Rumble Run Shaman Shrine Guide
This guide is designed to aid you in Rastakhan's Rumble Runs. It goes into great detail about Shrine choices, Card Buckets, and Teammates to help you make optimal choices when forging an optimal deck throughout a Rumble Run.
is a high-tempo Shrine that gains a constant reduction to the cost of all spells. It is able to rush down bosses very fast, but is prone to running out of cards. If you pick this Shrine, you will start your Rumble Run with the following 10-card deck:
|Shaman Cards||Neutral Cards|
With a constant reduction to the cost of all your spells, you will often have a broad range of spell options available. Although it may be tempting to do so, it is important not to play spells just for the sake of playing them and instead save them for times they will offer value. To make full use of your Shrine, you should focus on generating most of your minions through spells like Rain of Toads rather than playing the full cost of regular minions. You should be using your damage spells only to control the board to protect your minions and allow them to do the damage necessary to defeat each boss, otherwise you will run out of cards very quickly. also has a potential "free win" built into it under the right circumstances. If you are able to pick up Unstable Evolution, it can be repeatedly be cast for free, allowing you to turn your board into 10-Cost minions to create a powerful board in the early game that no boss can overcome.and
When picking card buckets, you should prioritise picking the Elemental Fury to get a large number of spells to pair with your Shrine. Spirit of the Frog and are also both excellent pick ups to ensure you do not run out of cards. You should try to pair this bucket with cards from the Overload bucket, prioritising cards like and Rain of Toads in particular to give you access to cheap minions. Lastly, if you ever see Unstable Evolution offered by the Mutations bucket, you should always pick it. Doing so will open up the potential for "free wins" as mentioned above.
When choosing Teammates after your second and fourth win,should always be your first choice. Its ability to generate a large number of Shaman spells will generate a huge amount of tempo and negate some of the Shrine's vulnerability to running out of cards. If War Heralder is not available, your second choice should be . It offers similar spell generation, but lacks the potential to trigger its effect multiple times. Lastly, if neither of these options are available, can be picked to pair with the large number of Overload spells naturally used by the deck.
If you manage to defeat the first 6 bosses, you will have the ability to upgrade your Shrine. As your Shrine naturally runs out of cards frequently, Primal Fusion and .is a great first choice to keep your hand full of cards. Alternatively, you can pick up to get even more tempo from your Shrines and also create a second 0/10 minion that pairs excellently with spells like
is a Potent Shrine that empowers large boards by turning Overloaded Mana Crystals into board-wide Attack buffs. If you pick this Shrine, you will start your Rumble Run with the following 10-card deck:
|Shaman Cards||Neutral Cards|
Rain of Toads and will naturally be your go-to spells with this deck, providing you with multiple minions and immediately buffing them as you Overload.is a Shrine that excels when flooding the board mixed with Overloading Mana Crystals. As the Shrine has only 2 Health, it is almost impossible to prevent it from being killed. To counter this, you should order your cards in such a way that you populate the board while your Shrine is Dormant and immediately start to Overload Mana Crystals as it comes back to life.
You should prioritise picking cards from the Overload bucket very highly. Thunderhead, Rain of Toads, and will all make it very easy to populate the board and buff minions at the same time. You should also look for cards that will help you maintain a wide board at all times. Many cards in the Totems bucket will help with this. Tuskarr Totemic and Kobold Hermit will help you fill up your board and Primal Talismans will help you maintain it.
After your second and fourth win you will have the option to add a special Teammate minion to your deck.is a great first choice and will immediately provide you with additional spells, many of which will have Overload, if you can trigger its Overkill effect. Similarly, is a great second choice with a similar effect that will also always be of use due to its natural Overload synergy. Lastly, you can pick up as an easy way to clear the board due to its excellent synergy with all of the Overload cards in your deck, allowing you to preserve your minions for longer and boost their Attack values even higher.
After 6 wins, you will have the ability to choose from a random selection of powerful Shrine upgrades.is an excellent first choice if it is available and will allow you to double up on the buffs from your Overload cards. Alternatively, can be picked to allow you to have more uptime on your fragile Shrine.
Tribute from the Tides
is a very powerful Shrine that will triple the effects of any Battlecries you play. With a broad range of Battlecry minions available, it has a range of strategic paths that can be followed. If you pick this Shrine, you will start your Rumble Run with the following 10-card deck:
|Shaman Cards||Neutral Cards|
is a very high-value Shrine capable of sustaining you through very long games. As Battlecry minions can be responsible for healing you and generating cards, your focus should be on controlling the board at all times to win through attrition. As the Shrine itself has a low Health value, it is almost impossible to keep it protected at all times. Instead, you should try to make use of your most powerful Battlecries when the Shrine is alive, even if it is not the most efficient.
When picking card buckets, you should naturally gravitate toward picking Battlecries, looking out for high-value minions like Shudderwock, Lotus Agents, and Stonehill Defender most of the time. Additionally, picking up the Elementals bucket very frequently is very beneficial and will allow you to access powerful Battlecries like Hot Spring Guardian, Servant of Kalimos, Kalimos, Primal Lord, and Blazecaller.
