Shadow Priest DPS Spec, Builds, and Talents — The War Within Pre-Patch
On this page, you will find out the best talents for each tier for your Shadow Priest in World of Warcraft — The War Within Pre-Patch. We also have default talent lists for various types of content, such as raiding or Mythic+. If you play with Warmode on, we have your PvP talents covered as well.
If you were looking for WotLK Classic content, please refer to our WotLK Classic Shadow Priest talents.
Best The War Within Talents for Shadow Priest
While optimizing talents on a contextual basis is the highly recommended method of setting up your build, the Talent builds listed below work great for specific purposes.
Note that these builds are generic recommendations for various content. For more specific recommendations for the Raid and Mythic+ in pre-patch, check out the dedicated pages below.
If you want an overview and breakdown of every Talent, check out the Spell Summary first to help navigate your build choices.
NOTE: There is currently a bug that prevents
Idol of C'Thun from working as intended. Until this is resolved
you should not use this talent and you should put this point into
something else.
Best Talents for Shadow Priest
Single Target Build for Shadow Priest
This build is the default single target build for Shadow, with
an option to use either Void Eruption or
Dark Ascension
depending on your preference. These options are extremely close
together (within 1% or less). On certain kill times, you might find
Dark Ascension can give more value with cooldowns every 1-minute.
The big difference between the two builds is with movement, where
generally speaking, the Void Eruption build handles mechanics
and movement better than the
Dark Ascension, which can be
punished more for moving out of the fire on the ground.
Use the code below to import the top Dark Ascension build for single
target.
- CIQAAAAAAAAAAAAAAAAAAAAAAMwMmZAAAAAAAAAAAAAwsBzMzys9AmZmZMzMLwswMzMjZjBGjhZxsN1MDWgZAAAAAAA
Be sure to make use of the 'Copy Export String' button to import the build directly into your game!
Single Target + Shadow Crash Build for Shadow Priest
Sometimes you want as much single target as possible while also taking
Shadow Crash. This can be good for Raid encounters with mostly single
target but with adds or for Mythic+ dungeons with smaller pulls on
Tyrannical.
If you are looking for a more generic Raid build that can handle a wider variety of encounters, I would suggest starting here. You take a loss in single target to grab more cleave talents to handle more situations like regular add spawns. This is roughly 3% behind in pure single target compared to the standard build.
While in pure single target I would start with Void Eruption, this
build has a tougher time fitting in
Shadow Crash which makes it a bit
further behind
Dark Ascension, even with more movement. Both are still
competitive options.
There is also the following build with Void Eruption that is less
than 1% behind the base version. This could be advantageous depending on the fight
duration.
- CIQAAAAAAAAAAAAAAAAAAAAAAgBzMDAAAAAAAAAAAAgxsMYmZ2mNmZmZ2GzsAzCzMzMmNGYMGmFz2UzMYBzAAAAAAA
Be sure to make use of the 'Copy Export String' button to import the build directly into your game!
Council Multi-Target Build for Shadow Priest
This build is the perfect starting point for AoE environments like Council bosses in raid or even Mythic+ dungeons. While maximizing our AoE damage, it also deals great priority target damage during AoE while also having decent single target.
This build is similar to the Mythic+ variant although it will prefer
Distorted Reality for the increases sustained AoE damage. You
can also run this build in Mythic+.
Options with this build:
- For low-target cleave environments if you are confident with managing your
Vampiric Touch you can also experiment with dropping
Shadow Crash and
Whispering Shadows for more Insanity generation with
Maddening Touch.
Be sure to make use of the 'Copy Export String' button to import the build directly into your game!
Mythic+ Build for Shadow Priest
This build is the perfect starting point for Mythic+ dungeons. While maximizing our AoE damage, it also deals great priority target damage during AoE while also having decent single target.
Class talents were selected as a safe default for most keys, but
usually you can move points around from Purify Disease,
Mass Dispel,
Manipulation, or
Cauterizing Shadows. Check out the class talents
section below for more info.
Options with this build:
- By default, this build assumes you are in keys where you need
survivability from
Mental Fortitude and also do not want to drop
Silence. Strictly speaking, this is a DPS loss; if you want to drop one of those points, you can add back a point into
Mental Decay. This is roughly a 2-3% damage gain.
