Ruby Life Pools Dungeon Guide: Location, Boss Strategies, Trash, and Loot
Welcome to our guide to the Ruby Life Pools dungeon in the Dragonflight World of Warcraft expansion. This guide will cover everything you need to know about the dungeon, including how to get to it, its layout, the trash and boss mechanics within, and its loot.
Getting into Ruby Life Pools
Ruby Life Pools is a leveling dungeon located in the newly introduced zone of The Waking Shores in the Dragon Isles. The nearest flight point for both Alliance and Horde players is Ruby Life Pools, The Waking Shore. Upon arrival, head a short way south until you see the dungeon to the left of the mountain.
This guide will focus on an extensive overview of the dungeon, providing vital information to complete it across all difficulties (Normal, Heroic, and Mythic). We will cover all 3 boss fights supported by the most notable trash enemies in the dungeon and their important abilities. If you would like to learn about the other Dragonflight Dungeons or the upcoming Mythic+ season instead, please see our overviews linked below. Otherwise without further ado, let us begin!
Ruby Life Pools Layout
Unlock a Checkpoint Throughout the Dungeon
There is only one unique checkpoint upon death, and that is upon defeating the first boss of the dungeon, Melidrusa Chillworn. You can use the Radiant Drake to fly towards the next area Ruby Overlook where you can find the remaining bosses of the instance Kokia Blazehoof and Kyrakka and Erkhart Stormvein.
Infusion Chambers and Melidrussa Chillworn
Notable Trash Before Melidrussa Chillworn
- Primal Juggernaut is one of the most dangerous non-boss-enemies in this dungeon with its lethal cast of Excavating Blast; avoid it at all costs. The mob will also deal Crushing Smash to your tank, essentially having a "tank-buster" ability.
- Avoid Primal Terrasentry's Stone Missile ground animation, it knocks you away, and it deals massive damage.
- Flashfrost Earthshaper is another high-danger caster, Tectonic Slam will deal AoE damage to everyone in 40 yards, we advise using any spare Stun or Disturb to stop it.
- Interrupt Flashfrost Chillweaver's single-target cast - Icebolt. The mob will also channel Ice Shield to a random enemy, the longer the channel goes, the higher the numerical value of the shield will be, once the mob is shielded, it will also get an immunity to crowd-control effects. Stop this at all cost!
- Last but not least, careful how you walk in the Infusion Chambers area, as if you or any non-boss-enemy walk over any Dragon Eggs, they will spawn Infused Whelps, which will occasionally cast Cold Claws on their primary target. They apply Primal Chill stacks, dealing damage and slowing you down, upon reaching maximum stacks (8) you will be frozen, so watch out!
The first "mini-boss" you will face is located at the end of The Infusion Chambers area just before engaging the first boss of the dungeon - Melidrusa Chillworn. He is more known as Defier Draghar, with significantly more health than the rest of the non-boss-enemies, having 2 important abilities to watch out for:
- Steel Barrage is an incredibly tough tank-buster channel, use active mitigation to help you survive. In addition, every time a tick of Steel Barrage goes through, it will spawn a Motel Steel fragment on the ground that does damage upon contact.
- Watch out for Blazing Rush, the deadly charge targets a random player and upon contact will deal massive damage, it will also leave a tough Bleed effect on you, so avoid this at all cost. A common strategy for the Blazing Rush ability is to stack near a wall and "bait" the charge so you increase the uptime on all melee damage dealers!
Melidrussa Chillworn Boss Guide
- Periodically, Melidrusa Chillworn will spawn Hailbombs on each player, leaving a block of ice on the ground. They will permanently stay on the floor and if you ever get in contact with one, it will deal massive damage. It is best to "bait" them close to each other to save space around the room.
- The boss will occasionally cast Chillstorm on a random player; quickly move out from the center of the storm. During the Chillstorm everyone from your party will take damage, and at the end of the cast it will explode, damaging everyone. This effect will push you back so make sure you do not hit any existing Hailbombs fragments on the ground.
