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Havoc Demon Hunter PvP Guide (Legion 7.3)

Last updated on Sep 17, 2017 at 05:00 by Mysticall 8 comments

Table of Contents

Introduction

This guide will walk you through everything you need to know to play a Havoc Demon Hunter in a PvP environment. The guide will cover everything from talent choices, artifacts, gameplay and rotation, and useful racial bonuses. It is most applicable to Arena content, but most talents and racial bonuses will work in Rated Battlegrounds and skirmishes.

About The Author

This guide has been written by Mysticall, a seasoned PvP player who has repeatedly achieved Arena Master and 2300 rating. You can watch his stream on Twitch, and you can also check out his YouTube channel.

1. Spec Overview / Place in the Current Meta

Havoc Demon Hunters are the most feared class in the game. They not only have strong crowd control in the form of stuns and kicks, but they also have the strongest offensive cooldown in the game, Metamorphosis Icon Metamorphosis; on a relatively short cooldown, you can easily swap to an enemy without a trinket and kill them in a stun.

2. Gear

With regards to gear, the biggest change in Legion is that there is no more PvP gear. Your strength in PvP will be determined based on the average item level of your gear (as displayed on your character sheet). For example, the base item level at level 110 is 800, so your stats in PvP will be adjusted accordingly. For every 10 item levels you gain, your stats are increased by 1%.

The implication is that it does not matter where your gear comes from, and all that matters is its item level. Gear from quests or PvE content is just as good as gear you get as a reward from PvP (which, in fact, will be very similar to PvE gear; there are no more PvP stats on gear).

Practically, you will simply look to collect gear with the highest item levels possible, and the stat distribution on the gear will not matter.

3. Artifact Traits

Below, we will explain what the recommended order for artifact traits is, if you wish to maximise your PvP potential. It is quite possible that your artifact path (at the time of reading this guide) differs from our suggestions. If this is the case, do not worry, and use the information below to help you understand your traits and guide your future choices.

If you have suddenly decided that you want to turn to PvP, the best thing to do in your artifact progression is continue to your closest Golden trait, and then follow the recommendations below. Picking up the most useful traits ( Icon Critical Chaos,  Icon Contained Fury,  Icon Illidari Knowledge, and  Icon Unleashed Demons) along the way is a great way to boost your potential.

3.1. First Golden Trait

The first Golden trait you should go for is  Icon Rage of the Illidari.

  1. Take  Icon Warglaives of Chaos.
  2. Take  Icon Unleashed Demons.
  3. Take  Icon Demon Speed.
  4. Take  Icon Illidari Knowledge.
  5. Take  Icon Rage of the Illidari.

3.2. Second Golden Trait

The second Golden trait to take is  Icon Anguish of the Deceiver.

  1. Backtrack and take  Icon Balanced Blades.
  2. Take  Icon Sharpened Glaives.
  3. Take  Icon Critical Chaos.
  4. Take  Icon Chaos Vision.
  5. Take  Icon Anguish of the Deceiver.

3.3. Remaining Traits

After this, you should head for your last Golden Trait,  Icon Inner Demons, picking up any remaining traits after that. There is no particular order you need for the rest of the traits, but we recommend picking up  Icon Contained Fury early.

4. Relics

Relics are disabled in PvP, so they are not a concern to you.

5. Talent Choices

Regular talents work in both PvP and PvE content (although they may sometimes work differently in the two environments, which is indicated by their tooltips). In other words, they are always active.

On the other hand, Honor talents are inactive outside of a PvP environment.

5.1. Regular Talents

5.1.1. Tier 1 (Level 99) Talents

If you are playing against a team with casters, Felblade Icon Felblade is the best choice in this tier. This will allow you to get to ranged classes much easier.

If you are playing against a team with two melee, Fel Mastery Icon Fel Mastery is the best choice in this tier. This is a great passive against melee teams that will be stacked. This will increase your overall spread pressure.

5.1.2. Tier 2 (Level 100) Talents

When you are playing against a team with two melee, Demon Blades Icon Demon Blades is the best choice in this tier. This is a great passive to increase your overall sustained damage. However, if you feel like you will have a hard time connecting to a ranged enemy, Prepared Icon Prepared is the better choice. This will make it much easier to hit an enemy.

5.1.3. Tier 3 (Level 102) Talents

Bloodlet Icon Bloodlet is the best choice in this tier. This makes Throw Glaive Icon Throw Glaive apply a strong debuff to the enemy, which increases your overall damage output.

