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18 Boomsday Decks For Day 1

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The meta is balanced, the upcoming expansion is packed powerful new cards, and Whizbang is Wonderful! Has there ever been a better time to jump into Hearthstone?

 

Bring on The Boomsday Project! The new Hearthstone expansion goes live at 10 AM PST on August 7th, adding 135 new cards to the game. Blizzard turned the flavor dial up to 11 for this expansion, a "mad science" themed set with tons of Mechs (Mecharoo, Explodinator), a cycle of Project cards with symmetrical effects (Biology Project, Demonic Project), and Legendary Spells with names like Floop's Glorious Gloop and Flark's Boom-Zooka.

The goal of this article is to provide a starting point for players to jump into The Boomsday Project with. For each class, I've created one deck which is predominantly built around cards from the new expansion, and one deck that is more or less an updated version of an existing deck. The first week of a new expansion is the perfect time to test out wacky ideas, which means its also the perfect time to punish experimenters with established decks.

At the risk of sounding like an advertisement for The Boomsday Project, I don't think there's ever been a better time to start playing Hearthstone. A big part of that reason is Whizbang the Wonderful, a new Legendary minion and one-card-deck that randomly assigns players with one of these 18 decks at the beginning of each game. Whizbang enables new players to play with viable decks from all 9 classes much faster than was ever possible before.

The power level in The Boomsday Project feels a lot higher than that of the The Witchwood, which would spell big changes for what has arguably been the most diverse meta in the history of Hearthstone. Five of Hearthstone's nine classes currently have Tier 1 decks in the Vicious Syndicate Power Rankings (Druid, Warlock, Rogue, Paladin, and Hunter), three more classes are in Tier 2 (Mage, Shaman, and Priest), and the final class can be found in Tier 3 (Warrior). By comparison, the next healthiest metagame in recent memory, Journey to Un'Goro, had only 6 of the game's 9 classes in the top 2 Tiers and didn't rank any Warlock decks in their report at all. Blizzard deserves heaps of praise for achieving such a remarkable overall class balance, but will they be able to keep it up in The Boomsday Project?

Both The Witchwood and Journey to Un'Goro were the first expansions of the year, and both expansions set high watermarks for meta diversity. Unfortunately, Journey to Un'Goro was immediately followed by one of Hearthstone's least balanced eras ever. Jade and Aggro Druid completely dominated the Knights of the Frozen Throne meta until the eventual nerfs of Innervate and Spreading Plague, and in The Boomsday Project, Druid is picking up 7 or 8 cards which the internet has already deemed as "totally busted". Is a dark, second reign of Druid upon us?

 

Druid

 

Mana cheat is the true theme of Druid in this expansion, with Flobbidinous Floop, his Glorious Gloop, Biology Project, and Dreampetal Florist leading the way. Druid already has the most Tier 1 decks in the game, but it projects to get even better with all these new ramp cards.

I think Floop and his Gloop are the real deal, but Biology Project and Dreampetal Florist don't help you very much when Mechs are punching you in the face. A hyper-aggressive meta would bode poorly for combo Druid decks, which shouldn't be able to beat aggro and control decks like they could with Jade Idol, pre-nerf Innervate, and pre-nerf Spreading Plague.

 

Decks to Look Out For:

 

Deck #1 - Mecha'thun Druid

Flobbidinous Floop - Boomsday Expansion09a068cb4ecb7b77556f709ec6e800d9.pngMecha'thun - Boomsday Expansion

 

 

Deck #2 - Token Druid

2cabaab709ba656e6a7e8a318567ff1e.png

 

  • Link to decklist.
  • Deck code: AAECAZICAgCZ0wIOmNIC9wPkCOYFntIChOYC/QJAhQjX7wLb0wJfoM0Ch84CAA==
  • Token Druid was one of the strongest ladder decks in The Witchwood. A finely tuned and tested list, 29 of its 30 cards appeared in the vast majority of lists. What I've done here is replaced that 1 flex card with Floop's Glorious Gloop. Creative, I know.
  • Biology Project, Landscaping, and Living Mana + Mulchmuncher are worth trying out in this shell.

 

Hunter

 

Six of the ten new Hunter cards cost 2 Mana or less, and the four other cards go "boom". That just about sums up Hunter!

