Dispellable Mythic+ Dungeon Buffs/Debuffs in Shadowlands (Shadowlands 9.0.5)

Last updated on Jun 16, 2021 at 08:16 by Petko 18 comments

This page contains all of the dispellable debuffs and enemy buffs throughout the dungeons of Shadowlands, as well as options to only display spells that are relevant to your class.


Dispellable Dungeon Buffs/Debuffs in Shadowlands

While Dungeons in World of Warcraft have always had a variety of dispellable buffs and debuffs, the important ones have generally been left to the healer of the group, and occasionally whoever has an offensive Magic dispel or a method of remove Enrages.

In Shadowlands, Blizzard's dungeon designers have decided to include dangerous Curses, Diseases, and Poisons, which not all healers can dispel — at that point, it falls to DPS or Tank players to get rid of them if possible. This guide lists all debuffs in dungeons you can dispel from friendlies, as well as buffs that enemies place on themselves that are removable. It is very comprehensive and includes spells that are mostly ignorable — the most important things to dispel are bolded.



Players often rely on in-game terminology to pass the information more easily to one another. Most frequently, players may ask you to Soothe Icon Soothe an Enraged mob instead of asking for Tranquilizing Shot Icon Tranquilizing Shot from a Hunter or Shiv Icon Shiv from a Rogue, just because Soothe is recognized more frequently.

Another example of such terminology is when players ask for "belf", which translates to Arcane Torrent Icon Arcane Torrent, which is only available to Blood Elves, hence the name.

This guide uses some common ones:

  • Decurse: any spell that removes a curse;
  • Cleanse: any spell that removes a poison or disease;
  • Purge: any spell that removes a magic buff from an enemy, also used to refer to removing enrage effects from enemies;
  • Soothe: any spell that removes an enrage effect from an enemy.

What Can My Class Dispel?

Currently, 7 classes and 1 race have access to dispels as part of their base toolkit, with a further 2 having the option to gain them. Warriors and Death Knights cannot dispel anything in PvE scenarios.


Identifying Debuffs and Dispelling Them

The best place to see debuffs is on your party frames or nameplates. While you cannot see the name of the debuff there, most party frames should show you the icon of any debuff you can dispel. In ElvUI for example, the frame will be colored depending on the debuff type and show the icon by default. Other party frame addons and UIs may come with debuffs shown as default, but you may have to play with the settings yourself:

Party Frame Magic Debuff Example

Another option is to have a WeakAura which displays the dispellable debuffs on the top of your nameplates (or anywhere around them if adjusted), which can be more suitable from a DPS' point of view.

The best way to use your friendly dispels quickly in combat is by using mouseover macros. With these, you can simply put your mouse over the target you want to dispel, press the button you have the key bound to and the player will be dispelled without changing your target at all. In this generic macro, replace DISPEL with the appropriate spell for your class.

  • #showtooltip
  • /cast [@mouseover,exists,nodead,help] DISPEL

Buffs and Debuffs By Instance

Select your class:

  • Blood Elves
  • Demon Hunter
  • Druid (Restoration)
  • Druid (Balance/Feral/Guardian)
  • Hunter
  • Mage
  • Monk (Mistweaver)
  • Monk (Brewmaster/Windwalker)
  • Paladin (Holy)
  • Paladin (Retribution/Protection)
  • Priest (Discipline/Holy)
  • Priest (Shadow)
  • Rogue
  • Shaman (Restoration)
  • Shaman (Elemental/Enhancement)
  • Warlock
  • Show All

De Other Side


Magic Debuff

  • Lubricate Icon Lubricate — Cast by Lubricator. Reduces your chance to hit by 20% and inflicts magical damage. In addition, jumping with this debuff will stun you for 1.5 seconds. This has a high priority for interrupts or, if unable, you can out-range its 30-yard reach.
  • Hex Icon Hex — Cast by Atal'ai Hoodoo Hexxer and can be interrupted. It is important to dispel the victim of this as soon as possible if not interrupted.
  • Shadow Word: Pain Icon Shadow Word: Pain — Cast by Atal'ai High Priest. This is an instant cast, but is not of significant importance and may not need to be dispelled.
  • Cosmic Artifice Icon Cosmic Artifice — Cast by Mueh'zala. This is an instant-cast DoT that can be dispelled, leaving a large AoE circle on the ground that deals magical damage. It is usually better to let the DoT expire rather than dispelling it.


