Temple Escape Guide with Cheap Decks for The League of Explorers

Last updated on Nov 12, 2015 at 20:04 by Sottle 16 comments

Table of Contents

The Temple Escape is the third and final encounter of the Temple of Orsis, the first wing of The League of Explorers. In this guide, you will learn how to use cheap decks to defeat The Temple Escape in both Normal and Heroic modes.

1.

Health, Hero Power, Cards, Etc.

Normal Heroic
Health None None
Hero Power Each turn, fixed specific events take place (see below)
Deck
  • Turn 1: Temple Escape plays a Zombie Chow and you choose between Wade Through and Drink Deeply.
  • Turn 2: Temple Escape plays an Oasis Snapjaw and you choose between Walk Across Gingerly and Swing Across.
  • Turn 3: Temple Escape plays an Orsis Guard and a Rolling Boulder appears on the right side of your board.
  • Turn 4: Temple Escape plays an Animated Statue and you choose between Touch It and Investigate the Runes.
  • Turn 5: The board is cleared.
  • Turn 6: Temple Escape plays an Anubisath Temple Guard.
  • Turn 7: Temple Escape plays an Obsidian Destroyer and you choosebetween No Way! and Take the Shortcut.
  • Turn 8: Temple Escape plays a Seething Statue.
  • Turn 9: Temple Escape plays two Giant Insects.
2.

Strategy and Deck Building

Temple Escape is a unique boss challenge where instead of trying to defeat your opponent, you are simply trying to survive for 10 turns in order to complete it. The boss has no hand, no card library and no health, so your goal is simply tilted towards clearing the minions that are summoned by his hero power and prioritising your own survival.

Key to defeating the Boss is making the correct choices when the opportunity for an advantage is prevented to you. Generally the choice to take the 50/50 for 0 Damage is always the correct choice, since it is so early in the encounter that you can always restart if it goes wrong. The other options, between card draw and healing or gaining a Mana will depend on the quality of your hand and whether you feel like you need additional options.

In Normal Mode, the obstacles summoned are not too problematic, and you should be able to defeat the challenge comfortably with any regular deck. If you are struggling though, simply tech in more removal, taunt and healing to help sustain yourself against the opponent.

On Heroic, the boss is much more problematic as the power of their obstacles is ramped up significantly. You will need a heavily teched out deck that is packed with removal and sustain options in order to survive, as well as a strong draw.