- You can swap out
Mind's Eye for
Distorted Reality if you want more overall damage (6-10%) for a loss in priority target damage (20-24%). With Distorted Reality you should spread
Devouring Plague.
- You can flex points with this build depending on if you want more
AoE, Overall, or Single Target. Put four points into any of the following:
Mind Devourer - Overall
Maddening Touch - AoE (particularly good with
Mind's Eye)
Dark Evangelism - AoE
Mental Decay - Single Target
Phantasmal Pathogen - ST (
Mind's Eye) or AoE (
Distorted Reality)
In mass AoE, you might find Maddening Touch to give more damage (+0.5%)
when running
Mind's Eye in particular, however, this is typically not a
gain in overall (-0.5%) compared to
Mind Devourer or
Phantasmal Pathogen
due to how strong those options are in lower target count pulls and single target.
If you are looking for a build that is a bit more relaxed for lower-level
keystones check out this build with Dark Ascension:
- CIQAAAAAAAAAAAAAAAAAAAAAAMDGzYAAAAAAAAAAAAAMsNGzYWmNmZmZ2mZmF4B2YmZmxsxAjxMmFz2UzMYBmBAAAAAA
This build is designed for keystones that most players are completing. Check out the dedicated Mythic+ page to learn more about optimizing builds at all levels.
Be sure to make use of the 'Copy Export String' button to import the build directly into your game!
Talent Explanations for Shadow Priests
Note that we do not explain EVERY Talent in the tree on this page. We only explain Talents that are part of our optimal builds for single-target and AoE. For full details and explanations of every Talent, please visit our Spells page via the button below.
Class Talents
Row 1-4
![]() | Small Heal Over Time spell that can be useful to proc ![]() |
![]() | Healing spell that spreads across allies that can be useful to proc ![]() |
![]() | Adds to our utility letting us dispel diseases. Particularly useful in certain Mythic+ dungeons. |
![]() | Turns ![]() |
![]() | One of our core mobility spells. |
![]() | Niche talent that extends ![]() |
![]() | Builds upon our execute damage by extending the value of ![]() |
![]() | Gives us a tiny bit of magical defensive value. |
![]() | Allows you to quickly get an ally out of an otherwise deadly position. |
![]() | One of the hard crown control abilities we have, but only works against Undead enemies. Does work with ![]() |
![]() | Version of ![]() |
Row 5-7
![]() | Powerful dispel utility that has a wide range of use, particularly in Mythic+. |
![]() | One of our core damage cooldowns that gives us a large amount of haste. |
![]() | Group healing ability that can do quite a lot of healing if used at the right time. |
![]() | Required extension of ![]() |
![]() | Main movement ability and gives you an additional option paired with ![]() |
![]() | Extends ![]() |
![]() | Main execute mechanic for the class that allows us to do slightly more damage at the end of an encounter. |
![]() | Small bump to ![]() |
Row 8-10
![]() | Allows you to cast ![]() |
![]() ![]() | Small cooldown spells that mostly contribute to our damage via the Insanity provided less so the damage dealt. Double as a small healing cooldown as well. |
![]() | Transforms ![]() |
![]() | Whenever your ![]() |
![]() | Increases the effectiveness of ![]() |
![]() | Reduces the cooldown of ![]() ![]() |
![]() | Large single-target heal that can easily save your life or an allies if used well. |
![]() | Somewhat random healing effect added to ![]() ![]() ![]() |
![]() | Increases the range of most spells by 15% (i.e. 40 yards is increased to 46 yards). This does work with ![]() ![]() ![]() ![]() ![]() |
Spec Talents
Row 1-4
![]() | Sole Insanity spender that deals damage over time on your target. Damage does roll over on subsequent casts, but the duration only increases by the time till the next tick on the original DoT. |
![]() | Main defensive ability that also doubles as a movement cooldown should you really need it. |
![]() | Adds a gameplay loop into our kit around these apparitions that can make them a powerful damage source if you build around them. |
![]() | Only Interrupt ability for Priests that the other specs do not have access to. |
![]() | Good passive defensive Talent that is critical for high damage taken encounters. |
![]() | Required Talent that reduces the amount of time spent casting DoT spells considerably. |
![]() | Allows you to weave in spells more easily while ![]() |
![]() | One of our AoE components that extends our single target spells (including ![]() ![]() |
![]() | Enhances our fillers to give a gameplay loop with spending Insanity on ![]() ![]() ![]() ![]() |
Row 5-7
![]() ![]() | One of our main cooldown abilities that lets you choose a sort of playstyle of the spec. This choice has some impacts on other talents chosen, particularly in the bottom section of the spec tree. |
