Operation Mechagon: Workshop Dungeon Guide Location, Boss Strategies, and Trash
Last Updated:Jun 15, 2025 - 12:22 PM
(11mo ago)
Petko
This page will cover everything you need to know about the Operation Mechagon: Workshop
Dungeon in the War Within Expansion, including strategies for events, trash, and
bosses.
This guide will be an extensive overview of the dungeon, providing vital information on how
to complete it across all difficulties. We will cover all 4 Boss fights, as well as the most
notable trash enemies in the
dungeon and their important abilities. If you would like to learn about the rest
of the dungeons in The War Within Season 2, please see our
overviews linked below. Otherwise, without further ado, let us begin!
Sidestep the Rocket Tonk's Rocket Barrage ground visual.
2.2.
Tussle Tonks Guide
It is important to defeat both bosses simultaneously else you risk your group to wipe
due to high Electrical Storm (effect triggers once one of them dies).
2.2.1.
All Roles
Use defensives during The Platinum Pummeler's Ground Pound.
Avoid the B.4.T.T.L.3. Mine mines as they will turn lethal on the higher
level keys.
Sidestep the Maximum Thrust frontal.
2.2.2.
Tank
Use your major cooldowns during each Platinum Pummel.
Do your best to have always both bosses stacked together.
Break the The Platinum Pummeler's Platinum Plating on top of the
any hammer ASAP as the boss takes reduced damage.
2.2.3.
Healer
Be mindful of the blades that are present during the boss fight, as if any team
member is hit, they will deal damage to them.
Consider using your major healing cooldowns during The Platinum Pummeler's
Ground Pound.
3.
K.U-J.0. + Trash Mobs in the Area
3.1.
Notable Trash Before K.U-J.0
Use your defensive abilities during Waste Processing Unit's Mega Drill.
Furthermore, your tank will take massive damage Puncture's Bleed
effect.
Metal Gunk will apply Corrosive Gunk.
Be mindful of the quantity of Junkyard D.0.G.s you are pulling as they will
apply an extremely hard ticking Fiery Jaws stackable DoT on a random party member.
3.2.
K.U-J.0 Boss Guide
3.2.1.
All Roles
Hide being a Junk Cube during Venting Flames channel. Make sure
you don't stay close to the Junk Cube during Explosive Leap as it will
"crack" and your team will be wiped during the Venting Flames channel.
3.2.2.
Tank
Use your major cooldowns before each Blazing Chomp DoT effect.
Get K.U.-J.0. behind Junk Cube before he begins its lethal
Venting Flames channel.
3.2.3.
Healer
DispelBlazing Chomp from your tank as quickly as you can.
Top-up your teammates before each Explosive Leap as it will do
massive upfront damage.
4.
Machinist's Garden + Trash Mobs in the Area
4.1.
Notable Trash Before Machinist's Garden
Interrupt Mechagon Tinkerer's Giga-Wallop. In addition,
make sure to avoid the Activate Anti-Personnel Squirrel AoE ground
visual before exploding.
Dispel the Arcing Zap DoT coming from Defense Bot Mk
and use your defensives during their Short Out AoE channel.
Dodge the Blastatron X-80's Sonic Pulse frontal and
avoid getting hit by the Capacitor Discharge lighting zone.
Use any spare CC spells to stop the Mechagon Mechanic's Tune Up.
4.2.
Machinist's Garden Boss Guide
4.2.1.
All Roles
Focus and neutralize the Inconspicuous Plant (CC effects works to stop it).
Dodge the flaming patches on the ground while simultaneously avoiding the Self-Trimming Hedge.
Be mindful of the "Hidden" Flame Cannon as upon contact it will leave nasty
DoT effect on you.
Avoid being hit by the Discom-BOMB-ulator.
4.2.2.
Tank
Try to always position the boss on top of the Inconspicuous Plant to allow your team
to effectively cleave it.
4.2.3.
Healer
Spot-heal any player that gets hit by the Self-Trimming Hedge.
Use everything you can to help your team members with the "Hidden" Flame Cannon
DoT (if they get hit by).
5.
King Mechagon + Trash Mobs in the Area
5.1.
Notable Trash Before King Mechagon
Avoid the Spider Tank's Sonic Pulse frontal and use
personal defensive if you drop low due to their periodic High-Explosive Rockets.
5.2.
King Mechagon Boss Guide
5.2.1.
