Unholy Death Knight PvP Guide in Battle for Azeroth (BfA 8.2.5)

Last updated on Aug 24, 2019 at 14:07 by Mysticall 9 comments
General Information

This guide will walk you through everything you need to know to play in a PvP environment. The guide will cover everything from talent choices, PvP talents, gameplay and rotation, and useful racial bonuses. It is most applicable to Arena content, but most talents and racial bonuses will work in Rated Battlegrounds and skirmishes.

1.

Spec Overview / Place in the Current Meta for Unholy Death Knights

Unholy Death Knights are the most unique melee specialization in the game. Most of their damage comes from their pet. Not only that, but they have to keep track of two resources: Runic Power and Runes. Unlike other melee classes that have strong single- target damage, Unholy Death Knights have the ability to AoE down entire teams. To add to this, you also have to maintain buffs, diseases, your pet and Runic Power. Unholy Death Knights are one of the hardest melee classes to master, but are certainly worth learning.

1.1.

Strengths of Unholy Death Knights

  • Strong burst damage
  • Great consistent damage
  • Multiple defensive cooldowns
1.2.

Weaknesses of Unholy Death Knights

  • Limited crowd control
  • Predictable burst damage
  • Little to no mobility
2.

Stat Priority for Unholy Death Knights in PvP

The stat priority for Unholy Death Knights in PvP is as follows:

  1. Strength;
  2. Haste;
  3. Versatility;
  4. Mastery;
  5. Critical Strike.

Strength is the best stat in all situations. Haste is the strongest secondary stat at all times due to it reducing the Global Cooldown on abilities and increasing your attack speed. Versatility is also important because it not only reduces the damage you take, but it increases how much healing you do. This is crucial for when you use Death Strike Icon Death Strike.

3.

Azerite Essences for Unholy Death Knights

Essences allow players to customize their characters while adding a new ability to use. This section will cover the best overall Azerite Essences for Unholy Death Knights in PvP. For a general guide to all the essences, as well as how to obtain them and increase their ranks, check out our Essence Guide.

3.1.

Major Essences

Memory of Lucid Dreams Icon Memory of Lucid Dreams increases your Rune regeneration rate by 100%. This will increase your overall damage output. The more Runes you have available, the more times you can use important abilities like Necrotic Strike Icon Necrotic Strike.

Conflict and Strife Icon Conflict and Strife grants us Necrotic Strike Icon Necrotic Strike as a baseline ability. Necrotic Strike is the most important ability that Unholy Death Knights have. Because this frees up a PvP talent spot, you will be be able to take other situational talents like Dark Simulacrum Icon Dark Simulacrum.

3.2.

Minor Essences

In addition to having a Major Essence, you can choose two Minor Essences to place in your neck at Heart of Azeroth Levels 55 and 65.

Vision of Perfection Icon Vision of Perfection reduces the cooldown of Apocalypse Icon Apocalypse. Because this is one of your primary burst cooldowns, you should aim to use this as a Minor Power.

Memory of Lucid Dreams Icon Memory of Lucid Dreams gives your spells and abilities a chance to refund 50% of the Runes spent on them and heal you. This is great for increasing your damage as you will frequently be refunded Runes throughout a match.

4.

Azerite Traits for Unholy Death Knights

Azerite traits are unlocked in you helm, shoulders and chest. With each Azerite level in your neck, you get closer to unlocking the center trait in your gear. These traits vary from increasing damage or healing of certain abilities to helping increase your survivability. Depending on what traits you use, it can completely alter your playstyle and what talents you should be using.

4.1.

Outer Rings

Below are the best Outer Ring traits.

  1. Festermight Icon Festermight
  2. Magus of the Dead Icon Magus of the Dead
  3. Helchains Icon Helchains
  4. Cankerous Wounds Icon Cankerous Wounds

Unholy Death Knights do not depend on one single trait to increase their damage. Instead, they want a mix of the above traits. Festermight Icon Festermight increases your primary stat, Strength. This is an increase to your overall damage. Magus of the Dead Icon Magus of the Dead also increases your overall damage. The Magus of the Dead that you summon will also help with slowing enemies. Helchains Icon Helchains is another trait that increases your overall damage output.

4.2.

Middle Ring

Below are the best Middle Ring traits.