5.1.4. Tier 4 (Level 104) Talents

Netherwalk Icon Netherwalk is the best choice in this tier. This is a strong cooldown that will be used when you are taking unavoidable damage that will kill you.

5.1.5. Tier 5 (Level 106) Talents

If your team plans on swapping targets often, Momentum Icon Momentum is the best choice in this tier. This talent will give you more consistent damage. However, if your plan is to stay on one target for a majority of the arena, Nemesis Icon Nemesis is the better option.

5.1.6. Tier 6 (Level 108) Talents

Master of the Glaive Icon Master of the Glaive is the best choice in this tier. This talent gives you a reliable slow and works well with Bloodlet Icon Bloodlet, if you have taken that talent.

5.1.7. Tier 7 (Level 110) Talents

If your team plans on swapping targets often, Fel Barrage Icon Fel Barrage is the best choice in this tier. This talent will give you the most spread pressure throughout a match. However, if you plan on focusing on one enemy, Chaos Blades Icon Chaos Blades is the best choice in this tier.

5.2. Honor Talents

5.2.1. Tier 1 Talents

Gladiator's Medallion Icon Gladiator's Medallion is the best choice in this tier, which provides a standard PvP trinket effect.

5.2.2. Tier 2 Talents

If you are playing against a team with a caster on it, we recommend Reinforced Armor Icon Reinforced Armor in this tier.

If you are playing against a team with two melee on it, we recommend Sparring Icon Sparring. Both of these talents improve survivability, you just have to switch them based on the team you are playing against.

5.2.3. Tier 3 Talents

If you are playing with a caster, Solitude Icon Solitude is the best choice in this tier. You will likely be far away from your team, and this increases your overall damage output.

If you are playing with or against a team that will be stacked often, Cover of Darkness Icon Cover of Darkness is the best choice in this tier. This makes your Darkness Icon Darkness an even stronger defensive ability for you and your teammates.

5.2.4. Tier 4 Talents

If you are playing against a team with magical crowd control that can be reversed, Reverse Magic Icon Reverse Magic is the best choice in this tier. Examples of abilities that can be reversed are Hammer of Justice Icon Hammer of Justice or Polymorph Icon Polymorph.

If you are playing against a team with very little magical crowd control, Eye of Leotheras Icon Eye of Leotheras is the best choice in this tier, as it can deal a lot of damage if the enemy team is not paying attention.

5.2.5. Tier 5 Talents

Demonic Origins Icon Demonic Origins is the best choice in this tier. This lets you use your Metamorphosis Icon Metamorphosis much faster and increases your overall consistent damage.

5.2.6. Tier 6 Talents

Detainment Icon Detainment is the best choice in this tier. This makes your Imprison Icon Imprison a powerful crowd control ability. However, if you are playing against a melee team that will likely focus you, Rain from Above Icon Rain from Above is an ability to help you avoid damage from melee.

6. Racial Bonuses

Racial bonuses can provide interesting PvP benefits. Here are the best races to choose for each faction.

6.1. Horde

Blood Elf is the best race for Havoc Demon Hunters, thanks to the extra interrupt the racial ability (Arcane Torrent Icon Arcane Torrent) provides you with.

6.2. Alliance

The Night Elf bonus (Shadowmeld Icon Shadowmeld) is a great way to avoid incoming crowd control.

7. Playstyle

The Havoc Demon Hunter has only one role when in an Arena match: do damage. Players should focus on maximizing their damage as much as they can. With strong mobility, you should be able to stay on a target for most of the game. Use your strong consistent damage to force cooldowns and then punish the enemy team by using your offensive abilities.

7.1. Before Gates Open

Have a plan for who you will be mainly using your crowd control on. Although Havoc Demon Hunters do lack crowd control, they still have Imprison Icon Imprison and Chaos Nova Icon Chaos Nova.

If the enemy team has a class that can stealth, use Spectral Sight Icon Spectral Sight to see them in stealth and disrupt their opener.

7.2. Offensive Rotation

7.2.1. The Opener

The opener refers to your team's opening crowd control chain and damage done as soon as you get out of the gates. The main goal in the opener is to force your enemies to use their cooldowns.

If the enemy healer uses their trinket in the opener, they are in trouble. In the opener, Arms Warriors should focus on sticking to an enemy and dealing large amounts of damage to the target.

This is the rotation you should use on your target at the beginning of the game.