- Once the boss casts Awaken Whelps, be ready to deal AoE damage to quickly defeat them. On Mythic difficulty, once the boss has finished the Awaken Whelps cast, she will go into a Frost Overload, pulsating damage to everyone until you have broken the Ice Bulwark and interrupted her.
- Beware of Frigid Shard casts; they are quick and non-interruptible.
- Gather threat against the Infused Whelps as soon as you can and stack them on top of the Melidrusa Chillworn for effective cleave.
- Prepare to use healing cooldowns during Chillstorm. Not only will everyone take damage during it, but at the end of the explosion if people are not "topped up" they might die because of the high damage of the explosion.
- On Mythic difficulty, use your healing cooldowns to cover the damage coming from Frost Overload.
The Ruby Overlook and Kokia Blazehoof
Notable Trash Before Kokia Blazehoof
Immediately after defeating Melidrusa Chillworn, hop on the one of the Radiant Drakes, who will carry you to the next area of Ruby Overlook.
On Mythic difficulty, there are 2 additional "mini-bosses" located in this area that you are going to face prior to engaging Kokia Blazehoof: Thunderhead, located to the left after landing, and Flamegullet, located to the right after landing, with each of them having unique abilities.
- Thunderhead is slightly harder to deal with of the two. Dodge Storm Breath at all cost, as only a few ticks of this frontal will likely kill you.
- Beware of Thunder Jaw, the "tank-buster" ability that will always go on the tank, dealing high damage and knocking them back.
- Last but not least, watch out for Rolling Thunder debuffs. It will always apply 2 applications, each of them going on a random player from your party. Upon expiring, it will deal massive damage to all players within 100 yds, so the best way to deal with it is to let your healer dispel one target and wait until the second debuff expires, so you can delay the damage coming out of it. Upon dispelling, it will deal the full damage that you would normally get upon the debuff expiring.
- Flamegullet is the easier "mini-boss" that you must face. Dodge his Flame Breath frontal cast at all cost.
- The drake will also cast Fire Maw on your tank; the "tank-buster" ability will deal massive damage followed by a lingering damage-over-time Fire effect.
- Finally, once Flamegullet is below 50% health it will cast Molten Blood, which can be treated as an Enrage effect that cannot be dispelled and will deal damage to all players within 60 yards. The longer the Flamegullet stays alive the more stacks of Molten Blood it will get, increasing its damage with every tick, hence why you want to delay your damage cooldowns to nuke it faster during this "burn phase".
In order for Kokia Blazehoof to become active, you must first defeat the 4 Blazebound Destroyers located around the map. Each of them will be supported by another type of non-boss-enemy; here are more details:
- Speaking about Blazebound Destroyer, pay attention to its Living Bomb. It will be cast on a random player, ticking damage per second and triggering an explosion upon expiring (though it also damages nearby mobs if you explode within 6 yards of them). In addition, they will occasionally cast Inferno, doing unavoidable AoE damage to everyone within 100 yards, plus an additional damage-over-time effect every 2 seconds for 6 seconds.. Finally, when the Blazebound Destroyer is defeated it will cast Burnout; quickly move out of melee to avoid taking lethal damage.
- Beware of Primalist Cinderweaver's Cinderbolt cast; it goes on a random target and should be a priority to be interrupted. When the mob casts Burning Ambition, it will take an additional 25% damage, but its Haste will be increased by 50%. If you can handle the extra interrupts, DO NOT purge the buff to speed up the killing process.
- Stop the Flame Dance cast from the Primalist Flamedancer at all costs. You cannot use interrupt effects, but Stun or Disruption effects work just fine!
- There are going to be dozens of Scorchling spread throughout the map. They are the least dangerous enemies that can be paired with any other pack of mobs without increasing the difficulty of it. They have only one ability, Burning Touch, that goes on the highest threat target (your tank).
