Shadow Priest PvP Rotation and Playstyle — Midnight Pre-Patch (12.0)
PvP requires you to perform various actions in the course of a duel, match, or battleground: interrupting/silencing enemies, damaging them, bursting them down, defending yourself, keeping yourself alive, etc.. It is a game mode that fully utilizes your kit, especially spells that are rarely used in PvE. On this page, we go through all the spells you need to use in PvP as a Shadow Priest, how you should use them, and we explain what your playstyle should be.
This page is part of our Shadow Priest PvP Guide.
Playstyle for Shadow Priests
The main role of a Shadow Priest is complex. A large majority of the time, you will just try to stay alive. You will be the focus for many teams. Make sure your partners can help peel for you so you can get away and cast. Not only that, but you will also have to help your teammates survive if they are being focused. There are two main things you will focus on as a Shadow Priest in Arena.
The first is keeping you and your team alive. This is a weird role to have
as a DPS specialization. Most DPS classes will just focus on using crowd
control and doing damage. Shadow Priests have unique utility that no other
casters have, such as abilities like
Power Word: Shield,
Leap of Faith and
Mass Dispel that help you and your
teammates when being focused.
The thing you will focus on is to always spread the pressure on the enemy
team. This can be difficult when being focused, but it is crucial. Shadow
Priest AoE pressure is unmatched. Always refresh your DoTs and enter
Voidform when there is an opportunity to free cast.
Damage Rotations
Generating and Spending Insanity
Understanding how to generate and spend Insanity is crucial for you to maximize damage with a Shadow Priest. There are numerous spells that will generate Insanity. Here are those abilities and when to use them:
Vampiric Touch and
Shadow Word: Pain are your two
primary DoTs that should be used on as many enemies as possible. These are
both the primary abilities that will generate your Insanity. You can use
abilities, such as
Tentacle Slam, to instantly place these DoTs
after a healer dispels them.
Mind Blast is cast and generates Insanity. This should be used
when you have multiple enemies with your DoTs on them to take advantage of
the passive
Shadowy Apparitions.
Mind Flay generates Insanity over the duration it is channeled.
This is a filler spell that should be used when you have DoTs on all enemies and
Mind Blast is on cooldown.
Shadowfiend generate Insanity each time the Shadowfiend attacks.
This has a long cooldown but can be used in times when you cannot cast to get DoTs on enemies.
This can be used with
Void Eruption to increase your burst damage. Note: Shadowfiend gets
turned into
Voidwraith if you are playing Voidweaver hero talents.
Tentacle Slam generates Insanity after using it.- If you are
Voidweaver,
Void Torrent channels damage on the target and
will generate 24 Insanity over the duration it is channeled. - If you are
Archon,
Halo generates a small amount of Insanity.
Hallucinations is a passive ability. This makes it so your
Dispel Magic,
Mass Dispel,
Vampiric Embrace, and
Power Word: Shield all generate Insanity when they are successful.
Now that you know how to generate Insanity, there is only one ability that
you have that spends all of the Insanity you are generating,
Shadow Word: Madness. This costs 55 Insanity, deals a large amount of damage over 6 seconds,
and heals you for 50% of the damage dealt. This should be used after the enemy healer dispels or is
in crowd control.
Before Gates Open
Before the gates open, know exactly who you will be using crowd control
(
Psychic Scream and
Silence) on. Make sure to use
Power Word: Fortitude on your
teammates. It can be dispelled by abilities like
Purge or
Spellsteal, so be prepared
to apply it often. Here are a few things to keep in mind:
- Most teams will focus on you, so be prepared to cast spells as soon as you get the chance.
- Try to "juke" enemies into wasting their interrupts. This means
beginning to cast a spell and canceling it to get the enemy team to use
their interrupts on nothing. If you are successful, you will get the
Precognition buff and have a few seconds to cast without worrying about being interrupted. - Always keep your DoTs (
Vampiric Touch and
Shadow Word: Pain) on all enemies with
Shadow Word: Madness on your primary kill target.
The Opener
The opener refers to your team's opening crowd control chain and damage done as soon as you get out of the gates. The main goal in the opener is to force your enemies to use their cooldowns. If the enemy healer uses their trinket in the opener, they are in trouble. With a ranged Silence, Shadow Priests no longer have to overextend to get crowd control on enemies. This helps with survivability and damage output.