  • Undying Rage Icon Undying Rage — Cast by Risen Warlord. The target gains a 100% damage increase and is unable to die for 12 seconds. This cannot be interrupted.
  • Angering Shriek Icon Angering Shriek — Cast by Bladebeak Matriarch. When this cast goes through, all nearby enemies will be given an Enrage buff. This cannot be stopped with a normal interrupt spell, but can be prevented with a stun or other disorient effect.



Enemy Magic Buff

  • Death's Embrace Icon Death's Embrace — Cast by Death Speaker. The target gains 40% Haste for 9 seconds. This can be interrupted, but if a cast goes through make sure to remove the Haste buff as soon as possible.
  • Spectral Icon Spectral — This buff is present on the Atal'ai Deathwalker's Spirit that appear when a Atal'ai Deathwalker dies. Dispel it immediately since the ghost has lethal autoattacks. You can also let it expire or just run away since they are extremely slow, but always keep a distance if its not dispelled. Be aware that if you Spellsteal Icon Spellsteal this buff as a Mage, you will die when it expires.
  • Additional Threads Icon Additional Threads — This a buff gained by Headless Client. The target gains a permanent 5% movement speed buff with each cast of Spinning Up Icon Spinning Up. This cannot be interrupted with a normal interrupt spell, but can be prevented via a stun or other disorient effect.
  • Bark Armor Icon Bark Armor — Cast by Spriggan Barkbinder. The target receives a buff providing temporary immunity to all attacks, but this effect is gradually removed with every attack received. This can be interrupted, but it is not of significant importance.

Halls of Atonement


Magic Debuff



  • Loyal Beasts Icon Loyal Beasts — Cast by Depraved Houndmaster. This cast can only be interrupted with stuns or crowd-control effects. If not stopped, remove the Enrage effect as soon as possible. If you are unable to, make sure to "kite" the affected Vicious Gargons. Stopping this cast is a top priority.



Mists of Tirna Scithe


Magic Debuff



  • Dying Breath Icon Dying Breath — Cast by Drust Spiteclaw. Triggers upon death if the Spiteclaw is not previously purged and causes all cursed players to receive 10% more damage; this effect can stack. You want to purge this effect at all costs after engaging the mob or at least remove the curse from the tank afterward.



Enemy Magic Buff




Magic Debuff



  • Wretched Phlegm Icon Wretched Phlegm — Cast by Rigged Plagueborer. This poison applies a heavy slow effect to the highest-threat target. Dispel it immediately after all Plagueborers in a group have used it.
  • Vile Spit Icon Vile Spit — Cast by Slime Tentacle; can be interrupted. The cast starts when there is nobody in melee range, so make sure even if your tank is death to stay in melee and use ability personal defensive.
  • Fen Stinger Icon Fen Stinger — Cast by Fen Hornet; can be interrupted. This poison is otherwise a basic DoT effect.


  • Plague Bomb Icon Plague Bomb — Cast by Rigged Plagueborer; can be stunned or disrupted. This ability also applies to enemy mobs and can be leveraged to speed up the dungeon. If it goes on a friendly player, the effect can be dispelled.
  • Violent Detonation Icon Violent Detonation — Cast by Unstable Canister. Deals massive damage and leaves a lethal DoT that can be dispelled. This ability also applies to enemies and you can use this to your advantage by dragging mobs into the casts. Make sure to still avoid it yourself!
  • Corroded Claws Icon Corroded Claws — Cast by Rotting Slimeclaw; can be interrupted via stun, knockback, or crowd-control effects. This is a high-priority disease dispel, especially on the tank.
  • Debilitating Plague Icon Debilitating Plague — Cast by Globgrog; uninterruptible. You may need to use a defensive cooldown if you cannot dispel the disease.
  • Infectious Rain Icon Infectious Rain — Cast by Margrave Stradama; uninterruptible. You may need to use a defensive cooldown if you cannot dispel the disease.
  • Corrosive Gunk Icon Corrosive Gunk — Cast by Rotmarrow Slime; can be interrupted. The DoT stacks; pay extra attention.

Enemy Magic Buff


Sanguine Depths


Magic Debuff






Enemy Magic Buff

  • Stoneskin Icon Stoneskin — Cast by Chamber Sentinel; can be interrupted. While active, the Sentinel's Physical damage taken is reduced by 65%.