Deathrattle plays a heavy role in the new Hunter cards from The Boomsday Project, which should be great news for the Egg Hunter decks which were Tier 1 towards the end of The Witchwood meta. However, I don't think that Egg Hunter will improve very much from the new Deathrattle cards in this expansion. Necromechanic doesn't compare very favorably to Spiritsinger Umbra, a card which is already not considered core in Deathrattle Hunter. Though Flark's Boom-Zooka has an incredibly high ceiling, it also imposes a number of deck-building restrictions which may or may not fundamentally break the way that current Deathrattle Hunter decks are built.

Instead, I expect Fireworks Tech and Venomizer to be the standout Hunter cards from the new expansion. They both play excellently with Mecharoo in an aggresive Mech Hunter deck, which I expect to be very strong in the early Boomsday meta.

 

Decks to Look Out For:

  • I went all-in on the bomb theme in my Hunter deck, but a Beast/Mech hybrid deck (perhaps with Nightmare Amalgam) also appears quite viable.
  • I don't think you can throw Boom-Zooka into current Deathrattle Hunter decks without making some serious changes to them, but I do think that someone more creative than myself will be able to come up with a strong Boom-Zooka deck.

 

Deck #3 - Bomb Hunter

Fireworks Tech - Boomsday Expansion61c8a30224c63dfe9e536eb950125132.pngBoommaster Flark - Boomsday Expansion

 

 

Deck #4 - Spell Hunter

636478c35c5dda7a89bab31d34c64a29.png

 

  • Link to decklist.
  • Deck code: AAECAR8ChtMC6dICDuHjAo0BAJcIyQSHBN/SArUD/gyoAtsJ3dIC49IC6uMCAA==
  • Spell Hunter refuses to go away, and has remained a viable deck for two whole expansions now. It picked up a versatile new tool in Secret Plan, which cleanly replaces one of the weaker cards in the deck in Arcane Shot. Secret Plan should make Emerald Spellstone even more consistent, which is kind of a scary thought.

 

Mage

 

Is there anything sweeter than a hand full of cards? Stargazer Luna, Astral Rift, and Research Project headline a hand-size themed set for Mage. The class currently has two viable decks, Big Spell Mage and Tempo Mage, but it didn't pick up very much for these decks in The Boomsday Project. If Mage is going to remain relevant in the new meta, I expect it will need to create a new archetype with Luna's Pocket Galaxy or Celestial Emissary/Cosmic Anomaly/Unexpected Results.

 

Decks to Look Out For:

 

Deck #5 - Elemental Tempo Mage

Cosmic Anomaly Image - Boomsday Expansion30d1313ce6ee665263e2f45639806d52.pngCelestial Emissary Image - Boomsday Expansion

  • Link to decklist.
  • Deck code: AAECAf0EAu0FotMCDrQE68IClQO5/wLvgAOWBZjEAuYEqwT77AKV/wK7AqP9As7yAgA=
  • It's rare to see a minion with +2 Spell Damage and reasonable stats, which makes Cosmic Anomaly and Celestial Emissary very tempting cards to build a deck around. What I've done here is swapped the Secret package in current Tempo Mage decks for an elemental package built around these two new minions, who happen to both play excellently with the new spell Shooting Star.
  • I'm on the fence about Unexpected Results. Though it seems like a perfect fit for this deck, there really aren't many playable Spell Damage minions outside of these two new Elementals and Bloodmage Thalnos. There's a good chance that Steam Surger is the more consistent 4 drop.
  • My instincts say that Arcane Intellect is better than Research Project here, but I could be wrong. Coldlight Oracle wasn't played in these decks, and I'm not that interested giving Druids more looks at ramp spells or armor gain.

 

Deck #6 - OTK Mage

f354457deb0ba16212b350f7b2460e4b.png

 

Paladin

 

Paladin is easily the least focused class in The Boomsday Project. It picked up a few Mech cards, a couple of cards for a control deck that doesn't really exist, and a few cards which seem to fit best in a combo deck. It also picked up a hand-buff card, a new secret, and a healing card.

Odd Paladin was the standout Paladin deck from The Witchwood, but there aren't any new "dude" cards in The Boomsday Project. If Mech aggro decks start running cheap, high health Mech minions like Upgradeable Framebot and Bronze Gatekeeper, I expect that Odd Paladin will need to make some adjustments to remain competitive. Many pro players are pegging Glow-Tron to be the best Mech minion in the entire set, which should incentivize Paladins to move away from Baku and in a more Magnetic direction.

