PvP Arena Tier List Battle for Azeroth (BfA )

Last updated on Nov 02, 2019 at 15:30 by Mysticall 6 comments

Table of Contents

1.

Introduction

One of the recurring themes that you will come across as you work your way into Arena games is "the meta". In short, this refers to the current ranking of strategies according to their strength. With regards to PvP in World of Warcraft, this mostly deals with the team compositions.

The meta can change quickly, after a new patch or hotfix or even depending on the time of day. It is important to know the meta so you can play something that can counter what other people are playing.

Below are all of the relevant team compositions, or comps for short, that are both popular and strong in this expansion. Underneath each comp there is a recommended alternative healer (if you cannot find the best healer), followed by the strengths and weaknesses of that particular comp. Note that within each tier, the compositions are not listed in order of power.

2.

Tier 1

Tier 1 team compositions have both strong defensive and offensive cooldowns throughout an Arena match. These teams also have very few bad matchups or counters.

Composition Strengths Weaknesses
Walking Dead:
  • Windwalker Monk
  • Death Knight
  • Restoration Druid
Alternative healer:
  • Holy Paladin
  • Multiple interrupts
  • Strong single target and cleave damage
  • Potential to swap and kill any enemy that does not have a trinket
  • Struggles against teams with two melee on it
  • Windwalker Monks are fragile and can die in a stun
  • Very few ways to help their healer when being focused
MLD:
  • Destruction Warlock
  • Fire Mage
  • Restoration Druid
Alternative healer:
  • Holy Paladin
  • Strong single target damage with multiple ways to kill a target
  • Multiple defensive cooldowns to rotate
  • Spammable crowd control (Polymorph Icon Polymorph, Cyclone Icon Cyclone, etc.) makes it difficult for other teams to pressure your teammates
  • The longer the arena match, the more favored this comp becomes
  • Lack of mobility
  • It is easy to avoid Destruction Warlock's damage
  • Very few ways to help your healer when they are being focused
Shadowplay:
  • Destruction Warlock
  • Shadow Priest
  • Restoration Druid
Alternative healer:
  • Holy Paladin
  • Strong single target and spread damage
  • Multiple defensive cooldowns to rotate
  • Spammable crowd control (Polymorph Icon Polymorph, Cyclone Icon Cyclone, etc.) makes it difficult for other teams to pressure your teammates
  • The longer the arena match, the more favored this comp becomes
  • Lack of mobility
  • Hard to kill an enemy that is low bbecause of no "execute" type ability
  • Very few ways to help your healer when being focused
RMD:
  • Assassination Rogue
  • Frost Mage
  • Restoration Druid
Alternative healer:
  • Holy Paladin
  • Strong burst damage
  • Short offensive cooldowns
  • Multiple stuns and interrupts
  • Potential to swap and kill any enemy
  • Rogues can potentially get swapped to and killed in one stun
  • After using burst cooldowns, Fire Mages' damage is easy to shut down
RMP:
  • Assassination Rogue
  • Fire Mage
  • Discipline Priest
Alternative healers:
  • Holy Paladin
  • Very aggressive composition that relies on getting early kills
  • High burst damage
  • Strong crowd control to lock down healers
  • Discipline Priests run out of Mana quickly
  • Rogues can potentially get swapped to and killed in one stun
  • After using burst cooldowns, Fire Mages damage is easy to shut down
Hero Cleave
  • Unholy Death Knight
  • Havoc Demon Hunter
  • Restoration Druid
Alternative healer:
  • Holy Paladin
  • Mistweaver Monk
  • Strong single target and cleave damage
  • All teammates have can survive into late dampening
  • Multiple utility spells to help teammates that are in trouble
  • Although they have great survivability, Unholy Death Knights will struggle when games have high dampening
  • Demon Hunters and Death Knights will struggle to connect to targets with teams that have multiple roots/snares.
  • Demon Hunter
  • Arms Warrior
  • Holy Paladin
Alternative healers:
  • Restoration Druid
  • Mistweaver Monk
  • Several interrupts
  • Multiple defensive cooldowns
  • Strong offensive cooldowns
  • Without a trinket available the Demon Hunter can die in a stun
  • Spammable crowd control (Polymorph Icon Polymorph, Cyclone Icon Cyclone, etc.) makes it hard to get pressure
  • Very little crowd control
WLD:
  • Arms Warrior
  • Destruction Warlock
  • Holy Paladin
Alternative healer:
  • Restoration Druid
  • Great sustained single target damage
  • Easy to swap targets if an enemy overextends into your team
  • Multiple ways to crowd control the enemy healer
  • Your healer will have to do most of the setting up for crowd control. This can be difficult versus teams with roots or snares
  • Easy to avoid the Destruction Warlock's damage
  • Very little utility to help the healer if they are being focused
WMP:
  • Arms Warrior
  • Fire Mage
  • Holy Paladin
Alternative healer:
  • Restoration Druid
  • Multiple sources of crowd control
  • Strong sustained damage
  • Short offensive cooldowns
  • Fire Mages can struggle to cast against teams with multiple interrupts
  • Few ways to help teammates that are being focused
  • The Warrior will struggle against teams with multiple roots or slows
3.

