On this page, you will learn how to optimize the rotation of your Havoc Demon Hunter in both single-target and multi-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft Patch 12.1.
Havoc Demon Hunter Gameplay and Rotation Guide
Welcome to the Rotation section of our Havoc Demon Hunter guide that goes over everything you need to know about Havoc gameplay in Raids and Mythic+!
Due to both Hero Talents for Havoc having different specialities, below we have some quick recommendations on which tree to use in each content style in Midnight Season 2:
- Raid / Single Target -
Aldrachi Reaver has the edge in single-target, while also being able
to leverage add spawns for boss funnel. In encounters that demand burst cleave,
Fel-Scarred can still keep up as an option.
- Mythic+ / AoE -
Both Hero Trees are competitive, with
Fel-Scarred being easier to
execute with stronger burst AoE. At higher key levels and demanding content
though, the funnel provided by
Aldrachi Reaver brings enough added
value that it may be the better pick.
Season 2 has shifted the meta picks for Havoc, moving away from the lock on
Fel-Scarred and making
Aldrachi Reaver significantly more
competitive.
Wounded Quarry makes it very appealing as a priority damage
specialist, and it boasts the strongest single-target build for Havoc.
Fel-Scarred
can still keep up though, having a simpler gameplay loop while providing burst
AoE in all of its builds, making it the more suited tree for Mythic+. They each
have solid niche strengths in both areas of content, so both can be played.
Aldrachi Reaver
Fel-Scarred
Havoc Demon Hunter Single Target Rotation
Havoc's single-target rotation is closely linked to its build-and-spend cycle. It uses generation tools to fuel
Blade Dance, spends excess Fury on
Chaos Strike, and combos cooldowns together.
- Cast
Metamorphosis if
Eye Beam and
Death Sweep are both on cooldown Cast
The Hunt - Click for Notes- Make sure you've spent any active
Reaver's Glaive procs before casting.
- Make sure you've spent any active
Cast
Felblade with
Inertia ready - Click for Notes- If
Felblade isn't available, use
Fel Rush instead.
- If
Cast
Vengeful Retreat to trigger
Exergy - Click for Notes- Always try to align this with
Eye Beam for
Initiative.
- Always try to align this with
Cast
Vengeful Retreat to trigger
Initiative - Click for Notes- Always try to align this with
Eye Beam.
- Always try to align this with
Cast
Reaver's Glaive - Click for Notes- Make sure to have no active
Rending Strike or
Glaive Flurry buffs active - Follow this up with
Chaos Strike /
Annihilation to apply
Reaver's Mark
- Make sure to have no active
Cast
Metamorphosis if
Eye Beam and
Death Sweep are both on cooldown - Click for Notes- Make sure you've consumed any
Death Sweep and
Annihilation procs of
Demonsurge
- Make sure you've consumed any
Cast
Felblade with
Inertia ready - Click for Notes- If
Felblade isn't available, use
Fel Rush instead.
- If
Cast
The Hunt - Click for Notes- If
Metamorphosis is available, hold to buff
Abyssal Gaze.
- If
- Cast
Death Sweep with
Demonsurge active - Cast
Death Sweep during
Essence Break or with
Demonsurge active - Cast
Death Sweep during
Essence Break Cast
Immolation Aura if at 2 charges - Click for Notes- If
Metamorphosis is almost ready, dump both charges to make use of the reset.
- If
- Cast
Annihilation with
Demonsurge active - Cast
Eye Beam Cast
Eye Beam /
Abyssal Gaze - Click for Notes- Make sure you've consumed any
Annihilation and
Death Sweep procs of
Demonsurge.
- Make sure you've consumed any
Cast
Essence Break - Click for Notes- If
Eye Beam's cooldown has 4 or less seconds remaining, hold until after.