 

Decks to Look Out For:

 

Deck #7 - Aggro Mech Pally

Glow-Tron Matrix Image - Boomsday Expansion92ff8cf1c9ebbf6c82d51647a22d7504.pngKangor's Endless Army Image - Boomsday Expansion

  • Link to decklist.
  • Deck code: AAECAZ8FBpziAq8EoIADucECt+kC8f4CDNb+ArjHAvb9Ap/1AqX1ApvCAtblAuH+Aq8Hm8sC8gXMgQMA
  • Magnetic minions are particularly strong with Prince Keleseth, and offer Mech Paladin a ton of burst potential if it can stick a few Mechs to the board. Though Upgradeable Framebot is tempting, there seems to be a shortage of playable Mechs at the 2 drop spot.
  • Glow-Tron is the real reason you should play Mech Pally over Mech Hunter or Mech Warrior. Dire Mole sees play in aggro decks that have zero tribal synergy with beasts, while Glow-Tron has the same stats, a more relevant minion-type, and the flexible Magnetic keyword.
  • Another direction to take this deck in is Upgradeable Framebot + Void Ripper. There are plenty of high health Mech minions which Void Ripper can turn into immediate threats, and this would also free up the 2 drop spot for Crystology.
  • Mechano-Egg is an excellent target for Magnetic minions and Kangor's Endless Army.

 

Deck #8 - Odd Paladin

2458916be5380e636699328956ff93f9.png

 

Priest

 

Expansion after expansion, Priest has been consistently picking up new cards for combo decks. The Boomsday Project feels like the expansion where Blizzard finally said "screw it" and gave the class nothing but cards for Divine Spirit and Vivid Nightmare combos. Topsy Turvy can be used as a flexible replacement for Inner Fire which can also be used as a removal spell for 0 Attack minions. It also creates a psuedo-infinite loop with 2 Radiant Elementals, a Vivid Nightmare, and another new card in Test Subject (more on this later). However, the most exciting new Priest combo card might be Zerek's Cloning Gallery, which can be used to help Prophet Velen OTK decks add all of their combo pieces to the death pool for Greater Diamond Spellstone.

 

Decks to Look Out For:

 

Deck #9 - Topsy Turvy Combo

Topsy Turvy Image - Boomsday Expansionee8b9c8c8e12da4dc7a36f12f8f3703b.pngTest Subject Image - Boomsday Expansion

 

Deck #10 - Vivid Velen OTK

d20b082da543155834c225c177e834d6.png

 

Rogue

 

Half of the new Rogue cards from The Boomsday Project, Necrium BladeNecrium VialViolet Haze, Myra Rotspring, and Blightnozzle Crawler, are dedicated towards a Deathrattle theme that appears to fall flat. Only Necrium Blade looks to be powerful enough to nudge Rogues towards an Egg/Cube deck. Fortunately for Rogue fans, the other 5 cards bolster a few of Rogue's already established archetypes, or could even be used to create entirely new ones.

 

Decks to Look Out For:

  • My instincts tell me that Myra's Unstable Element is far too powerful to never see play. I have my doubts about it as a plug-and-play option in Miracle Rogue, but Miracle Rogue was already a powerful deck which didn't need much to stay relevant. I expect that a relatively unmodified Miracle Rogue list would perform excellently against untuned decks in the early Boomsday meta.
  • Myra's Unstable Element into Academic Espionage could be the missing piece which makes a Tess Greymane deck playable.
  • Kobold Illusionist + Preparation + Necrium Vial can create 2 copies of Malygos for just 6 Mana, and Necrium Blade could even be played on the previous turn to create a third copy. It should be pretty easy for Rogues to find a way to deal 30 damage with 3 copies of Malygos.

 

Deck #11 - Shuffle Bunny 

Pogo-Hopper - Boomsday Expansionde65457c59dc84e4bd4c687f6b15e651.pngAugmented Elekk - Boomsday Expansion

 

Deck #12 - Odd Rogue

cf9cdda3ce6316b7456d4a2fa83f9a28.png

  • Link to decklist.
  • Deck code: AAECAaIHBLICyAOvBJ74Ag2MAssDi+UC68IC1AXH+AKaywKm7wLdCP3qAtaCA9HhAoHCAgA=
  • Odd Rogue was one of the premier aggro decks in The Witchwood, and it didn't need much from the new expansion to remain a high tier deck. It picked up a powerful new 5 drop in Crazed Chemist, which cleanly replaces one of the weaker cards in the deck in Cobalt Scalebane.
  • A healthy number of new Mech cards have odd mana costs. MecharooMicrotech Controller, and Wargear could potentially take this deck in a new direction.

