Neltharus Dungeon Guide: Location, Boss Strategies, Trash, and Loot
Welcome to our guide to the Neltharus dungeon in the Dragonflight World of Warcraft expansion. This guide will cover everything you need to know about the dungeon, including how to get to it, its layout, the trash and boss mechanics within, and its loot.
Getting into Neltharus
Neltharus is a level 70 dungeon located in the newly introduced zone - The Waking Shores, Dragon Isles. The nearest flight point for Alliance and Horde players is Obsidian Throne, The Waking Shore, just a few feet before the dungeon.
This guide will focus on an extensive overview of the dungeon, providing vital information to complete it across all difficulties (Normal, Heroic, and Mythic). We will cover all 4 boss fights supported by the most notable trash enemies in the dungeon and their important abilities. If you would like to learn about the other Dragonflight Dungeons or the upcoming Mythic+ season instead, please see our overviews linked below. Otherwise, without further ado, let us begin!
Boss Order in Neltharus
You will be able to choose which boss you want to approach first in Neltharus, as the dungeon gives you the full flexibility of doing so, with the only requirement being that Warlord Sargha unlocks once you defeat the previous 3 bosses — Chargath, Bane of Scales, Forgemaster Gorek and Magmatusk. Below you will see our recommendation for the boss order.
Profession Bonuses in Neltharus
First, let us talk about the Cooking bonus. It is located in the Smoldering Barracks in the first room after defeating Chargath, Bane of Scales or going left after you have entered the "secret" passage room (shown in a screenshot below). In order to activate it, one of your party members must have at least 25 skill in Dragon Isles Cooking. Below you can find more details on how to make the best use of it:
- Once you interact with the Qalashi Goulash, it will give 3 charges to each member of your party.
- Using your Extra Action Button will trigger its effect, giving you 65% movement speed for 50 seconds.
- This buff is automatically canceled once you enter combat, so it is best to use it as you move from area to area to decrease travel time.
Finally, you can pick up the Blazing Aegis once you defeat Forgemaster Gorek. To activate it, one of your party members must have at least 25 skill in Dragon Isles Blacksmithing. Below you can find more details on how to make the best use of it:
- Only one person can pick up the Blazing Aegis.
- Using your Extra Action Button will trigger its effect, dealing damage and applying an additional damage-over-time effect. In addition, it will also spawn eruptions in four directions.
- The Aegis may only be used once, which means it will immediately disappear upon usage, so it is best to use it on high-health targets.
- You can carry both Blazing Aegis and Qalashi Goulash simultaneously.
Ravaged Rookery and Magmatusk
Notable Trash Before Magmatusk
- Beware of Qalashi Warden's Volcanic Guard frontal cone; it is a 3-second cast that always aims where the tank is. Watch out for Blazing Slash As a tank player, it will deal heavy damage to you.
- Use Purge effects on Ore ELemental's Granite Shell. The mob on its own is not dangerous, but paired with Qalashi Thaumaturge becomes a foremost priority because of its interruptible Molten Core cast. If an Ore Elemental gets "empowered," it will become a Molten Elemental, radiating Molten Explosions and applying Molten Vulnerability. This is why the Molten Core cast should be stopped at all costs, though a successful cast will only empower one Ore Elemental.
- Speaking about Qalashi Thaumaturge, outside of his Molten Core cast, he will have a channeled Magma Conflagration ability to any random member of your party. This must be a high-priority interrupt as it deals heavy damage; you can also combat-reset abilities to "cancel" the cast, such as a Rogue's Vanish, a Night Elf 's Shadowmeld, and the like.
- Qalashi Spinecrusher will only concern your tank because of his sole Brutal Strike ability.
- Avoid the Explosive Concoction ground animation coming from Qalashi Plunderer. Note that the cast is non-interruptible.
Magmatusk Boss Guide
Magmatusk will begin with 2 stacks of Magma Tentacle at the beginning of the fight. Each time it reaches 100 Energy it will cast Volatile Mutation and gain a stack of Magma Tentacle.
- Beware of Lava Spray; it targets random player and it has a long frontal cone effect. Sidestep it immediately.
- Periodically the boss will cast Blazing Charge on a random player, charging across the room until it hits a wall. It is best if you are stacked near a wall and "bait" the charge, so it has less travel time. Once Magmatusk has charged the wall, it will trigger Lava Wave, and the more stacks of Magma Tentacle it has, the more waves will spawn. Finally, On Mythic difficulty, Blazing Charge will also leave a Liquid Hot Magma trail. Do not step on it!
