Monster Hunt Cannoneer Darius Crowley Guide
This guide is designed to aid you in your Monster Hunts in The Witchwood. It goes into great detail about Treasure rewards and Card Buckets to help you make the most optimal choices when forging a deck throughout a Monster Hunt.
The Cannoneer class is very similar to Warrior but uses the Fire Hero Power instead. You will begin your Monster Hunt with a deck that consists of the following 10 cards:
|Warrior Cards||Neutral Cards||Cannoneer Cards|
After defeating the 1st, 3rd, 5th, and 7th boss in a Monster Hunt run, you will get to choose 1 of 3 random powerful Treasure cards that you can add to your deck. The Treasures after the 1st and 5th boss will offer passive effects and the Treasures offered after the 3rd and 7th bosses will be powerful playable cards that you can add to your deck.
The tables below contain a list of all the possible Treasures and Passive effects available and give them a general rating as to how good they are for the Cannoneer class. The comments give further details as to how and why the Treasures are good in addition to some of the Card Buckets that they have good synergies with.
|Excellent||Grizzled Reinforcement is an excellent removal tool that helps take advantage of the cannons available. It has great synergy with other cannon Treasures such as, , , and .|
|Excellent||Tuskarr Raider is another cannon synergy Treasure that gives a great boost for any Cannoneer deck. It is especially powerful in combination with the, , , and Treasures.|
|Excellent||Bestiary provides a great boost in late-game tempo. As the cards summoned are from opponent's decks, it is also a great tool for disrupting boss strategies that can be hard to overcome. The Treasure has some poor synergy with the cannon mechanic, but it is a great card nonetheless.|
|Excellent||Pristine Compass is a great tool for providing both a boost in tempo and resources. It works well with slower decks such as those utilising Legendary card buckets.|
|Good||Cartographer is a very reasonable choice. The Discover effect allows you to pick a Treasure based on the state of the game, which is often more beneficial than a static choice.|
|Good||Enchanting Tune is a good tool to have in your deck. It can easily clean up any opposing board without the risk of triggering Deathrattle effects.|
|Good||Gentleman's Top Hat is a situational buff that can provide immense value when used on full boards. The Cannon mechanic reducing the number of spaces on the board takes away some of the potential of this card, but it is still a good choice.|
|Good||Gilnean Vigilante is a great card that provides a strong mix of removal and tempo. If played early in the game, the Battlecry effect can often provide enough of a boost to win games outright.|
|Good||Holy Book is a great removal tool that serves a similar role to.|
|Good||Nalaa the Redeemer is a good defensive tool that can keep opponents at bay for a long time. It is a very reasonable choice for any deck.|
|Good||Safe Harbor is a powerful removal tool that can be used to create big swings in tempo and disrupt opponent's strategies by removing key minions from the board.|
|Average||Amalgamate is a very strong board clear that leaves you with a strong minion in its wake. However, at 8 Mana the card is very clunky and your resulting minion very vulnerable to hard removal.|
|Average||The potential for Bandage is huge on large boards due to the temporary Windfury effect in provides. However, the value the card offers can be very inconsistent and almost useless if lose control of the board.|
|Average||Beastly Beauty is a decent card that effectively adds a giant to the board if you are able to make a reasonable trade with the Rush effect. However, it is simply overshadowed by some of the more powerful treasures.|
|Average||Brass Lantern is a good way to generate resources without drawing through your deck. It can offer good value if you can Discover a copy of the other Treasure card in your deck; however, it lacks the boost in tempo when compared to a Treasure like.|
|Average||Creepy Curio is a great card if you know you are going to draw through your deck to get additional value fromand . However, most games will be too short for this to be the case.|
|Average||Gilnean Tracker is a risky card that can offer huge benefits, transforming intoafter 1 turn and after 2.|
|Average||Hallowed Water is an excellent card to provide a second wind in games that would otherwise be lost. However, with good choices throughout a run, a card like this should never be required.|
|Average||Murloc Holmes is a good early-game card with strong stats and the ability to generate a small card advantage, but in general it does not have a powerful game-changing effect that you would expect from a Treasure card.|
|Average||Sack of Gnomes is a good card that can cheaply flood the board. Unfortunately, it is weakest for Cannoneers due to cannons taking up board space and a lack of good card buckets to synergise with wide boards.|
|Average||Scythe is a fairly average Treasure that has the potential to gain huge value over time. However, once it is equipped it will render any other weapons you have in the deck useless.|
