Shadow Priest DPS Rotation, Cooldowns, and Abilities — Dragonflight 10.0.2

Last updated on Nov 28, 2022 at 16:10 by Publik 43 comments
General Information

On this page, you will learn how to optimize the rotation of your Shadow Priest in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — Dragonflight 10.0.2.

If you were looking for WotLK Classic content, please refer to our WotLK Classic Shadow Priest rotation.

1.

Shadow Priest Rotational Primer

The Shadow Priest rotation revolves around a modern version of a builder/spender style of play that mixes in damage-over-time effects as well. You use abilities that generate Insanity and then spend that Insanity primarily on Devouring Plague Icon Devouring Plague.

The video version of this guide is also available if you would like to watch along as I talk about Shadow Priest.

1.1.

Easy Mode

If the rotations below seem overwhelming to you, you might benefit from visiting our Easy Mode page which outlines a close-to-optimal rotation in simpler terms.

The content on this page is purely PvE-related. If you are looking for PvP Rotation Tips, please visit our PvP page below.

If you are completely new to Shadow and need more information on the abilities available to you, you can check out our Spell Summary page.

1.2.

Shadowform

Shadowform Icon Shadowform is an aura that increases your spell damage by 10%. You should always have Shadowform active (you only need to activate it once, and it will remain active until you die; entering Voidform Icon Voidform will temporarily deactivate it but then automatically reactivate it when you exit Voidform).

1.3.

Talent Switch

Use the buttons below to select your talents to see how that changes the rotation:

Active Talents Passive Talents
Halo Icon Halo Misery Icon Misery
Divine Star Icon Divine Star Unfurling Darkness Icon Unfurling Darkness
Dark Void Icon Dark Void Surge of Darkness Icon Surge of Darkness
Mind Sear Icon Mind Sear Mental Decay Icon Mental Decay
Mind Spike Icon Mind Spike Mind Flay: Insanity Icon Mind Flay: Insanity
Void Eruption Icon Void Eruption Inescapable Torment Icon Inescapable Torment
Dark Ascension Icon Dark Ascension Mind Devourer Icon Mind Devourer
Shadow Crash Icon Shadow Crash Deathspeaker Icon Deathspeaker
Mindbender Icon Mindbender Screams of the Void Icon Screams of the Void
Damnation Icon Damnation Mind Melt Icon Mind Melt
Void Torrent Icon Void Torrent
2.

Single-Target Rotation for Shadow Priest

The single-target rotation relies on the following priority system of abilities, depending on which phase you are in.

If you are looking for something easier to digest or you are just getting started I strongly suggest looking at the Easy mode page page. The below rotation guide is meant for advanced users that want to min/max their rotation as much as possible.