Likewise, if an enemy DPS uses their trinket, you can crowd-control the healer and stun the DPS without a trinket. This means they can be burst down in a stun and possibly killed.
When opening do the following:
- Make sure you are in
Shadowform. - Cast
Vampiric Touch on your main target.- If you are using
Misery, it should also apply
Shadow Word: Pain.
- If you are using
- If you are playing
Voidweaver, channel
Void Torrent on your target
to deal a large amount of damage and generate Insanity.- This will create an
Entropic Rift on your target.
- This will create an
- Use
Shadow Word: Madness on your team's kill target.
Mind Devourer has a chance to proc after using
Mind Blast. This
increases the damage of your
Shadow Word: Madness and it costs 0 Insanity. Use Shadow
Word: Madness when you get this buff.
- Cast
Mind Blast on the main target once you get DoTs on as many enemies as you can. - Use
Mind Blast when you get a
Shadowy Insight proc. - Use
Tentacle Slam on your kill target and to instantly apply your primary DoTs,
Vampiric Touch &
Shadow Word: Pain - If you are
Archon, cast
Halo if you have time and to generate a small amount of insanity - Cast
Mind Flay as a filler. - From here, you will constantly be refreshing your DoTs on all enemies.
- After your burst, perform your sustained damage rotation until your burst cooldowns are available.
Burst Damage
When you have the enemy healer in crowd control, and you are trying to kill
an enemy, you use your burst damage. To use your crowd control, simply use
Silence or
Psychic Scream on the enemy healer.
- Make sure you have all of your DoTs active on as many enemies as possible.
- If you are
Archon, cast
Halo if you have time and to generate a small amount of insanity - Use
Power Infusion on your DPS teammate. - Use
Shadowfiend or
Voidwraith if you are
Voidweaver. - Cast
Voidform. - Use
Void Volley. - Channel
Mind Flay: Insanity. - Use
Tentacle Slam on your kill target and to instantly apply your primary DoTs,
Vampiric Touch &
Shadow Word: Pain - If you are
Voidweaver, channel
Void Torrent on your target to deal a large amount of damage and generate Insanity.- This will create an
Entropic Rift on your target. - It will also change
Mind Blast to
Void Blast.
- This will create an
- Use
Void Blast when you get a
Shadowy Insight proc. - Use
Shadow Word: Madness on your kill target.- When you use
Shadow Word: Madness while
Entropic Rift is active, Entropic Rift's damage and size is increased.
Mind Devourer has a chance to proc after using
Mind Blast. This
increases the damage of your
Shadow Word: Madness and it costs 0 Insanity. Use Devouring
Plague when you get this buff.
- When you use
- Use
Psyfiend on your kill target. - Use
Tentacle Slam if you need to refresh DoTs and enemies are stunned or stacked. - Cast
Mind Blast. - Use
Shadow Word: Death if the enemy is at low enough health. - Use
Shadow Word: Madness on your kill target. - Use
Mind Blast when you get a
Shadowy Insight proc. - Use
Void Volley when
Voidform ends. - Channel
Mind Flay as a filler. - Use
Shadow Word: Madness on your kill target. - If
Vampiric Touch and
Shadow Word: Pain are close to
expiring, start refreshing them by casting
Vampiric Touch.
Note: Although most of your damage will come from your DoTs
(
Shadow Word: Pain,
Vampiric Touch, and
Shadow Word: Madness), your 'burst' damage can
happen whenever you have
Halo/
Void Torrent available. When it is active, you will summon
an
Entropic Rift on the enemy team and do more damage from
Void Blast. Try to pair
Halo/
Void Torrent with other spells like
Psyfiend and crowd control (
Silence
or
Psychic Scream).
Sustained damage
Sustained damage is damage you do when your burst cooldowns are not available.
- Cast
Vampiric Touch on your main target.- If you are using
Misery, it should also apply
Shadow Word: Pain.
- If you are using
- Use the instant
Vampiric Touch on any other enemy around you that do not have it active. - Use
Tentacle Slam if there are multiple interrupts to stop you from casting to refresh DoTs on enemies around you. - If you are
Voidweaver, channel
Void Torrent on your target to deal a large amount of damage and generate Insanity.- This will create an
Entropic Rift on your target. - It will also change
Mind Blast to
Void Blast.