  1. Overwhelming Power Icon Overwhelming Power
  2. Heed My Call Icon Heed My Call
  3. Gutripper Icon Gutripper
  4. Elemental Whirl Icon Elemental Whirl
  5. Earthlink Icon Earthlink

The Middle and Inner rings are important for additional damage. Elemental Whirl Icon Elemental Whirl, Overwhelming Power Icon Overwhelming Power, and Earthlink Icon Earthlink give an increase to your stats. These are minor stat boosts, but still increase your damage. Gutripper Icon Gutripper and Heed My Call Icon Heed My Call both increase your single target and spread damage.

4.3.

Inner Ring

Below are the best Inner Ring traits.

  1. Cold Hearted Icon Cold Hearted
  2. Resounding Protection Icon Resounding Protection
  3. March of the Damned Icon March of the Damned
  4. Longstrider Icon Longstrider

All of these traits give you additional ways of surviving. These are all passive, but are crucial to have.

5.

Gear Recommendations

5.1.

General Guidelines

In general, Unholy Knights want to get trinkets that line up well with Apocalypse Icon Apocalypse or Raise Abomination Icon Raise Abomination. These trinkets can have a passive or on-use effect. The stat you want to be increasing is Versatility or Strength, as they both increase your overall output.

To be successful in 3v3 arena, you need to have multiple different traits in your Azerite gear. These traits should be Festermight Icon Festermight or Magus of the Dead Icon Magus of the Dead. You will also want either Overwhelming Power Icon Overwhelming Power or Heed My Call Icon Heed My Call in the Inner Ring.

Below, we list the items that have these traits:

5.1.1.

Helms

5.1.2.

Shoulders

5.1.3.

Chests

5.2.

Notorious Gladiator's Maledict Icon Notorious Gladiator's Maledict is absolutely the best trinket you can have. The on-use damage and healing absorption is capable of forcing defensives by itself. This can be used by itself or while you are using your burst rotation to force multiple cooldowns out of enemy teams.

Notorious Gladiator's Safeguard Icon Notorious Gladiator's Safeguard is a mandatory trinket if you think the enemy team can swap to you and kill you. This provides an additional defensive for when you drop to low health. If you do not think a team will swap to you and kill you, you can replace this with any of the trinkets below.

Notorious Gladiator's Badge Icon Notorious Gladiator's Badge is strong for the Versatility and the on-use Strength effect. The 2-minute cooldown lines up well with Apocalypse Icon Apocalypse or Raise Abomination Icon Raise Abomination.

Notorious Gladiator's Insignia Icon Notorious Gladiator's Insignia has a good amount of Versatility on it and has a passive effect. This effect increases your Strength. This increases your sustained damage.

Notorious Gladiator's Medallion Icon Notorious Gladiator's Medallion is good because of the on-use Versatility effect. This increases your overall damage and lines up well with your burst cooldowns.

5.3.

Weapon Enchant

Rune of the Fallen Crusader Icon Rune of the Fallen Crusader is the best weapon enchant for Unholy Death Knights. This gives you a proc that will increase your total Strength by 15%. This significantly increases your overall damage. You will normally wait to get the proc, Unholy Strength, and then use your burst cooldowns.

6.

Regular Talents for Unholy Death Knights

Level Choices
56 Infected Claws Infected Claws All Will Serve All Will Serve Clawing Shadows Clawing Shadows
57 Bursting Sores Bursting Sores Ebon Fever Ebon Fever Unholy Blight Unholy Blight
58 Grip of the Dead Grip of the Dead Death's Reach Death's Reach Asphyxiate Asphyxiate
60 Pestilent Pustules Pestilent Pustules Harbinger of Doom Harbinger of Doom Soul Reaper Soul Reaper
75 Spell Eater Spell Eater Wraith Walk Wraith Walk Death Pact Death Pact
90 Pestilence Pestilence Defile Defile Epidemic Epidemic
100 Army of the Damned Army of the Damned Unholy Frenzy Unholy Frenzy Summon Gargoyle Summon Gargoyle

While the above table provides a generally accurate overview of the viability of talents, some finer points are discussed in the sections that follow, and we recommend you read those for a deeper understanding.

6.1.

Tier 1 (Level 15) Talents

All Will Serve Icon All Will Serve is the best choice in this tier. This increases your single target damage.

6.2.