- If
- Cast
Death Sweep /
Blade Dance - Cast
Consuming Fire with
Demonsurge active - Cast
Annihilation /
Chaos Strike - Cast
Immolation Aura /
Consuming Fire - Cast
Felblade - Cast
Immolation Aura - Cast
Fel Rush with nothing else available
Havoc's gameplay loop is heavily influenced by your talent selections, with many effects impacting your priority. Each Hero Tree also interacts with the toolkit in different ways, shifting around when your key burst moments happen.
Fel-Scarred heavily focuses on your
Demonic windows following each
Eye Beam, while front-loading burst every 2 minutes with your
Metamorphosis cast.
Havoc's gameplay loop is heavily influenced by your talent selections, with many effects impacting your priority. Each Hero Talent also interacts with the toolkit in different ways, shifting around when your key burst moments happen.
Aldrachi Reaver weaves in
Reaver's Glaive throughout its rotation gained through gathering souls, empowering your
Blade Dance and
Chaos Strike casts, and uses
The Hunt every minute to guarantee a proc.
Single Target Rotation Notes & Tips
Below is a list of a few quick notes about the most important aspects of your rotation when playing
Fel-Scarred, based on your selections in the tool above:
Below is a list of a few quick notes about the most important aspects of your rotation when playing
Aldrachi Reaver, based on your selections in the tool above:
- Every time you enter
Demonic, you should be casting two
Death Sweeps through
Eternal Hunt, and one
Annihilation to consume
Demonsurge. Following a
Metamorphosis cast, this extends to consuming the effect from both
Abyssal Gaze and
Consuming Fire. - In Midnight, triggering
Demonic from
Metamorphosis via
Abyssal Gaze
will generate new
Demonsurge procs, so you can freely refresh for a new set.
Reaver's Glaive is a high priority press due to the raw damage it deals.
Reaver's Mark should be maintained at all times, but stacks aren't a huge concern.
The Hunt is used to snap generate
Reaver's Glaive at the start of the pull, or for priority targets.
Essence Break windows are longer with the Tier Set, so you want to avoid cutting into the debuff with
Eye Beam. If there's a clash coming up, hold it until you've entered into
Metamorphosis.- You want to buff
Abyssal Gaze with
Eternal Hunt, so when
Metamorphosis is ready hold until after using it.
Exergy is maintained by casting
Vengeful Retreat on cooldown.
Inertia should be triggered right before each
Eye Beam window, as the cooldown of
Vengeful Retreat naturally aligns. Trigger it with a follow-up
Felblade (or
Fel Rush if unavailable) right before beginning your
Eye Beam.
FAQShould I Cast Fel Rush for Damage?
FAQShould I Actively Cast Throw Glaive?
Havoc Demon Hunter AoE Rotation
Havoc's gameplay doesn't change much in AoE, thanks to the large amount of passive cleave built into many of its core abilities. Its talent builds do alter slightly though, shifting the priority.
- Cast
Metamorphosis if
Eye Beam and
Death Sweep are both on cooldown Cast
The Hunt - Click for Notes- Make sure you've spent any active
Reaver's Glaive procs before casting.
- Make sure you've spent any active
Cast
Felblade with
Inertia ready - Click for Notes- If
Felblade isn't available, use
Fel Rush instead.
- If
Cast
Vengeful Retreat to trigger
Exergy - Click for Notes- Always try to align this with
Eye Beam for
Initiative.
- Always try to align this with
Cast
Vengeful Retreat to trigger
Initiative - Click for Notes- Always try to align this with
Eye Beam.
- Always try to align this with
Cast
Reaver's Glaive - Click for Notes- Make sure to have no active
Rending Strike or
Glaive Flurry buffs active - Follow this up with
Chaos Strike /
Annihilation to apply
Reaver's Mark to your priority target
- Make sure to have no active
Cast
Metamorphosis if
Eye Beam and
Death Sweep are both on cooldown - Click for Notes- Make sure you've consumed any
Death Sweep and
Annihilation procs of
Demonsurge
- Make sure you've consumed any
Cast
Felblade with
Inertia ready - Click for Notes- If
Felblade isn't available, use
Fel Rush instead.
