Havoc Demon Hunter DPS Rotation, Cooldowns, and Abilities — Midnight Pre-Patch (12.0.1)
On this page, you will learn how to optimize the rotation of your Havoc Demon Hunter in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — Midnight Pre-Patch (12.0.1).
Havoc Demon Hunter Rotation
Welcome to the Rotation section of our Havoc Demon Hunter guide that goes over everything you need to know about the gameplay in Raid and Mythic+ scenarios. If you came here without first checking over the Spell List page, we recommend that you do so if you are new to the specialization.
Due to both Hero Talents for Havoc having different specialities, below we have some quick recommendations on when and where each tree shines in the Midnight Pre-patch:
- Raid / Single Target -
Fel-Scarred provides the strongest single-target, while also bringing
solid cleave and burst AoE in its standard loadout for many encounters.
- Mythic+ / AoE -
Fel-Scarred provides higher, more frequent burst inMythic+ pulls.
Aldrachi Reaver still provides strong funnel through
Wounded Quarry,
so both are good choices.
Havoc Demon Hunter Rotations in Pre-Patch
In the sections below, you can find rotation recommendations for Havoc at different target counts, alongside opener sequences. Use the tool to adjust to your current loadout.
Anywhere you see the
icon on this page, this means it is the recommended choice
Havoc Demon Hunter Rotation
| Hero Talents | |
|---|---|
Aldrachi Reaver
|
Fel-Scarred
|
| Talent Selections | ||
|---|---|---|
| |
|
|
| |
|
|
Havoc Demon Hunter Single Target Rotation
Havoc's single-target rotation is closely linked to its build-and-spend
loop. It uses generation tools to fuel
Blade Dance, spends excess Fury
on
Chaos Strike, and combos cooldowns together.
- Cast
Death Sweep. - Cast
Metamorphosis with
Eye Beam and
Death Sweep on cooldown. - Cast
Blade Dance. - Cast
Annihilation /
Chaos Strike. - Cast
Felblade.
Havoc's gameplay loop is heavily influenced by your talent selections, with many effects impacting your priority. Each Hero Talent also interacts with the toolkit in different ways, with some key details depending on your selections being:
- Use
Eye Beam on cooldown to trigger
Demonic. With
Cycle of Hatred, this is every 20 seconds.
FAQShould I Cast Fel Rush for Damage?
FAQShould I Actively Cast Throw Glaive?
Havoc Demon Hunter AoE Rotation
Havoc's gameplay doesn't change much in AoE, thanks to the large amount of passive cleave built into many of its core abilities. Its talent builds do alter slightly though, slightly altering the priority:
- Cast
Death Sweep. - Cast
Metamorphosis with
Eye Beam and
Death Sweep on cooldown. - Cast
Blade Dance. - Cast
Annihilation /
Chaos Strike. - Cast
Felblade. - Cast
Fel Rush with nothing else available.
The majority of tools you make use of in single-target apply directly to
AoE, with the exception of
Annihilation /
Chaos Strike, which are
less impactful. Your focus depends on which key talents you have taken, with
some key notes being:
Immolation Aura is a core component of AoE.
Ragefire requires
you to watch its expiry time, making sure you hit targets with the explosion.
FAQShould I Cast Fel Rush for Damage?
FAQShould I Actively Cast Throw Glaive?
Opener for Havoc Demon Hunter
The Havoc opener follows a fairly strict sequence to make sure it can capitalize
upon
Chaotic Transformation. The goal is to get everything set up and on
cooldown, then begin
Metamorphosis as soon as possible. You can pick a
fight style below:
| Encounter Type | |
|---|---|
| Single-target | AoE |
The most warping effect on the initial rotation is
Chaotic Transformation,
which causes your
Blade Dance and
Eye Beam cooldowns to reset. This
means that you need to use these cooldowns first, before entering into your first
Metamorphosis.
Simplified Havoc Demon Hunter Rotation for Beginners
If you found the rotation section above a bit overwhelming, don't worry! Havoc has a lot going on, and you may benefit from starting with our Quick Guide page instead to get yourself started. This breaks down the rotation in steps, making it more digestable when getting started.
Midnight Pre-Patch Tier Set Changes for Havoc Demon Hunter
In the Midnight Pre-patch, the Tier Sets available during Season 3 of The War Within are still available, though their bonuses have been tweaked. The Charhound's Vicious Hunt instead provide flat damage increases, rather than bespoke effects based on your Hero Tree selection:
-
Demon Hunter- Midnight PrePatch - 11.2 Class Set 2pc — Increases all damage dealt
by 6%.