Tier 2 (Level 30) Talents

If the goal for your team is to have strong spread pressure, Ebon Fever Icon Ebon Fever is the best choice in this tier. This will increase your overall spread pressure greatly. However, if the goal for your team is single target pressure, Bursting Sores Icon Bursting Sores is the best choice in this tier.

6.3.

Tier 3 (Level 45) Talents

Asphyxiate Icon Asphyxiate is the best choice in this tier. Unholy Death Knights do not have any crowd control. This talent gives you a ranged stun that is useful for setting up crowd control on enemies.

6.4.

Tier 4 (Level 60) Talents

Soul Reaper Icon Soul Reaper is the best choice in this tier. This ability is crucial for Unholy Death Knights. This deals a good amount of damage over 8 seconds and generates 2 Runes.

6.5.

Tier 5 (Level 75) Talents

If you are playing against a team with two caster DPS on it, Spell Eater Icon Spell Eater is the best choice in this tier. This makes your Anti-Magic Shell Icon Anti-Magic Shell even more powerful. This talent is crucial for surviving against casters.

In any other situation, Wraith Walk Icon Wraith Walk is the best choice in this tier. Wraith Walk can be used in many different situations. You can use it aggressively, to chase after an enemy, or you can use it defensively, to kite away from incoming damage if you are being focused.

6.6.

Tier 6 (Level 90) Talents

Pestilence Icon Pestilence is the best choice in this tier. Even though the proc chance is low, Death and Decay Icon Death and Decay is still useful. You should use Death and Decay Icon Death and Decay on enemies that are trying to line of sight your damage behind a pillar so you can maintain your Festering Wound Icon Festering Wounds.

6.7.

Tier 7 (Level 100) Talents

Unholy Frenzy Icon Unholy Frenzy is the best choice in this tier. This gives you a solid on-demand burst cooldown. This helps your burst damage by increasing your Haste and your auto attacks have a chance to put a Festering Wound Icon Festering Wound on your target.

7.

PvP Talents for Unholy Death Knights

The first PvP talent tier will give you a choice between Gladiator's Medallion Icon Gladiator's Medallion, Relentless Icon Relentless, and Adaptation Icon Adaptation. Gladiator's Medallion Icon Gladiator's Medallion is the best choice in this tier. It is great for removing crowd control on you that your healer cannot dispel.

Necrotic Strike Icon Necrotic Strike is a vicious strike that deals Plague damage, and converts 1 Festering Wound Icon Festering Wound into a Necrotic Wound, absorbing healing received by the target. This is a mandatory talent. Necrotic Strike is an ability that will help you apply a lot of pressure to the enemy team. If you are using the Conflict and Strife Icon Conflict and Strife Major Essence, this ability will be baseline and you will not have to talent into it. Continue down the list to see what other choices you should choose.

Necrotic Aura Icon Necrotic Aura causes all enemies within 12 yards to take 8% increased magical damage. Because most of your damage is magical, this is a flat 8% increase to your overall damage. This is great for consistent and spread pressure.

Raise Abomination Icon Raise Abomination gives you another cooldown you can use in your burst rotation. This is a great ability to use versus teams that cannot run away from it, such as teams with a melee on it. However, you should not use this against teams with multiple slows or roots. Classes like Mages can root your Abomination in place and this will deal no damage.

Anti-Magic Zone Icon Anti-Magic Zone places an Anti-Magic Zone for 10 seconds that reduce spell damage taken by part or raid members by 60%. It is recommended to take this talent when you are playing against a team with two DPS that have magical damage. You can replace Raise Abomination Icon Raise Abomination with this PvP talent.

Dark Simulacrum Icon Dark Simulacrum places a dark ward on the enemy player that persists for 12 sec, triggering when the enemy next spends Mana on a spell, and allowing the Death knight to unleash an exact duplicate of that spell. You want to use this when playing against classes that have castable crowd control, like Polymorph Icon Polymorph or Cyclone Icon Cyclone. You can replace Raise Abomination Icon Raise Abomination with this PvP talent.

8.

Racial Bonuses for Unholy Death Knights

Racial bonuses can provide interesting PvP benefits. Here are the best races to choose for each faction. The races are sorted from highest impact in arena to lowest. However, all races below have their own unique ways of making an impact in a PvP match.

8.1.

Horde

8.1.1.