- If
Cast
The Hunt - Click for Notes- If
Metamorphosis is available, hold to buff
Abyssal Gaze.
- If
- Cast
Death Sweep with
Demonsurge active - Cast
Death Sweep during
Essence Break or with
Demonsurge active - Cast
Death Sweep during
Essence Break Cast
Immolation Aura if at 2 charges - Click for Notes- If
Metamorphosis is almost ready, dump both charges to make use of the reset.
- If
- Cast
Annihilation with
Demonsurge active - Cast
Eye Beam Cast
Eye Beam /
Abyssal Gaze - Click for Notes- Make sure you've consumed any
Annihilation and
Death Sweep procs of
Demonsurge.
- Make sure you've consumed any
Cast
Essence Break - Click for Notes- If
Eye Beam's cooldown has 4 or less seconds remaining, hold until after.
- If
- Cast
Death Sweep /
Blade Dance - Cast
Immolation Aura /
Consuming Fire - Cast
Immolation Aura - Cast
Annihilation /
Chaos Strike - Cast
Immolation Aura - Cast
Felblade - Cast
Fel Rush with nothing else available
The majority of tools you make use of in single-target apply directly to AoE, with the exception of
Annihilation /
Chaos Strike, which have slightly less impact. Your focus depends on which Hero Talent is being played, with
Fel-Scarred placing a higher focus on
Immolation Aura in combination with
A Fire Inside.
The majority of tools you make use of in single-target apply directly to AoE, with the exception of
Annihilation /
Chaos Strike, which have slightly less impact. Your focus depends on which Hero Talent is being played, with
Aldrachi Reaver leveraging
Wounded Quarry to deal high funnel damage to priority targets with
Blade Dance /
Death Sweep.
AoE Rotation Notes & Tips
Below is a list of a few quick notes about the most important aspects of your rotation when playing
Fel-Scarred, based on your selections in the tool above:
Below is a list of a few quick notes about the most important aspects of your rotation when playing
Aldrachi Reaver, based on your selections in the tool above:
Fel-Scarred builds deal very high AoE burst every 2 minutes during
Metamorphosis. Make sure to plan around these moments to maximize your output with
Demonsurge empowered abilities.
Immolation Aura is a core component of AoE for
Fel-Scarred.
Ragefire requires you to watch its expiry time, making sure you hit targets with the explosion. With
A Fire Inside, you should avoid sitting at 2 charges, and make sure you dump any before casting
Metamorphosis to refund both charges.
Reaver's Glaive is a high priority press both for its own damage and the
Fury of the Aldrachi funnel into
Wounded Quarry. Always apply
Reaver's Mark to your priority target first, then consume the
Blade Dance buff second to empower it with
Bladecraft.
The Hunt is used to snap generate
Reaver's Glaive at the start of the pull, or for priority targets.
Essence Break windows are stronger with the tier set, but the main goal is to get as many
Death Sweep casts during the window as possible to maximize debuff procs. When possible, line uses up with opportunities to use
Eternal Hunt resets.- You want to buff
Abyssal Gaze with
Eternal Hunt, so when
Metamorphosis is ready hold until after using it.
Exergy is maintained by casting
Vengeful Retreat on cooldown.
Inertia should be triggered right before each
Eye Beam window, as the cooldown of
Vengeful Retreat naturally aligns. Trigger it with a follow-up
Felblade (or
Fel Rush if unavailable) right before beginning your
Eye Beam.
FAQShould I Cast Fel Rush for Damage?
FAQShould I Actively Cast Throw Glaive?
Havoc Demon Hunter Single Target Opener
The Havoc opener follows a sequence to make use of
Chaotic Transformation. The aim is to get everything on cooldown, then enter
Metamorphosis as soon as possible.