Kokia Blazehoof Boss Guide
- Avoid being hit from the initial damage of Ritual of Blazebinding. Note that it is always based on your location; stacking together will "manipulate" where the add spawns.
- Switch immediately to Blazebound Firestorm when it spawns.
- Interrupt Blazebound Firestorm's Roaring Blaze at all cost.
- Once you defeat Blazebound Firestorm, run away from its Burnout damage. On Mythic difficulty, the add will also leave a permanent Scorched Earth effect on the ground, so be liberal with the surrounding space.
- Sidestep the Molten Boulder cast at all cost; failing to do so will deal massive damage and stun you for 3 seconds. In addition, On Mythic difficulty, the Molten Boulder will leave behind Scorched Earth, so be careful where you "bait" it.
- Bring Kokia Blazehoof close to the Blazebound Firestorm to allow your DPS to cleave effectively.
- Use active mitigation when Kokia Blazehoof is casting Searing Blows on you. Be aware that you will receive a follow up Bleed effect that stacks, Searing Wounds.
- Beware of Blazebound Firestorm's Inferno cast, as it will deal unavoidable AoE damage to everyone in your group. This is a good place to use your healing cooldowns.
Ruby Overlook and Kyrakka and Erkhart Stormvein
Notable Trash Before Kyrakka and Erkhart Stormvein
Notable Trash Before Kyrakka and Erkhart Stormvein
Upon defeating Kokia Blazehoof, you will head down the stairs toward the last boss of the dungeon, Kyrakka and Erkhart Stormvein. There are a few important mob-types that you must pay attention to while going there:
- Storm Warrior will cast Thunderclap, damaging all players within 5 yards and reducing their Haste by 10% as well as their movement speed by 20%. Mostly all melee players will get it unless you keep a healthy distance.
- Use a Purge effect on Primal Thundercloud's Tempest Barrier to speed up killing them.
- Use defensives when Tempest Channeler is casting Lightning Storm. In addition, use your interrupts to stop Thunderbolt casts and be ready for her when she spawns Summon Primal Thundercloud.
- Interrupt Flame Channeler's Flashfire at all cost, as not only does it deal damage to a random player, but it also heals the Channeler. You can choose to ignore the Burning Veins buff, since it makes them take more damage, but it also increases their Haste by 50%.
In order to activate Kyrakka and Erkhart Stormvein, you need to defeat High Channeler Ryvati, which is the second "mini-boss" of the dungeon. Here are the abilities you should watch out for:
- Interrupt Shock Blast at all cost. Not only does it do high damage but also it leaves a lingering damage-over-time effect.
- Use defensives when High Channeler Ryvati is casting Lightning Storm.
- Gain threat on the newly-spawned Primal Thundercloud as quick as you can, when spawned with Summon Primal Thundercloud).
- Break the Tempest Stormshield as quick as you can.
Kyrakka and Erkhart Stormvein Boss Guide
This is one of the hardest 2-phase fights you will face. In the beginning of the fight you will be fighting Erkhart Stormvein, but once he reaches 50% health Kyrakka will join him, starting the Second Phase. Prior to that, there are several abilities you must avoid from both bosses:
- Dodge the Roaring Firebreath coming from Kyrakka; failing to do so will apply a Infernocore to you. Once the Infernocore expires it will leave lingering Flaming Embers fire pools on the ground. On Mythic difficulty, Flaming Embers additionally re-applies Infernocore to targets.
- On Mythic difficulty, Erkhart Stormvein will periodically cast Interrupting Cloudburst. The massive torrent will interrupt your cast and lock you for 4 seconds, so stop your cast at the end to avoid being locked.
- Beware when Erkhart Stormvein is casting Winds of Change, as it will deal AoE damage to everyone and also apply a pushback effect. The pushback effect will also move any existing Flaming Embers; remember that upon contact they will apply Infernocore.
- During Phase 1 of the fight, Kyrakka will periodically target one player from your party to cast Flamespit on it.
