Tarlna the Ageless Detailed Strategy Guide
Table of Contents
- +1. General Information
- 2. Spawn Patterns
- 3. Overview of the Fight
- 4. Abilities
- +5. Strategy
- 6. When to Use Heroism/Bloodlust/Time Warp
- 7. Corpse Running/Avoiding Wipes
- 8. Learning the Fight
- 9. Concluding Remarks
This guide is intended to provide a comprehensive description of the encounter with Tarlna the Ageless in Draenor. It is targeted at anyone who desires to understand the fight mechanics.
This guide is updated for World of Warcraft WoD 6.1.2.
Tarlna the Ageless is a world boss in Draenor. The fight against Tarlna will test your raid's ability to deal with adds, and it also stresses positional awareness.
We do not know if Tarlna the Ageless has a hard enrage timer, and there do not appear to be any soft enrage mechanics present in the encounter.
To be added.
Tarlna the Ageless is known to spawn in the Deeproot area of Gorgrond. We currently do not know if there are any other locations where the boss may spawn.
We are unsure of what the respawn timer of this boss is, but it most likely follows other world bosses in having a longer timer.
It is also worth mentioning that the tagging system for world bosses is faction-wide. That is to say, as long as the boss is engaged by someone on your faction, all other members of your faction are eligible for loot if they engage the boss, regardless of whether or not they are grouped together.
Overview of the Fight
The fight against Tarlna the Ageless is straightforward. It is a single-phase fight, during which you will have to face Tarlna, as well as two types of adds that Tarlna spawns. Indeed, handling these adds is the most important part of the fight.
The most peculiar aspect of the encounter is having to run over some of the adds that Tarlna spawns, before they have a chance to activate. Doing this destroys them, but any adds that were not destroyed will become active and start damaging the raid.
Tarlna the Ageless has two abilities that he uses regularly against your raid, as well as two abilities that he uses to summon adds.
- Colossal Blow is an attack that deals frontal cone damage and stuns affected players for 5 seconds, and which also deals raid-wide damage.
- Savage Vines is an ability Tarlna uses on random raid members. Initially, a debuff is placed on the affected players. The debuff lasts 8 seconds (and does nothing while it is active), and when it expires, affected players take Nature damage, have a Nature damage DoT applied on them that lasts for 8 seconds, and are rooted in place for the same amount of time. In addition to this, the initial Nature damage that players take when the debuff expires is also dealt to any allies within 8 yards of them. Savage Vines can be dispelled.
- Genesis is an ability that the boss uses to summon adds called Giant Lashers. Genesis has a 6-second channel time, and during this time, the unactivated Lashers can be seen on the ground (as sproutlings). During this time, raid members can walk over the sproutlings and Trample them, effectively killing them. Any Lashers that remain untrampled at the end of the Genesis channel become active.
- Grow Untamed Mandragora is an ability that Tarlna uses to summon an Untamed Mandragora, an add that casts Noxious Spit at random raid members, creating a void zone at their location. The Untamed Mandragoras must be tanked.
Please note that some of the above-mentioned information is speculative, having not had the opportunity to fight the boss on the Beta. Likewise, we are unaware of any abilities that require a tank switch, but two or more tanks will be needed to handle the adds that spawn throughout the fight.
This fight is all about proper add control, since the abilities of Tarlna are not very problematic on their own. That said, we will look at how to handle Tarlna's abilities first, since these form the baseline of the fight.
Tarlna will use Colossal Blow to regularly deal raid-wide damage, and this will keep the healers occupied for a good amount of time. This raid wide damage also means that all raid members must be careful not to take additional avoidable damage. Tanks will have to face Tarlna away from the raid, and they themselves will have to move away from Tarlna's frontal cone whenever Colossal Blow is cast. This is because the frontal cone damage of the ability is extremely high, and it will effectively kill anyone hit by it (since it is coupled with the raid-wide damage).
Tarlna's second ability is Savage Vines. Players who are affected by this ability will have to move away from other raid members, and wait there for their debuff to expire (or be dispelled). They should note that they will become rooted in place when Savage Vines is dispelled, so being, for example, in front of Tarlna is not a good idea. Healers should watch out for these players, and make sure that they receive enough healing to stay alive. A particular problem can arise if these players, while rooted, are also targeted by the void zones cast by the Untamed Mandragora, in which case they will require even more healing.
Dealing with the Adds
Aside from handling Tarlna's abilities, your raid will have to deal with the adds.
Secondly, the tank who is not tanking Tarlna will have to pick up and tank the Untamed Mandragora as soon as it spawns, and all DPS players will have to focus it down and kill it. The sooner it dies, the fewer void zones it will have spawned, so this is important.
When to Use Heroism/Bloodlust/Time Warp
Corpse Running/Avoiding Wipes
Because the fight does not take place in an instanced environment, it is possible for dead raid members to release spirit and run back to the place where they died and resurrect. This is a good way for your raid to replenish its numbers. Keep in mind the following things:
- After 2 resurrections in quick succession, you will have to wait for 2 minutes before you can resurrect again.
- When you resurrect, you come back with 50% of your maximum health. It is best that healers are prepared ahead of time to heal you.
- It is best to group up (in ghost form) and resurrect at the same time, rather than each one individually. This gives you a better chance to recover.
If a large portion of your raid dies, remaining raid members should attempt to delay a wipe for as long as possible, to give the dead raid members a chance to run back.
Learning the Fight
In this fight, proper add handling is everything. This means that the focus on your raid, from the very beginning, will have to be trampling as many Giant Lashers as possible, and killing off any remaining ones quickly.
It is also important to make sure that DPS players do not get carried away and ignore the Untamed Mandragora adds, since having more than one up at one time can start overwhelming the raid.
This concludes the Tarlna the Ageless guide. As soon as we have the chance to kill the boss on live realms, we will update the guide where it is needed.
- Jailer Hound Mounts in Shadowlands
- Original WoW Designer on World Buffs and Their Creation/Purpose
- The Man of a Hundred Armor Sets: the Handclaw Interview
- Naked Paladin One-Shotting the Horde
- Shadowlands Alpha 9.0.1 Build 34490: Class Changes
- Unique Icy Veins Death Knight Armor Set by Handclaw
- Shadowlands Alpha 9.0.1 Build 34490: New Anima Powers
- Shade Beast Mounts in Shadowlands
- Rogue Leveling Guide
- Protection Paladin 8.3
- Knight85's home for probably stupid questions
- Mythic Quest's special episode has clip of Shadowlands Cinematic Trailer in it.
- Beast Mastery Hunter 8.3
- Arms Warrior PvP 8.3
- Demon Hunter Changes