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Holy Paladin Healing Spec, Builds, and Talents in Battle for Azeroth (BfA) 8.0.1

Last updated Yesterday at 09:30 by Adamselene 12 comments

Table of Contents

General Information

On this page, we present the viable talent choices for Holy Paladins in World of Warcraft Battle for Azeroth 8.0.1. We detail what each of the talents do and in which situations they should be taken.

The other pages of our Holy Paladin guide can be accessed from the table of contents on the right.

About Our Author

This guide has been written by Holy Paladin Theorycrafter Adamselene. He currently raids with War Front of Kel'Thuzad-US. You can find him on the Hammer of Wrath class Discord and the most up to date version of “The Light and How to Swing It” — the spreadsheet he maintains with Rhyno — can be found here.

1. Talent Choices for Holy Paladin

Level Choices
15 Crusader's Might Crusader's Might Bestow Faith Bestow Faith Light's Hammer ? Light's Hammer
30 Unbreakable Spirit ? Unbreakable Spirit Cavalier ? Cavalier Rule of Law Rule of Law
45 Fist of Justice ? Fist of Justice Repentance ? Repentance Blinding Light ? Blinding Light
60 Devotion Aura Devotion Aura Aura of Sacrifice ? Aura of Sacrifice Aura of Mercy ? Aura of Mercy
75 Judgment of Light Judgment of Light Holy Prism Holy Prism Holy Avenger Holy Avenger
90 Sanctified Wrath Sanctified Wrath Avenging Crusader Avenging Crusader Awakening ? Awakening
100 Divine Purpose ? Divine Purpose Beacon of Faith Beacon of Faith Beacon of Virtue Beacon of Virtue

Talents can be freely changed when out of combat and in a rested XP area (such as an inn or a capital city). Moreover, Tome of the Tranquil Mind Icon Tome of the Tranquil Mind and Codex of the Tranquil Mind Icon Codex of the Tranquil Mind can be used to temporarily allow players to change talents anywhere, as long as they are out of combat.

2. Tier 1 (Level 15) Talents for Holy Paladins

Crusader's Might Crusader's Might Bestow Faith Bestow Faith Light's Hammer ? Light's Hammer
  • Crusader's Might Icon Crusader's Might causes Crusader Strike Icon Crusader Strike to reduce the cooldown of Holy Shock Icon Holy Shock and Light of Dawn Icon Light of Dawn by 1.5 seconds.
  • Bestow Faith Icon Bestow Faith is an active ability with a 12-second cooldown. It places a 5-second buff on an ally, which heals them at the end of the 5 seconds (but which does nothing until then).
  • Light's Hammer Icon Light's Hammer is an active ability with a 1-minute cooldown. It allows you to place a hammer on the ground at the targeted location, which lasts for 14 seconds. Every 2 seconds, it damages enemies within 10 yards, and heals up to 6 allies in the same radius.

For pure healing output, the best talent in this tier is Bestow Faith Icon Bestow Faith.

Crusader's Might Icon Crusader's Might is a viable progression talent on many fights, especially fights with very predictable damage or mechanics.

Light's Hammer Icon Light's Hammer could be used on encounters where a large number of stacked raid members will sustain damage. It is quite poor on fights where the raid must spread out or move out of the active area. It is also fairly expensive compared to the Mana-efficient Bestow Faith Icon Bestow Faith.

For dungeon content, we recommend Bestow Faith Icon Bestow Faith as the default choice, with Crusader's Might Icon Crusader's Might as a possible option in case you want to deal additional damage (in addition to its healing benefit).

3. Tier 2 (Level 30) Talents for Holy Paladins

Unbreakable Spirit ? Unbreakable Spirit Cavalier ? Cavalier Rule of Law Rule of Law
  • Unbreakable Spirit Icon Unbreakable Spirit passively reduces the cooldown of your Divine Shield Icon Divine Shield, Divine Protection Icon Divine Protection, and Lay on Hands Icon Lay on Hands by 30%.
  • Cavalier Icon Cavalier causes your Divine Steed Icon Divine Steed to have 2 charges.
  • Rule of Law Icon Rule of Law is an active ability with 2 charges and a 30-second recharge time. It increases the range of your heals and your Mastery: Lightbringer Icon Mastery: Lightbringer by 50% for 10 seconds. Regarding the Mastery range increase, your Mastery causes your healing to have full effectiveness on targets that are within 10 yards of you, with the effectiveness decreasing the farther away they are beyond that point. While Rule of Law is active, the maximum effectiveness radius is extended by 50%, to 15 yards, and only after that does your healing start to decrease.

In raids, we believe that the best choice is Rule of Law Icon Rule of Law, which not only provides you with increased maximum range, but more importantly also increases the maximum effectiveness radius of your Mastery: Lightbringer Icon Mastery: Lightbringer to 15 yards. Note that this is also the only talent in this tier that increases overall healing done.

Unbreakable Spirit Icon Unbreakable Spirit might be worth taking instead, but only if there are survivability issues that require more frequent use of Divine Shield Icon Divine Shield or Divine Protection Icon Divine Protection.