- Sidestep the Magma Lob initial cast on the ground, and be aware that it leaves Liquid Hot Magma on the same spot. In addition, on Mythic difficulty, if the boss stays in the Liquid Hot Magma puddles it will gain Lava Empowerment.
- Move quickly toward the end location of the boss during its Blazing Charge.
- Use healing cooldowns once Magmatusk is casting Volatile Mutation, as it will leave a hard-hitting Magma Eruption damage-over-time effect.
Smoldering Barracks and Chargath, Bane of Scales
Notable Trash Before Chargath, Bane of Scales
Once you defeat Magmatusk, head towards the Smoldering Barracks, where you will be facing the second boss of the dungeon, Chargath, Bane of Scales. As a small side note, there is a hidden passage in the corridor leading toward Chargath, Bane of Scales, just to the right (see the screenshots above) that will lead you toward the Chamber of Flames where Forgemaster Gorek is located. The gate is locked, so you need either a Rogue's Pick Lock or a key to open it. This will allow you to choose which boss you want to engage first and shorten the travel time in case of a wipe.
Throughout the whole Smoldering Barracks area, you are also going to find several Burning Chains, which you can use to kill the trash in this area much faster. So how do they work?
- Anyone can pick them up, regardless of spec, class, or profession choice.
- Upon picking up, you will take minor damage every 2 seconds until you "trigger" the chain.
- To trigger the chain, let the mobs stand on it or just let them cross it. This works similarly to Chargath, Bane of Scales's own Grounding Chain ability. However, once you trigger the Burning Chain, each mob that is within 10 yards of the impact will take damage and get stunned for 1.5 seconds.
- You will gain a 3-minute debuff, which will prevent you from using it again, so you can cycle people and speed up the trash in this area significantly.
Here are the most important non-boss-enemies you should pay attention to:
- Beware of Tamed Phoenix and its Ember Reach; use any spare interrupts for this cast.
- Periodically, Qalashi Hunter will cast Bold Ambush on a random player from your party, inflicting initial damage and an additional Bleed over time. In addition, they will cast a (non-interruptible) Binding Spear on a random party member, though you can use any Stun or Disruption effect to stop it.
- You will also face Overseer Lahar. The most important ability to watch out for is Burning Roar; this is a high-priority interrupt! In addition, dodge any Eruptive Crush ground animations, as they do great damage!
- Sidestep the channeled Magma Fist frontal ability from Qalashi Trainee. They will occasionally cast Fired Up, increasing their Haste by 50%. You cannot interrupt it, but you can Stun it or Dispel.
- Finally, we have Qalashi Bonetender, where it is extremely important to interrupt their Mending Clay healing ability. In addition, the mob will cast Bone Toss on a random target from your party; your The healer must pay attention and top up any low-health team members.
Chargath, Bane of Scales Boss Guide
Chargath, Bane of Scales is a straightforward boss fight with one phase. The boss will have Energy, and upon reaching 100 it will cast Fiery Focus on your tank dealing AoE damage up to 6 yards from them. It will additionally cast Lava Splash on the ground for you to dodge. How to stop the effect? Find out below:
- Dodge the upcoming Magma Wave.
- Occasionally, the boss will target a random player from your party and cast Grounding Spear, inflicting initial damage and applying Grounding Chain, slowing their movement speed by 40%. On Mythic difficulty, Chargath, Bane of Scales throws Grounding Spear on up to 3 players. Be aware that around the spear, there will be a lingering magma pool of Erupted Ground that you want to avoid.
- Dodge Lava Splash ground pools.
- Upon reaching maximum Energy, Chargath will cast Fiery Focus on you for 25 seconds, dealing AoE damage up to 6 yards from them. You want to kite the boss toward the Grounding Chain to let them trip over it and trigger Fetter, stunning them and increasing the damage they take by 50% for 12 sec. On Mythic difficulty, it takes 3 Grounding Chains to trigger the Fetter effect.
- Failing to break the Grounding Chain will trigger Slag Eruption; this fight requires top-notch team coordination!
- Periodically, Chargath, Bane of Scales will cast Dragon Strike on a random player, inflicting initial damage and leaving a Bleed effect on them. This is a good place to use healing cooldowns or ask your party members to use their defenses.
Chamber of Flames and Forgemaster Gorek
Notable Trash Before Forgemaster Gorek
Once you defeat Chargath, Bane of Scales, head up the stairs toward the Chamber of Flames where Forgemaster Gorek is located. On your way there, you will meet the most challenging non-boss enemies in this dungeon and the only "mini-boss," Irontorch Commander. Here is more information on what to expect:
- The first enemy you should pay attention to is Qalashi Lavabearer. Its auto-attacks will leave Lava Drip on the ground, with the occasional Throw Lava cast at a random member of your party. Do your best to sidestep it swiftly!