  1. Keep Vampiric Touch Icon Vampiric Touch and Shadow Word: Pain Icon Shadow Word: Pain active by using Vampiric Touch Icon Vampiric Touch to apply both DoTs. Refresh these during the proper pandemic window (see below).
  2. Keep Vampiric Touch Icon Vampiric Touch and Shadow Word: Pain Icon Shadow Word: Pain active. Refresh these during the proper pandemic window (see below).
  3. Cast Mindbender Icon Mindbender on cooldown.
  4. Cast Dark Ascension Icon Dark Ascension
  5. Cast Power Infusion Icon Power Infusion with Void Eruption Icon Void Eruption or Dark Ascension Icon Dark Ascension active.
  6. Sync any trinkets you have with your cooldowns.
  7. Cast Mind Blast Icon Mind Blast if you are at full charges or will cap charges soon.
  8. Cast Shadow Word: Death Icon Shadow Word: Death with Mindbender Icon Mindbender active with Inescapable Torment Icon Inescapable Torment.
  9. Cast Mind Blast Icon Mind Blast if Mindbender Icon Mindbender is active and you are capped on charges or will cap charges soon. Cast at high priority if Mindbender will expire otherwise.
  10. Cast Mind Sear Icon Mind Sear with Mind Devourer Icon Mind Devourer active when facing 2 or more targets.
  11. Cast Devouring Plague Icon Devouring Plague to maintain maximum uptime while making sure to not cap on Insanity. Use Mind Devourer Icon Mind Devourer procs on this if available.
  12. Cast Shadow Word: Death Icon Shadow Word: Death if the target is below 20% HP.
  13. Cast Mind Blast Icon Mind Blast if Mind Devourer Icon Mind Devourer is not active.
  14. Cast Mindgames Icon Mindgames if all three DoTs are active. Can delay for a few seconds to line up with Dark Ascension Icon Dark Ascension.
  15. Cast Shadow Crash Icon Shadow Crash.
  16. Cast Mind Flay: Insanity Icon Mind Flay: Insanity with Screams of the Void Icon Screams of the Void. This should be full channeled.
  17. Cast Halo Icon Halo if all 3 dots are active. This is DPS neutral so it can also be skipped or saved for when the raid needs healing.
  18. Cast Mind Spike Icon Mind Spike with Surge of Darkness Icon Surge of Darkness procs.
  19. Cast Mind Flay: Insanity Icon Mind Flay: Insanity when available. This should be fully channeled.
  20. Cast Mind Flay Icon Mind Flay. Interrupt this whenever another spell becomes available.
  21. Use the following spells in order should you need to move and do not have procs to consume: Shadow Crash Icon Shadow Crash, Shadow Word: Death Icon Shadow Word: Death, Divine Star Icon Divine Star, Shadow Word: Pain Icon Shadow Word: Pain

For detailed usage of the filler spells see the section at the bottom of this page.

Note: the pandemic window for our DoTs is 30% of the total duration. This means to get optimal value out of refreshing DoTs you want to wait until they are at or below the following thresholds:

Devouring Plague Icon Devouring Plague does not follow the same refresh rules as these two DoTs, instead it rolls its damage over and adds duration based on ticks remaining. The way you typically want to play around with this is to maximize the uptime of the DoT as much as possible, without capping on Insanity. You want to do this for optimal uptime on our Mastery bonus.

3.

Shadow Priest Opening Rotation

To start the opener, your first spell will change given your talents and the situation. Use the below priority list to know what your FIRST spell should be to open combat with. This will adjust with your talents selected above:

  1. As a Blood Elf you can use Arcane Torrent Icon Arcane Torrent before pulling, do not use this during your rotation after this.
  2. Make sure Shadowform Icon Shadowform is active.
  3. Pre-Cast Shadow Crash Icon Shadow Crash if you can reliably land the skill shot on the pull, otherwise use Vampiric Touch Icon Vampiric Touch.
  4. Pre-Cast Vampiric Touch Icon Vampiric Touch
  5. Cast Mindbender Icon Mindbender.
  6. Cast Dark Ascension Icon Dark Ascension.
  7. Use Power Infusion Icon Power Infusion and any stat-based racial abilities. Make sure to cast Power Infusion on an ally if using Twins of the Sun Priestess Icon Twins of the Sun Priestess.
  8. Cast Shadow Word: Death Icon Shadow Word: Death.
  9. Use your combat potion if available.
  10. Continue with the priority list above.

Depending on your talent setups, you might find yourself getting Insanity capped in the opener, especially with Void Torrent Icon Void Torrent. If this happens, depending on your talent selections, it is better to pop a single Devouring Plague Icon Devouring Plague before going into your Void Eruption Icon Void Eruption or Dark Ascension Icon Dark Ascension cast to make sure you do not waste Insanity.

4.

Multiple Target Rotation for Shadow Priest

Shadow has quite a few decisions to make depending on how many targets you are fighting at any given time and how long they will live for.

Use the following list as a cheat sheet for the important target swaps:

4.1.