Finally, Cavalier Icon Cavalier is a poor choice for raid content in general, but it could work for fights where you absolutely need increased mobility.

In dungeons, all three talents are viable, but we recommend taking Cavalier Icon Cavalier by default, especially for Mythic+ content. Unbreakable Spirit Icon Unbreakable Spirit has the same caveats as for raid content, while Rule of Law Icon Rule of Law will only prove useful in exceptional cases where the group is spread out.

4. Tier 3 (Level 45) Talents for Holy Paladins

Fist of Justice ? Fist of Justice Repentance ? Repentance Blinding Light ? Blinding Light
  • Fist of Justice Icon Fist of Justice causes your Judgment Icon Judgment to reduce the remaining cooldown of Hammer of Justice Icon Hammer of Justice by 10 seconds.
  • Repentance Icon Repentance is an active ability with an 15-second cooldown. It is a form of crowd-control that incapacitates the target for up to 1 minute. Damage done will break the effect. Repentance can only be used against Humanoids, Demons, Undead, Dragonkin, and Giants.
  • Blinding Light Icon Blinding Light is an active ability with an 90-second cooldown. It disorients all enemies within a 10-yard radius around you for 6 seconds. Non-holy damage done to them will break the disorient effect.

The talents in this tier are completely situational, and you should choose them based on the requirements of the encounter.

That said, you will generally prefer Blinding Light Icon Blinding Light for the additional interrupt; in Mythic+ dungeons especially, the mass interrupt is extremely useful. Alternatively, it can be nice to use Repentance Icon Repentance for crowd-control in some situations (like Ilysanna Ravencrest in Black Rook Hold, or when you value the fact that Repentance can allow you to skip some trash packs), but Blinding Light is typically better.

5. Tier 4 (Level 60) Talents for Holy Paladins

Devotion Aura Devotion Aura Aura of Sacrifice ? Aura of Sacrifice Aura of Mercy ? Aura of Mercy
  • Devotion Aura Icon Devotion Aura is an aura that causes allies within 10 yards to take 10% reduced damage, split over the number of allies affected by the aura (2 allies means that each one takes 5% reduced damage, and so on). During Aura Mastery Icon Aura Mastery, all allies within 40 yards benefit from the full damage reduction (20% for each player).
  • Aura of Sacrifice Icon Aura of Sacrifice is an aura that redirects 10% of all damage taken by allies within 10 yards of you to you, whenever you are above 75% health. During Aura Mastery Icon Aura Mastery, 30% of all damage taken in range is redirected to the Paladin and reduced by 75%. This effect ends when the Paladin drops below 75% health regardless of remaining Aura Mastery duration.
  • Aura of Mercy Icon Aura of Mercy is an aura that causes you to heal 3 injured allies within 10 yards every second for a modest amount. During Aura Mastery Icon Aura Mastery, all allies within 40 yards are healed, and the healing amount is doubled.

All 3 talents in this tier are viable, depending on the situation.

If a particular event may kill raid members, the 20% raid-wide damage reduction provided by Devotion Aura Icon Devotion Aura during Aura Mastery Icon Aura Mastery is both unique and invaluable. In addition its passive effect will prevent a substantial amount of damage taken. As such, Devotion Aura should be considered the default talent pick for this row.

Aura of Sacrifice Icon Aura of Sacrifice is a damage reduction cooldown that can be stronger than Devotion Aura Icon Devotion Aura but has a weaker passive effect and is not guaranteed to last the full duration. If your raid needs the extra damage reduction, Aura of Sacrifice can provide over Devotion Aura enough to also use your Divine Shield Icon Divine Shield or a Protection Paladin's Blessing of Spellwarding Icon Blessing of Spellwarding to guarantee its full effectiveness, it is a powerful option.

If no damage events call for the raid-wide damage reduction of Devotion Aura, Aura of Mercy Icon Aura of Mercy provides significant amounts of free healing over the course of the encounter, and useful raid healing during Aura Mastery Icon Aura Mastery.

In Mythic+ dungeons, Devotion Aura Icon Devotion Aura is typically most useful, because with at most 5 and as few as 1 or 2 players inside the 10-yard aura, each affected member will gain significant damage reduction. It can be particularly useful for high-end Mythic+ with extremely high tank damage, by simply staying near the tank to provide constant 10% damage reduction.

6. Tier 5 (Level 75) Talents for Holy Paladins

Judgment of Light Judgment of Light Holy Prism Holy Prism Holy Avenger Holy Avenger
  • Judgment of Light Icon Judgment of Light causes Judgment Icon Judgment to apply a debuff with 25 charges to the target, called Judgment of Light. When the target is attacked, the attacker is healed and one charge is consumed.
  • Holy Prism Icon Holy Prism is an active ability with a 20-second cooldown. It allows you to target an ally or an enemy. When cast at an ally, it heals the target and damages 5 enemies within 15 yards of them. When cast at an enemy, it damages them and heals 5 allies within 15 yards of them.
  • Holy Avenger Icon Holy Avenger is an active ability with a 90-second cooldown that increases your haste and the healing of your Holy Shock Icon Holy Shock by 30% for 20 seconds.