|Average||Seabreaker Goliath can potentially end games by itself due to the natural synergy with the Fire Hero Power. However, it is heavily reliant on many Hero Powers being used and can be very slow and clunky to use.|
|Average||Shallow Graves is a reasonable card. The Mana Cost can be a bit high for the inconsistent value of the card and much like other board-flooding Treasures, it is weakened by the use of cannons on the board.|
|Average||Sneak Attack is a very situational Treasure that can offer great value if you can manipulate your hand to only contain powerful minions. It can be very strong if you are using a strategy that uses many copies of the Legends card bucket.|
|Average||Surly Mob has the potential to provide good value in long games. However, most of the time games will not go long enough for you to draw intoand .|
|Bad||Blood Moon is a very poor Treasure that is heavily reliant on having a wide board. It is a worse choice thanfor buffing and for healing.|
|Bad||Chuck is a very situational card that will yield very little value most of the time. It is almost always correct to pick any other Treasure instead.|
|Bad||Coin Pouch is a very slow Treasure that will almost never reach the point that it generates good value.|
|Bad||The effect of Gattling Gunner can be strong. However, the stats of the minion itself are far too weak and it is very unlikely to survive long enough for it ever to be a good Treasure choice.|
|Bad||There is not a strong selection of Deathrattle minions available to Cannoneer to ever make Grave Mistake a strong choice.|
|Bad||Murloc Infestation is a niche Treasure that requires a full board in order to use and unless you specifically have a deck that focuses on flooding the board, it will not be able to reach its potential.|
|Bad||Old Militia Horn suffers the same fate as. It is far too slow to ever be worth considering.|
|Bad||Plague of Murlocs is heavily dependent on having a wide board, which very rarely happens, as no Cannoneer card buckets greatly support board flood strategies.|
|Bad||Ricochet Shot offers a huge amount of damage in a single card. However, the randomness of the effect means it will often do as much harm as good. It should only be picked as a fun choice, if you are indifferent about successfully completing a run.|
|Bad||Royal Gift is an expensive Treasure that requires a full board to offer good value, which is not possible due to the presence of Cannons.|
|Bad||While the Spyglass Treasure does offer a little bit of value, it is very poor compared to other Treasures that are available.|
|Excellent||Crystal Gem provides a strong boost in early-game tempo, allowing you to explode onto the board faster, which is great for any deck.|
|Excellent||Dragonfire Ammo is a great Treasure for Cannoneers. Boosting the damage of the cannons greatly increase the effectiveness of the Hero Power and makes it much more likely to get kills to reset it.|
|Good||Entrenchment is a good all-round Treasure. The boost in Health makes it significantly for any of your minions to stick to the board and makes it much easier to control.|
|Good||Expedite provides a good boost in tempo, but as it only affects minion it is generally weaker than.|
|Good||Pillage the Fallen is a good Treasure providing you a constant weapon to attack with, providing you can find a weapon to initially use. It has excellent synergy with Pirate card buckets.|
|Good||Small Backpacks provides you with a boost in card advantage from the beginning of the game. The additional cards can help you play any deck more effectively due to the additional options available.|
|Good||Tactical Reinforcements rewards you for Hero Power usage by allowing you do invest Mana into future turns. It has excellent synergy with other Hero Power Treasures, such asand .|
|Average||Glyph of Warding is very mediocre in general and causes a minor slow for bosses. However, it can be very powerful if you happen to encounter a boss that uses Echo effects.|
|Average||Sceptre of Summoning is a very situational Treasure. In most cases it will offer little value, but it can be exceptionally powerful if combined with multiple copies of the LEgends card bucket.|
|Average||Victorious Rally is by far the weakest of the Cannoneer Hero Power Treasures. As the effect is not permanent and Cannoneers struggle to develop wide boards, it is hard to get good value from the Treasure.|
|Bad||Caltrops is a deceptive Treasure that may seem good, but it offers very little value against the later bosses that consistently play big minions.|
|Bad||First Aid Kit may seem reasonable, but it struggles to offer consistent value and it pales in comparison to other Treasures.|
|Bad||Potion of Vitality is a poor Treasure that offers no value. If you find yourself needing this Treasure to survive bosses, it is generally indicative of other weaknesses within your deck.|
After you defeat each boss, you will be offered a choice of 3 different card buckets that you can add to your deck. Each bucket contains 3 cards that fit a certain theme and will help shape your deck in different ways.