2 Target Priority

When fighting two targets your rotation will look identical to single target, except you will be using any tools you can to maintain Vampiric Touch Icon Vampiric Touch and Shadow Word: Pain Icon Shadow Word: Pain on both targets. In addition, if you are using Divine Star Icon Divine Star it starts being worth at 2 targets if you can consistently hit it twice (you need to be within 24 yards of all targets). The other change is to start using Mind Devourer Icon Mind Devourer procs on Mind Sear Icon Mind Sear.

4.2.

3-7 Target Priority

  1. Keep Vampiric Touch Icon Vampiric Touch and Shadow Word: Pain Icon Shadow Word: Pain active on all targets. Stop manually applying DoTs when inside of Voidform Icon Voidform at 6+ targets. Use Damnation Icon Damnation, Shadow Crash Icon Shadow Crash, or Dark Void Icon Dark Void if talented.
  2. Use Mind Blast Icon Mind Blast to make sure you are not capped with charges and Mind Devourer Icon Mind Devourer buff is not active.
  3. Cast Mindbender Icon Mindbender on cooldown.
  4. Cast Dark Ascension Icon Dark Ascension
  5. Cast Power Infusion Icon Power Infusion with Void Eruption Icon Void Eruption or Dark Ascension Icon Dark Ascension active.
  6. Sync any trinkets you have with your cooldowns.
  7. Cast Shadow Word: Death Icon Shadow Word: Death with Mindbender Icon Mindbender active with Inescapable Torment Icon Inescapable Torment.
  8. Cast Mind Blast Icon Mind Blast if Mindbender Icon Mindbender is active and you are capped on charges or will cap charges soon. Cast at high priority if Mindbender will expire otherwise.
  9. Cast Mind Sear Icon Mind Sear to spend Insanity. See advanced usage guide below for more details.
  10. Cast Shadow Word: Death Icon Shadow Word: Death if the target is below 20% HP. Drop this at 4+ targets.
  11. Cast Mind Blast Icon Mind Blast if Mind Devourer Icon Mind Devourer is not active. Make sure your Vampiric Touch Icon Vampiric Touch is spread first.
  12. Cast Mindgames Icon Mindgames if all three DoTs are all active. Can save for a few seconds to line up with Dark Ascension Icon Dark Ascension. Drop this at 5+ targets.
  13. Cast Shadow Crash Icon Shadow Crash unless adds are coming up within ~10 seconds.
  14. Dump remaining charges of Mind Blast Icon Mind Blast.
  15. Cast Mind Flay: Insanity Icon Mind Flay: Insanity with Screams of the Void Icon Screams of the Void. This should be fully channeled.
  16. Cast Halo Icon Halo unless adds are coming within ~20 seconds.
  17. Cast Mind Spike Icon Mind Spike with Surge of Darkness Icon Surge of Darkness procs.
  18. Cast Mind Flay: Insanity Icon Mind Flay: Insanity when available. This should be fully channeled.
  19. Cast Mind Flay Icon Mind Flay. Interrupt this whenever another spell becomes available.
  20. Use the following spells in order should you need to move and do not have procs to consume: Shadow Crash Icon Shadow Crash, Shadow Word: Death Icon Shadow Word: Death, Divine Star Icon Divine Star, Shadow Word: Pain Icon Shadow Word: Pain

For detailed usage of the filler spells see the section at the bottom of this page.

4.3.

