Holy Paladin PvP Talents and Builds (Shadowlands / Patch 9.0.5)
Choosing the right PvP and PvE talents is a prerequisite to proper performance in PvP. This guide goes through the various talent choices available to you as a Holy Paladin and gives you the best combinations you can take.
This page is part of our Holy Paladin PvP Guide.
Talent Choices for Holy Paladins
|15||✘ Crusader's Might||✔ Bestow Faith||✘ Light's Hammer|
|25||✔ Saved by the Light||✘ Judgment of Light||✘ Holy Prism|
|30||✔ Fist of Justice||✔ Repentance||✔ Blinding Light|
|35||✘ Unbreakable Spirit||✔ Cavalier||✔ Rule of Law|
|40||✔ Divine Purpose||✘ Holy Avenger||✘ Seraphim|
|45||✘ Sanctified Wrath||✘ Avenging Crusader||✔ Awakening|
|50||✘ Glimmer of Light||✔ Beacon of Faith||✘ Beacon of Virtue|
While the above table provides a generally accurate overview of the viability of talents, some finer points are discussed in the sections that follow, and we recommend you read those for a deeper understanding.
Tier 1 (Level 15) Talents
Bestow Faith is the best choice in this tier. With a relatively short cooldown, this is a great talent to help increase your sustained healing output. This will also generate 1 Holy Poly when it heals the target.
Tier 2 (Level 25) Talents
Saved by the Light is the best choice in this tier. This is a crucial talent to have in every matchup. This provides a large absorption shield on a teammate that gets low on health and is great for when you are stuck in crowd control.
Tier 3 (Level 30) Talents
Fist of Justice is the best choice in this tier. This is a strong stun to use on a kill target or for setting up crowd control on the enemy team. When taking this talent, make sure to use abilities like Word of Glory as often as possible. However, you can also use Repentance if the enemy team does not have multiple interrupts and will not focus you. This gives your team additional crowd control for the enemy healer.
Blinding Light is also a good option in this tier. If you are playing with teammates that already have a lot of stuns and a diminishing return with Repentance, like RMP, you should play this for additional crowd control.
Tier 4 (Level 35) Talents
Rule of Law is the best choice in this tier. This help the healing from your Mastery by a large amount. This should be used right before using major cooldowns.
Cavalier can also be an option to use in this tier. If you think you will be the primary target or will be pushing in for crowd control on large maps, you should use this talent. This will help with getting crowd control and running away so teams cannot swap to you. If they do swap to you, you will have an additional charge of Divine Steed to quickly get away.
Tier 5 (Level 40) Talents
Divine Purpose is the best choice in this tier. This talent is important simply because it will provide a significant amount of strong, free healing throughout an arena match. When you get a Divine Purpose proc, your next Word of Glory will do much more healing and cost no Holy Power.
Tier 6 (Level 45) Talents
Tier 7 (Level 50) Talents
PvP Talents for Holy Paladins
You can choose 3 of the following PvP talents. Each of them has their uses, but some are better for certain strategies than others. The top three choices are the most useful, but can be replaced with other PvP talents, depending on your team's goal.
Mandatory PvP Talents
Light's Grace increases the healing of Holy Light and reduces the damage done to that target. This is great versus teams that have strong single-target damage because you will only be using Holy Lights on one person.
Divine Favor increases the next heal you cast and you will not be interrupted on it. This is a mandatory PvP talent to have.
Situational PvP Talents
Blessed Hands makes your Blessing of Freedom and Blessing of Protection now have an additional charge. This gives you additional utility for your teammates and gives you multiple defensives. Abilities like Blessing of Freedom and Blessing of Protection are already strong, but with 2 charges you will have a large amount of utility during an arena match.
Ultimate Sacrifice makes it so that your Blessing of Sacrifice will now transfer 50% of all damage to you. You can use this to negate a team's entire burst, as long as you heal yourself while it is active. You can also use this before a crowd control like Polymorph or Fear so they break from damage.
Cleanse the Weak makes it so that when you dispel a teammate that is affected by your aura, all of your teammates with the same DoT will have it dispelled. This is crucial versus specializations like Shadow Priest or Affliction Warlocks. This will allow you to dispel Vampiric Touch on multiple of your teammates in one global cooldown.
- 08 Mar. 2021: Reviewed for Patch 9.0.5.
- 23 Dec. 2020: Updated Tiers 5 and 6 Regular Talents.
- Updated PvP Talents.
- 26 Oct. 2020: Updated Talent Table.
- 25 Oct. 2020: Updated Tier 2 Regular talent.
- 15 Oct. 2020: Updated Tier 3 Regular talent.
- 12 Oct. 2020: Updated for Shadowlands pre-patch (Patch 9.0.1).
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