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Demonic Inquisition Strategy/Tactics for Normal/Heroic

Last updated on Apr 09, 2017 at 18:27 by Furty 3 comments

Table of Contents

General Information

On this page, you will find a working strategy to defeat Demonic Inquisition in Tomb of Sargeras for both Normal and Heroic modes, which usually only differ by the tuning of the boss.

Here, we assume that you have read our descriptions of the abilities for this encounter.

The other pages of our Demonic Inquisition guide can be accessed from the table of contents on the right.

1. Positioning

The fight against the Demonic Inquisition has fairly static positioning for most of the raid members. The tanks will want to start the fight by tanking the two bosses where they stand. The melee should pick one boss to start on; any melee receiving the Suffocating Dark Icon Suffocating Dark or Echoing Anguish Icon Echoing Anguish debuffs can spread 8 yards and swap to the other boss.

The ranged and healers should form a loose spread throughout the entrance of the room. Whenever Echoing Anguish Icon Echoing Anguish is applied, the afflicted players should be sure to move a minimum of 8 yards away from any nearby group members before calling for a dispel. The better the spread, the less time healers will have to wait before dispelling, which results in less damage taken, less movement, and higher raid DPS. Suffocating Dark Icon Suffocating Dark zones will also be less disruptive when positioning is this fashion.

Players should time their Confess Icon Confess casts with the Atrigan tank, as they will likely be the first person to reach full Torment Icon Torment. It is important that the raid is careful that not too many people hit maximum Torment simultaneously, as this will result in few players remaining outside and possibly cause a raid wipe. Balancing the Torment levels so only about half the group will go down and clear their Torment is ideal. This can be done by having players assigned to soak some additional Torment in order to create a favourable timing with the Atrigan tank. Once players reach maximum Torment they should immediately cast Confess and be sent to Belac's prison.

When in Belac's prison, the tank should immediately take threat on the Tormented Soul. All players should ensure they are continuously dodging the Tormented Eruption Icon Tormented Eruptions spawning throughout the room while they damage the Tormented Soul. Players should constantly pick up the Remnants of Hope that spawn around the area, with more important players being prioritized first (such as ranged DPS with effective cleave). If the other tank is high on Torment Icon Torment, the tank inside the prison will have to leave early to pick up the bosses. It is important the healer(s) are some of last people to leave the prison, as the Tormented Soul does melee for moderate Physical damage.

During Bone Saw Icon Bone Saw and Fel Squall Icon Fel Squall all players should avoid attacking the respective boss unless they are intentionally trying to generate additional Torment Icon Torment. A good reason for doing this is to line up with the tank's Torment Icon Torment levels, allowing one group to line up their Confess Icon Confess timing with the tank and enter the prison at the same time.

2. Tank Concerns

There are no active taunt swaps on this fight, however, the Atrigan tank will always be sent into Belac's prison first. This will force the Belac tank to pick up threat on Atrigan, establishing an alternating order of which tank is in the prison. When the first tank comes out from the prison they should taunt Belac; essentially, the tank that is higher on Torment Icon Torment should always tank Atrigan. This ensures that you avoid a situation where both tanks reach maximum Torment simultaneously.

Atrigan should always be kept facing away from the group due to his Scythe Sweep Icon Scythe Sweep. During Bone Saw Icon Bone Saw, the active tank should kite, which is very easy to execute as the boss will move 75% slower during this time.

During Fel Squall Icon Fel Squall, Belac will be immobile, allowing the current tank to get out of range with ease.

3. Healing Concerns

Most of the damage in the fight is avoidable, so most of the healing concerns are about healing avoidable damage that was not avoided. The main concern apart from that is correctly dealing with Echoing Anguish Icon Echoing Anguish. The afflicted players must be given time to get away from the group before they are dispelled, or it will cause a bunch of extra damage and Torment Icon Torment to the raid.

Pay special attention to:

  • the Suffocating Dark Icon Suffocating Dark zones that spawn on players, as they will take damage for a few seconds before they can escape;
  • anyone caught by Calcified Quills Icon Calcified Quills, as they may be comboed by other abilities while they are knocked in the air.

Healers should also be among the last people to leave Belac's prison when possible, as it may cause any remaining DPS to be killed if they are left without a healer.

4. Bloodlust/Heroism/Time Warp

We advise you to use Bloodlust Icon Bloodlust/Heroism Icon Heroism/Time Warp Icon Time Warp at the pull. The entire raid will be at 0 Torment Icon Torment, ensuring the entire group gets maximum benefit as no one will have their lust interrupted by Confess Icon Confessing. The bosses will also not be casting Bone Saw Icon Bone Saw and Fel Squall Icon Fel Squall for some time, allowing the raid to cleave at maximum efficiency.

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