![]() | Extends our filler spells to increase the duration of ![]() ![]() ![]() ![]() |
![]() | Makes ![]() ![]() ![]() ![]() |
![]() | One of the proc-based spells we have in our kit that gives you an instant cast ![]() |
![]() | Adds to your cooldown of choice by giving it a small boost to burst at the start of the cooldown. It does not actually increase the Critical Strike chance on your character stat sheet; only buffs specific spells hidden from the user. |
![]() | Additional proc based spell that can make ![]() |
![]() ![]() | Allows you to choose if you want to press ![]() ![]() |
Row 8-10
![]() | Replaces ![]() |
![]() | Gives you another proc into the kit that gives you more procs as you get haste that makes ![]() |
![]() | Medium-sized cooldown spell that deals more damage the more haste you have during a fixed channel size. This does generate a moderate amount of Insanity and immediately triggers an ![]() |
![]() | Transforms ![]() |
![]() | Massive increase to priority and single target damage for ![]() ![]() |
![]() | Adds an extra effect every time you summon ![]() |
![]() | Gives you another AoE component in the kit that is capped at 4 enemies and then deals reduced damage beyond 5 targets hit for every tick. |
![]() | Capstone talent that builds off of ![]() ![]() |
![]() | Versatile Talent that gives you a proc of Insanity in the form of a Void Tendril (Single Target) or Void Lasher (AoE). When fighting 3 or more targets (around the one that procced the spell), you will proc the AoE Void Lasher instead of the Void Tendril. Note that the Insanity generation does not change based on which tendril procs. |
Several of our talents actively change your rotation, specifically your priority in given situations. You can find out more in the rotation section below.
Shadow Priest Choice Nodes - Explained
This section is intended at giving more context on the various choice nodes we have in the Shadow Priest spec tree and when each choice might make sense.
Dark Ascension vs. Void Eruption
Dark Ascension and
Void Eruption is the main cooldown
choice you have as a Shadow Priest. Due to Dark Ascension inherently scaling
our damage it usually ends up being strong in single-target environments
especially at lower gear levels while Void Eruption thrives more in AoE and
multi-target.
Dark Ascension has two major advantages: the large damage
amplifier to our direct damage and the 1-minute cooldown. Unlike
Voidform this also is on top of
Shadowform making it
numerically a great choice. The 1-minute cooldown can also be quite
powerful when paired with
Mindbender and
Inescapable Torment for good damage every minute.
Void Eruption gives access to
Voidform
but since this replaces
Shadowform it does not actually add a damage
modifier onto our kit except for the Mastery activation. This mastery activation
can be a big bonus in AoE situations, but typically is much more lackluster in
single target since our
Devouring Plague uptimes are usually 90%+. However,
you also gain access to
Void Bolt so after enough scaling with gear this
can end up performing well even in single target.
Shadow Crash
In The War Within we now have access to two different versions of Shadow Crash:
Shadow Crash - Targeted at a specific location on the ground.
Shadow Crash - Targeted at an enemy, will follow them if they move.
This choice node gives the player a choice in how they want to use
this spell particularly for managing DoTs with Whispering Shadows.
In most cases these spells work exactly the same, which will lead to many
experienced players opting to playing with
Shadow Crash for more
flexibility.
Advantages for Ground-Target Shadow Crash
- Can be placed specifically at a location to DoT multiple targets if there is not an enemy positioned perfectly in the middle.
- Can be cast before a target is active to get your DoTs on them quicker.
- Can be cast outside of combat to generate Insanity pre-pull.
Advantages for Enemy-Target Shadow Crash
- Follows the target if they move.
- Does not require precise camera positioning to land on a pack of mobs.
Mind's Eye vs. Distorted Reality
Modifying the way we spend Insanity can have large implications when it
comes to playstyle and damage output, which is what makes Mind's Eye
and
Distorted Reality often a big choice to make in your build.
Builds that prefer Mind's Eye will typically already have a good
amount of Insanity generation so that you can keep up high uptime of
Devouring Plague and also play off of interactions that reward more
casts of Devouring Plague such as generating
Shadowy Apparitions or
more
Screams of the Void uptime.