  1. Use Throw Glaive Icon Throw Glaive to slow the enemy and close the gap between you and the target.
  2. Make sure you are connecting to your target to take advantage of Demon Blades Icon Demon Blades. If you are using Prepared Icon Prepared, you will use Demon's Bite Icon Demon's Bite to generate Fury.
  3. Use Eye Beam Icon Eye Beam on cooldown.
  4. Use Chaos Strike Icon Chaos Strike to spend your Fury.
  5. Use Fel Barrage Icon Fel Barrage if talented into it and the enemy team is stacked up.
  6. Get crowd control on the enemy healer (you can use Imprison Icon Imprison or have a teammate do this).
  7. Use your burst rotation.

7.2.2. Burst Damage

When you have the enemy healer in crowd control and you are trying to kill an enemy, you use your burst damage.

  1. Use Imprison Icon Imprison if your kill target is mobile and might avoid your Metamorphosis Icon Metamorphosis stun.
  2. Use Nemesis Icon Nemesis, if you have taken this talent, while your target is still in Imprison Icon Imprison.
  3. Use Fel Rush Icon Fel Rush or Vengeful Retreat Icon Vengeful Retreat to gain the Momentum Icon Momentum buff.
  4. Use Chaos Blades Icon Chaos Blades, if you have taken this talent.
  5. Use Metamorphosis Icon Metamorphosis. Ideally, you will want to stun multiple people.
  6. Use Fury of the Illidari Icon Fury of the Illidari.
  7. Use Chaos Nova Icon Chaos Nova if the enemy is getting out of range of attacks.
  8. Use Blade Dance Icon Blade Dance.
  9. Use Annihilation Icon Annihilation.
  10. Use Throw Glaive Icon Throw Glaive if the enemy team is running away.
  11. Use Annihilation Icon Annihilation for any Fury you have.

7.2.3. Sustained damage

Sustained damage is damage you do when your burst cooldowns are not available.

  1. Use Throw Glaive Icon Throw Glaive to slow the enemy and close the gap between you and the target.
  2. Make sure you are connecting to your target to take advantage of Demon Blades Icon Demon Blades. If you are using Prepared Icon Prepared, you will use Demon's Bite Icon Demon's Bite to generate Fury.
  3. Use Eye Beam Icon Eye Beam on cooldown.
  4. Use Chaos Strike Icon Chaos Strike to spend your Fury.
  5. Use Fel Barrage Icon Fel Barrage if talented into it and the enemy team is stacked up.
  6. Use Blade Dance Icon Blade Dance if the enemy team is stacked.

7.3. Defensive Techniques

Blur Icon Blur is your main defensive cooldown. This increases your dodge chance and reduces the overall damage done to you. One a 2-minute cooldown, this is very powerful and should be used when your healer is struggling to keep you alive.

Darkness Icon Darkness is a great defensive for not only yourself, but also for your teammates. If the enemy team is using their offensive cooldowns on a teammate that has no defensive abilities left, using Darkness Icon Darkness where they are could keep them alive. This is even stronger if you have taken the Cover of Darkness Icon Cover of Darkness talent.

Vengeful Retreat Icon Vengeful Retreat should be used to gain the Momentum Icon Momentum buff for damage, but there will be times where you will need to run away from the enemy team. This lets you get distance and you can still use Throw Glaive Icon Throw Glaive so you do not waste the Momentum Icon Momentum buff.

Netherwalk Icon Netherwalk is another crucial defensive cooldown. As a Demon Hunter, you will likely be far from your teammates, and Netherwalk gives you the ability to push in and if you get in trouble, you can retreat away with full immunity to damage and a 100% movement speed increase.

Rain from Above Icon Rain from Above can be used offensively to score a kill if you have no cooldowns; but it can also be used defensively. Use this when melee on the enemy team is focusing you and you need to avoid it.

8. ChangeLog

+ show all entries - show only 10 entries
  • 17 Sep. 2017: Changed recommended Tier 2 regular talent and updated sustained and burst rotations.
  • 10 Sep. 2017: Removed Artifact Trait descriptions and changed recommended Tier 5 regular talents.
  • 12 Jul. 2017: No changes need for patch 7.2.5
  • 24 Apr. 2017: Changed recommended Tier 2, 3, 4, and 5 regular talents and Tier 6 honor talents, and added additional defensive abilities.
  • 05 Apr. 2017: Guide was created.
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