 

Shaman

 

Blizzard has been trying expansion after expansion to push Elemental Shaman and Overload Shaman, but neither archetype has been able to find sustained success in this past. Is this the expansion where either/both archetypes break through? If it is, I expect that Voltaic Burst will be the reason why. It slots into aggressive and controlling Shaman decks alike, and has excellent synergy with Flametongue TotemThunderhead, and Thrall, Deathseer.

 

Decks to Look Out For:

  • A few of these new Overload cards could fit well into a Sapphire Spellstone/Snowfury Giant deck, which showed some flashes of promise in the previous expansion.
  • Even Shaman didn't pick up very much from this expansion, but it was already a reasonably strong deck. Menacing NimbusUpgradeable Framebot, and Explodinator could slot into the deck for some of the weaker 2 and 4 drops, but a relatively unchanged Even Shaman list should still be quite strong in the early Boomsday meta.

 

Deck #13 - Spark Aggro

Voltaic Burst - Boomsday Expansiona196d59380a943c8b4bd89cd7fcbb9c3.pngThunderhead - Boomsday Expansion

 

Deck #14 - Shudderwock Shaman

096062976a02c1ff9769af3e5b608c98.png
 

 

Warlock

 

The Boomsday Project will add a few new dimensions to the Warlock class. Warlocks will be getting hand buff cards in Soul Infusion and Void Analyst, as well as copying effects in Doubling ImpOmega Agent, and Ectomancy. It's going to be much easier to power out 7/7 Hooked Reavers with Spirit Bomb and Crystallizer, which can also be used to set up big Nethersoul Busters. The self-damage theme is a very tempting replacement for the healing theme in current Zoo decks, and so too is the copy/hand buff theme. The Soularium is yet another reason to be excited about aggressive Warlock decks, but it could also be used as a cycling tool for a Mecha'thun deck. Thanks to Galvanizer, you can create a 8 Mana Mecha'thun, then play Bloodbloom into Cataclysm to dump your hand and trigger the Mecha'thun's Deathrattle.

Demonic Project is a huge incentive to play Control Warlock, as it has the potential to flip highly unfavorable Combo Druid and Shudderwock matchups. Nobody has figured out how to break Dr. Morrigan yet, but did Warlock really need more playable Legendaries?

 

Decks to Look Out For:

 

Deck #15 - Copy Zoo

Nethersoul Buster - Boomsday Expansion26b230c25651139dc772f82996d55ff7.pngDoubling Imp - Boomsday Expansion

 

Deck #16 - Control Warlock

89ceedb1956c25ac44ceef0c868a8bed.png
 

  • Link to decklist.
  • Deck code: AAECAf0GCICKA67NAtvpAswIoM4CnPgC2waX0wIL8tAC58sCigHq5gLx9wKbwgK2B4jSAtjlAvfNAujnAgA=
  • Combo decks have been the bane of Control Warlock, but Demonic Project might be able to change that equation. I opted for one copy of the card instead of two, as the first few weeks of a new meta tend to lean more towards aggro decks. Control Warlock is excellent against aggro, which should make it an solid choice for the early Boomsday ladder.
  • Glinda Crowskin, a second Gnomeferatu, and a second Demonic Project should find a way into the deck in a combo meta.
  • Rin, the First Disciple was very tempting, but I expect silence effects to be everywhere to counter Magnetic. Speaking of which, Ironbeak Owl should find a way into this deck if aggressive Mech decks are giving you problems.

 

Warrior

 

Warrior is the weakest class in the game by almost any measurable statistic. Quest Warrior and Rush Warrior are suitable ladder decks, but the class still hasn't fully still recovering from the nerf of Fiery War Axe. Enter Dr. Boom, Mad Genius, a sudden infusion of power and excitement to the class which needed it most. Mech Warrior is the obvious deck to build, but Weapons Project and The Boomship suggest other potential routes for Warrior. Supercollider and Omega Assembly are reasons to play slow Warrior decks like Recruit and Control Warrior, which should both become stronger with new Boomsday cards.

