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Ramp Druid Archetype Guide

Last updated on Apr 11, 2018 at 23:13 by Kat 15 comments

Table of Contents

Ramp Druid is an archetype that takes advantage of Druid's ability to gain additional Mana Crystals and turns it into a win condition. During the early-game, the board is completely ignored in order to gain Mana as fast as possible using cards like Wild Growth. Once enough Mana is available, Ramp Druid aims to play a constant flow of minions to slowly wrestle control of the board back from opponents and eventually locking down the board with huge Taunt minions.

Ramp Druid plays way more powerful minions than any other regularly played archetype and as a result it can be almost unstoppable once it gets a foothold onto the board. The lack of early-game board presence is a glaring weakness for the archetype and can make it vulnerable to decks that are quick out of the gate, however Earthen Scales goes a long way to negating this as it provides a huge amount of armour when combined with one of the many big minions available and has a negligible Mana Cost.

Below, you will find link to our deck lists for Ramp Druid, starting with our featured deck, which we consider the most common variant.

This Ramp Druid Deck is a greedy Ramp Druid variant. It uses strong Taunt minions to stall the game while ramping into powerful late-game threats.

✶ Featured Deck

Wild Barnes Ramp Druid Deck

  • Guide written by Kat and last updated on Aug 10, 2017 (KFT meta)
  • Costs 13.9k (6 basic, 8 common, 6 rare, 1 epic, and 9 legendaries)
  • Mana curve:
  • Card breakdown: 18 Spells • 12 Minions
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Druid Cards Neutral Cards

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This Wild Barnes Ramp Druid Deck has multiple powerful additions exclusive to the Wild format. The most notable addition is Aviana which has excellent synergy with the most expensive minions in the deck. Other powerful additions include Emperor Thaurissan and Kel'Thuzad, both of which work excellently in combination with the other powerful minions present.

✶ Featured Deck

Wild Yogg Dragon Druid Deck

  • Guide written by Kat and last updated on Aug 10, 2017 (KFT meta)
  • Costs 9.0k (6 basic, 11 common, 8 rare, and 5 legendaries)
  • Mana curve:
  • Card breakdown: 15 Spells • 14 Minions
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Druid Cards Neutral Cards

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This Wild Yogg Dragon Druid Deck takes the shell Ramp Druid, but focuses on powerful Dragon synergies rather than independently powerful minions. The Dragon additions makes this variant much faster and able to contest the board much better at the expense of a slightly weaker late-game.

1. Aim of Ramp Druid

Ramp Druid aims to use a wide range of Mana Acceleration cards to rush out big minions as soon as possible. Once a board presence has been developed the aim is to play a constant flow of of big minions to create an unbreakable wall to put pressure onto opponents and force them out of the game.

2. Ramp Druid's Strengths and Weaknesses

The exclusive use of powerful late-game minions makes Ramp Druid particularly vulnerable to some Aggro decks. Despite being able to fight back onto the board in the mid-game, it can sometimes be too slow and many Aggro decks are able to end the game before full board control can be attained.

Ramp Druid is particularly strong against other slower decks, the sheer number of big threats available can easily exhaust the removal options of Control decks while the huge minions are able to out-value most Midrange decks.

3. Key Cards and Crafting for Ramp Druid

Most of the minions within Ramp Druid decks are flexible and are based on personal preference, however a few cards stand out above others.

Ancient of War is one such card that is particularly important in Ramp Druid. The huge Health value combined with its Taunt effect means that it is able to wrestle board control away from opponents on its own. Additionally, as a 7 Mana minion it is not too slow and can be utilised much sooner than some of the more expensive alternatives.

In order to play Ramp Druid successfully, it is important to have enough cards to generate Mana. Greedy Sprite and Nourish are essential in ensuring there is enough Mana generation available, in addition to the commonly used Wild Growth.

Earthen Scales is very strong card to help negate any damage taken during the early game. The low cost of the spell in addition to the synergy it has with powerful minions makes it essential for surviving against some of the more aggressive decks.

4. ChangeLog

  • 11 Apr. 2018: Archetype information updated for the Witchwood expansion.
  • 03 Aug. 2017: Added new guide format for Ramp Druid.
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