- Cast
Immolation Aura 1 second before the pull - Cast
The Hunt to engage your target- Use
Potion of Recklessness - Use on-use trinkets such as
Voracious Heart of Ula'tek
- Use
- Cast
Felblade to engage your target- Use
Potion of Recklessness - Use on-use trinkets such as
Voracious Heart of Ula'tek
- Use
- Cast
Fel Rush to engage your target- Use
Potion of Recklessness - Use on-use trinkets such as
Voracious Heart of Ula'tek
- Use
- Cast
Reaver's Glaive - Cast
Felblade to trigger
Inertia - Cast
Immolation Aura - Cast
Eye Beam - Cast
The Hunt - Cast
Felblade to trigger
Inertia - Cast
Essence Break - Cast
Death Sweep - Cast
Annihilation - Cast
Death Sweep - Cast
Death Sweep twice - Cast
Annihilation - Cast
Vengeful Retreat and immediately
Metamorphosis - Cast
Death Sweep - Cast
Death Sweep - Cast
Annihilation - Cast
Consuming Fire - Cast
Fel Rush to trigger
Inertia - Cast
Eye Beam - Cast
Abyssal Gaze - Continue with normal ability priority.
The most warping effect on the initial rotation is
Chaotic Transformation, which causes your
Blade Dance and
Eye Beam cooldowns to reset.
Eternal Hunt also means you need to squeeze in two
Death Sweep casts from your opening
Eye Beam cast, before entering into
Metamorphosis.
Havoc Demon Hunter AoE Opener
Much like in single-target, the AoE opener is about setting up before your
Metamorphosis. The sequence is similar, with some elevated priority on AoE tools.
- Cast
Immolation Aura 1 second before the pull - Cast
The Hunt to engage your target- Use
Potion of Recklessness - Use on-use trinkets such as
Voracious Heart of Ula'tek
- Use
- Cast
Felblade to engage your target- Use
Potion of Recklessness
- Use
- Cast
Fel Rush to engage your target- Use
Potion of Recklessness
- Use
- Cast
Reaver's Glaive - Cast
Immolation Aura - Cast
Eye Beam- Use on-use trinkets such as
Voracious Heart of Ula'tek right before casting
- Use on-use trinkets such as
- Cast
The Hunt - Cast
Felblade to trigger
Inertia - Cast
Annihilation - Cast
Felblade to trigger
Inertia - Cast
Essence Break - Cast
Death Sweep twice - Cast
Death Sweep twice - Cast
Annihilation - Cast
Vengeful Retreat and immediately
Metamorphosis - Cast
Death Sweep - Cast
Death Sweep - Cast
Consuming Fire - Cast
Annihilation - Cast
Fel Rush to trigger
Inertia - Cast
Eye Beam - Cast
Abyssal Gaze - Continue with normal ability priority.
Just like in single-target, the most warping effect on your opening sequence is
Chaotic Transformation, requiring you to get both
Blade Dance and
Eye Beam on cooldown before entering into
Metamorphosis.
Fel-Scarred additionally needs to get
Immolation Aura on cooldown for the reset, while making sure it sequences all of its
Demonsurge procs correctly.
Just like in single-target, the most warping effect on your opening sequence is
Chaotic Transformation, requiring you to get both
Blade Dance and
Eye Beam on cooldown before entering into
Metamorphosis.
Aldrachi Reaver needs to make sure it applies
Reaver's Mark to its target before triggering
Glaive Flurry, then maximize
Death Sweep casts during
Essence Break for AoE Tier Set procs.
Midnight Season 2 Tier Set
Season 2 of Midnight introduces the Abyssal Doomhound's Pursuit, available from different endgame content. This provides the following bonuses:
-
Demon Hunter Havoc 12.1 Class Set 2pc —
Blade Dance,
Chaos Strike
and
Essence Break deal 12% increased damage.
-
Demon Hunter Havoc 12.1 Class Set 4pc —
Essence Break now applies
and benefits from the effects of
Cycle of Hatred, deals 35% increased
initial strike damage, and has a 2 second increased duration.