-
Demon Hunter- Midnight PrePatch - 11.2 Class Set 4pc — Increases all damage dealt
by 10%.
While previously these were impactful effects that altered build choices, these instead serve as a flat throughput bonus. Both the 2-piece and 4-piece should be used at all times during the Pre-patch if you have access to them.
Blizzard Rotation Assist for Havoc Demon Hunter
Added in The War Within, the Rotation Assist tool curated by Blizzard has two modes: the first highlights action bar buttons with a recommended key press, the second provides a single keybind that presses the top priority ability on that same list for you, but with a 25% GCD penalty.
While using the tool, it's important to know that it will never recommend major cooldowns, racial bonuses or on-use trinkets - these need to be activated manually by you. Uniquely for Havoc, it also won't use any ability that displaces your character. That means you need to cast the following things manually:
- Cooldowns -
Metamorphosis,
The Hunt. - Movement/Displacement -
Felblade,
Fel Rush,
Vengeful Retreat.
While the tool is usually a great way to get used to the flow of gameplay,
unfortunately for Havoc the abilities it doesn't cast has a significant
impact on how it flows. The lack of
Felblade especially is a problem for
Fury generation, so if you choose to utilize the one-button mode, always play with
Fel-Scarred.
Havoc Demon Hunter Hero Talents:
This section is populated based on your selection in the rotation tool.
Understanding Havoc Demon Hunter Mechanics
In the below sections are several explanations on exactly how some of Havoc's core components work. It dives into the underlying mechanics of major cooldowns and rotational abilities, helping you to get a better understanding of exactly why you are pressing each button.
Havoc Demon Hunter Major Cooldowns
Havoc has access to one major cooldown and a handful of smaller, high-impact abilities, both baseline and in the talent tree, explained below.
Major Cooldowns
Metamorphosis
Havoc's major cooldown is
Metamorphosis, a 2-minute cooldown. When
cast, it deals light Chaos damage, stuns targets at your location after casting,
and enters into your Demon Form for 20 seconds. While transformed, it confers the
following benefits:
- Haste is increased by 20%;
Chaos Strike swaps to
Annihilation, dealing significantly more damage;
Blade Dance swaps to
Death Sweep, dealing significantly more damage.
Chaotic Transformation — resets the cooldown of
Blade Dance and
Eye Beam.
While this is active, Havoc deals significantly more damage, and is generates
additional resources to fuel these stronger casts. Aim to enter with
as much Fury as you can, and leave with as little as possible, planning your casts
so it's always on cooldown. While playing with
Chaotic Transformation,
you should make absolutely sure that both
Blade Dance and
Eye Beam are on cooldown before pressing it. You can also use the leap
from casting it to cancel the
Vengeful Retreat animation in your opener,
allowing you to stick to a target.
Eye Beam
While
Eye Beam has a shorter, 30-second cooldown, it's still a powerful
ability that's a core part of Havoc's damage profile, dealing heavy Chaos damage
during its channel. It has a variety of talents to enhance it, making it a priority
cast both in single-target and especially AoE situations. Some details are:
Demonic — grants 5 seconds of
Metamorphosis
Collective Anguish — summons an allied demon hunter to cast
Fel Devastation
Blind Fury — generates a large amount of Fury while channeling
Isolated Prey — deals 30% increased damage if it only hits a single target
Furious Gaze — grants 10% Haste for 10 seconds after completing the channel
You should aim to cast this as frequently as possible, both for the damage it
provides and, in particular, the
Demonic triggers. The only situation
worth holding for is in single-target, but you expect adds to spawn before its
cooldown completes again. Also, make sure to have it on cooldown before casting
Metamorphosis, as its cooldown is reset by
Chaotic Transformation.
Cycle of Hatred
Cycle of Hatred increases your access to
Eye Beam, ramping up
during an encounter. Each time you cast
Eye Beam while in combat, it gains
a stack, up to 4. Each stack reduces the cooldown of
Eye Beam by 2.5 seconds,
and is a cornerstone of the Havoc rotation for both Hero Trees. This means, after
your opener, it should be down to 22.5 seconds, and shortly after to 20, at which
point it will align naturally with other burst windows such as
Tactical Retreat.
This effect persists through death, but after 1 minute spent out of combat you revert back to 1 stack.
The Hunt
Despite being a 1.5-minute cooldown,
The Hunt is a less high-impact
effect, and is simply used a large source of direct damage. This has a huge range
of 50 yards, dealing heavy Chaos damage on arrival, applying a DoT to both your
target and up to 5 other enemies you pass through.