All Roles
During Phase 1, you will only deal with Aerial Unit R-21/X and its main ability
Mega-Zap (make sure to not overlap on top of each other to avoid further damage).
In addition, avoid the Plasma Orbs coming from Recalibrate and run away
if fixated by Cutting Beam.
Once you defeat Aerial Unit R-21/X, Phase 2 begins. The only different here is you
have to run away from the Magneto-Arm pull in effect to avoid further damage, as both
Mega-Zap and Recalibrate will still be present.
5.2.2.
Tank
Be ready to use your major cooldowns if you drop health due to heavy
Pulse Blast damage.
Never leave melee during Phase 2 of the boss, otherwise you will trigger
its Protocol: Ninety-Nine effect.
5.2.3.
Healer
Spot-heal people who gets targeted by Mega-Zap.
Use your major healing cooldowns during Magneto-Arm channel.
6.
Mechagon: Workshop Loot Table
6.1.
Tussle Tonks
Type
Item
Stats
Dagger
Apex Perforator
Agi, Mastery/Crit
1H-Mace
Electrifying Cognitive Amplifier
Int, Haste/Vers
Mail Wrist
Gold-Coated Superconductors
Special-effect
Leather Waist
Mekgineer's Championship Belt
Crit/Mastery
Cloth Waist
Ringmaster's Cummerbund
Haste/Vers
Plate Legs
Heavy Alloy Legplates
Vers/Mastery
Cloth Boots
Hyperthread Boots
Haste/Crit
Trinket
Modular Platinum Plating
Str/Agi
6.2.
K.U-J.0
Type
Item
Stats
Back
Trashmaster's Mantle
Vers
Cloth Hands
Operator's Mitts
Crit/Vers
Mail Hands
Swift Pneumatic Grips
Haste/Mastery
Leather Legs
Flame-Seared Leggings
Mastery/Haste
Plate Boots
Pyroclastic Greatboots
Crit/Vers
Trinket
K.U.-J.0.'s Flame Vents
Str/Agi
6.3.
Machinist's Garden
Type
Item
Stats
Staff
Neural Synapse Enhancer
Haste/Mastery + special effect
1H-Sword
Tearing Sawtooth Blade
Haste/Crit
Plate Waist
Automatic Waist Tightener
Mastery/Crit
Mail Legs
Self-Repairing Cuisses
Mastery/Vers
Leather Boots
Machinist's Treasured Treads
Crit/Haste
Trinket
Ingenious Mana Battery
Int
6.4.
King Mechagon
Type
Item
Stats
Plate Head
Apogee Inventor's Goggles
Mastery/Crit
Cloth Head
Inventor's Ingenious Trifocals
Haste/Crit
Leather Head
Mekgineer's Mindbending Headgear
Vers/Haste
Mail Head
Psychogenic Prognosticator's Lenses
Crit/Haste
Leather Shoulder
Extravagant Epaulets
Mastery/Crit
Cloth Shoulder
Shoulderguards of Fraying Sanity
Haste/Crit
Mail Chest
Circuit-Linked Chainmail
Mastery/Vers
Plate Chest
Mechanized Plate Chasse
Mastery/Vers
Plate Wrist
Anodized Deflectors
Special-effect
Cloth Wrist
Hyperthread Wristwraps
Special-effect
Plate Hands
Gauntlets of Absolute Authority
Mastery/Crit
Leather Hands
Self-Sanitizing Handwraps
Crit/Mastery
Leather Waist
Mad King's Sporran
Crit/Vers
Cloth Legs
Royal Attendant's Trousers
Mastery/Vers
Mail Boots
Regal Mekanospurs
Haste/Vers
7.
Mechagon: Workshop Achievements
There is 1 achievement to obtain in Mechagon: Workshop:
Achievement
Criteria
Keystone Hero: Operation: Mechagon - Workshop
Complete Mechagon: Workshop at Mythic Level 10 or higher,
within the time limit. Reward, Teleport to Mechagon: Workshop.
Petko
Guide Author
Follow Petko
This guide has been written by Petko, one of the top Mythic+ players of all time.
He has accomplished several Rank 1 World & Europe Team and Solo seasonal
rankings, with multiple classes over the span of multiple expansions. You can catch his daily streams on
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YouTube and TikTok.
8.
Changelog
14 Jun. 2025: No further changes required for 11.1.7 Patch.
15 Apr. 2025: No further changes required for 11.1.5 Patch.