- Beware of Qalashi Irontorch's frontal Scorching Breath ability; the non-interruptible cast is highly dangerous, so avoid staying in front of the mob. Interrupt the Mote of Combustion at all costs; you do not want that cast to go through.
- Qalashi Blacksmith will be one the most dangerous non-boss-enemy, simply because of its Forgestomp being unavoidable AoE will hurt your team the most. You cannot stop the Reverberating Slam either, which will add additional pressure to your tank and healer; beware!
- Qalashi Bonesplitter is another high-threat enemy. It's Dragonbone Axe will target a random target from your party, dealing serious initial damage and leaving a tough Bleed effect on them. Even if you stop it with an interrupt, it will re-cast, so best use your defensives.
- Last but not least, we have Forgewrought Monstrosity, passively inflicting AoE damage from Forgewrought Fury, with a deadly cast of Blazing Detonation. This is the one you should watch out for!
Now, for the mini-boss, Irontorch Commander. You do NOT have to engage it, as you can easily walk on the side of the stairs and ignore it entirely it. However, if you decide to fight them, here is what you should know:
- Scorching Fusillade will go on every single member of your party. This will deal great damage, so your healer must be ready to top you off. This is inevitable to avoid it, and it is best not to stack so you avoid being double "clipped."
- The mob will also periodically cast Conflagrant Battery; avoid the fire circles on the ground as they deal serious damage.
Forgemaster Gorek Boss Guide
- Dodge the Blazing Eruption coming from the Blazing Aegis.
- Use personal defensives if you get targeted by Blazing Aegis.
- Avoid the Forgestorm ground puddles at all costs, as they do heavy damage.
- Use activate mitigation when Forgemaster Gorek in casting Heated Swings. Once you get knocked back, sidestep the following leap effect from the boss. On Mythic difficulty, the final slam of Heated Swings creates a pool of Forgefire on the ground that inflicts damage every second to players standing in it and reduces their movement speed by 30%. Position the boss the way that the pool is easy to avoid.
- Be prepared to heal the damage from Might of the Forge. The follow-up ability of Blazing Hammer will deal damage everyone in your party. This will be a good time to use your cooldowns!
- Immediately after the last swing of Blazing Hammer, the boss will cast Blazing Aegis on a random player, inflicting initial damage and leaving a damage-over-time effect on them. Be ready to spot-heal them in case they do not have a personal defense. On Mythic difficulty, Forgemaster Gorek's Blazing Aegis will bounce to two additional players!
The Dragon's Hoard and Warlord Sargha
Notable Trash Before Warlord Sargha
Once you defeat Forgemaster Gorek, head back where you came from, but this time, instead of going down the stairs, continue straight. You can jump down to cut the travel time toward the dungeon's last boss: Warlord Sargha. There is not much trash count to collect on the way there, so it should take only a short time until you pull the boss.
However, immediately after you have dealt with the initial few packs of mobs, just to the left (shown in the screenshots above), you will find a Crumpled Schematic for Engineering on top of a full sack of gems. More information on this schematic is below:
- Anyone can pick up Crumpled Schematic, regardless of if they have Engineering or not.
- Only one person can take it; it disappears once you pick it up.
- It binds when picked up, so you cannot profit from it. Leave it to the people who can make the best use .
After dealing with this Crumpled Schematic, these are the remaining trash enemies to be aware of:
- Qalashi Warden is one of the few "tank-buster" non-boss-enemies in this dungeon. This mob will put a tremendous amount of pressure on your tank. Use mitigation once the Warden is casting Blazing Slash and face the mob away from the party when it is casting its Volcanic Guard frontal.
- The most dangerous caster mob of the dungeon, Qalashi Lavamancer, will have two major abilities to watch out for: Lava Bolt, which always goes on the tank, and Molten Army. Interrupt both of them at all costs. The mob additionally has Molten Barrier, making it extremely tough to deal with it as it shields them while making them unable to be interrupted while the barrier holds. Once the shield is destroyed, it will deal massive AoE damage to everyone within 50 yards.
- Finally, watch out for Apex Blazewing; the bird does a healthy amount of tank damage with their Scalding Chomp's initial damage plus an additional damage-over-time effect. Occasionally, it will also cast an AoE wave that pushes you backward. You cannot interrupt it, so it is best to watch out not to be caught in any avoidable ground projectile.