 

Decks to Look Out For:

 

Deck #17 - Midrange Mech Warrior

Eternium Rover - Boomsday Expansion6b39dc207a7a78d0bfbef8c0cbbf52bb.pngDr. Boom, Mad Genius - Boomsday Expansion

 

Deck #18 - Recruit Warrior

4c37fdc395f0a821d9b0689047143ab4.png
 

  • Link to decklist.
  • Deck code: AAECAQcI9s8CkvgC6uoC0gLCzgL95wK49gKiCQuD+wKiBJEGsgib8wL09QL/B8zNAkvq5wLGwgIA
  • One of the major weaknesses of Recruit Warrior was that it could accidentally draw its big minions before a Woecleaver or Gather Your Party could cheat them out. The Boomship is the perfect backup plan for when this happens, which also nudges the deck towards Charged Devilsaur to set up potential OTKs.
  • Damaged Stegotron could be swapped in for Charged Devilsaur if the deck wants to move in a more defensive direction.
  • Inner Rage and Rotface make a lot of sense in this list.
  • Credit goes to Tars for the original design of this deck.

 

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Deck that I would like to play (in Wild):

1) Pogo-hopper quest rogue, feat gang up and mad scientist + cheat death. But I don't know if the quest would be good enough...
2) Reno Even Mecha'thun Warlock, where draw everything and then using Mecha'thun (if the DK and N'zoth weren't enough to win, of course)
3) Secret Mech Paladin: old mech + new mechs would give a good early curve to paladin, then Misterious Challenger can secure game vs new unrefined deck
4) Mech-rush warrior. But I'm not sure how to build it yet.

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11 hours ago, Synesthesy said:

Pogo-hopper quest rogue, feat gang up and mad scientist + cheat death. But I don't know if the quest would be good enough...

You sure it wouldn't be all 4/4s? I think quest is unnecessary there

My choice of decks Day 1;

Token Druid, with new spell, a bunch of token cards and Mulchmuncher.

Token Mage, with Unexpected Results and Vex Crow as token generation. A bunch of cheap spells to go with them and spell power minions.

Quest Mage, not many new cards, only Luna's Pocket Galaxy if I can find it.

Odd Warrior / Recruit Warrior with Dr. Boom, Mad Genius and Omega Assembly. I'll try both.

Zoo, with new demons, and the handbuff spell.

And last but not least, an awesome warlock combo, presented in Hearthpwn;

https://www.hearthpwn.com/decks/1152212-the-stupidest-combo

This is pure genius, and something I'll try for sure.

Might as well add Dr. Morrigan to even warlock to see what happens. Demonic Project is the card to add to the list.

 

Edited by FanOfValeera

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      AAECAaoIKKjuA6bvA6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBMb5A9OABJWSBNuUBNWyBOC1BJa3BLLBBMXOBMbOBLXZBLbZBODtBLzwBIb6A6/ZBPrsA/SgBcSsBNnsA4fUBIXUBLGwBJrUBLzOBIahBfigBYqSBfuRBQAA
       
    • By HSEnthusiast
      March of the Lich King, set to release on December 6th, is Hearthstone's third expansion in the Year of the Hydra. Blizzard gave us an early sneak peek at some of the Warrior cards revealed today that we discuss in our latest post.
      Today, we'd like to dive into the Warrior cards revealed by Inven Global.

      Pretty straightforward card. The effect gives us much more value the larger the minion is. It gets really scary with the potential follow-up with Bulk Up giving you this massively overstated minion in hand twice. Or If you can get this on Mor’shan Elite, that’s another nice double dip of value.

      Honestly, this feels like it was tailor-made to be the ideal target of Last Stand, as your opponent can’t easily get rid of it with cheap removal. It lets you use your stats immediately by letting you trade in and stabilize with a big taunt. It might not be too shabby on its own, as the 3 effects make it an annoying wall most opponents will be forced to trade into.

      Wow, they’re really not holding back with hand disruption this set. One (nearly) guaranteed discard is pretty impactful and becomes a must-remove card in any control matchup. This card will absolutely crush the hearts of some Big Spell Mages in the coming months, that’s for sure.
      It should be noted that this discard, the devs have confirmed to us that it will trigger your opponent’s “Whenever you discard a card” effects. So try and clear a Discard Warlock's Tiny Knight of Evil and perhaps try to play around having Suffocating Shadows or Soul Barrage trigger in that matchup. 

