Holy Paladin Healing Spec, Builds, and Talents — Dragonflight 10.0.7
On this page, you will find out the best talents for each tier for your Holy Paladin in World of Warcraft — Dragonflight 10.0.7. We also have default talent lists for various types of content, such as raiding or Mythic+. If you play with Warmode on, we have your PvP talents covered as well.
If you were looking for WotLK Classic content, please refer to our WotLK Classic Holy Paladin talents.
Holy Paladin Talents Overview
The above talents are a generic talent build that can be used in any form of content without much loss. That being said, there are specific builds that are much better for specific content, which will be discussed below.
In addition, each row of both the class tree and spec tree will be broken down to determine talent choices that will always stay the same, which talent choices can be flexible, and in what situations you will want to take other options. This will all be discussed further down.
For information regarding the rotational aspects of Holy Paladin, please visit our dedicated rotation page.
Holy Paladin Talent Builds
The most notable talent builds will be discussed below, as well as the pages that are specific to them, meaning you can find extra information on the talent build and how it plays on those pages.
As you will learn from reading, there can be a number of playstyle changes depending on your build. After obtaining the build that you are interested in, it is highly recommended that you visit the respective pages for the build in order to gain a better understanding of how to play it.
It is also recommended to continue reading this page after obtaining your preferred build in order to gain a better idea of the individual talent choices as well as potential situations in which you may want to change some talents. That being said, most of the selections are with a generic melee build in mind.
Raiding Talents
There are three popular builds that you will want to familiarize yourself with as they are all viable and the best will come down to the specific fight that you are on.
Standard Melee Build
This is the build you will be playing the majority of the time. It focuses on
Crusader Strike and
Holy Shock to generate and spend as much holy
power as possible to maximize your
Light of Dawn casts.
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Avenging Crusader
The main difference between this build and others comes with the selection of
Avenging Crusader. This will change how you do most of your healing as
it significantly increases the value of
Crusader Strike and
Judgment.
You will want to press these buttons as much as possible during your
Avenging Crusader
window to maximize your total output, the only ability higher than them would
be spending holy power with
Light of Dawn.
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Maraads
This build gains a lot of strength when you are in need of very strong single
target healing. It turns Light of the Martyr from a fairly weak ability
to one of your strongest. It plays very similar to a standard melee build but
you will want to make sure that you always consume your
Maraad's Dying Breath buff
by casting
Light of the Martyr after casting
Light of Dawn.
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Mythic+ Talents
If you would like to directly import this alternate variation of the general build shown above, please use the string directly below.
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The Mythic+ build is your standard melee-centric build that emphasizes heavy
use of Crusader Strike for increased value of
Holy Shock and
Glimmer of Light. Where it really differs from standard talent builds and
the generic build listed at the top of this page is the selections in the class
tree which aim to increase damage output and increase utility through having
an interrupt ability in
Rebuke.
The class tree also has three distinct nodes that can impact playstyle, these
are: Sanctified Wrath,
Of Dusk and Dawn and
Zealot's Paragon.
Normal builds may not opt to take all of these, but in Mythic+ taking all 3 is
quite strong.
If you are interested in how your talents and playstyle might change in Mythic+, please look at our detailed page for it below. There you will also find tips on how to best use the talents.
Casting Talents
If you would like to directly import this alternate variation of the general build shown above, please use the string directly below.
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With the new talent system introduced in Dragonflight, Holy Paladin
gained some and exciting caster focused talents if you have long desired to
return to a playstyle focused on casting. It is important to note that even when
casting, you will want to stay in melee as the class is still considered a melee
and you will get targeted by melee mechanics and not ranged ones. On top of
this, many core abilities such as Crusader Strike and
Shield of the Righteous require you to be in melee to use.
Overall, this build focuses on Holy Light combined with
Tower of Radiance
and
Resplendent Light to do most of its healing. Given that we are able to
generate more holy power with the changes to tower of radiance, we can now make
better use of
Awakening through more casts of
Light of Dawn.
As with other builds, you can find more information on how to play it rotationally by visiting our dedicated rotation page:
Class Talents
The Paladin class tree has many strong options, especially in capstone options at the bottom of the tree. That being said, most of the tree just works to give you more utility and does very little to increase your actual throughput. Many talent choices here can be swapped for other utility options but you will want to avoid untalenting any of the few throughput nodes that do exist within the class tree.
Below we will be discussing the important ones, if you are looking for a full list of spells and talents, you can visit our spell page here:
Rows 1-4
The starting rows main purpose is to give you access to some core utility options as well as movement speed increases. There is no real right or wrong answers in these rows as most of them do not increase your overall output.
Key Talents
Talent | Reasoning |
---|---|
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Being a relatively slow class, this is a mandatory talent allowing you to increase your overall movement speed. |
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With movement speed being a concern, this talent further increases your overall movement speed options. |
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Being able to dispel more types of debuffs is useful no matter the type of content you are participating in. |
Niche Talents
Talent | Reasoning |
---|---|
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Despite being quite strong in some forms of content, selecting it is a necessity further down in the talent tree in order to gain access to your interrupt. |
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While not being the default selection, this talent provides a different form of crowd control that can be useful depending on what you are doing. |
Rows 5-7
Rows 5-7 contain primarily utility options with very few actual throughput nodes sprinkled in. In most cases, you will want to alter your utility depending on what you need but some nodes will still always be taken.