Warlord Sargha Boss Guide
This boss has an intermission phase once it reaches a maximum of 100 Energy. At this time, Warlord Sargha will cast Magma Shield (lasting 45 sec) on herself and pulse Flame Eruption every 3 seconds, applying Flame Vulnerability to everyone. On Mythic difficulty, the boss will additionally cast The Dragon's Eruption, which you should avoid at all cost.
However, there are several ways to break the Magma Shield. Outside of pure brute-force damage or waiting until the shield expires, there will be different objects on the ground that can be used to break the shield faster. Here is what you should know about them:
- Wand of Negation will inflict 1/3 of the absorption of the Magma Shield; simply pick up the item and use it on the boss.
- Anti-Magic Bomb is a ground effect that must be aimed toward the boss in order to utilize its effect, dealing 1/3 of the absorption of the Magma Shield.
- Azure Stone of Might will launch you toward the boss dealing 1/3 of the absorption of the Magma Shield.
- Rose of the Vale requires you to aim at the target dealing massive damage to all enemies, including Warlord Sargha, within 12 yards of the impact.
- Seismic Boots will stomp the ground, dealing serious damage to all enemies within 30 yards; make sure you can hit the boss with it!
On Mythic difficulty, once you pick up a weapon, you will gain the Curse of Dragon Hoard effect, inflicting Shadow damage for 5 minutes.
- Avoid the The Dragon's Kiln frontal cone of fire.
- Avoid the initial fire projectile from Burning Ember and its follow-up Burning Ground effect. In addition, it will spawn Raging Ember, which will trigger Burning Pursuit on a random member from your party; focus it immediately and nuke it quickly. On Mythic difficulty, the Raging Ember will have Magma Shell, it is best if you kite it away and let it expire rather than focusing it.
- Move Warlord Sargha closer to Raging Ember to allow your DPS to effectively "cleave".
- Spot-heal the incoming damage of Molten Gold. It will always go on one random party member; here is a good place to remind them to use their defenses.
- Prepare to use your offensive cooldowns during intermission due to Flame Eruption. The longer the intermission lasts, the more damage your party will take, so watch out!
Neltharus Loot Table
|Plate Legs||Fural's Blazing Faulds||Mastery/Haste|
|Cloth Shoulder||Molten Magma Mantle||Haste/Crit|
|Trinket||Mutated Magmammoth Scale||Agi/Str|
|Dagger||Searing Tusk Shard||Int, Mastery/Vers|
Chargath, Bane of Scales
|Fist Weapon||Dragonscale Ripper||Crit/Vers|
|Trinket||Erupting Spear Fragment||Agi/Int|
|Mail Wrist||Obsidian-Hardened Wraps||Vers/Crit|
|Plate Feet||Pristine Magma Stompers||Crit/Haste|
|Mail Chest||Emberguard Harness||Haste/Mastery|
|Cloth Waist||Flare-Singed Strap||Vers/Crit|
|Plate Hands||Forgemaster's Grips||Haste/Vers|
|Leather Legs||Lavabearer Legwraps||Mastery/Vers|
|Leather Chest||Dragonkiln Chestguard||Vers/Haste|
|Mail Head||Helm of Hardened Gold||Haste/Crit|
|2H Mace||Sargha's Smasher||Haste/Crit|
|Trinket||Spoils of Neltharus||Int|
|Cloth Hands||Warlord's Cindermitts||Mastery/Haste|
There are 8 total achievements to obtain in Neltharus:
|Neltharus||Defeat Warlord Sargha in Neltharus.|
|Heroic: Neltharus||Defeat Warlord Sargha in Neltharus on Heroic difficulty or higher.|
|Mythic: Neltharus||Defeat Warlord Sargha in Neltharus on Mythic difficulty or Mythic Keystone difficulty.|
|Mythic: Neltharus Guild Run||Defeat Warlord Sargha in Neltharus on Mythic difficulty while in a guild group.|
|Keystone Hero: Neltharus||Complete Neltharus at Mythic Level 20 or higher, within the time limit.|
|Knowledge is... Preserved?||Defeat Chargath, Bane of Scales while burning less than 15 books in Neltharus on Mythic difficulty.|
|Liquid Hot Magma||Defeat Magmatusk after it has been mutated with Draconic Tincture in Neltharus on Mythic difficulty.|
|Ready for Raiding VIII||Defeat Forgemaster Gorek without being struck by Forgestorm, Forgefire, Blazing Eruptions, another player's Blazing Aegis, or the final slam of Heated Swings in Neltharus on Mythic difficulty.|
- 04 Sep. 2023: No further changes required for 10.1.7 Patch.
- 10 Jul. 2023: No further changes required for the 10.1.5 Patch.
- 18 Apr. 2023: Guide updated for Season 2.
- 25 Nov. 2022: Guide added.
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