These bonuses both firmly lock in
Essence Break as a required pickup,
turning it into a potent burst cooldown. Ideally, you want to layer this inside
Metamorphosis to make use of the extra Haste to trigger the debuff more
frequently. This isn't always possible though, as even at four stacks and a 30-second
cooldown, it desyncs from
Eye Beam's 20. Don't hold for too long trying to
force an overlap, especially if it costs uses down the line.
The cooldown reduction before it reaches max stacks is dynamic, meaning
Essence Break will reduce the current cooldown on
Eye Beam by
2.5 seconds, and vice versa. Once you reach 4 stacks, both cooldowns will be
reduced by a flat 10 seconds when cast. This means you reach 4 stacks faster than
normal, hitting the 20-second
Eye Beam cycle after your third cast.
Havoc Demon Hunter Mechanics Breakdown
In the below sections are several explanations on exactly how some of Havoc's core components work. It dives into the underlying mechanics of major cooldowns and rotational abilities, helping you to get a better understanding of exactly why you are pressing each button.
Havoc Mechanics Explained
Havoc Apex Talent - Eternal Hunt
Havoc's Apex Talent,
Eternal Hunt, converts
The Hunt into a
potent cooldown while also providing benefits to
Eye Beam and
Blade Dance.
As both of these are core rotational buttons for each Hero Tree, all four points
have significant benefits, and are taken together:
Eternal Hunt first point - causes
The Hunt to empower
your next
Eye Beam cast, increasing its damage by 100% and increasing
the range of the beam.
Eternal Hunt second and third point - reduces the cooldown
of
The Hunt by 15 seconds and increases the number of targets hit by the
DoT effect by 2 for each point.
Eternal Hunt fourth point - increases
Blade Dance
damage by 20%, and fully channelling
Eye Beam causes your next
Blade Dance cast to reset its own cooldown.
This turns
The Hunt into a 1-minute burst tool, followed by a stronger
Eye Beam cast, then a double
Death Sweep cast in the following
Demonic window. The final point applies to all
Eye Beam
casts, meaning that the 20-second burst cycle that both Hero Trees make use of is
significantly empowered. It's crucial however that you make sure you can
fully complete an
Eye Beam cast when you commit to it, as losing out on
the follow-up effect is a major loss.
When playing as
Fel-Scarred, you want to empower
Abyssal Gaze
rather than
Eye Beam whenever possible. This means every two minutes when
Metamorphosis is available, you want to use
The Hunt after
the transformation, instead of the
Eye Beam entry just beforehand.
Movement Talents
Havoc comes with a number of unique talents that make use of its movement tools to gain additional damage. Due to that, unlike other specs being aware of how to manage movement during an encounter is a key skill for Havoc. Notable talents that make use of this type of gameplay are:
Initiative and
Tactical Retreat
Exergy or
Inertia
Unbound Chaos
Vengeful Retreat is the main activator for both
Exergy and
Inertia, cast on cooldown. The best way to get back to a target following
a
Vengeful Retreat cast is
Felblade, but it has a brief shared
movement cooldown after casting. This means you have to wait to cast it, but this
usually means that you will have made enough range to activate the charge
effect. This is also the method for triggering
Unbound Chaos, empowering
the return
Felblade significantly.
Inertia
Inertia provides a short-duration, high-intensity burst window.
This pairs well with a number of Havoc's tools, and with
Cycle of Hatred
it perfectly aligns
Vengeful Retreat with every
Eye Beam. You
should be timing your
Vengeful Retreat casts around these windows, making
sure to have
Felblade available to get back onto your target quickly.
Exergy
Exergy causes both
Vengeful Retreat and
The Hunt to
grant 5% increased damage, lasting for 20 seconds, and can be extended up to 30
seconds. This should be 100% uptime throughout an encounter, as the additional
time buffer granted by
The Hunt gives you some breathing room to drift
Vengeful Retreat slightly. This is much less involved, very consistent, and
is the go-to pick in Season 2.