Orc

The Orc racial bonus (Hardiness Icon Hardiness) is great for reducing the duration of stuns on you. This is absolutely the best Horde racial to have if you are primarily focusing on PvP. In addition to Hardiness, Orcs also have the Blood Fury Icon Blood Fury racial. This is off the global cooldown and should be used when you are using your burst rotation.

8.1.2.

Blood Elf

The Blood Elf racial bonus (Arcane Torrent Icon Arcane Torrent) has multiple effects. The primary use for this ability is that it removes 1 beneficial effect from all enemies in range. This is great for removing abilities such as Blessing of Protection Icon Blessing of Protection from Paladins or Soul of the Forest Icon Soul of the Forest from Restoration Druids. It can also be used versus players using the The Crucible of Flame Icon The Crucible of Flame Major Essence to remove the stacks it creates. The other effect is that it restores resources based on what specialization you are.

8.1.3.

Undead

The Undead racial bonus (Will of the Forsaken Icon Will of the Forsaken) removes any Charm, Fear or Sleep effect from you. This is a great racial versus specializations, like Destruction Warlocks, that are able to fear you constantly throughout an arena match. It is important to note that this does share a 30-second cooldown with Gladiator's Medallion Icon Gladiator's Medallion, so it is advised to only use it when you do not want to waste Gladiators Medallion.

8.2.

Alliance

8.2.1.

Human

The Human racial bonus (Every Man for Himself Icon Every Man for Himself) is a great way to get out of stuns. If you think you will be the focus target versus teams with multiple stuns, this race allows you to play Relentless Icon Relentless. This will help increase your overall survivability. It is also important to note that Humans also have The Human Spirit Icon The Human Spirit. This increases your secondary stats (Haste, Critical Strike, Mastery, Versatility). This is another beneficial reason to play Human.

8.2.2.

Gnome

The Gnome racial bonus (Escape Artist Icon Escape Artist) removes any movement speed reduction effects on you. With only a 1-minute cooldown, this can be used both defensively or offensively. You can use this to help kite incoming damage or use it to remove slows on you while chasing down an enemy. Another racial that Gnome provides is Expansive Mind Icon Expansive Mind. This will increase your maximum Runic Power, which helps with not running out of resources.

9.

Playstyle for Unholy Death Knights

The Unholy Death Knight has one role when in an Arena: do unrelenting sustained damage. Unholy Death Knights lack crowd control with a very small amount of utility for teammates. Players should focus on maximizing their sustained damage as much as they can. Death Knights lack mobility, which is why when you get to the enemy you should deal as much damage as you can to them. With relatively short cooldowns, Unholy Death Knights have the ability to use their burst rotation and force cooldowns as soon as the Arena begins. They have great sustained damage and very short burst cooldowns.

9.1.

Using your Ghoul's Abilities

What makes Unholy Death Knights so unique is that they have access to a ghoul by using Raise Dead Icon Raise Dead (you also get a skeleton minion if you are using the All Will Serve Icon All Will Serve talent).

Your normal ghoul has the following abilities:

  • Claw Icon Claw — deals physical damage. Your ghoul should always be attacking your main target.
  • Gnaw Icon Gnaw — a 1-second stun. This is great to use on a healer or caster as an interrupt or to setup crowd control.
  • Leap Icon Leap — leap behind an enemy target. This makes it faster for your pet to swap targets if you are switching your main target.
  • Huddle Icon Huddle — reduces all damage taken by 50%, but prevents all other actions for 10 seconds. This should be used when the enemy team is focusing your pet.

These are your ghoul's normal abilities. However, Unholy Death Knights have an ability called Dark Transformation Icon Dark Transformation that is normally used during their burst rotation. This empowers your ghoul's damage and abilities dramatically.

Here is what Dark Transformation Icon Dark Transformation does to your ghoul's abilities.

  • Claw Icon Claw — Deals Shadow damage to all enemies nearby the monstrosity. This gives you cleave damage if the enemy team is stacked.
  • Gnaw Icon Gnaw — a 2-second stun. This is much more beneficial when it is 2 seconds. This gives your teammates time to cast or place their crowd control if you are setting it up on the enemy healer. You can also use it on your main target to stop them from moving.
  • Leap Icon Leap — Interrupts and roots your target for 2 seconds. This will primarily be used on the enemy healer if they are in range. You should also use it to interrupt crowd control like Polymorph Icon Polymorph or Cyclone Icon Cyclone.
  • Huddle Icon Huddle — reduces all damage taken to your ghoul by 50% for 10 seconds. This just makes it so you can use other abilities while Putrid Bulwark Icon Putrid Bulwark is active. Putrid Bulwark is the buff that is placed on your ghoul.
9.2.