8+ Target Priority

  1. Keep Vampiric Touch Icon Vampiric Touch and Shadow Word: Pain Icon Shadow Word: Pain active on all targets. Stop manually applying DoTs when inside of Voidform Icon Voidform at 6+ targets. At this target count, you want to rely as much as possible on Dark Void Icon Dark Void and Shadow Crash Icon Shadow Crash to spread DoTs, with an occasional Damnation Icon Damnation if talented.
  2. Use Mind Blast Icon Mind Blast to make sure you are not capped with charges and Mind Devourer Icon Mind Devourer buff is not active.
  3. Cast Mindbender Icon Mindbender on cooldown.
  4. Cast Dark Ascension Icon Dark Ascension
  5. Cast Power Infusion Icon Power Infusion with Void Eruption Icon Void Eruption or Dark Ascension Icon Dark Ascension active.
  6. Sync any trinkets you have with your cooldowns.
  7. Cast Mind Sear Icon Mind Sear to spend Insanity. See advanced usage guide below for more details.
  8. Cast Mind Blast Icon Mind Blast if Mind Devourer Icon Mind Devourer is not active. Make sure your Vampiric Touch Icon Vampiric Touch is spread first.
  9. Cast Shadow Crash Icon Shadow Crash unless adds are coming up within ~10 seconds.
  10. Dump remaining charges of Mind Blast Icon Mind Blast.
  11. Cast Mind Flay: Insanity Icon Mind Flay: Insanity with Screams of the Void Icon Screams of the Void. This should be full channeled.
  12. Cast Halo Icon Halo unless adds are coming within ~20 seconds.
  13. Cast Mind Spike Icon Mind Spike with Surge of Darkness Icon Surge of Darkness procs.
  14. Cast Mind Flay: Insanity Icon Mind Flay: Insanity when available. This should be fully channeled.
  15. Cast Mind Flay Icon Mind Flay. Interrupt this whenever another spell becomes available.
  16. Use the following spells in order should you need to move and do not have procs to consume: Shadow Crash Icon Shadow Crash, Shadow Word: Death Icon Shadow Word: Death, Divine Star Icon Divine Star, Shadow Word: Pain Icon Shadow Word: Pain

For detailed usage of the filler spells see the section at the bottom of this page.

5.

The Multiple Target Rotation Further Explained

The goal when fighting multiple targets is to maintain your DoTs on as many targets as is reasonable in that specific situation, as well as hitting as many targets as possible with Shadow Crash Icon Shadow Crash and Void Eruption Icon Void Eruption. As long as targets will live long enough, it is advised to begin by applying your DoTs. The key to our multi-target rotation fundamentally requires you to use Misery Icon Misery, Dark Void Icon Dark Void and Shadow Crash Icon Shadow Crash for DoTing, otherwise, you will spend far too much time DoTing enemies. This is an important trade-off because having DoT effects on targets means we get that mastery increase when not in Voidform Icon Voidform, which is a lot of damage to pass up.

When starting off the multi-target rotation your first instinct should be to spread your DoTs to as many targets as possible. When using Misery Icon Misery this is as simple as casting Vampiric Touch Icon Vampiric Touch on every target that will live long enough. If there are more than 3-4 enemies you should try and get into Voidform Icon Voidform ASAP to start weaving in Void Bolt Icon Void Bolt, otherwise by the time you DoT every mob you will have to re-DoT them again.

The majority of your damage in packs will come from Mind Sear Icon Mind Sear. Because of the way our kit is built you will spend a considerable amount of your time in large packs casting your DoTs and using single-target spells to generate Insanity so that you can spend it on more Mind Sear casts. This will feel weird and off-putting at times, but thankfully Psychic Link Icon Psychic Link can be taken to get some amount of cleave damage while you are doing this. See the dedicated section on Mind Sear below for more information.

6.

Mythic+ Rotation

For specific tips about playing Shadow Priest in Mythic+ feel free to check out that dedicated page below. From a rotation standpoint, you can use the multi-target rotations above for your dungeon content as a Shadow Priest.

7.

Important Notes for Shadow Priest

7.1.

Fade Pulling

For dungeon pulls specifically you should always be pulling WITH the tank, not after. By getting proper setup as the tank is pulling by putting up Vampiric Touch Icon Vampiric Touch ASAP you will further increase your damage in the pack without suffering from loss in casting our Insanity spenders. This is only possible by using Fade Icon Fade as a threat drop as the tank is pulling to be able to DPS before threat is fully established. Mastering this is crucial to doing well in Mythic+.