This is cast on cooldown as a burst tool, aiming to overlap it with AoE if
possible. There is a small grace period after arriving, where your hitbox still
actively applies the debuff if you haven't already hit 5 targets yet. This will,
in future, be a core cooldown utilized by both Hero Trees due to the new
Apex Talent -
Eternal Hunt, but this cannot be accessed during the
Pre-patch.
Havoc Demon Hunter Mechanics Deep Dive
As Havoc has several specific talents that require some extra setup to make use of, alongside some unique quirks to its gameplay, this section is here to explain what they involve.
Havoc Demon Hunter Mechanics
Movement Talents
Havoc comes with a number of unique talents that make use of its movement tools to gain additional damage. Due to that, unlike other specs being aware of how to manage movement during an encounter is a key skill for Havoc. Notable talents that make use of this type of gameplay are:
Initiative and
Tactical Retreat
Exergy or
Inertia
Unbound Chaos
Vengeful Retreat is the main activator for both
Exergy and
Inertia, cast on cooldown. The best way to get back to a target following
a
Vengeful Retreat cast is
Felblade, but it has a brief shared
movement cooldown after casting. This means you have to wait to cast it, but this
usually means that you will have made enough range to activate the charge
effect. This is also the method for triggering
Unbound Chaos, empowering
the return
Felblade significantly.
Inertia
Inertia provides a short-duration, high-intensity burst window.
This pairs well with a number of Havoc's tools, and with
Cycle of Hatred
it perfectly aligns
Vengeful Retreat with every
Eye Beam. You
should be timing your
Vengeful Retreat casts around these windows, making
sure to have
Felblade available to get back onto your target quickly.
Exergy
Exergy causes both
Vengeful Retreat and
The Hunt to
grant 5% increased damage, lasting for 20 seconds, and can be extended up to 30
seconds. This should be 100% uptime throughout an encounter, as the additional
time buffer granted by
The Hunt gives you some breathing room to drift
Vengeful Retreat slightly. This is much less involved, very consistent, and
is often the go-to pick for
Aldrachi Reaver movement builds.
Fury Management
With Havoc being so reliant on its resources, it's important to identify
situations where you need to aggressively spend Fury vs. what you expect to
generate. In Midnight, the amount of generation available on the tree is noticeably
reduced due to
Felblade's reduction to 15, and most will come from slower,
passive procs via
Demon Blades. You'll also need to catch refunds from
Chaos Strike and potentially alter your plan for spending on the fly.
Some basic rules to follow when thinking about your Fury management in practice are:
- Always have enough Fury available to cast
Blade Dance /
Death Sweep
and
Eye Beam. - Cast
Chaos Strike /
Annihilation as frequently as possible,
unless pooling for burst windows. - Cast
Felblade. - Cast
Immolation Aura as a backup generation tool if you fall behind
on Fury. - Wait, allowing
Demon Blades to generate Fury, or collect
Demonic Appetite orbs. - Cast
Throw Glaive or
Fel Rush if out of range of any
targets or during empty Globals.
Due to the Midnight shift to
Demon Blades being the primary generation
method paired with lower overall Fury, there's often a small amount of waiting -
especially if you commit to over-spending. This is normal, but with some experience
you should be able to plan around - and mitigate - the worst cases. The most
important thing to remember though, is you never want to be caught during a burst
window without the Fury to capitalize upon it.
There will also be periods where you are flooded with Fury with good RNG streaks. This is also normal, and having some waste in this period is fine. Making sure you keep high priority abilities on cooldown is always a higher priority.
Essence Break
Essence Break is an additional high-value burst cooldown, but only
lasts for 4 seconds. In Midnight, this is now flat damage rather than a multiplier,
so it's less important to execute during
Metamorphosis. It's still ideal
to do so however solely due to the extra GCDs provided by the Haste, but sequencing
is less important than before.
Depending on your Haste, and whether you are affected by
Bloodlust,
you should be able to fit in 4 casts during this window - all of which need to be
as many
Death Sweep /
Annihilation casts as possible.
Throw Glaive Talents
While these talents are more supplementary than central, there are a number of
synergistic talents on the tree that bring
Throw Glaive into the rotation
as a relevant ability.
Accelerated Blade — increases
Throw Glaive damage by
60%, reducing by 30% per bounce.
Furious Throws — adds a 25 Fury cost to
Throw Glaive,
but it launches a second glaive when cast.