Before Gates Open

Have a plan for who you will be mainly using your crowd control on. Although Unholy Death Knights lack crowd control, they still have Asphyxiate Icon Asphyxiate.

9.2.1.

The Opener

The opener refers to your team's opening crowd control chain and damage done as soon as you get out of the gates. The main goal in the opener is to force your enemies to use their cooldowns.

If the enemy healer uses their trinket in the opener, they are in trouble. In the opener, Unholy Death Knights should focus on sticking to an enemy and dealing large amounts of damage to the target.

This is the rotation you should use on your target at the beginning of the game.

  1. If you are playing against a mobile target, use Chains of Ice Icon Chains of Ice.
  2. Use Outbreak Icon Outbreak on the enemy team to apply and spread Virulent Plague Icon Virulent Plague.
  3. Use Death and Decay Icon Death and Decay to have a chance at applying a Festering Wound Icon Festering Wound on the enemy.
  4. Use Festering Strike Icon Festering Strike to put 2-3 Festering Wound Icon Festering Wounds on your main target.
  5. Use Death Coil Icon Death Coil if you have a high amount of Runic Power or if you get a Sudden Doom Icon Sudden Doom proc.
  6. If you do not have many stacks of Festering Wound Icon Festering Wound on your target, you can use Unholy Frenzy Icon Unholy Frenzy to help you generate them.
  7. Get crowd control on the enemy healer (you can use Asphyxiate Icon Asphyxiate or have a teammate do this).
  8. Use your burst rotation.

It is important to note that there can only be 6 stacks of Festering Wound Icon Festering Wounds on a target at one time. This means that before you start using your burst rotation, you should have 4-5 stacks of Festering Wound on your target.

9.2.2.

Burst Damage

When you have the enemy healer in crowd control and you are trying to kill an enemy, you use your burst damage.

Before you use your burst, you want to make sure you have at least three stacks of Festering Wound Icon Festering Wounds and some Runes available. The goal of your burst rotation is to get your main target low while the enemy healer is in crowd control. Once the crowd control is over, you want to start using Necrotic Strike Icon Necrotic Strike to prevent incoming healing. You will use Festering Strike Icon Festering Strike to generate stacks of Festering Wound. With the help of Unholy Frenzy Icon Unholy Frenzy, this should not be hard to do. You will use Apocalypse Icon Apocalypse and Necrotic Strike to burst these Festering Wounds. You can almost think of Festering Wound as a third resource.

  1. Use Dark Transformation Icon Dark Transformation.
  2. Use Raise Abomination Icon Raise Abomination.
  3. Use Apocalypse Icon Apocalypse if you have 4 or more Festering Wound Icon Festering Wounds on your main target. It is important to note that Apocalypse can only burst 4 stacks of Festering Wound.
  4. Use Death Coil Icon Death Coil if you have a high amount of Runic Power or if you get a Sudden Doom Icon Sudden Doom proc.
  5. Use Festering Strike Icon Festering Strike if your target does not have many Festering Wound Icon Festering Wounds.
  6. Use Necrotic Strike Icon Necrotic Strike if and when you get a few stacks of Festering Wound Icon Festering Wound on your main target.
  7. Use Memory of Lucid Dreams Icon Memory of Lucid Dreams if you do not have many Runes available and using this Major Essence.
  8. Use Necrotic Strike Icon Necrotic Strike.
  9. Use Soul Reaper Icon Soul Reaper to generate 2 more Runes.
  10. Use Festering Strike Icon Festering Strike.
  11. Use Necrotic Strike Icon Necrotic Strike.
9.2.3.

Sustained damage

Sustained damage is damage you do when your burst cooldowns are not available.