For progression, we recommend Judgment of Light Icon Judgment of Light for Mana sustainability, or Holy Avenger Icon Holy Avenger for another healing cooldown.

Holy Prism Icon Holy Prism is competitive, but it is less Mana-efficient than either of the other talents on this row. As such it should only be used on boss fights that are relatively short and whose damage patterns or positioning particularly suit Holy Prism.

In Mythic+ dungeons, again, all 3 talents are viable, although we believe Holy Avenger Icon Holy Avenger is the best choice for high end Mythic+ progression, as it allows you to rotate between Holy Avenger and Avenging Wrath Icon Avenging Wrath and have a cooldown up for every single trash pack.

7. Tier 6 (Level 90) Talents for Holy Paladins

Sanctified Wrath Sanctified Wrath Avenging Crusader Avenging Crusader Awakening ? Awakening

We recommend Avenging Crusader Icon Avenging Crusader in a raid environment, as long as you have a target for your Judgment Icon Judgment and Crusader Strike Icon Crusader Strike while the raid is taking significant damage. If that is not the case, then Sanctified Wrath Icon Sanctified Wrath is the better option.

Awakening Icon Awakening is only useful if the raid is taking very consistent sustained damage and is stacked up well enough to make good and regular use of Light of Dawn Icon Light of Dawn.

For Mythic+ dungeons Sanctified Wrath Icon Sanctified Wrath is the superior choice, even though it provides slightly less healing, because the healing it does is entirely under the Paladin's control. Furthermore, Sanctified Wrath allows the Paladin to do more damage than Avenging Crusader Icon Avenging Crusader.

8. Tier 7 (Level 100) Talents for Holy Paladins

Divine Purpose ? Divine Purpose Beacon of Faith Beacon of Faith Beacon of Virtue Beacon of Virtue
  • Divine Purpose Icon Divine Purpose causes Light of Dawn Icon Light of Dawn and Holy Shock Icon Holy Shock to have a 20% chance to not trigger their cooldowns, and to make their next cast (within seconds) free of cost.
  • Beacon of Faith Icon Beacon of Faith is an active ability with no cooldown. It allows you to place a second Beacon of Light Icon Beacon of Light on a different target. The second Beacon target will receive the same healing as the first one, but both beacons have 30% reduced efficiency (when compared to not using this talent).
  • Beacon of Virtue Icon Beacon of Virtue replaces Beacon of Light Icon Beacon of Light. It has a 15-second cooldown, and it lasts 8 seconds. It allows you to place a Beacon of Light on the target, which also affects 3 injured allies within 30 yards. All 4 targets are healed for 40% of all healing you do for the 8-second duration. Your Flash of Light Icon Flash of Light and Holy Light Icon Holy Light casts on these targets will refund 25% of their Mana cost.

For progression raiding, Beacon of Faith Icon Beacon of Faith is the recommended talent on this row. Having a Beacon for each tank is incredibly powerful. It removes the need to swap your Beacon between tanks during the encounter; as well as providing support to both tanks if they are both taking damage at the same time.

Divine Purpose Icon Divine Purpose will be useful on encounters where only one tank at a time ever takes damage, or you are consistently out of range of one of the tanks.

For Mythic+ dungeons, Beacon of Virtue Icon Beacon of Virtue is highly recommended, and we consider it by far the best talent in almost every situation.

9. PvP Talents (War Mode)

In Battle for Azeroth, there will be the option to enable "War Mode". Enabling War Mode grants the following benefits:

  • PvP talents are enabled in the outdoor world.
  • 10% increase in World Quest rewards at max level.
  • 10% more experience gained while leveling.
  • Earn Conquest Points which can reward gear every week.

With the benefits of enabling War Mode for leveling and PvE content, it is recommended to enable the feature to maximize your leveling and rewards at max level. However, doing so will enable PvP combat, and the possibility of being attacked by members of the opposite faction while leveling or doing World Quests exists.

9.1. General PvP Talents

  1. Adaptation Icon Adaptation automatically removes loss of control effects longer than 5 seconds.
  2. Relentless Icon Relentless reduces the duration of crowd control effects by 20%, rather than removing them.
  3. Gladiator's Medallion Icon Gladiator's Medallion is an ability that removes all movement impairing and all loss of control effects when used.

We recommend Adaptation Icon Adaptation for levelling and questing with War Mode active since it will trigger automatically when you are in a long crowd control.

9.2. Holy Paladin PvP Talents

While the talents below might not be the best for purely open world PvP combat, we believe them to be a solid compromise for both PvE and PvP combat in a small group if you have War Mode enabled.

  • Light's Grace Icon Light's Grace provides an incredibly powerful boost to your Holy Light Icon Holy Light as well as a damage reduction.
  • Avenging Light Icon Avenging Light will increase your damage while you heal yourself or your group.
  • Divine Favor Icon Divine Favor gives you a large emergency heal on a relatively short cooldown.

10. ChangeLog

  • 13 Aug. 2018: Updated for Battle for Azeroth launch.
  • 23 Jul. 2018: Corrected the Devotion Aura Passive Value.
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