On the other hand builds that prefer Distorted Reality will
typically like this choice when you are looking to maximize uptime on
Devouring Plague (especially at lower gear levels). Distorted Reality
builds also can make more use of spreading Devouring Plague in AoE situations
to take advantage of effects like
Phantasmal Pathogen.
Priest Class Talent Choices
While the builds above have sane defaults for Class Talents, this section will go in-depth about the various choices we have with class talents depending on the situation you are in.
Always Use Class Talents
The following is a list of class talents I would always use as a Shadow Priest. These are useful in just about every situation in PvE and will be the core talents for any build.
Shadowfiend - Baseline
Shadow Word: Death - Baseline
Death and Madness and
Tithe Evasion - Any build that ever uses
Shadow Word: Death should always have these nodes.
Dispel Magic - Useful for pathing and great utility.
Improved Flash Heal and
Protective Light - Gives us another valuable active defensive with no cooldown.
Angelic Feather and/or
Body and Soul - Movement talents, typically I would suggest having both.
Power Infusion and
Twins of the Sun Priestess - Damage cooldown and massive group throughout utility.
Vampiric Embrace and
San'layn - Extra healing utility that is taken all the time. Situationally
Sanguine Teachings could also be used.
Twist of Fate - Execute damage that unlocks nodes in the bottom section.
Throes of Pain - Baseline damage to
Shadow Word: Pain and should be taken in all situations.
Halo or
Divine Star - One of the few damage nodes on the tree.
Translucent Image - Transforms
Fade into an active defensive.
Phantom Reach - Gives you more baseline range which can make positioning easier.
Situational Class Talents
Now that you have an idea of the baseline suggested class talents , you can finish off your build based on the content that you are doing. Depending on the specific raid boss or dungeon environment you should tweak these choices based on what you need. In some situations, you might need more utility, and for others, if you do not need that utility, you can instead pick up more defensive choices.
The following talents are the utility choices we have as a Priest. You should only take these if you need them, otherwise fill points elsewhere.
Psychic Voice - Gives a reduction in the cooldown of
Psychic Scream which can be useful to get more AoE CC available.
Phantasm - Transforms
Fade to also break snare effects. Note that this is different from root effects.
Leap of Faith - Iconic Priest ability that is nice to have in certain situations.
Shackle Undead - Hard CC ability that works on Undead enemies.
Void Tendrils - AoE root ability for enemies in a radius around the caster.
Dominate Mind - Turns your
Mind Control spell into one that instead makes the enemy a pet. This can be particularly useful in some Mythic+ Dungeons. This node is also required for certain pathing decisions and is often taken for just that reason.
Mass Dispel - Powerful dispel tool.
Power Word: Life - Gives you a powerful spell for off-healing.
Essence Devourer - Passive healing that does particularly well with
Mindbender builds.
Manipulation - Extra defensive node that will work on spells cast specifically by enemies we have
Shadow Word: Pain active.
Void Shift - While use cases in PvE are slim this is occasionally great utility to have.
Once you get all the utility points you need for the content you are doing, you can then add the defensive points you need. This part is tricky as depending on content, this can vary wildly, but here are your options roughly ranked in terms of strength.
Spell Warding - 3% magic damage reduction
Improved Fade - Allows you to press
Fade more often for the defensive value.
Angel's Mercy - Can be useful depending on timings of a mechanic you are trying to counter, but pathing into it can be cumbersome.
Void Shield - Can give
Power Word: Shield a bit more value when used defensively for passive ticking damage.
Light's Inspiration - Makes
Desperate Prayer stronger but usually this increase does not actually change what would be considered lethal.
Crystalline Reflection - Gives a very small heal with casts of
Power Word: Shield that can also give a bit of damage depending on the situation.
Angelic Bulwark - Inconsistent cheat death-like shield that usually does not proc when you actually need it.
Note that I suggest taking Protective Light and
Translucent Image by default in the top section. These are easily
the most valuable defensive nodes in our class tree and should always be taken.
PvP Talents (War Mode) for Shadow Priest
In the open world, you can go into "War Mode." Enabling War Mode provides the following benefits:
- PvP talents enabled in the outdoor world.
- 10%+ increase in World Quest rewards at maximum level.
- 10%+ more experience gained while leveling.
- Earn Conquest Points, which can reward gear every week.