Key Talents
Talent | Reasoning |
---|---|
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This is your primary healing cooldown, allowing you to increase your overall healing and damage for a period of time. |
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External damage reduction cooldowns are extremely powerful in every form of content. Being able to reduce the damage one of your party members takes will always be useful. |
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One of the few throughput increasing talents in the middle rows of the class tree. |
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Reduces the cooldown of your major defensive abilities which will allow you to feel much tankier. |
Niche Talents
Talent | Reasoning |
---|---|
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Allows you to interrupt an enemy which can be very important in small group content or PvP. Any time a healer can bring an extra interrupt will be valuable. While not as common in raiding, it can still be selected as the majority of the middle rows are utility focused. |
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While not always useful, in some cases having the reduced cooldown can be life saving as you will have more frequent access to this ability. |
rows 8-10
The final row of class talents has very strong endnodes. Each end node will likely be selected at some point depending on your build.
Key Talents
Talent | Reasoning |
---|---|
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Strong burst healing on a relatively short cooldown. This ability also provides you with a large amount of Holy Power. |
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This ability provides a large healing and damage increase that you will be able to make constant use of. |
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The goal of Holy Paladin is to spend as much time in ![]() ![]() |
Niche Talents
Talent | Reasoning |
---|---|
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The main limiter of this ability comes from the fact most playstyles are not casting
![]() ![]() |
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While this ability is fairly standard, it often is not selected in situations where
you take ![]() ![]() ![]() ![]() |
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Having to choose between either this or ![]() |
Spec Talents
Holy Paladin spec trees are not overly different depending on if you are focused on casting or melee, but there are some differences in pathing especially in the middle of the tree. We will break down the standard nodes below.
Rows 1-4
In the first rows of the spec tree, your choices are fairly standard as you are simply talenting into many of your core abilities.
Key Talents
Talent | Reasoning |
---|---|
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Increases your healing from ![]() |
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Holy Paladin has so many strong abilities that fitting them all in can be very difficult. Taking this talent prevents you from overloading on important abilities and allows you to have a steady rotation. |
Niche Talents
Talent | Reasoning |
---|---|
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Increases your range which can be helpful in situations where you are very spread-out and struggling to be in range of all your allies. |
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Whenever you are playing a casting-focused build, this talent will increase
your overall output, allowing ![]() ![]() |
Rows 5-7
The middle rows of the talent choices help to separate your builds focus. Both melee and caster options exist to increase your power depending on what you prefer to focus on. With a melee build in mind, we will consider casting choices to be niche.
Key Talents
Talent | Reasoning |
---|---|
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Provides you with an extra charge of ![]() |
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This ability is a short but powerful cooldown that you can use whenever your party members are stacked and unlikely to move for the duration. It can also be used to deal a decent amount of AoE damage. |
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Anytime you cast ![]() |
Niche Talents
Talent | Reasoning |
---|---|
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Anytime you are playing a caster build, this talent will gain significant value,
allowing you to return some mana when casting ![]() |
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While typically not very good in a melee build, it can be useful as a mini
cooldown, allowing you to get a very powerful and quick ![]() ![]() |
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The casting rotation revolves around casting ![]() ![]() |
Rows 8-10
The final row of talents has very little difference regardless of build choice.
Regardless of if you are playing a melee or casting focused build, you will be
selecting most of the same talents that work to amplify your Avenging Wrath
as well as increasing your total Holy Power generation.
Key Talents
Talent | Reasoning |
---|---|
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This will be the endnode you take most frequently. Having more ![]() ![]() |
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Increases the power of your main throughput cooldown, ![]() |
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The foundation of Holy Paladin healing is staying in ![]() |
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Holy Paladin does a lot of its healing through beacon, having two of them just increases your overall output. |
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In coordinated groups, this ability can provide strong buffs for your party members. |
Niche Talents
Talent | Reasoning |
---|---|
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In situations where you do not have two good ![]() ![]() |
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In situations where you are very spread-out, this talent will increase the range of
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When faced with encounters that require high single-target healing, this will allow you to handle the healing much easier. |
PvP Talents (War Mode)
Enabling War Mode grants the following benefits:
- PvP talents are enabled in the outdoor world.
- 10% increase in World Quest rewards at max level.
- 10% more experience gained while leveling.
- Earn Conquest Points which can reward gear every week.
With the benefits of enabling War Mode for leveling and PvE content, it is recommended to enable the feature to maximize your leveling and rewards at max level. However, doing so will enable PvP combat, and the possibility of being attacked by members of the opposite faction while leveling or doing World Quests exists.
Holy Paladin PvP Talents
While the talents below might not be the best for purely open-world PvP combat, we believe them to be a solid compromise for both PvE and PvP combat in a small group if you have War Mode enabled.
Light's Grace provides an incredibly powerful boost to your
Holy Light as well as a damage reduction.
Avenging Light will increase your damage while you heal yourself or your group.
Darkest before the Dawn will cause
Light of Dawn to become much more powerful.
Changelog
- 20 Mar. 2023: Updated for Patch 10.0.7.
- 22 Feb. 2023: M+ Talent recommendation updated.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 24 Oct. 2022: Updated for Dragonflight pre-patch.
More Paladin Guides
Guides from Other Classes
This guide has been written by Mytholxgy, who plays healer in Liquid. He is a Templar in the Paladin class discord. You can reach him on Twitter and watch him stream on Twitch.
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