Dec. 2018: Deck has been updated for the Rastakhan's Rumble expansion. Removed 1x Swipe for 1x Pounce.
- 01 Oct. 2018: Deck has been reviewed for the October play season.
- 01 Sep. 2018: Deck has been reviewed for the September play season.
- 07 Aug. 2018: Deck added.
- Rumble Run Mage Guide
- Rumble Run
- Time-Tinker Monster Hunter
- Rumble Run War Master Voone
- Rumble Run High Priestess Jeklik
- Rumble Run Zentimo
- Rumble Run Princess Talanji
- Rumble Run Hex Lord Malacrass