Spires of Ascension


Magic Debuff

  • Forced Confession Icon Forced Confession — Cast by Forsworn Justicar; can be interrupted. This is a high-priority dispel if the cast goes through.
  • Lingering Doubt Icon Lingering Doubt — Cast by Devos; uninterruptible. This is a high-priority debuff that stacks. It can also be removed with immunities if it is unable to be dispelled.
  • Burden of Knowledge Icon Burden of Knowledge — Cast by Forsworn Castigator; can be interrupted. This is a high-priority cast to interrupt; if it goes through, dispel the victim as soon as possible.
  • Internal Strife Icon Internal Strife — Cast by Forsworn Inquisitor; can be interrupted. If not dispelled, make sure to stay at least 3 yards away from the affected target to avoid taking extra damage.
  • Dark Lance Icon Dark Lance — Cast by Kin-Tara; uninterruptible. The debuff goes on two random players; dispel one of them as soon as possible.
  • Lost Confidence Icon Lost Confidence — Cast by Devos on two players; uninterruptible. This is a high-priority dispel. If not dispelled, be ready to use a defensive cooldown.

Enemy Magic Buff

  • Forsworn Doctrine Icon Forsworn Doctrine — Cast by Forsworn Mender; can be interrupted. This ability heals the enemy target for 10% of their Maximum Health every second for 8 seconds.
  • Imbue Weapon Icon Imbue Weapon — Cast by Forsworn Mender. This cast can only be stopped with stun, knockback, or crowd-control effects. The enemy with the buff from this ability will deal additional Arcane damage with their next five attacks. If removed, the imbued weapon falls to the ground and can be picked up to give a friendly player the same effect for a massive damage bonus.
  • Bless Weapon Icon Bless Weapon — Cast by Forsworn Warden. This ability is identical to Imbue Weapon Icon Imbue Weapon above, but with the additional effect of healing allies along with its bonus Arcane damage dealt.

The Necrotic Wake


Magic Debuff

  • Rasping Scream Icon Rasping Scream — Cast by Skeletal Marauder; can be interrupted. Fears nearby enemies within 15 yards for 5 seconds.
  • Drain Fluids Icon Drain Fluids — Cast by Corpse Collector; can be interrupted. This is a high-priority interrupt. If it is not stopped it will stun the target for 4 seconds and deal damage.
  • Frozen Binds Icon Frozen Binds — Cast by Nalthor the Rimebinder; uninterruptible. This is a high-priority dispel that also immobilizes everyone within 16 yards of the dispelled target. Time your dispel carefully.
  • Clinging Darkness Icon Clinging Darkness — Cast by Zolramus Gatekeeper and Zolramus Necromancer; can be interrupted. If dispelled, the debuff goes on another player, so it is not worth dispelling unless the victim is at a high stack count.
  • Necrotic Bolt Icon Necrotic Bolt — Cast by Zolramus Gatekeeper; can be interrupted. If the cast is not stopped, a random player will receive a debuff that absorbs incoming healing.
  • Boneflay Icon Boneflay — Cast by Zolramus Bonecarver; uninterruptible. This DoT also reduces the victim's Maximum Health by 15% and stacks. It is cast on the highest threat target, which is usually the tank.

Enemy Magic Buff



  • Goresplatter Icon Goresplatter — Cast by Corpse Collector; can be interrupted. Applies massive damage, followed by a DoT, to every party member. It is highly important to interrupt the cast, though the DoT can be dispelled if needed.
  • Disgusting Guts Icon Disgusting Guts — Cast by Blight Bag; uninterruptible. Upon death, the Blight Bags explode applying a disease debuff to everyone in the party. This is not worth dispelling above other abilities.
  • Heaving Retch Icon Heaving Retch — Cast by Blightbone; uninterruptible. Frontal cone that fixates a random player, just make sure you do not "clip" your party members.



Theater of Pain


Magic Debuff


Enemy Magic Buff

  • Meat Shield Icon Meat Shield — Cast by Diseased Horror; can be interrupted, though it is a really fast cast. The longer the cast goes through, the bigger shield the mob will have. Make sure you interrupt this as soon as you can.
  • Unholy Fervor Icon Unholy Fervor — Cast by Battlefield Ritualist; can be interrupted. It heals the target for 6% of their health each time they inflict damage.
  • Spectral Transference Icon Spectral Transference — Cast by Sathel the Accursed; uninterruptible. Purge this buff as soon as you can, as it causes Sathel's attacks to heal that target.
  • Bone Shield Icon Bone Shield — Cast by Bone Magus; uninterruptible. Remove the shields as soon as you enter combat with these enemies.








  • 16 Jun. 2021: Added a missing enemy buff to De Other Side.
  • 06 Apr. 2021: Added a missing debuff effect to Halls of Atonement.
  • 22 Mar. 2021: Added a missing debuff effect to Plaguefall.
  • 15 Mar. 2021: Guide revamped for Shadowlands.
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