The table below contains a list of all the possible Cannoneer card buckets and gives a general rating as to how good each card bucket is on average. The comments section contains further details of each bucket and when to choose them.
|Strike||Excellent||The Strike bucket contains all Warrior weapons in addition to strong removal tools such as. A couple of these buckets should be picked up for any deck.|
|Warcry||Excellent||Warcry contains a range of strong Battlecry minions. The minions offers will almost always be of high quality and will include cards like Ravaging Ghoul, Azure Drake, and Militia Commander.|
|Berserker||Good||Berserker buckets contain a mix of enrage minions and Bloodhoof Brave, , and Ravaging Ghoul.effects. While Enrage strategies are generally not advisable, there are many solid minions available to be offered such as|
|Commander||Good||The Commander Bucket consists of various Inspire minions and Hero Power synergies. The cannon mechanic means that there will often be potential to get huge value from these cards. However, even under optimal conditions, many Inspire minions can be weak and you should just focus on strong picks like Kodorider, Kvaldir Raider, and Mukla's Champion.|
|Armory||Average||Armory contains all of the Warrior Armor gain cards. You should mostly avoid what this bucket has to offer, but it can occasionally offer a few gems such asor .|
|Attack!||Average||Attack! contains a range of Rush and Charge minions for Aggro strategies. Generally these cards are not advisable out of strong picks like Kor'kron Elite and Militia Commander. However, you can prioritise it more highly if you have invested in another Aggro bucket like Pirates.|
|Legends||Average||The Legends bucket contains most Legendary minion and has excellent synergy with itself due to cards such as Varian Wrynn and Y'Shaarj, Rage Unbound. Picking this bucket multiple times will slow most decks down too much, but if you have picked up a then it can be an excellent bucket to pick at every opportunity.|
|Pirates||Average||The Pirates bucket is one that primarily synergises with itself and requires a heavy commitment to offer good value. If you wish to go down this route you should look for key Pirates in your first bucket, such as Patches the Pirate.and|
|Tactical||Average||The Tactical card bucket contains a broad range of cards and can greatly vary in the value if can offer. You should keep an eye out for buckets that offer multiple key removal tools, such asand .|
|Vanguard||Average||Vanguard contains most Taunt minions in the game and the value if offers varies as a result. You should not priorities this bucket specifically, but you can keep an eye out for strong choices like Sludge Belcher, Stonehill Defender, and The Lich King.|
|Dragonfire||Bad||The Dragonfire bucket has all of the Dragons that are available to the Warrior class. Although a heavy commitment to the bucket can occasionally work, it is ill-advised and much harder to pull off compared to Pirates.|
- 09 Feb. 2021: Murloc Infestation Treasure added.
- 09 May 2018: Scythe Treasure added.
- 29 Apr. 2018: Final Treasures added.
- 28 Apr. 2018: Additional Treasures added.
- 27 Apr. 2018: Guide added.
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