When choosing Teammates after your second and fourth victory,should always be our highest priority. When combined with , its Battlecry is almost guaranteed to clear any board. If Leap Frog is not available, you can look for or , both of which have very solid Battlecries to use with your Shrine.
Once you reach 6 wins in a row, you will have the opportunity to choose from 1 of 3 random upgrades for your Shrine.should be your first choice and will allow you to have your very fragile Shrine active as often as possible. If it is not available, can be picked for a similar effect, however, boosting the number of Battlecry triggers up to 5 will seldom yield more value than 3.
|Croak Jouster is a great card and a good way to replenish your hand. While it is very easy to meet the extra conditions of its Battlecry, it is unfortunately inferior tothat can trigger the same effect multiple times by Overkilling.|
|Deepsea Diver is a consistent card that will allow you to always have a way to Unlock your Mana Crystals. However, aside from its Start of Game effect, it is only marginally better than Lava Shock or Eternal Sentinel and does not live up the expected power level of a Teammate card.|
|Leap Frog is a strong card that can clear a full board under the right conditions. While its effect may be a little too random by itself, it is excellent when empowered by.|
|Naga Tonguelasher has excellent stats for its cost and will greatly slow down opponents with its Battlecry. However, most of the time, it will only be a minor inconvenience for opponents and it loses a lot of its value later in the game.|
|Overcharged Totem is a great and cheap Teammate. When combined with multiple Overload effects, it can keep any board clear and is excellent if you have a lot of Overload cards in your deck.|
|War Heralder is an excellent Teammate that can be used to generate a nice amount of cards when there is a 2-Health or less minion to Rush into. As its card generation is tied to an Overkill effect, it can continually generate cards if it is able to be protected, making it an excellent choice for any deck.|
After each victory, you will be offered a choice of 3 different card buckets that you can add to your deck. Each bucket contains 3 cards that fit a certain theme and will help shape your deck in different ways.
The table below contains a list of all the possible Shaman card buckets. The comments section contains further details of each bucket and when to choose them.
|Elemental Fury||Elemental Fury consists of damage spells that can be used to clear boards, minions, or burn down opponents. The bucket has great utility and can be used to balance any deck.|
|Spell Chasers||Spell Chasers contains a range of minions that synergise with Shaman spells, such as Electra Stormsurge and Zentimo. The bucket is weak on its own but can give a solid boost if a large number of spells have been picked up, especially those from the Elemental Fury bucket.|
|Blessings||Blessings contains all healing effects available for Shaman. As healing effects are low tempo and have minimal effect on the board, this bucket should generally be avoided.|
|Mutations||Mutation contains a mix of spells and minions themed around transforming minions in some way. The bucket can mostly be ignored, but can potentially offer some useful tools like Unstable Evolution and .|
|Battlecrier||Battlecrier contains a large number of Battlecry minions that Shamans can use. The sheer number of minions available can make the bucket very inconsistent, but you should look out for strong picks like Saronite Chain Gang, , and Bonemare.|
|Elementals||Elementals is a tribal bucket that increases in strength the more times it is picked throughout a run. It has a few good standalone choices like Ragnaros the Firelord and . It is especially strong in combination with due to the large number of Battlecries used by Elementals.|
|Murlocs||Murlocs is another tribal-themed bucket that is poor by itself but increases in strength the more times it is picked. Due to the low cost of the cards in the bucket, it should be avoided as it will cause you to run out of cards before you are able to end the game. However, it has slightly more value when usingas the Shrine has strong synergy with wide boards.|
|Overload||Overload contains a mixture of all Shaman Overload cards. The cards in the bucket greatly vary in strength and have very strong synergy with Rain of Toads. Flamewreathed Faceless, and Totem Golem as some of the strongest cards in the bucket., but can fit into any deck. You should try to pick up ,|
|Totems||Totems is a tribal bucket that gains strength as it is picked more. The synergies in the bucket are quite weak and you should not commit to it. However, it has some strong standalone cards like Thing from Below that can fit into any deck., , and|
|Jade Lotus||Jade Lotus is a very small Tribal bucket consisting of Jade Claws, Jade Lightning, Jade Spirit, Aya Blackpaw, and Jade Chieftain. The bucket is extremely powerful if picked early and and be chosen repeatedly, irrespective of what Shrine is being used.|
|Farseer||Farseer is a bucket themed around resurrecting minions in certain ways. It is not strong enough to base a strategy off of, but contains a few strong picks like Carnivorous Cube, , and Kel'Thuzad that can fit into any deck.|
|Mechanized||Mechanized is Shaman's last tribal buck that contains a mix of Mech cards that Shaman can use. There is not enough synergy to base a strategy off of, but there are multiple very strong cards like Piloted Sky Golem and Piloted Shredder that are a great fit for any deck.|
- 20 Dec. 2018: Guide added.
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