      To round off the control toolbox from this expansion, we’ve got a pretty unique effect here. Hopefully, this doesn’t end up being too easy to play around for savvy opponents. You could pre-empt this by running out a Blademaster Okani first and baiting out your opponent into playing a small spell first. But still, while the effect will only be as game-changing as your opponent’s last spell, getting any meaningful spell off seems pretty nice.
      Putting it all together, we have put together an interesting Taunt Control Warrior decklist to try out:  AAECAQcMmu0D784EvIoE2fkDqIoEiN8E784E0qwEmu0DlJUEzJIFiKAECcWSBZTtA47tA5+fBImgBIagBJDUBMSSBcuSBQA= . Slotting in Varian seems like a natural addition to any deck with Silverfury Stalwart and Tealan hops along to be the one divine shield minion you might want to have in your control deck. Rokara and Remornia are just good cards and they’ll go a long way to having your Mor’shan Elite’s active. The rest of the deck is the classic Control Warrior shell that will hopefully give you the armor and removal needed to live long enough to throw down your double-stated taunted win conditions.
      https://hearthstone.blizzard.com/deckbuilder?deckcode=AAECAQcMmu0D784EvIoE2fkDqIoEiN8E784E0qwEmu0DlJUEzJIFiKAECcWSBZTtA47tA5%2BfBImgBIagBJDUBMSSBcuSBQA%3D
    • By Staff
      Murder at Castle Nathria is Hearthstone's latest expansion. It adds a new Infuse keyword that absorbs anima from your friendly minions, a new card type named Locations, and more.  
      (Source)
      .blog-detail .gallery figure { width: 100%; max-width: calc((100% / 3) - 6px); } @media screen and (max-width: 600px){ .blog-detail .gallery { justify-content: center; } .blog-detail .gallery figure { width: 100%; max-width: 250px; } .blog-detail h4 { text-align: center; } } Announcing
      Murder at Castle Nathria
      Hearthstone’s Newest Expansion

      The Shadowlands is normally where souls go after they die, so when someone dies in the Shadowlands, that’s a special kind of mystery. Sire Denathrius invited 10 of his counterparts and enemies to Castle Nathria for a dinner party so that he could address the malicious rumors that he is hoarding anima, the life-energy that is drained from tortured souls and used to power the Shadowlands. But just after the festivities started, Sire Denathrius was found dead! It seems a gaggle of enemies does not a good dinner party make. Now the illustrious Murloc Holmes, and his trusty sidekick Watfin, have been called to solve the case. Scour new Location cards, follow the trail of Infused minions, question the 10 Legendary suspects, and help determine who committed Murder at Castle Nathria!   

      Murder at Castle Nathria will launch worldwide on August 2 with 135 new collectible cards! You can find the full Murder at Castle Nathria reveal schedule, and all cards that have already been revealed, by visiting the card library here. Check back frequently—the list will be updated with new cards as they’re revealed!
      Ten Suspicious Suspects
      Sire Denathrius had a lot of enemies. And it just so happens that 10 of them were under his roof at the time of his demise! Each class will have a Legendary minion that is a prime suspect in Sire Denathrius’s murder. They all have the means and the motive, but it is up to you and Murloc Holmes to determine who is guilty.



      New Keyword: Infuse
      Anima, drawn from wayward souls, powers all the Shadowlands—and those who consume it! Cards with the Infuse keyword sit in your hand and absorb anima from your friendly minions as they die. After the specified number of friendly minions die while the Infuse card is in your hand, the Infuse card transforms into a more powerful version. Infuse your cards to unlock their full power!

      New Card Type: Locations
      Castle Nathria is like no place Hearthstone has ever been before. Explore the castle grounds through the all-new Location card type! Locations are played onto the battlefield for an initial cost, and then have an ability that can be activated for free on your turns, each time for a powerful effect. Each activation costs 1 Durability and has a 1-turn Cooldown. Every class gets their own Location card in Castle Nathria which represents where they claim their suspect was at the time of the murder, and synergizes with the themes of the class.

       
      Locations Gameplay Preview with Brian Kibler and Designer Leo Robles Gonzalez
      Want to get a longer look at the new Location card type? Join Brian Kibler and Game Designer Leo Robles Gonzalez as they explore the new Location card type, try them out in a couple games, and reveal some more new cards! Join them on Friday, July 1, at 11 a.m. (Pacific) on Twitch and Youtube!

