The Coven of Shivarra Abilities

Last updated on Nov 26, 2017 at 10:12 by Furty 1 comment

Table of Contents

General Information

On this page, we list all the abilities from the The Coven of Shivarra encounter in Antorus, the Burning Throne. The idea is to give you a solid understanding of the encounter before you read the strategy.

If you are already familiar with the encounter, then you can skip to the strategy and tactics page or access any other page of the guide by using the table of contents on the right.

1.

Overview

The Coven of Shivarra is a council-style boss with a variety of abilities. Each member of the Coven uses a different type of Elemental magic as they engage the raid. Throughout the fight, the Titans will warp time and space in various ways that affect the environment.

2.

The Coven of Shivarra

Only two of the Coven will engage the raid in active combat on LFR, Normal, and Heroic difficulty. The third member of the Coven will torment a random Titan Soul, which eventually creates a "Titan's Torment" mini-phase that the group must tackle. Based on our information from PTR, the inactive member of the Coven will swap places with one of the active bosses every 180 seconds.

2.1.

Passive/Shared Abilities

2.1.1.

Shivan Pact

Shivan Pact Icon Shivan Pact causes Coven members to take 99% reduced damage when within 18 yards of each other. All members of the Coven share health.

2.1.2.

Sense of Dread

Sense of Dread Icon Sense of Dread inflicts increasing Shadow damage during any Torment of the Titans (see Torment of the Titans section for additional information).

2.2.

Noura, Mother of Flames

2.2.1.

Fiery Strike

Fiery Strike Icon Fiery Strike inflicts heavy Fire damage in a frontal cone, and applies a debuff that increases Fire damage taken by Fiery Strike by 100% per stack.

2.2.2.

Whirling Saber

Whirling Saber Icon Whirling Sabers are periodically flung at random players, inflicting moderate Fire damage when it lands. The Whirling Saber then begins to spin and slowly travel back towards Noura in a line, inflicting light Fire damage every second to enemies caught within the whirl.

2.2.3.

Fulminating Pulse

Fulminating Pulse Icon Fulminating Pulse affects several targets, inflicting moderate ticking Fire damage every second for 10 seconds. Upon expiry, the targets explode in a Fulminating Burst Icon Fulminating Burst, dealing heavy Fire damage to anyone within 6 yards.

2.3.

Asara, Mother of Night

2.3.1.

Touch of Darkness

Touch of Darkness Icon Touch of Darkness is basically a Shadow Bolt that targets random players and deals moderate Shadow damage.

2.3.2.

Shadow Blades

Periodically, Asara conjures 3 Shadow Blades Icon Shadow Blades, which she sends flying outward in a line. Anyone hit suffers heavy Shadow damage and is knocked back.

2.3.3.

Storm of Darkness

Storm of Darkness Icon Storm of Darkness deals moderate Shadow damage every second for 15 seconds.

2.4.

Diima, Mother of Gloom

2.4.1.

Flashfreeze

Flashfreeze Icon Flashfreeze is targeted on the current Tank, inflicting heavy Frost damage and slowing the target's movement speed by 10% for 20 seconds, per stack.

2.4.2.

Chilled Blood

Chilled Blood Icon Chilled Blood is applied to random players, absorbing a set amount of healing. When the effect expires, the targets are frozen for a duration based on the amount of absorb remaining.

2.4.3.

Orb of Frost

Orb of Frost Icon Orb of Frost inflicts moderate Frost damage to all players when it spawns. The orb is stationary, persists for 20 seconds, and slows the movement speed of all players within 30 yards by up to 85%. The intensity of the snare is reduced by distance.

3.

Torment of the Titans

At timed intervals throughout the encounter the raid will have to deal with a Titan's torment. There are four different torments for the raid to overcome; generally speaking, the raid will have to evade obstacles or deal with a new mechanic, all while the bosses continue to engage the raid. The torments are always accompanied by spectral adds that either need to be killed or avoided.

Some of the adds must be killed to end the Titans' torments, while others simply need to be avoided.

3.1.

Torment of Aman'thul

Spectral adds will spawn all around the edges of the room. Each will begin to channel Machinations of Aman'Thul Icon Machinations of Aman'Thul, which will restore the adds to full health and inflict light Arcane damage to all players every second (per add) for 21 seconds. This is repeated until they are killed. This effect stacks.

3.2.

Torment of Golganneth

The Fury of Golganneth Icon Fury of Golganneth is a storm that inflicts heavy Nature damage to players whenever they are within 2 yards of each other. During this time, the raid must avoid spectral adds that march through the arena.

3.3.

Torment of Khaz'Gororth

Four spectral adds will spawn around the room in a square shape and begin to cast Flames of Khaz'goroth Icon Flames of Khaz'goroth, which spews flames forth into the center of the room. During this time, the raid must also avoid waves of spectral adds that march through the raid.

3.4.

Torment of Norgannon

The Spectral Army of Norgannon Icon Spectral Army of Norgannon manifests and marches through the raid in lines from all four sides of the room. These spectral adds can be crowd controlled.