7.2.

Devouring Plague Refreshing

Devouring Plague Icon Devouring Plague is a DoT unlike anything the game has ever seen before, and as such, you must understand how it works at a high level to not misuse its unique effects.

When refreshing Devouring Plague Icon Devouring Plague you do not need to worry about doing this at a specific time, and that is because whenever you do refresh the spell it rolls over any damage remaining on the ticks and adds that in the form of a modifier to the new DoTs ticks. This effectively means that when you are in a case where you often hit or get close to 100 Insanity (referred to as capping) you can freely refresh Devouring Plague and not lose any damage assuming the target lives for the full DoT duration. It is important to note that no part of this process is snapshotting state, but rather converting future damage ticks into a modifier value to the new ticks. Because of this period Intellect and Haste changes do not change how the rollover happens, it always works the same way regardless.

This mechanic is mostly passive but can be used to your advantage if you want to burst down a specific target. By banking up 100 Insanity you can use two Devouring Plague Icon Devouring Plague casts back to back and get a new DoT with much more powerful ticks in the same amount of time as a single Devouring Plague Icon Devouring Plague. Otherwise, if your target will live you should always prioritize keeping the DoT active on the target for as long as possible for maximum benefit with our Mastery. While maximizing this make sure you are also NOT capping on Insanity. Juggling these two conditions will be how you master this spell.

For most types of content you should play completely normally, there is nothing to game with how this works unless you are trying to burst something down specifically. Just play normally and enjoy not losing damage when you would have otherwise capped Insanity.

If you want to see this change explained in video form I go over this in more detail in this video.

7.3.

When Should You Cast Mind Sear?

With Mind Sear Icon Mind Sear now being an Insanity-spender spell, there are a few ways you can optimize using this. This section will go over ways to mix/max the usage of this spell.

To start, Mind Sear Icon Mind Sear can be cast starting at 50 Insanity, spending 25 per tick. This means the max amount of Insanity to spend is 100 Insanity, granting you a total of 4 ticks. Because of this you effectively have a range of when you can cast the spell from 50 up to 100 Insanity and anywhere in between, but it will only ever consume Insanity in batches of 25. For example, if you cast it right at 50 Insanity you will have 0 Insanity after the channel gets two ticks off, or if you have 80 Insanity you will get 3 ticks off and be left with 5 Insanity. Note, if you cancel early you will not lose Insanity or damage, you only get charged for ticks you consume.

With the basics out of the way, how should you use this spell? Generally speaking, you will want to start using this to spend Insanity with 3 or more stacked targets over Devouring Plague Icon Devouring Plague. There are a few additions to this, such as using it with a Mind Devourer Icon Mind Devourer proc where it can be used as low as 1 target during Voidform Icon Voidform or 2 targets otherwise. Now when it comes to regular casts of this you more or less have the freedom to cast it anywhere between the 50-100 range without losing damage. As you get closer to 100 though you are at risk of "capping" Insanity from any passively generated Insanity spells, so typically you will use it before this point. Because of this range, you are given the ability to use the cast when it makes the most sense for your damage. This decision will primarily depend on the state of the mobs you are fighting and the state of any active procs you currently have rolling.

If you are in the 50-100 Insanity range and the spell is ready to cast you should use the following criteria to help gauge if you should use it or hold for a bit until a better condition comes up. These are in a very loose order but are just listed to give you an idea of what to consider:

  1. Use it to maximize how many targets it hits (uncapped). If holding means you would hit fewer targets, then you want to use it ASAP.
  2. Use it for a full channel if Mind Devourer Icon Mind Devourer is active and will expire soon.
  3. Use it during Voidform Icon Voidform to get the Mastery buff on all targets you hit.
  4. Use it to extend your DoTs if they will expire soon with Mental Decay Icon Mental Decay. Used correctly, this should be able to sustain you in between Shadow Crash Icon Shadow Crash cooldowns at enough targets.
  5. Use it to not cap on Insanity when facing 3 or more targets.
  6. Use it to maintain your Dark Reveries Icon Dark Reveries buff from the T29 4-piece.
  7. Use it to consume a fully stacked Gathering Shadows Icon Gathering Shadows from the T29 2-piece.
  8. Use when you have 75 or more Insanity.