Tier 2

Tier 2 team compositions have the potential to be successful. However, they will struggle against Tier 1 and other Tier 2 teams.

Composition Strengths Weaknesses
TSG:
  • Arms Warrior
  • Unholy Death Knight
  • Restoration Druid
Alternative healers:
  • Mistweaver Monk
  • Strong single target and cleave damage
  • Multiple ways to interrupt casters or healers
  • Several defensive cooldowns to rotate
  • Struggles versus teams with roots or snares
  • If playing with a Mistweaver Monk, they will need to look for drinks throughout the game to stay at high Mana
  • Chances of winning are lower the longer the game goes into dampening
RPS:
  • Assassination Rogue
  • Shadow Priest
  • Restoration Shaman
Alternative healers:
  • Holy Paladin
  • Strong single target and spread damage
  • Multiple ways to crowd control and lock down the enemy healer
  • Multiple defensive cooldowns to rotate
  • Shadow Priests struggle versus melee teams that will focus them the entire game
  • The Rogue can potentially get swapped to and die in a stun
Cupid:
  • Retribution Paladin
  • Survival Hunter
  • Discipline Priest
Alternative healer:
  • Holy Paladin
  • Several ways to crowd control enemy healer
  • Strong single target damage
  • Great utility for teammates
  • Predictable crowd control
  • Very few defensive cooldowns
  • Discipline Priests run out of Mana quickly
Dancing with the Stars:
  • Assassination Rogue
  • Balance Druid
  • Holy Paladin
Alternative healer:
  • Restoration Shaman
  • Multiple ways to crowd control
  • Short burst cooldowns
  • Strong sustained damage
  • Rogues are fragile and can die in a single stun
  • Balance Druids can struggle to cast against teams with multiple interrupts
Jungle:
  • Feral Druid
  • Survival Hunter
  • Holy Paladin
Alternative healers:
  • Discipline Priest
  • Strong single target damage
  • Very mobile
  • Multiple sources of crowd control
  • Predictable crowd control
  • Hunters and Feral Druids lack defensive abilities
  • Struggles against teams with strong sustained damage
Turbo:
  • Arms Warrior
  • Enhancement Shaman
  • Holy Paladin
Alternative healers:
  • Restoration Druid
  • Mistweaver Monk
  • Strong single target damage
  • Short burst cooldowns
  • Multiple interrupts
  • Enhancement Shamans are fragile and can die in a single stun
  • Predictable damage
  • Very little crowd control
RLS:
  • Assassination Rogue
  • Destruction Warlock
  • Restoration Shaman
Alternative healer:
  • Restoration Druid
  • Strong single target and spread pressure
  • Multiple sources of crowd control
  • Several defensive cooldowns
  • The Destruction Warlock will struggle to cast against teams with multiple interrupts
  • Rogues are fragile and can easily die in a single stun.
  • Difficult to kill enemies that are low
Shadowcleave:
  • Destruction Warlock
  • Unholy Death Knight
  • Holy Paladin
Alternative healer:
  • Restoration Druid
  • Strong single target and spread pressure
  • Short offensive cooldowns
  • Multiple defensive cooldowns
  • Low mobility
  • The Death Knight will struggle against teams with multiple slows or roots
  • The Destruction Warlock can have hard time casting against teams with several interrupts
  • Little to no tools to help teammates that are being focused
Thundercleave:
  • Elemental Shaman
  • Arms Warrior
  • Holy Paladin
Alternative healer:
  • Restoration Druid
  • Strong single target damage
  • Multiple interrupts
  • Short offensive cooldowns
  • Predictable burst damage
  • Few defensive abilities
  • Low mobility
Vanguards:
  • Retribution Paladin
  • Unholy Death Knight
  • Restoration Druid
Alternative healer:
  • Holy Paladin
  • Strong single target and cleave damage
  • Several utility spells for teammates being focused
  • Multiple interrupts and stuns
  • Retribution Paladins lack personal defensives
  • Very little crowd control for enemy healers
  • Will struggle to connect to enemies with multiple roots or snares
4.