- This will create an
- If you are
Archon, cast
Halo. - Use
Shadow Word: Madness on your kill target.- When you use
Shadow Word: Madness while
Entropic Rift is active, Entropic Rift's damage and size is increased. - After using
Void Torrent,
Void Volley will replace it. Use this ability immediately to fire bolts at your target and enemies around it.
- When you use
- Cast
Mind Blast on the main target once you get DoTs on as many enemies as you can. - Use
Mind Blast when you get a
Shadowy Insight proc. - Cast
Mind Flay as a filler to generate Insanity. - Use
Tentacle Slam to refresh
Vampiric Touch and
Shadow Word: Pain. - Use
Psyfiend on your kill target to reduce damage they take. - If you get interrupted, use
Power Word: Shield. - Use
Shadow Word: Death if the enemy is at low enough health.
Cooldowns/Defensives
Dispersion is the main defensive cooldown for Shadow Priests.
This reduces all damage done to you by 60%, but you cannot use any abilities
while it is active.
Vampiric Embrace is a defensive ability that, when used properly, can
stabilize your team quickly. When you or your teammate is taking heavy damage, and you have time to free cast, use this ability. Abilities like
Vampiric Touch and
Mind Flay can completely heal your
team.
Power Word: Shield is a versatile spell that helps your team. You
can also use it to generate Insanity if you get interrupted on Shadow
abilities.
Desperate Prayer increases your health by 25% for 10 seconds
and instantly heals you for that amount.
Fade/
Mind Soothe. In PvP, these abilities do the same thing:
they reduce the range at which attacks can be made to you. This is great versus
teams with ranged classes on them. This will either force them to wait or make
them overextend to deal damage/crowd control you.
Macros
It is advised to use Macros to use abilities on enemies or allies without having to target them. For this reason, we have a page dedicated to them.
Changelog
- 19 Jan. 2026: Updated for Midnight Pre-Patch.
- Updated all damage rotations.
- Updated defensives section.
- 30 Nov. 2025: Reviewed for Patch 11.2.7.
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 04 Aug. 2025: Updated for Patch 11.2.
- Updated all damage rotations.
- 15 Jun. 2025: Reviewed for Patch 11.1.7.
- 21 Apr. 2025: Reviewed for patch 11.1.5.
- 24 Feb. 2025: Reviewed for Patch 11.1.
- 15 Dec. 2024: Reviewed for Patch 11.0.7.
- 21 Nov. 2024: Updated all damage rotations.
- Updated opener rotation.
- Updated burst damage rotation.
- Updates sustained damage rotation.
- 21 Oct. 2024: Reviewed for Patch 11.0.5.
- 07 Oct. 2024: Updated Damage Rotations.
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 28 Aug. 2024: Updated Defensives section.
- 21 Aug. 2024: Updated for The War Within.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Season 4.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Reviewed for Patch 10.2.
- 04 Sep. 2023: Reviewed for Patch 10.1.7.
- 10 Jul. 2023: Reviewed for Patch 10.1.5.
- 21 May 2023: Removed old spells.
- 08 May 2023: Updated for Patch 10.1.
- Updated all Damage Rotations.
- 21 Mar. 2023: Reviewed for Patch 10.0.7.
- 30 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Updated Damage rotations.
- 22 Nov. 2022: Updated for Dragonflight pre-patch.
- 01 Aug. 2022: Reviewed for Shadowlands Season 4.
- 31 May 2022: Reviewed for Patch 9.2.5.
- 28 Feb. 2022: Reviewed for Patch 9.2.
- 21 Nov. 2021: Updated all Damage rotations.
- 16 Jul. 2021: Reviewed for Patch 9.1.
- 08 Mar. 2021: Reviewed for Patch 9.0.5.
- 05 Oct. 2020: Updated all Damage rotations.
- 15 Oct. 2020: Updated for Shadowlands pre-patch (9.0.1)
Other PvP Guides
This guide has been written by Mysticall, a seasoned multi-Rank 1 PvP player. You can watch Mysticall create educational and entertaining content that showcases advanced PvP strategies on on Twitch, and YouTube.
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