Note that while you can just cast this at 50 insanity but using the above guide can help you maximize your damage without losing casts of Mind Sear Icon Mind Sear.

7.4.

When to refresh Vampiric Touch with Unfurling Darkness

The Unfurling Darkness Icon Unfurling Darkness can be a bit awkward to play around, but if you think of it less as having to cast an extra Vampiric Touch Icon Vampiric Touch and more like a cooldown you press every 15 seconds or so that should make more sense. Generally, you want to try and use Vampiric Touch every 15 seconds to proc this "extra" damage, and then re-cast Vampiric Touch again (ideally on a different target to help with DoT uptimes) for that damage bonus. You only have 8 seconds to use this free cast, so use it wisely.

Depending on how much other stuff to do, you do not need to go out of your way to cast this every 15 seconds, especially if this means losing Devouring Plague Icon Devouring Plague casts. It is mostly just going to be passive damage naturally as you refresh your Vampiric Touch Icon Vampiric Touch and then re-cast it for the benefit. Just do not let the buff expire and play naturally and you will be optimal.

7.5.

Optimizing Mindbender/Shadowfiend Usage

Both Mindbender Icon Mindbender and Shadowfiend Icon Shadowfiend are guardians that scale with your stats, which means that using them in combination with, for example, Intellect, Haste, or Mastery procs is ideal. However, for both, it is not ideal to delay them too much to accomplish this. They are not big enough damage increases to warrant doing so and maximizing the number of casts is more important. If you lost a Mindbender/Shadowfiend cast because of delaying it too much, then that will almost definitely not have been worth it. This is especially true for Mindbender, which has a short cooldown of 1 minute. When using Inescapable Torment Icon Inescapable Torment mastering this is important to get full damage out of the cooldown.

There is an additional aspect to bear in mind here, however. Both Shadowfiend Icon Shadowfiend and Mindbender Icon Mindbender generate an amount of Insanity whenever they hit their targets. Both pets generate 3 Insanity per melee swing. This is particularly useful in AoE when getting consistent Insanity generation is more difficult.

As a general rule of thumb you will want to use Shadowfiend Icon Shadowfiend or Mindbender Icon Mindbender right before going into Void Eruption Icon Void Eruption or Dark Ascension Icon Dark Ascension.

7.6.

When to use your Filler Spells

Right now the exact usage of our filler spells can be quite unintuitive. This section will go in-depth on the usage of Mind Flay Icon Mind Flay, Mind Flay: Insanity Icon Mind Flay: Insanity, and Mind Spike Icon Mind Spike.

In simple terms, if you are talented into Mind Spike Icon Mind Spike you should use it over Mind Flay Icon Mind Flay in most cases. The ones where this gets tricky are when you are talented into various abilities that buff Mind Flay, but not Mind Spike. Most notably these include Mind Flay: Insanity Icon Mind Flay: Insanity, Screams of the Void Icon Screams of the Void, Mental Decay Icon Mental Decay, and Idol of C'Thun Icon Idol of C'Thun. The more of these you take the less impactful Mind Spike becomes and thus the lower it drops in priority.

