Togwaggle Druid Deck List Guide (Rastakhan's Rumble December 2018)

Last updated on Dec 08, 2018 at 11:11 by Kat 1 comment
General Information

This guide contains detailed Strategy, Mulligan, and deck-building information to help you play Togwaggle Druid in The Rastakhan's Rumble expansion.

Togwaggle Druid is a unique form of Druid deck that arose from the trend of Combo Druid decks that aim to utilise combos that exceed the natural maximum of 10 Mana. The deck aims to stall the game with Druid Control tools while trying to draw the entirety of its deck. When there are no cards left, King Togwaggle can be used to steal the opponent's deck and Azalina Soulthief can be immediately used gain a copy of King's Ransom to prevent your opponent from being able to regain control of their deck.

Togwaggle Druid has received no new cards from the Rastakhan's Rumble expansion. However, it continues to be a very viable deck in high-level play.

1. Togwaggle Druid Card List

This Togwaggle Druid deck costs 11,840 Arcane Dust and it is made up of the following cards.

Druid Cards Neutral Cards
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2. Togwaggle Druid Mana Curve

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4
5
2
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6
2
6

3. Togwaggle Druid Mulligan Guide

Togwaggle Druid aims to gain Mana and cycle cards as quickly as possible with the aim of drawing through its entire deck. To facilitate this, your mulligan should consist of a mix of Ramp tools and card draw.

You should ideally be looking for Biology Project, Nourish, and Wild Growth in your opening hand. If you already have 2 of these cards, you can additionally keep Ultimate Infestation.

Against Aggro decks, you can retain a cheap removal spell such as Wrath or Lesser Jasper Spellstone.

Against Odd Paladin and Token Druid specifically, you can also keep copies of Swipe or Spreading Plague.

4. Togwaggle Druid Strategy

In the early game, you should be looking to accelerate as soon as possible. The key cards for this are Biology Project, Wild Growth, and Nourish. When you have access to The Coin, you should be should plan your turns out very carefully to ensure you do not stall. For example, rushing out Wild Growth on turn 1 may seems like a strong play, but if you do not have a 3-Mana play for the following turn, there is little reason to do so. Instead, it is often better to play Wild Growth on turn 2 and retain an The Coin for a future turn, such as when you want to play Nourish or Ultimate Infestation. If you are facing off against an aggressive opponent, you can use any free Mana you have on cheap removal like Lesser Jasper Spellstone or Wrath to prevent the board from getting out of control.

Once you reach the mid game, you should carefully consider how your future turns will play out and try and get a good mix of Mana acceleration and card draw. The key cards that should be considered are Nourish, Branching Paths, and Ultimate Infestation. As a general rule, you should aim to play Ultimate Infestation as soon as you can to take full advantage of the effect, while also allowing the other cards mentioned to be retained for their flexibility. When planning on playing Ultimate Infestation, you should also keep your hand-size to a minimum to ensure you have space for the 5 cards you will draw. Using Nourish to gain Mana Crystals instead of drawing cards is a great way to accelerate towards playing Ultimate Infestation, while also not filling up your hand. Additionally, the deck also has cards that can be played for no Mana, like Biology Project which will help avoid overdrawing. As Branching Paths is such a flexible card, you should try and save it until absolutely necessary. You should prioritise using the card draw effect in the mid game if you have stalled due to not drawing into Nourish. However, you will frequently not need this effect if you plan on using Ultimate Infestation in the upcoming turns. In this situation, you can simply use the card to gain Armor instead.

Togwaggle Druid also contains defensive tools that can be used while you are working towards your primary goal. Against smaller threats, you can often fit in Lesser Jasper Spellstone and Wrath into your proactive turns to slow opponents down. Against wider boards, you have the option of using Swipe and Spreading Plague. If you have both cards available, you should often prioritise using Spreading Plague first as it will buy you significantly more time than Swipe. Additionally, it is often possible to use Swipe after casting Spreading Plague to maximise the number of Scarab Beetles gained while simultaneously weakening your opponent's board.

