Outlaw Rogue Dragonflight Leveling Guide From 1 to 70 (Dragonflight 10.0.2)
When leveling up, you should always choose the piece of loot with the highest item level. The only exception to this rule is if you have a Ring or Necklace with a slightly lower item level, but 2 secondary stats on it instead of 1.
Level by Level Rotation and Talents
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Outlaw Rogue Talents as you level up
Talents are passives or abilities that you can choose from to optimize your character or change how some of your regular abilities work. Many of these are only passive abilities that do not alter the way you play the game or the order in which to use your abilities. Some, however, are big milestones on your way to max level, and you should aim for these talents as soon as possible.
At Level 10, you can allocate your first Talent Point into your Class Talent tree.
At Level 11, you can allocate your first Talent Point into your Outlaw Talent tree.
At Level 12, you can allocate a second Talent Point into your Class Talent tree. This process alternates every level, and you will be able to spend 26 Talent Points in your Class tree and 25 Talent Points in your Outlaw Talent tree by the time you reach Level 60.
There are certain milestone talents that you should try to reach as quickly as possible. These allow you to better deal with enemies, speeding up your leveling process.
The first such Milestone happens around level 33, as you can pick up Vigor in the class tree to increase your energy regeneration, while simultaneously being able to pick up Restless Blades, Dancing Steel and Roll the Bones in your Outlaw tree.
The most important Outlaw Talents to pick up on your way there, are Grappling Hook and Hit and Run for more mobility, Blade Flurry to hit multiple enemies at once, and Adrenaline Rush as your first major DPS cooldown.
Shadowrunner in the Class tree is going to speed up your ability to move around while stealthed, which can be a big time saver throughout your journey to max level.
Your next major Milestone will be around level 54, as you are finally able to talent into Echoing Reprimand and Reverberation on the Class tree, which deals high damage and anima-charges your Combo Points, allowing your finishers to hit as if you spend 7 Combo Points on them whenever you use the same amount of CP as your anima-charged Combo Points. You will also be able to talent into Dreadblades in the Outlaw Tree.
Important talents to pick on your way there, are Ruthlessness, Devious Stratagem and Count the Odds. You will also want to make sure that you have allocated 2 points into Improved Main Gauche with your 20th Talent Point, to pick up Dreadblades with your 21st Outlaw Talent Point.
In the class tree, few talents are really required, beyond needing Acrobatic Strikes to unlock the last three rows of talents. Iron Stomach can help with staying high health while leveling, while talents like Improved Sprint and Shadowstep help with mobility and can save time on your journey to max level.
We recommend using this Import String for your journey from Level 60 to 70:
Once you get past Level 60, you will simply fill out the remaining Points in the Class Tree to grab Lethality and Seal Fate, while picking up Float Like a Butterfly, Ambidexterity, Audacity, Heavy Hitter, and Riposte in the spec tree. You can choose Leeching Poison instead if you need more HP sustain while leveling.
Your leveling rotation and gameplay is fairly simple. Open with Ambush and use it whenever it is available in regular combat as well, try to pull multiple enemies together to maximize your Blade Flurry value. Spend your Combo Points on Between the Eyes on your main target, and then keep spamming Dispatch with 5+ Combo Points.
Thanks to Float Like a Butterfly you should get a lot of CD resets on Evasion, so make sure to use it on cooldown to mitigate damage, or set up large pulls that you can burst down in combination with your other cooldowns.
Once you reach the maximum level it is recommended to switch to one of the suggested Talent builds from our Talent section of the guide.
Rotation to Level Up as an Outlaw Rogue
Starting at Level 1, you only have one main attack ability: Sinister Strike.
- Cast Eviscerate once you have 4+ Combo Points to spend them.
- Use Sinister Strike to build up Combo Points.
- Cast Ambush when you can open from Stealth.
- Use Adrenaline Rush on cooldown. Ideally, you want to try and pull multiple enemies when it is up so that you do not waste its uptime on running between enemies.
- When fighting more than one enemy, use Blade Flurry.
- Cast Roll the Bones whenever it is off cooldown. If your previous Roll the Bones granted you Ruthless Precision, Grand Melee, Broadside or 2 or more buffs, do not re-use this ability until those buffs have expired.
- Cast Slice and Dice to spend your Combo Points and maintain the buff.
- Use Between the Eyes with 4+ Combo Points.
- Cast Eviscerate to spend excess Combo Points.
- Cast Dispatch to spend excess Combo Points.
- Cast Pistol Shot when you get an Opportunity proc unless it will cause you to overcap Combo Points.
- Cast Sinister Strike unless you have 4+ Combo Points.
Outlaw Rogue Defensive Abilities while Leveling
Outlaw Rogues have a few tools at their disposal that make fighting multiple enemies easier or that allow you to avoid debilitating effects.
- Kick allows you to interrupt an enemy that is casting a spell. Use this frequently to avoid the damage you would otherwise be taking if the spell cast finishes.
- Crimson Vial lets you heal 20% of your max Health over 4 seconds. Use this whenever you need the healing or between pulls.
- Sap lets you control any Humanoid, Beast, Demon, or Dragon for up to 60 seconds. Use this to keep a single enemy from joining the fight before you open on a group of enemies from stealth. This crowd control breaks when the enemy takes damage. Try to avoid hitting it with any of your abilities that hit multiple targets or it will join the fight.
- Kidney Shot can be used to stun a single opponent for up to 6 seconds. Use this to interrupt a dangerous cast or simply not take damage from an enemy. Some NPCs might be immune to stuns.
- Evasion increases your chance to dodge incoming melee and ranged attacks by 100% for 10 seconds. Use this whenever it is available to you while you are fighting multiple enemies. You can only dodge enemy attacks when facing them.
- Vanish removes you from sight. This essentially resets all enemies you are in combat with. If you happen to be close to death and you do not feel that using any other defensive or offensive ability might let you finish off all the enemies you are engaged with, use Vanish to survive.
- Blind allows you to control an enemy for up to 60 seconds. This can be used from stealth or outside of it. The crowd-control effect breaks when the target takes damage, so make sure to not hit it with any of your AoE abilities or use Blind when the enemy is afflicted with one of your damage over time effects.
- Cloak of Shadows removes and makes you immune to magical effects for 5 seconds. This allows you to potentially remove damage over time effects that could break your Stealth, allow you to take less damage, or simply avoid certain crowd control or damaging effects.
Outlaw Rogue War Mode Talents for Leveling
In this section we will rank the PvP talents best for leveling and doing solo / small group PvE content. Below is a ranking of both General PvP Talents and Outlaw Rogue-specific PvE talents.
Outlaw Rogue PvP Talents for Leveling
- Take Your Cut causes you and allies within 8 yards to gain 15% Haste for 8 seconds after you use Roll the Bones. It is fairly good since it acts as a mini- Adrenaline Rush and has decent uptime when you are questing in the open-world.
- Boarding Party makes Between the Eyes increase the movement speed of all friendly players within 10 yards by 30% for 5 seconds. Movement speed is always nice while leveling, so this is highly recommended.
- Enduring Brawler increases the chance of your Sinister Strike to strike an additional time by 1% for every 3 seconds that you are in combat. This stacks up to 15 times, and you lose 1 stack for each second you spend out of combat. This is a great pick if you plan on staying in combat for a long time, or have minimal downtime between engaging with enemies.
- Control is King allows your Cheap Shot to grant Slice and Dice and Kidney Shot will restore Energy when used. Both of these enable you to use these abilities instead of Ambush or Envenom if need be, while still providing DPS benefits. If you have more regular downtimes so that Enduring Brawler is not worth playing, this is the best third choice.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
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