This leaves us with the following terms for Mind Flay Icon Mind Flay. From a DPS perspective this spell is equal to Mind Spike Icon Mind Spike but just like Mind Flay, Mind Spike has several talents that buff it to make it better. While Mind Flay might do slightly more damage when compared with no talents, you almost always take some talents that buff one or the other. In the case of Mind Spike, it is one of the few spells to get "buffed" via the class tree talent Manipulation Icon Manipulation, which you will take all the time as Shadow. This means with a fully specced out class tree, before you talent into anything else in the spec tree, Mind Spike is better than Mind Flay. However, when talented into certain things like Mind Flay: Insanity Icon Mind Flay: Insanity this requires more thought. Generally speaking with Mind Flay: Insanity active you will fully channel this over Mind Spike, but only if you have Screams of the Void Icon Screams of the Void talented. If you do not have this talented you can still cast this over Spike, but only if Surge of Darkness Icon Surge of Darkness procs are not available.

Use the following priority list for your filler spells. Note that unless otherwise said these should be used as low-priority actions when you have nothing else left to do.

  1. Cast Mind Spike Icon Mind Spike with Surge of Darkness Icon Surge of Darkness procs while moving.
  2. Cast Mind Flay: Insanity Icon Mind Flay: Insanity with Screams of the Void Icon Screams of the Void. This can be fully channeled.
  3. Cast Mind Spike Icon Mind Spike with Surge of Darkness Icon Surge of Darkness procs.
  4. Cast Mind Flay: Insanity Icon Mind Flay: Insanity when available. This should be fully channeled.
  5. Cast Mind Spike Icon Mind Spike. (see below)
  6. Cast Mind Flay Icon Mind Flay. Interrupt this whenever another spell becomes available.

Note: You can use a normal Mind Flay Icon Mind Flay over Mind Spike Icon Mind Spike with Mental Decay Icon Mental Decay talented to extend your DoTs enough to sustain you until Shadow Crash Icon Shadow Crash comes back off cooldown. This is a very minor optimization and will not happen often but wanted to make a note in case anyone wanted to understand it better.

When you get down to normal casts of Mind Spike Icon Mind Spike vs. Mind Flay Icon Mind Flay, this decision is slightly based on other talent choices. In short, a normal Mind Spike should be cast over a normal Mind Flay if you have Mind Melt Icon Mind Melt talented. If you do not have Mind Melt the question comes down to if you have taken Idol of C'Thun Icon Idol of C'Thun. If talented into Idol of C'Thun and NOT talented into Mind Melt you should prioritize a normal Mind Flay over a normal Mind Spike. All other normal casts you will want to use Mind Spike over Mind Flay.

7.7.

When to use your Racial Abilities

Depending on the race you decide to play you will get various amounts of spells that you can use to further buff your character. Unfortunately, not all of these are useful, but use this section if you are curious how to use them in combat.

Note that as of writing, the DPS difference between the various racial buffs is anywhere between 1-2%. Because this is so small picking a race just for the DPS output is generally not suggested. Oftentimes you will get more value out of picking the one that has better non-DPS options such as Goblin's Rocket Jump Icon Rocket Jump.

8.

Changelog

  • 28 Nov. 2022: Updated for Dragonflight launch.
  • 09 Nov. 2022: Added extra note about Mind Spike vs. Mind Flay with Mind Melt and Idol of C'Thun.
  • 08 Nov. 2022: Moved racials out of the rotation into their own section. Fixed opener to be easier to read.
  • 07 Nov. 2022: Made some parts of the rotation around Mind Blast easier to read.
  • 05 Nov. 2022: Cleaned up Devouring Plague lines to be more clear.
  • 03 Nov. 2022: Updated the rotations filler sections to be clearer. Added a new section on how to use Mind Sear.
  • 02 Nov. 2022: Made it clearer when to use your filler spells with the bottom section.
  • 26 Oct. 2022: Added more rotation switches to make things easier to look at.
  • 25 Oct. 2022: Adjusted priority of Shadow Word: Death, Mind Flay, and Mind Spike.
  • 25 Oct. 2022: Updated for Dragonflight pre-patch.
Show more
Show less