Chronomatic Anomaly Abilities
Table of Contents
General Information
On this page, we list all the abilities from the Chronomatic Anomaly encounter in The Nighthold. The idea is to give you a solid understanding of the encounter before you read the strategy.
If you are already familiar with the encounter, then you can skip to the strategy and tactics page or access any other page of the guide by using the table of contents on the right.
Overview
Chronomatic Anomaly is primarily a single target fight with a single phase that varies in flow based on the current Passage of Time. The boss will occasionally spawn adds that must be killed in order to interrupt lethal abilities that the boss performs.
Abilities
The Passage of Time shifts periodically during the encounter. There are 3 states of time; normal time, slow time, and fast time. All of the bosses abilities, debuffs, and cast speeds are affected by the Passage of Time, meaning that debuffs applied during fast time require more agile reaction times. The time flow also affects the raid group; the players' cast and attack speeds will fluctuate based on the flow of time, as will their cooldown recharge rates. Movement speed is also affected.
The boss will frequently fire off Burst of Time casts, which deal moderate Arcane damage to all enemies caught in them. They manifest as 6-yard circles on the floor, and travel through the air before connecting with the floor, giving players a few seconds to get clear.
Time Bombs are periodically placed on 2 random players at a time. Time Bombs are inert until they expire, when they inflict heavy raid wide Arcane damage. The damage is reduced based on distance from the debuffed players.
Chronometric Particles are frequently applied to the current target of the boss. If the tank reaches 10 stacks of the debuff, it will trigger a Chronometric Overload. This instantly kills the tank and deals very high Arcane damage to the entire raid.
Time Release is a healing absorb applied to random members of the raid group. When it expires, it deals damage based on the amount of the absorb remaining.
Waning Time Particles will spawn occasionally. They can be tanked and will periodically cast Chronomate on their primary target. They will also attempt to continually cast Warp Nightwell, which does raid wide Arcane damage and increases the damage of successive casts by 5% per cast. This is interruptable until the Time Particle reaches 30% health, where it becomes an iron cast and can no longer be kicked. When the particle is killed, it will drop a Temporal Rift, which the tanks can interact with.
Power Overwhelming happens every 65 seconds, and is a channel the boss performs. It pulses heavy raid wide Arcane damage that increases over time, and can only be interrupted by a Temporal Smash (obtained from the Temporal Rifts dropped by the Waning Time Particles).
Temporal Orbs will occasionally flow from the Nightwell. They deal moderate Arcane damage and vary in travel speed based on the current Passage of Time.
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