Taunt Druid Deck
Table of Contents
- 1. Taunt Druid Card List
- 2. Taunt Druid Mana Curve
- 3. Comments On Taunt Druid
- 4. Taunt Druid Pros and Cons
- 5. Taunt Druid Quick Mulligan Guide
- 6. About the Author
- 7. ChangeLog
Taunt Druid is a style of Ramp Druid that aims to create an impenetrable wall of Taunt minions to completely lock opponents out of the game. Through the use of Hadronox, Taunt Druid is one of the best value decks in the game and is able to flood the board numerous times.
1. Taunt Druid Card List
This deck costs 8,600 and it is made up of the following cards.
|Druid Cards||Neutral Cards|
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2. Taunt Druid Mana Curve
3. Comments On Taunt Druid
This style of Ramp Druid deck is packed full of Taunt minions in order to create a huge wall of minions to lock opponents out of the game. Through tactical use of Hadronox, it is possible to flood the board many times should opponents ever get past your defences.
The first thing that stands out on this deck is the use of the card Naturalize. This card is bad in most Druid decks, however, it serves multiple functions in Taunt Druid. It pairs excellently with Hadronox and allows you to immediately kill it in the same turn and to a lesser extent it can be paired with Carnivorous Cube in the same way. Secondly, it provides the hard removal that Druids often lack, which can be excellent against Cubelock decks that frequently play Mountain Giants and will often overdraw from the card draw effect.
The second thing to note is that this deck does not run one of the most efficient Taunt minions available, Witchwood Grizzly. The card can be excellent in Druid, especially due to the presence of Witching Hour. However, Witching Hour is reserved exclusively for resurrecting Hadronox, which unfortunately prevents any other Beasts from being used in the deck, no matter how powerful.
The deck is intricately constructed in such a way to extract maximum value from Master Oakheart, which can be used to quickly flood the board. The 1-Attack and 2-Attack minions Recruited from the card will always be Tar Creeper and Dragonhatcher. While Dragonhatcher is not very strong by itself, it will always pull Primordial Drake, the only Dragon in the deck for a huge boost to board presence. Lastly, the 3-Attack minion summoned from Master Oakheart will either be Ironwood Golem or Hadronox which ranges from good to amazing in combination with the other minions that are Recruited.
4. Taunt Druid Pros and Cons
The huge wall of Taunt minions this deck is able to create is enough to shut down almost any deck. However, it can sometimes be a struggle to get defences in place before opponents are able to win the game.
5. Taunt Druid Quick Mulligan Guide
6. About the Author
This guide is presented to you by Kat, a professional Hearthstone player competing at the highest level since closed beta. She is a consistent legend player in both Wild and Standard with multiple high-rank finishes.
- 24 Apr. 2018: Removed 1x Malfurion the Pestilent, 1x Wrath for 1x Carnivorous Cube, 1x Rotten Applebaum.
- 18 Apr. 2018: Deck added.
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