Fury Management
With Havoc being so reliant on its resources, it's important to identify
situations where you need to aggressively spend Fury vs. what you expect to
generate. Midnight brought a reduction to the amount generated on the tree, but
Season 2 increased the passive generation through
Demon Blades, smoothing
out some of its resource issues. You'll also need to catch refunds from
Chaos Strike and potentially alter your plan for spending on the fly.
Some basic rules to follow when thinking about your Fury management in practice are:
- Always have enough Fury available to cast
Blade Dance /
Death Sweep
and
Eye Beam. - Cast
Chaos Strike /
Annihilation as frequently as possible,
unless pooling for burst windows. - Cast
Felblade for active generation. - Cast
Immolation Aura as a backup generation tool if you fall behind
on Fury. - Wait, allowing
Demon Blades to generate Fury, or collect
Demonic Appetite orbs. - Cast
Throw Glaive or
Fel Rush if out of range of any
targets or during empty Globals.
Due to
Demon Blades being the primary generation method, there's often
a small amount of waiting, especially if you commit to over-spending. This is
normal, but with some experience you should be able to plan around - and
mitigate - the worst cases. The most important thing to remember though, is you
never want to be caught during a burst window without the Fury to capitalize upon
it.
There will also be periods where you are flooded with Fury with good RNG streaks. This is also normal, and having some waste in this period is fine. Making sure you keep high priority abilities on cooldown is always a higher priority.
Essence Break
Essence Break is an additional high-value burst cooldown, but only
lasts for 4 seconds, increased to 6 with the new Season 2 Tier Set. In Midnight,
this is now flat damage rather than a multiplier, so it's less important to
execute during
Metamorphosis. It's still beneficial to cast inside this
window however, due to the bonus Haste allowing for extra procs.
Depending on your Haste, and whether you are affected by
Bloodlust,
you should be able to fit in 4 casts during this window - all of which need to be
as many
Death Sweep /
Annihilation casts as possible. With the
Apex Talent,
Eternal Hunt, this should reliably allow you to cast at
least two
Death Sweeps per use, provided you cast it after
Eye Beam
to trigger
Demonic. With
Metamorphosis available, this extends
to three through
Chaotic Transformation.
Throw Glaive Talents
While these talents are more supplementary than central, there are a number of
synergistic talents on the tree that bring
Throw Glaive into the rotation
as a relevant ability.
Accelerated Blade – increases
Throw Glaive damage by
60%, reducing by 30% per bounce.
Furious Throws – adds a 25 Fury cost to
Throw Glaive,
but it launches a second glaive when cast.
Serrated Glaive – causes
Throw Glaive and
Chaos Strike to increase the targets damage taken both abilities by
15% for 15 seconds.
Soulscar –
Throw Glaive also leaves a Chaos damage
DoT on the target, dealing 80% of the damage dealt over 6 seconds.
Screaming Brutality – each cast of
Blade Dance
automatically consumes one charge of
Throw Glaive, casting it for free
on your primary target. Each individual
Blade Dance slash also has a 50%
chance to throw an additional glaive at 35% effectiveness.
These are often taken as a package, and uses
Screaming Brutality as the
activator to access the effects during rotational gameplay. This is far more
efficient than investing GCDs into manually casting it - which no build currently
does - so is usually the driver for taking other
Throw Glaive talents.
This means this talent package is actually a lot more passive than it looks on
the surface.
While playing
Aldrachi Reaver however, these are required talents as
they also affect your casts of
Reaver's Glaive. It's important to know
Screaming Brutality does not cast
Reaver's Glaive with
Blade Dance, it always needs to be manually cast.
Immolation Aura
Immolation Aura has a dedicated section of supporting talents on the
tree, down the right side. These are often taken together, especially in AoE,
synergizing well with each other:
Burning Hatred – generates an additional 18 Fury over 6 seconds when cast.
Growing Inferno – deals 10% increased damage each time it ticks.
