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Felhounds of Sargeras Guide for Antorus, the Burning Throne

Last updated on Nov 21, 2017 at 12:52 by Furty 1 comment

Table of Contents

General Information

Welcome to our World of Warcraft encounter guide for Felhounds of Sargeras in Antorus, the Burning Throne. We will teach you everything you need to know to defeat the boss in every difficulty.

On this particular page, we will give you a short overview of the fight as well as a list of things to watch out for (include LFR tips when applicable).

The other pages of our Felhounds of Sargeras guide can be accessed from the table of contents on the right.

1. Contents

To make it easy to navigate the guide, we have split it into 2 pages:

2. Lore

The Felhounds of Sargeras, F'harg and Shatug, is the second encounter in Antorus, the Burning Throne. They must be defeated for the raid to progress and access the later bosses.

Infused with fire and shadow, F'harg and Shatug are the prized pets of Sargeras. Bred for carnage, these hounds delight in eviscerating their master's enemies.

With the Army of the Light and their allies advancing upon Antorus, the Legion prepares to unleash these vicious creatures onto the battlefield and put an end to the mortals' invasion.

3. Outline

The Felhounds of Sargeras is a single phase encounter. The raid will engage F'harg and Shatug, who share a health pool via their passive Soul Link Icon Soul Link. They must be kept apart, however, due to an additional passive they possess: Destroyer's Boon Icon Destroyer's Boon. Both Felhounds possess their own set of unique mechanics; F'harg attacks with Fire, while Shatug uses Shadow. While the encounter may appear simple at first take, the Felhounds can quickly become a chaotic battlefield due to the sheer number of abilities and their interactions.

4. TL;DR

4.1. Tanks

4.2. Healers

4.3. DPS

  • Multi DoT classes should maintain their damage on both Felhounds whenever possible.

4.4. Everyone

4.5. Positioning

  • The melee should split themselves between the 2 bosses, and the ranged and healers should stack in the center of the room.
  • When F'harg is at 100 Energy and casts Enflame Corruption Icon Enflame Corruption the raid must spread out (8 yards) for the duration of this effect.
  • The Felhounds must be kept 40 yards apart, but they should not be much further, as this hampers multi-DoT potential.
  • Desolate Gaze Icon Desolate Gaze should always be aimed so F'harg travels along the edge of the arena.
  • As a general rule of thumb, players nearest F'harg should spread out while the players nearest Shatug should loosely clump.

5. Bloodlust/Heroism/Time Warp

We advise you to use Bloodlust Icon Bloodlust/Heroism Icon Heroism/Time Warp Icon Time Warp after both Felhounds are positioned properly on the pull. This allows for everyone to get in position and for multi-DoT classes to get their damage rolling. This should be no later than about 5 seconds into the encounter.

6. ChangeLog

+ show all entries - show only 10 entries
  • 21 Nov. 2017 (this page): Guide added.
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