- Chunking Kyrakka's health is going to be the most important as they are the more dangerous part of the boss fight. Use every opportunity to deal damage to them while they are on the ground during Phase 1.
- Once Kyrakka is casting Roaring Firebreath, move Erkhart Stormvein closer to allow for your damage dealers to cleave both targets.
- Beware of Stormslam cast; it will deal massive frontloaded damage and apply a debuff to you that will increase Nature damage taken by 100%. This effect stacks and it is dispellable, so ask your healer to remove it as quickly as possible.
- Be ready to top up your teammates once they have Infernocore on them.
- Dispel tank after each debuff coming from Stormslam.
- During Phase 1 of the fight Kyrakka will periodically target one player from your party to cast Flamespit on. Make sure to top them up as the hit will also apply Infernocore stacks.
- However, during Phase 2 of the fight, once Kyrakka is down and is casting Flamespit, it will deal damage to everyone and also apply Infernocore stacks. This is a good place to use your healing cooldowns.
Ruby Life Pools Loot Table
|Staff||Chillworn's Infusion Staff||Int, Crit/Mastery|
|Mail Legs||Egg Tender's Leggings||Vers/Haste|
|Trinket||Ruby Whelp Shell||Agi, Str, Int|
|Plate Feet||Scaleguard's Stalwart Greatboots||Vers/Mastery|
|Leather Hands||Subjugator's Chilling Grips||Crit/Vers|
|Mail Head||Blazebound Lieutenant's Helm||Mastery/Vers|
|1H Mace||Havoc Crusher||Agi, Crit/Haste|
|Leather Chest||Invader's Firestorm Chestguard||Mastery/Vers|
|Off-Hand||Kokia's Burnout Rod||Crit/Vers|
Kyrakka and Erkhart Stormvein
|2H Axe||Backdraft Cleaver||Agi, Haste/Crit|
|Plate Chest||Breastplate of Soaring Terror||Mastery/Haste|
|Leather Head||Crown of Roaring Storms||Vers/Crit|
|Shield||Drake Rider's Stecktarge||Vers/Mastery|
|Mail Hands||Galerattle Gauntlets||Mastery/Crit|
|Trinket||Kyrakka's Searing Embers||Crit|
|Cloth Waist||Sky Saddle Cord||Haste/Mastery|
|Dagger||Skyferno Rondel||Agi, Vers/Haste|
|Cloth Legs||Wind Soarer's Breeches||Mastery/Crit|
Ruby Life Pools Achievements
There are 8 total achievements to obtain in Ruby Life Pools:
|Ruby Life Pools||Defeat Kyrakka and Erkhart Stormvein in Ruby Life Pools.|
|Heroic: Ruby Life Pools||Defeat Kyrakka and Erkhart Stormvein in Ruby Life Pools on Heroic difficulty or higher.|
|Mythic: Ruby Life Pools||Defeat Kyrakka and Erkhart Stormvein in Ruby Life Pools on Mythic or Mythic keystone difficulty.|
|Keystone Hero: Ruby Life Pools||Complete Ruby Life Pools at Mythic Level 20 or higher, within the time limit.|
|Mythic: Ruby Life Pools Guild Run||Defeat Kyrakka and Erkhart Stormvein in Ruby Life Pools on Mythic difficulty while in a guild group.|
|Are You My Broodmother?||Defeat Kyrakka and Erkhart Stormvein after chilling, searing, tempering, and keeping alive the Nascent Ruby Egg in Ruby Life Pools on Mythic difficulty.|
|Does Steam Do Fire Damage?||Defeat Kokia Blazehoof after heating up 4 life pools with Molten Boulder in Ruby Life Pools on Mythic difficulty.|
|Dragon Kill Points||Defeat Melidrusa Chillworn after defeating 40 of her chamber's Infused Whelps in Ruby Life Pools on Mythic difficulty.|
- 25 Nov. 2022: Guide added.
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