  1. Maintain Chains of Ice Icon Chains of Ice if your target is mobile.
  2. Use Outbreak Icon Outbreak to maintain Virulent Plague Icon Virulent Plague.
  3. Use Death and Decay Icon Death and Decay if the enemy team is trying to kite your damage or to try to generate Festering Wound Icon Festering Wounds.
  4. Use Death Coil Icon Death Coil if you have a high amount of Runic Power or if you get a Sudden Doom Icon Sudden Doom proc.
  5. Use Memory of Lucid Dreams Icon Memory of Lucid Dreams if you do not have many Runes available and using this Major Essence.
  6. Use Festering Strike Icon Festering Strike to generate and refresh Festering Wound Icon Festering Wound.
  7. Use Necrotic Strike Icon Necrotic Strike once your main target has 4-5 stacks of Festering Wound Icon Festering Wound.
  8. Use Soul Reaper Icon Soul Reaper to generate 2 Runes and to deal a good amount of damage over 8 seconds.
  9. Use Death Strike Icon Death Strike if you are about to cap on Runic Power and you are being attacked.
9.3.

Defensive Techniques

Anti-Magic Shell Icon Anti-Magic Shell is your primary defensive. This is very strong against caster classes. With a relatively short cooldown, use this if you are being focused and need to negate incoming spell damage.

Icebound Fortitude Icon Icebound Fortitude is another strong defensive. This will give you immunity to all stuns and reduce all damage on you. Use this when you are in a stun and being focused.

Death Strike Icon Death Strike is an ability that uses Runic Power and heals you for 25% of all damage taken in the last 5 seconds, minimum 10% of your maximum health. This means that if you need to be healed and you healer is in crowd control, you can spend Runic Power on Death Strike instead of Death Coil Icon Death Coil.

Death's Advance Icon Death's Advance, although not exactly a defensive ability, should be used when you need to get to an enemy or to avoid incoming crowd control.

Wraith Walk Icon Wraith Walk, similar to Death's Advance Icon Death's Advance, is not exactly a defensive ability and should be used when you need to get to an enemy or to avoid incoming crowd control.

10.

Best Team Compositions for Unholy Death Knights

Now that you have the correct talents and understand your damage rotation, it is time to step into the arena with your team. Unholy Death Knights have strong burst damage and multiple interrupts. It is because of this that they excel against teams with casters or weak healers.

10.1.

2v2 Arena

In 2v2 Arena, you will be focusing on spread damage.It is important to put your pet on the enemy healer so you can use your pet's interrupt on them. You will want to use Death Grip Icon Death Grip to grip the healer close to the enemy DPS you are focusing and use your burst rotation. This will maximize your cleave damage during your burst damage. It is important to note that although Death Knights lack mobility, you should focus on hitting a target that you can touch. Use Outbreak Icon Outbreak to refresh Virulent Plague Icon Virulent Plague when it is about to expire. When you finally connect to your target, use Asphyxiate Icon Asphyxiate and start stacking Necrotic Strike Icon Necrotic Strikes. If your primary target is too far away it is okay to switch targets until your Death Grip or Death's Advance Icon Death's Advance is available.

Here is a list of the best team compositions for 2v2:

  • Unholy Death Knight + Holy Paladin
  • Unholy Death Knight + Restoration Druid
  • Unholy Death Knight + Mistweaver Monk
  • Unholy Death Knight + Discipline Priest
10.2.

3v3 Arena

Your role in 3v3 is similar to 2v2 Arena. You will want to focus on maximizing your spread target damage by maintaining your DoTs on everyone, but also single target damage with Necrotic Strike Icon Necrotic Strikes. When your team has damage, use Death Grip Icon Death Grip on the enemy healer and have one of your partners stun them. If a stun is not available, use Asphyxiate Icon Asphyxiate on the healer. Once the enemy team is stunned you should use your burst rotation. If they are in range, use Mind Freeze Icon Mind Freeze on the enemy healer. Make sure you keep your pet on the enemy healer to maximize your spread damage or just in case you want to make a hard swap to the enemy healer.

Here is a list of the best team compositions for 3v3:

  • Walking Dead (Unholy Death Knight + Windwalker Monk + Holy Paladin/ Restoration Druid)
  • Shadowcleave (Unholy Death Knight + Demonology Warlock + Restoration Shaman)
  • TSG (Unholy Death Knight + Arms Warrior + Holy Paladin/Restoration Druid
  • Hero Cleave (Unholy Death Knight + Havoc Demon Hunter + Holy Paladin/Restoration Druid)
11.