      Prince Renathal Login Reward Available Now!
      Log in to Hearthstone to get your first hint at what Castle Nathria holds with the complimentary Prince Renathal Legendary minion!* Grow more powerful as you draw more souls to your cause with 40 life and a 40-card starting deck! Add him to your collection and see what you can do when you have more space to work with.

      * Limited one per account. After Patch 24.6, Prince Renathal will be granted upon opening your first Murder at Castle Nathria card pack instead of upon logging in.
      Pre-Purchase Murder at Castle Nathria
      The Murder at Castle Nathria Mega Bundle includes 80 Murder at Castle Nathria card packs, 5 Golden Murder at Castle Nathria card packs, two random Murder at Castle Nathria Legendary cards, the Sire Denathrius Warrior hero skin, the Denathrius card back, the Sandy Shores Battlegrounds Board, and 10 Mercenaries Packs!*

      The Murder at Castle Nathria Bundle includes 60 Murder at Castle Nathria card packs, 2 random Murder at Castle Nathria Legendary cards, and the Denathrius card back!

      Pre-purchase
      * Battleground Perks are not included in the Mega Bundle pre-purchase this time. We’re reworking how Battlegrounds Perks and rewards work for next Battlegrounds season. Until then, some of the current Perks are being extended. Check out the Patch Notes and stay tuned for more details.

    • By Damien
      This thread is for comments about our Handbuff Paladin Deck.
    • By Staff
      A new Hearthstone update prepares the Tavern for United in Stormwind, launching August 3. Here are the official patch notes.
      (Source)
      The 21.0 patch prepares the Tavern for United in Stormwind, launching August 3. It also brings a new Hero and cosmetics for Battlegrounds, a major update for Duels, an Arena rotation, and more.
      You can check out all 135 new cards included in United in Stormwind on the card library here.
      Battlegrounds Updates
      NEW HERO
      Galewing Dungar’s Gryphon Choose a flightpath. Complete it to get a bonus!
      Players with Battlegrounds Perks will have early access to Galewing before it's formally released on August 10.
      Duels Updates
      When the 21.0 patch goes live on July 27, all players’ Duels ratings will be reset and the pool of eligible cards you can use to build your 15-card start deck will be updated as follows:
      (NEW) United in Stormwind Wailing Caverns Mini-Set Forged in the Barrens The Darkmoon Races Mini-Set Madness at the Darkmoon Faire Scholomance Academy (NEW) Kobolds & Catacombs Journey to Un’Goro One Night in Kharazan Whispers of the Old Gods Curse of Naxxramas Legacy (Basic/Classic) Core NEW PASSIVE TREASURES
      Party Replacement At the start of your turn, summon a 2/2 Adventurer with a random bonus effect.
      Inspiring Presence After you play a Legendary minion, reduce the cost of a random minion in your hand by (1).
      Greedy Gains Your minions have +2/+2 but cost (2) more (up to 10).
      Meek Mastery Your Neutral minions cost (1) less and have +1/+1.
      Legendary Loot At the start of the game, equip a random Legendary weapon.
      Deathly Death! After a friendly Deathrattle minion dies, destroy the minion with the lowest Health.
      Ooops, All Spells! At the start of the game, destroy all minions in your deck. Your spells cost (1) less and gain +2 Spell Damage.
      BANNED CARDS & BUCKETS
      The following cards have been banned from between-game card buckets and will not be Discoverable:
      Final Showdown              Lost in the Park Defend the Dwarven District       Sorcerer's Gambit            Rise to the Occasion        Seek Guidance  Find the Imposter            Command the Elements The Demon Seed             Raid the Docks  Other Banned cards:
      Unstable Evolution is banned from card buckets but will still be Discoverable. Maestra of the Masquerade is banned from deckbuilding, card buckets, and will not be Discoverable. Seven new designer card buckets have been added as well:
      Furious Fel (Demon Hunter) AHHHH RATS!!!! (Hunter) Fire!!! (Mage) SI:7 (Rogue) ARRRRRRG! (Warrior) Auction House (Neutral) Live to Win (Neutral) Smart buckets have also been updated to include the two new card sets, and two previously missed card sets: Legacy (Classic/Basic) and Demon Hunter Initiate. Lastly, you’ll be able to find United in Stormwind cards in Duels card buckets after the patch goes live and before the expansion launches.
      Arena Rotation