Once you have almost drawn through your entire deck, you can start to think about ending the game. The key card required for this is Dreampetal Florist, which you should play when you only have King Togwaggle or Azalina Soulthief in your hand as the only targets for the Mana reduction, which will reduce the total Cost to play both of these cards down to 8. When you have both of these cards readily available in your hand you can play King Togwaggle, followed by copying your opponent's hand with Azalina Soulthief. What this achieves is giving your opponent your empty deck and then acquiring yourself a copy of King's Ransom, which allows you to swap decks with your opponent a second time if they decided to swap back. From this position, the aim is to simply survive as your opponent dies to fatigue, which should be very easily doable with a copy of your opponent's hand. Additionally, to further accelerate the process, you will have also drawn into two copies of Naturalize which can be used to accelerate the fatigue process.

5. Togwaggle Druid Card Swaps

Bloodmage Thalnos, both copies of Wrath, and a copy of Starfall can be swapped for 2 copies of Oaken Summons and 2 copies of Ironwood Golem.

Any of the removal spells in the deck can be swapped for 2 copies of Giggling Inventor to add more proactive defensive tools to the deck.

6. Alternative Togwaggle Druid Decks

This section contains alternative Togwaggle Druid variants that can be used instead of the deck used in the main guide. The variants listed are still able to compete at Legend ranks but have some slight differences in how they are played.

6.1. Hakkar OTK Togwaggle Druid

Druid Cards Neutral Cards
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This variant of Togwaggle Druid utilises the swapping mechanic to turn it into a one-turn kill using Corrupted Blood from Hakkar, the Soulflayer. The general playstyle of the deck remains the same, but the final combo is very different. Once your deck is is empty, you should play Hakkar to add a Corrupted Blood to your deck. After this is set up, you can play King Togwaggle and 2 copies of Naturalize to force your opponent to draw a large number of Corrupted Blood, dealing in excess of 50 damage. When paired with Mana reductions using Flobbidinous Floop, Twig of the World Tree, or Dreampetal Florist, Hakkar can also be played on the same turn for a bigger combo.

6.2. Hybrid Druid

Druid Cards Neutral Cards
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This hybrid deck mixes together this strategy of Togwaggle Druid with Malygos Druid to offer the best of both worlds. The Malygos package can either be used as an alternative win condition or a way to control the board.

7. Budget Togwaggle Druid Deck

Togwaggle Druid is a niche deck that uses a very specific set of Legendary and Epic cards in order to execute its strategy. As a result, there is no budget version of this deck available.

8. Wild Togwaggle Druid Deck

If you wish to play Togwaggle Druid in Hearthstone's Wild format, there are many extra tools that you have at your disposal. A general deck you can play in the Wild format is shown below.

Druid Cards Neutral Cards
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In the Wild format, you have access to the extremely powerful combo of Kun the Forgotten King and Aviana in place of Dreampetal Florist. This combination easier to pull off due to the drawing power of Juicy Psychmelon.

9. Quick Tips and Tricks

10. Similar Hearthstone Decks

If you enjoyed playing Togwaggle Druid, we have many other Hearthstone deck guides you may enjoy.

Similar Druid decks:

11. Changelog

  • 08 Dec. 2018: Hakkar OTK variant added.
  • 04 Dec. 2018: Deck has been reviewed for the Rastakhan's Rumble expansion.
  • 01 Oct. 2018: Deck updated for the October play season. Removed 2x Biology Project for 1x Starfall, 1x Twig of the World Tree.
  • 01 Sep. 2018: Deck updated for the September play season. Removed 2x Oaken Summons, 2x Ironwood Golem, 1x Juicy Psychmelon, 1x Dreampetal Florist, and 1x Innervate for 2x Biology Project, 1x Wrath, 1x Bloodmage Thalnos, 1x Starfall, 2x Arcane Tyrant.
  • 07 Aug. 2018: Guide updated for The Boomsday Project expansion. Removed 1x Twig of the World Tree, 1x Innervate, 1x Arcane Tyrant, for 1x Juicy Psychmelon, 2x Dreampetal Florist, 1x Biology Project
  • 01 Jul. 2018: Guide has been reviewed for the July play season.
  • 15 Jun. 2018: Deck added.
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