Imonar the Soulhunter Guide for Antorus, the Burning Throne
Table of Contents
General Information
Welcome to our World of Warcraft encounter guide for Imonar the Soulhunter in Antorus, the Burning Throne. We will teach you everything you need to know to defeat the boss in every difficulty.
On this particular page, we will give you a short overview of the fight as well as a list of things to watch out for (include LFR tips when applicable).
The other pages of our Imonar the Soulhunter guide can be accessed from the table of contents on the right.
Contents
To make it easy to navigate the guide, we have split it into 3 pages:
- Abilities: read about the encounter abilities;
- Normal/Heroic Strategy/Tactics: find out how to defeat the encounter in Normal and Heroic modes;
- Mythic Strategy: learn how to handle the new mechanics and increased difficulty of Mythic mode.
Lore
Imonar the Soulhunter must be killed before Varimathras and the final bosses can be accessed.
The infamous Imonar servers as the Legion's bloodhound, capable of tracking prey across the cosmos. With a vast array of gadgets and traps at his disposal, Imonar has yet to lose a bounty... and he certainly doesn't intend to sully his perfect record by failing to fulfil his latest contract.
Outline
Imonar the Soulhunter is a three phase encounter split by two intermissions. Most of the fight is centered around environmental mechanics, crowd control, and area denial. Imonar is a unique encounter that may take some groups by surprise, as less seasoned players will find that the most difficult parts of the fight do not even involve fighting the boss.
TL;DR
Tanks
- Taunt swap each time your  Shock Lance or Shock Lance or Sever debuffs
expire. Sever debuffs
expire.
- Help clear a path during the Intermission phases.
- Taunt swap with each new application of  Empowered Shock Lance
in Phase Three to minimize Empowered Shock Lance
in Phase Three to minimize Empowered Electrify damage. Empowered Electrify damage.
Healers
- Dispel players affected by  Sleep Canisters once players are at
least 10 yards away. Sleep Canisters once players are at
least 10 yards away.
- Dispel players who accidentally trigger  Stasis Traps during the
intermissions. Stasis Traps during the
intermissions.
- Have cooldowns ready for the intermissions and final phase.
Everyone
- Avoid triggering traps unless assigned, in the intermissions.
- Move away from players affected by  Sleep Canisters, if you are
within 10 yards. Sleep Canisters, if you are
within 10 yards.
- Maintain a proper spread though Phase One, Phase Two, and Phase Three to reduce movement.
Bloodlust/Heroism/Time Warp
We advise you to use  Bloodlust/
 Bloodlust/ Heroism/
 Heroism/ Time Warp
after
 Time Warp
after  Conflagration has been interrupted, following Intermission
Two.  The final phase is the most intense of the three, due to Imonar's
empowered abilities, and forces you to quickly finish the boss before the
infinite duration and stacking abilities finish you.
 Conflagration has been interrupted, following Intermission
Two.  The final phase is the most intense of the three, due to Imonar's
empowered abilities, and forces you to quickly finish the boss before the
infinite duration and stacking abilities finish you.
Changelog
- 02 Feb. 2018 (mythic page): Page added.
- 26 Nov. 2017 (this page): Page added.
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