      When United in Stormwind launches on August 3, the Arena will include cards from the following sets:
      United in Stormwind Forged in the Barrens Wailing Caverns Mini-Set Madness at the Darkmoon Faire Darkmoon Races Mini-Set The Witchwood Saviors of Uldum Rastakhan's Rumble Core Book of Heroes Illidan – Coming August 10

      After regaining his freedom, Illidan was eager to prove himself once and for all. But even as he journeyed far from his homeland and joined forces with new allies, the thirst for power never left him. It was only a matter of time before it interfered with his judgment, resulting in more dire consequences than ever before…Defeating all 8 bosses in this linear adventure will reward 1 Demon Hunter pack, containing only Demon Hunter cards from Standard.
      United in Stormwind Rewards Track & Tavern Pass
      When the Rewards Track refreshes when United in Stormwind launches, all players will automatically be granted any unclaimed rewards on both the free track and the Tavern Pass track (if purchased), and a completely new Rewards Track of unlockable loot will take its place.

      The Forged in the Barrens Tavern Pass will expire with the launch of United in Stormwind and a new Tavern Pass will be made available for purchase—offering a host of brand-new cosmetic rewards and XP boosts.

      Learn more about the United in Stormwind Rewards Track and Tavern Pass here.
      As a reminder, Battlegrounds Perks are now available as a standalone purchase, separate from the Tavern Pass.
      New Cosmetic Coins
      Two new Cosmetic Coins are being added with United in Stormwind, the Stormwind coin and the Lordaeron coin. The Stormwind coin is obtainable by completing the first 90 levels of the Rewards Track with the Tavern Pass. The Lordaeron coin is obtainable by collecting 135 unique United in Stormwind cards.

      Keep in mind that United in Stormwind will have a 35-card Mini-Set that will make it easier to reach both the 25 total United in Stormwind Legendary cards for the Archbishop Benedictus Diamond card reward and the 135 total United in Stormwind cards for the Lordaeron Cosmetic Coin. We’ll have more information to share about the United in Stormwind Mini-Set in the coming months.
      Bug Fixes & Game Improvements
      Fixed a bug where Shenanigans would not transform Soul Fragments into Bananas. Fixed a bug where Wicked Stab could be upgraded by cards that temporarily increase mana. Fixed a bug where Shan’do Wildclaw would not lay flat on the board. Fixed a bug where Defender would not play its VO when summoned by Noble Sacrifice. Fixed a bug where golden Soul of the Forest would not summon golden Treants. Fixed a bug where golden Ancestral Spirit would not summon a golden minion. Fixed a bug where golden Grave Rune would not summon golden minions. Fixed a bug where golden Primal Talisman would not summon golden minions. Fixed a Battlegrounds bug where Y’shaarj’s Battlegrounds Hero Power would not take its newly summoned minion into account when deciding which warband attacked first. Fixed a Battlegrounds bug where Baron Rivendare was causing visual issues when in a warband with golden Kaboom Bot. Fixed a Battlegrounds bug where Galakrond’s Greed was missing a tooltip for Discover. Fixed a Battlegrounds bug where Come One, Come All! Was missing a tooltip for Discover. Fixed a Battlegrounds bug where Avatar of N’Zoth was missing a tooltip for Deathrattle. Fixed a Battlegrounds bug where Sprout It Out! Was missing a tooltip for Taunt. Fixed a Battlegrounds bug where Hero Powers for Aranna Starseeker, Infinite Toki, Millhouse Manastorm, Nozdormu, and Tess Greymane were missing a tooltip for Refresh. Fixed a Duels bug where Diamond cards would only be Diamond in appearance for the first game of a run. Fixed a Duels bug where Lone Champion and minions summoned by Gift of Luminance were not buffed by Hold the Line. Updated the description of the Roguish Maneuvers Hero Power in Duels to be more accurate. Fixed a bug with Book of Mercenaries Guff where A Party of Adventurers will cast Against All Odds, even if they have board control. Fixed a bug where one of Lady Katrana Prestor’s emotes was showing incorrect text. Searching “Refund” in the Collection will now populate with cards eligible for a dust refund. Pressing and holding on the Rewards Track page arrows will now flip through the pages quickly. Fixed a bug where if a player disconnected from a ranked match, they’d get a message stating they won their last ranked game upon relogging.  


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