Useful Macros for Unholy Death Knights

Macros are crucial to be successful in PvP. They allow players to use abilities on enemies without having to target them. This helps increase overall damage/healing and general awareness in the arena. Here are a few macros that all Unholy Death Knights can benefit from.

11.1.

Death Grip 123 Macro

  • #showtooltip Death Grip
  • /cast [target=arena1] Death Grip

Using this macro will use Death Grip Icon Death Grip on arena enemy 1. This makes it easier to crowd control an enemy while staying focused on your target. If you want macros for the second and third enemies, simply change the arena1 to arena2 or arena3.

11.2.

Death Grip Focus Macro

  • #showtooltip Death Grip
  • /cast [target=focus] Death Grip

If you find that you do not have much room on your action bars, you can use a focus macro. This is much simpler to use than the arena123 macro. Put an enemy on focus and this macro will use Death Grip Icon Death Grip on that player while you are still focused on your target.

11.3.

Mind Freeze Focus Macro

  • #showtooltip Mind Freeze
  • /cast [target=focus] Mind Freeze

This macro will use Mind Freeze Icon Mind Freeze on whichever enemy you have on focus. Because you will be primarily using Mind Freeze Icon Mind Freeze on the enemy healer or your main target, you should only need this focus macro.

11.4.

Asphyxiate Focus Macro

  • #showtooltip Asphyxiate
  • /cast Asphyxiate

This makes it so when you use Asphyxiate Icon Asphyxiate on your focus target.

11.5.

Pet Stun

  • #showtooltip Gnaw
  • /cast Gnaw

This makes it so your pet uses Gnaw Icon Gnaw on your target.

12.

Changelog

  • 24 Aug. 2019: Updated Horde races.
  • 16 Aug. 2019: Updated Alliance races.
  • 06 Jul. 2019: Updated Major and Minor Essence sections.
    • Updated Burst and Sustained damage rotations.
  • 04 Jul. 2019: Updated Guide for Patch 8.2.
    • Added Azerite Essence section.
    • Added Major and Minor Essences sections.
    • Updated Gear section.
    • Updated Talent Table
    • Updated Tier 5 regular talent.
    • Updated PvP talents.
    • Updated Burst and sustained damage rotations.
    • Updated Defensives.
  • 28 Apr. 2019: Updated Azerite Traits section.
  • 14 Mar. 2019: No major changes needed for Patch 8.1.5.
  • 09 Mar. 2019: Made several changes to the guide.
    • Updated Stat Priority.
    • Updated Azerite Traits section.
    • Updated Gear Recommendations section.
    • Updated Tier 5 talent section.
    • Updated PvP Talents.
    • Updated Burst Rotation.
  • 03 Jan. 2019: Updated Racial Bonuses section.
  • 04 Oct. 2018: Added Azerite Traits section.
    • Added Recommended Gear section.
    • Added Talent Table.
  • 02 Oct. 2018: Removed PvP Gear and War Mode sections.
  • 02 Sep. 2018: Updated guide for Patch 8.0.1.
    • Updated Introduction and spec overview.
    • Added Stat priority.
    • Updated all regular talents sections.
    • Added PvP (War Mode) talents and gear sections for the new BfA system.
    • Updated Racial Bonuses section.
    • Added section for your pet.
    • Updated Burst Damage and Sustained Damage sections.
    • Updated Defensive section.
    • Updated Macros section.
    • Removed Gear section.
    • Removed Artifact Traits and Relics sections.
  • 16 May 2018: Added an Arena Compositions section.
  • 30 Mar. 2018: Made several updates to the guide and its structure.
    • Added sections for Macros, Strengths, and Weaknesses.
    • Moved Gear, Artifact Traits, and Relics sections to the end, since they are not that important.
  • 02 Feb. 2018: No major changes needed for Patch 7.3.5.
  • 24 Dec. 2017: No major changes needed for Patch 7.3.2.
  • 20 Sep. 2017: Performed several changes for Patch 7.3
    • Removed Artifact Trait descriptions.
    • Changed recommended tier 3 regular talents.
    • Changed recommended tier 5 honor talents.
    • Updated burst and sustained damage rotations.
  • 19 Jul. 2017: Changed recommended tier 1 and 3 regular and tier 4 honor talents. Also updated burst and sustained damage rotation.
  • 22 May 2017: Guide added.
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