Tier 3

Tier 3 comps will struggle against most other teams. It is not impossible to win, but it is better to play a Tier 1 or 2 team composition.

Composition Strengths Weaknesses
Beastcleave:
  • Unholy Death Knight
  • Survival Hunter
  • Holy Paladin
Alternative healer:
  • Restoration Druid
  • Discipline Priest
  • Strong single target damage
  • Short offensive cooldowns
  • Multiple sources of crowd control
  • Low mobility
  • Very few defensive cooldowns
  • Predictable crowd control
  • Demon Hunter
  • Destruction Warlock
  • Restoration Druid
Alternative healer:
  • Holy Paladin
  • Restoration Shaman
  • Strong single target damage
  • Several defensive cooldowns
  • Multiple sources of crowd control and interrupts
  • Very little crowd control
  • Few utility spells to help teammates that are being focused
  • The Destruction Warlock will struggle to cast against teams with multiple interrupts
FLS:
  • Feral Druid
  • Destruction Warlock
  • Restoration Shaman
Alternative healer:
  • Holy Paladin
  • Strong single target and spread pressure
  • Multiple interrupts
  • Several defensive cooldowns
  • Feral Druids are fragile and can die in a single stun
  • The Destruction Warlock will struggle to cast against teams with multiple interrupts
  • Feral Druid
  • Enhancement Shaman
  • Holy Paladin
Alternative healers:
  • Discipline Priest
  • Strong single target damage
  • Very mobile
  • Multiples sources of crowd control
  • Very little damage without offensive cooldowns
  • Both Enhancement Shaman and Feral Druids are fragile and can die in a stun
  • Limited ways to help teammates being focused
  • Assassination Rogue
  • Arms Warrior
  • Holy Paladin
Alternative healers:
  • Restoration Shaman
  • Mistweaver Monk
  • Strong single target damage
  • Great utility
  • Multiple defensives
  • Very little crowd control
  • Low damage without offensive cooldowns
  • Limited ways to help teammates being focused
Deletion:
  • Enhancement Shaman
  • Windwalker Monk
  • Holy Paladin
Alternative healers:
  • Mistweaver Monk
  • Discipline Priest
  • Short single target burst cooldowns
  • Very mobile
  • Very little crowd control
  • Both Enhancement Shaman and Windwalker Monks are fragile and can die in a stun
  • Predictable damage
5.

Conclusion

No matter what class or specialization you play, there is always a team composition you can play. Every team has a weakness and it is important to know them. Teams and their weaknesses can change frequently throughout a season. If there is a team comp that is missing, please let us know in the comments so we can add it to the list.

6.

Changelog

  • 02 Nov. 2019: Made several changes to the guide.
    • Updated all Tier 1, 2, and 3 compositions.
    • Added additional description to new comps added.
  • 10 Nov. 2017: Guide added.
+ show all entries - show only first 2 entries