Burning Wound –
Demon Blades and
Throw Glaive
to apply a 15-second DoT, dealing Chaos damage. Targets affected take 35%
increased
Immolation Aura damage, with a limit of 3 wounds.
Ragefire – 35% of damage dealt by up to 3 Critical Strikes of
Immolation Aura is accumulated as Ragefire. When it expires, you detonate,
dealing damage equal to the stored amount to nearby enemies.
Fel-Scarred –
Flamebound increases
its range by 2 yards, and Critical Strike damage by 50%.
Fel-Scarred –
Undying Embers grants a 25% chance to
reignite when it expires.
This forms a strong core in AoE that pairs with the talent discussed below,
A Fire Inside, and is often cast as frequently as possible when taken.
Screaming Brutality also naturally applies the maximum number of
Burning Wounds in AoE, but if you aren't playing it, this requires
tab-targeting to apply with
Demon Blades.
Ragefire is a key mechanic to be aware of, and knowing when each instance
of
Immolation Aura is about to expire is important. Making sure you don't
move out of range of enemies (or use movement tools to displace yourself) just
before it goes off helps to avoid it exploding into thin air.
A Fire Inside
When playing
A Fire Inside, your
Immolation Aura gains a second
charge, and its cooldown is reduced by 6 seconds. Additionally, it allows for
multiple auras to be active at once, so cast frequency is much higher. This is
usually paired with other
Immolation Aura talents to maximize its damage.
When taken, your goal should be to avoid leaving it at 2 charges,
making sure that you plan around when it's about to cap and use it again beforehand.
Remember - nothing is lost due to the buffs overlapping. When playing as
Fel-Scarred,
Demonic Intensity will refund two charges when
cast, giving you a full refill to double up on
Consuming Fire. This means
before
Metamorphosis, you want to be drained to zero charges to get the
most out of it.

Havoc Demon Hunter Major Cooldowns
Throughout the talent tree, there are a few different cooldown options that provide burst in different ways. Below, we'll be covering each of them, how they impact the rotation, and how to use them.
Important Cooldowns for Havoc Demon Hunter
Metamorphosis
Havoc's major cooldown is
Metamorphosis, a 2-minute cooldown. When
cast, it deals a small amount of Chaos damage, stuns targets at your location
after casting, and enters into your Demon Form for 20 seconds. While transformed,
it confers the following benefits:
- Haste is increased by 20%
Chaos Strike swaps to
Annihilation, dealing significantly more damage
Blade Dance swaps to
Death Sweep, dealing significantly more damage
Chaotic Transformation — resets the cooldown of
Blade Dance and
Eye Beam
Fel-Scarred –
Demonic Intensity resets the cooldown of
Immolation Aura
While this is active, Havoc deals significantly more damage, and generates
additional resources to fuel its stronger abilities. Aim to enter with
as much Fury as you can, and leave with as little as possible, planning your casts
so it's always on cooldown. While playing with
Chaotic Transformation,
you should make absolutely sure that both
Blade Dance and
Eye Beam are on cooldown before pressing it. You can also use the leap
from casting it to cancel the
Vengeful Retreat animation in your opener,
allowing you to stick to a target.
While playing
Fel-Scarred, Fury generation is also dramatically
increased. This means you should spend much more aggressively, aiming to
ramp up the
Burning Blades DoT with
Annihilation.
Eye Beam
While
Eye Beam has a shorter 30-second cooldown, it's still a powerful
ability that's a core part of Havoc's damage profile, dealing heavy Chaos damage
during its channel. It has a variety of talents to enhance it, making it a priority
cast both in single-target and especially AoE situations:
Demonic – grants 5 seconds of
Metamorphosis
Collective Anguish – summons an allied demon hunter to cast
Fel Devastation
Blind Fury – generates a large amount of Fury while channeling
Isolated Prey – deals 30% increased damage if it only hits a single target
Furious Gaze – grants 10% Haste for 10 seconds after completing the channel
Eternal Hunt – increases damage by 100% after casting
The Hunt
Fel-Scarred –
Student of Suffering grants 18% Mastery and generates Fury.
