Sindragosa guide for Knights of the Frozen Throne

Last updated on Aug 17, 2017 at 21:09 by Kat 13 comments

Table of Contents

Sindragosa is the third boss in the Upper Reaches, the second wing of the Icecrown Citadel adventure from the Knights of the Frozen Throne expansion.


Health, Hero Power, Cards, Etc.

Health 30
Hero Power
  • Frost Breath is a triggered Hero Power that activates when Sindragosa reaches 20 and 10 Health. It turns all enemy minions into blocks of ice that take up a space on the opponent's board and cannot be removed.
  • Icy Touch is a Hero Power that becomes active once Sindragosa reaches 10 Health. It requires 2 Mana and deals 2 damage to a target.

Strategy and Deck Building

Sindragosa is a difficult boss fight that takes place under very restricted conditions. The fight starts with 4 blocks of ice on your side of the board. These blocks cannot be removed and take up 4 of the 7 slots for minions on the board. Upon reaching 20 and 10 Health respectively, Sindragosa will also turn any minions you have on the board into more blocks of ice, restricting the board further. In addition to this, the boss also uses 4 copies of Unchained Magic which greatly punishes you for holding onto spells and are only used if the you have at least 1 spell in hand.

Upon reaching 10 Health, Sindragosa will gain Icy Touch to deal further damage, making things even more difficult on top of the other restrictions. Sindragosa lacks any hard removal spells to control the board, relying on just 2 copies of Dragonfire Potion and Dragon's Breath, and minion trading. This makes it very weak to large minions and the best strategy for the boss is to deal 20+ damage to kill the boss in a single turn and avoid the fallout of Frost Breath.

We currently propose the following Cheap Combo Priest deck for Sindragosa.