Serrated Glaive — causes
Throw Glaive and
Chaos Strike to increase the targets damage taken both abilities by
15% for 15 seconds.
Soulscar —
Throw Glaive also leaves a Chaos damage
DoT on the target, dealing 80% of the damage dealt over 6 seconds.
Screaming Brutality — each cast of
Blade Dance
automatically consumes one charge of
Throw Glaive, casting it for free
on your primary target. Each individual
Blade Dance slash also has a 50%
chance to throw an additional glaive at 35% effectiveness.
These are often taken as a package, and uses
Screaming Brutality as the
activator to access the effects during rotational gameplay. This is far more
efficient than investing GCDs into manually casting it - which no build currently
does - and is used in a few builds, though not all at once. This means this talent
package is actually a lot more passive than it looks on the surface.
Immolation Aura
Immolation Aura has a dedicated section of supporting talents on the
tree, down the right side. These are often taken as a package, especially in AoE,
synergizing well with each other:
Burning Hatred — generates an additional 24 Fury over 6 seconds when cast.
Growing Inferno — deals 10% increased damage each time it ticks.
Burning Wound —
Demon Blades and
Throw Glaive
to apply a 15-second DoT, dealing Chaos damage. Targets affected take 40%
increased
Immolation Aura damage, with a limit of 3 wounds.
Ragefire — 30% of damage dealt by up to 3 Critical Strikes of
Immolation Aura is accumulated as Ragefire. When it expires, you detonate,
dealing damage equal to the stored amount to nearby enemies.
This forms a strong core in AoE that pairs with the talent discussed below,
A Fire Inside, and is often cast as frequently as possible when taken.
Screaming Brutality also naturally applies the maximum number of
Burning Wounds in AoE, but if you aren't playing it, this requires
tab-targeting to apply with
Demon Blades.
Ragefire is a key mechanic to be aware of, and knowing when each instance
of
Immolation Aura is about to expire is helpful. Making sure you don't
move out of range of enemies (or use movement tools to displace yourself) just
before it goes off is key to making sure you avoid it exploding into thin air.
A Fire Inside
When playing
A Fire Inside, your
Immolation Aura gains a second
charge, and its cooldown is reduced by 6 seconds. Additionally, it allows for
multiple auras to be active at once, so cast frequency is much higher. This is
usually paired with other
Immolation Aura talents to maximize its damage.
It's crucial when playing this to make sure you never leave it at 2 charges, making sure that you plan around when it's about to cap and use it again beforehand. Remember - nothing is lost due to the buffs overlapping.
Changelog
- 10 Feb. 2026: Updated for Midnight Pre-Patch.
- 30 Nov. 2025: Updated for Patch 11.2.7.
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 28 Aug. 2025: Improved signposting for build use cases in the rotation tool.
- 04 Aug. 2025: Updated for Patch 11.2.
- 15 Jun. 2025: Updated for Patch 11.1.7 to include notes regarding Rotation Assist.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 04 Mar. 2025: Added Inertia to base Aldrachi AoE loadout.
- 24 Feb. 2025: Updated for Patch 11.1.0.
- 15 Dec. 2024: Reviewed for Patch 11.0.7.
- 21 Oct. 2024: Reviewed for Patch 11.0.5.
- 09 Sep. 2024: Updated to reflect new Fel-Scarred recommendations.
- 21 Aug. 2024: Updated for The War Within.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated to include Season 4 builds.
- 21 Mar. 2024: Reviewed for Patch 10.2.6, core recommendations remain the same.
- 15 Jan. 2024: Reviewed for Patch 10.2.5, small cleanups but no major changes necessary.
- 06 Nov. 2023: Restructured and fully updated for Patch 10.2 rework.
- 04 Sep. 2023: Reviewed for Patch 10.1.7, added loadout buttons in rotation section and restrucutred page.
- 10 Jul. 2023: Reviewed for Patch 10.1.5 with small tweaks for clarity and Isolated Prey highlights.
- 01 May 2023: Updated for Patch 10.1 with Serrated Glaive and notes added, and extra Essence Break combo notes.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5, rotation tool refined.
- 01 Jan. 2023: Updated Opener.
- 11 Dec. 2022: Updated for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 24 Oct. 2022: Updated for Dragonflight Pre-Patch.
More Demon Hunter Guides
Guides from Other Classes
This guide has been written by Wordup, a frequent theorycrafter involved in a number of class communities. He is also an experienced player who has been in the world top 100 since the days of Sunwell, currently raiding in Echoes. You can follow him on Twitter.
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