You should aim to cast this as frequently as possible, both for the damage it
provides and, in particular, the
Demonic triggers. The only situation
worth holding for is in single-target, but you expect adds to spawn before its
cooldown completes again. Also, make sure to have it on cooldown before casting
Metamorphosis, as its cooldown is reset by
Chaotic Transformation.
Cycle of Hatred
Cycle of Hatred increases your access to
Eye Beam, ramping up
during an encounter. Each time you cast
Eye Beam while in combat, it gains
a stack, up to 4. Each stack reduces the cooldown of
Eye Beam by 2.5 seconds,
and is a cornerstone of the Havoc rotation for both Hero Trees. This means, after
your opener, it should be down to 25 seconds, reducing to 20 with your next two
casts. After this point it will align naturally with other burst windows such
as
Tactical Retreat.
This effect persists through death, but after 1 minute spent out of combat you revert back to 1 stack.
The Hunt
The Hunt at a baseline level is a less high-impact cooldown, serving as
a 1.5-minute cooldown burst tool with a huge 50 yard range. This deals heavy Chaos
damage, applying a DoT to both your target and up to 5 other enemies you pass
through. Your hitbox also remains active briefly after arrival, allowing you to
spread the DoT effect more consistently.
This is significantly improved by the Apex Talent -
Eternal Hunt - which
both reduces the cooldown to 1 minute, and increases the DoT application count to
9. Alongside that, it provides a follow-up damage buff to
Eye Beam,
effectively turning it into a 1-minute combo enabler that deals significant
burst damage for each Hero tree.
When playing
Aldrachi Reaver, it also grants a charge of
Reaver's Glaive and shatters an additional Soul. This means it's used to
quickly set up your Hero Talent on pull to apply
Reaver's Mark to a
priority target.
Changelog
- 10 Aug. 2026: Updated for Patch 12.1.
- 15 Jun. 2026: Reviewed for Patch 12.0.7.
- 24 May 2026: Updated openers for better sequencing.
- 20 Apr. 2026: Updated for Patch 12.0.5.
- 16 Mar. 2026: Updated for Season 1 release.
- 26 Feb. 2026: Updated for Midnight release.
- 10 Feb. 2026: Updated for Midnight Pre-Patch.
- 30 Nov. 2025: Updated for Patch 11.2.7.
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 28 Aug. 2025: Improved signposting for build use cases in the rotation tool.
- 04 Aug. 2025: Updated for Patch 11.2.
- 15 Jun. 2025: Updated for Patch 11.1.7 to include notes regarding Rotation Assist.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 04 Mar. 2025: Added Inertia to base Aldrachi AoE loadout.
- 24 Feb. 2025: Updated for Patch 11.1.0.
- 15 Dec. 2024: Reviewed for Patch 11.0.7.
- 21 Oct. 2024: Reviewed for Patch 11.0.5.
- 09 Sep. 2024: Updated to reflect new Fel-Scarred recommendations.
- 21 Aug. 2024: Updated for The War Within.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated to include Season 4 builds.
- 21 Mar. 2024: Reviewed for Patch 10.2.6, core recommendations remain the same.
- 15 Jan. 2024: Reviewed for Patch 10.2.5, small cleanups but no major changes necessary.
- 06 Nov. 2023: Restructured and fully updated for Patch 10.2 rework.
- 04 Sep. 2023: Reviewed for Patch 10.1.7, added loadout buttons in rotation section and restrucutred page.
- 10 Jul. 2023: Reviewed for Patch 10.1.5 with small tweaks for clarity and Isolated Prey highlights.
- 01 May 2023: Updated for Patch 10.1 with Serrated Glaive and notes added, and extra Essence Break combo notes.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5, rotation tool refined.
- 01 Jan. 2023: Updated Opener.
- 11 Dec. 2022: Updated for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 24 Oct. 2022: Updated for Dragonflight Pre-Patch.