With the benefits of enabling War Mode for leveling and PvE content, it is recommended enabling the feature to maximize your leveling and rewards at maximum level. However, you will make yourself available for open-world PvP, and the possibility of being "ganked" while leveling or doing World Quests exists.
Shadow Priest War Mode Talents
In this section, we will rank the PvP talents best for leveling and doing solo / small group PvE content. Below is a ranking of Shadow Priest-specific PvE talents.
Shadow Priest PvP Talents
Catharsis is a great boost to damage in the open world if you find yourself in solo content or 1v1s.
Driven to Madness gives you your cooldown back faster for better uptime.
Psyfiend can be a nice talent if you are okay with another active ability; otherwise,
Void Volley is a good backup.
Changelog
- 25 Jul. 2024: Update talent builds to not use Idol of C'Thun while it is still bugged.
- 23 Jul. 2024: Updated for The War Within pre-patch.
- 07 May 2024: Reviewed for 10.2.7.
- 30 Apr. 2024: Add note about Maddening Touch in the Mythic+ build.
- 25 Apr. 2024: Add new talent video.
- 22 Apr. 2024: Update all builds for Season 4 and replace pathing sections with an in-depth Class Talent guide.
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 13 Feb. 2024: Update default class talents and utility choices in the Mythic+ build.
- 21 Jan. 2024: Update 3-target council build from recent buffs.
- 15 Jan. 2024: Updated for Patch 10.2.5.
- 15 Jan. 2023: Add optional change to the ST + Shadow Crash build and update the 3 target council build.
- 19 Dec. 2023: Remove outdated section and adjust Mind Flay options.
- 18 Dec. 2023: Update flex point talents in default Mythic+ build and update the 3 target council build.
- 18 Dec. 2023: Add note for loss in ST on the Shadow Crash build.
- 12 Dec. 2023: Update default Mythic+ build to not use Idol of Y'Shaarj.
- 03 Dec. 2023: Update default Mythic+ build to use Mind Flay.
- 01 Dec. 2023: Update 3 Target council build to default to Mind Flay.
- 17 Nov. 2023: Update builds for 3 target and Mythic+ to be more streamlined.
- 14 Nov. 2023: Add Mind Flay build option to the Single Target + Shadow Crash build.
- 06 Nov. 2023: Update talent builds and suggestions for Patch 10.2 and Season 3.
- 04 Sep. 2023: Reorganize headers to be more readable and move talent spell breakdown.
- 18 Aug. 2023: Correct typo in the description for the Triple Idol Dark Ascension build.
- 13 Aug. 2023: Clarify note on Triple Idol setups in high keys and update video link.
- 08 Aug. 2023: Fix issue where Dark Ascension Single Target build was not using Distorted Reality.
- 07 Aug. 2023: Add new builds from the recent hotfixes.
- 31 Jul. 2023: Swap to Distorted Reality by default for the Dark Ascension ST build.
- 25 Jul. 2023: Add Dark Ascension + Shadow Crash build.
- 23 Jul. 2023: Reviewed from the recent hotfixes. Noted difference in single target builds.
- 17 Jul. 2023: Refactor to use new talent layout.
- 10 Jul. 2023: Update talent strings for Patch 10.1.5.
- 28 Jun. 2023: Swap out Malediction for Deathspeaker on the Dark Ascension build.
- 27 Jun. 2023: Add new talent builds from the recent hotfixes.
- 23 Jun. 2023: Adjust notes about Distorted Reality.
- 02 May 2023: Small caveat to the flex points
- 01 May 2023: Update talent builds for the 10.1.0 rework.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 04 Feb. 2023: Update 2-target build and add a note about VF on single target.
- 24 Jan. 2023: Update talent builds for Patch 10.0.5.
- 11 Jan. 2023: Update Mythic+ talent builds from the recent changes.
- 23 Dec. 2022: Update talent builds to account for Screams of the Void bug.
- 13 Dec. 2022: Add alternate ST build that offers more burst.
- 11 Dec. 2022: Updated for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 31 Oct. 2022: Updated talent builds to no longer suggest Psychic Link and changed default Mythic+ build to Yogg-Saron.
- 26 Oct. 2022: Updated talent builds from recent bug finding for Screams of the Void.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Priest Guides
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This guide has been written by Publik, Shadow Priest theorycrafter and SimC dev at Warcraft Priests. He currently raids in The Exiled on Arthas-US.
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