Havoc Demon Hunter DPS Rotation, Cooldowns, and Abilities — The War Within (11.2)
On this page, you will learn how to optimize the rotation of your Havoc Demon Hunter in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — The War Within (11.2).
Havoc Demon Hunter Rotation
Welcome to the Rotation section of our Havoc Demon Hunter guide that goes over everything you need to know about the gameplay in Raid and Mythic+ scenarios. If you came here without first checking over the Spell List page, we recommend that you do so if you are new to the specialization.
Due to there being two Hero Talents available for Havoc in The War Within, below are some quick-start recommendations for what is played in Season 3.
- Raid / Single Target -
Aldrachi Reaver is the default build in raid encounters, both before and after the Season 3 Tier Set. After acquiring it, in pure single-target situations,
Fel-Scarred is slightly stronger.
- Mythic+ / AoE -
Aldrachi Reaver is the premier choice in Mythic+, both before and after the Season 3. The power of
Wounded Quarry is a unique benefit, keeping it ahead of the alternative.
Havoc Demon Hunter Rotations in Season 3
In the sections below, you can find rotation recommendations for Havoc at different target counts, alongside opener sequences. Use the tool to adjust to your current loadout.
Anywhere you see the
icon on this page, this means it is the recommended choice
Havoc Demon Hunter Rotation
Hero Talents & Tier Set | |
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Talent Selections | ||
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Havoc Demon Hunter Single Target Rotation
Havoc's single-target rotation is closely linked to its build-and-spend
loop. It uses generation tools to fuel Blade Dance, spends excess Fury
on
Chaos Strike, and combos cooldowns together.
Havoc's gameplay loop is heavily influenced by your talent selections, due to the number of rotationally warping effects it has. What you pick dictates how involved certain cooldown cycles are, and how many resources you need to dedicate to each of them. Some key details are:
- Use
Eye Beam on cooldown to trigger
Demonic. With
Cycle of Hatred, this is every 20 seconds.
Havoc Demon Hunter AoE Rotation
Havoc's gameplay doesn't change much in AoE, thanks to the large amount of passive cleave built into many of its core abilities. Instead, it focuses on priority targets while passively damaging nearby enemies:
The majority of tools you make use of in single-target apply directly to
AoE, with the exception of Annihilation /
Chaos Strike, which
fall much further down the priority. Your focus depends on which key AoE
talents you have taken, with some key notes being:
Immolation Aura is a core component of AoE.
Ragefire requires you to watch its expiry time, making sure it hits targets when it does.
Opener for Havoc Demon Hunter
The Havoc opener is a fairly rigid sequence, mostly due to
Chaotic Transformation. The goal is to get everything on cooldown, then
enter into
Metamorphosis quickly. You can pick a fight style below:
Encounter Type | |
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Single-target | AoE |
- Continue with the normal priority list.
The most warping effect on the initial rotation is Chaotic Transformation,
which causes your
Blade Dance and
Eye Beam cooldowns to reset. This
means that you need to use these cooldowns first, before entering into your first
Metamorphosis.
Simplified Havoc Demon Hunter Rotation for Beginners
If you found the rotation section above a bit overwhelming, don't worry! Havoc has a lot going on, and you may benefit from starting with our Quick Guide page instead to get yourself started. This breaks down the rotation in steps, making it more digestable when getting started.
Season 3 Tier Set Changes for Havoc Demon Hunter
In Season 3, Tier Sets have been given a fresh twist: both the
2-piece and 4-piece bonuses provide different effects depending on whether you are
playing Aldrachi Reaver or
Fel-Scarred. For Havoc,
these bonuses are strong, but don't have that much of an impact on builds or
recommendations. There are some shifts though, and you can use the tool below for
details on each effect:
Season 3 Tier Sets
Hero Talents | |
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Blizzard Rotation Assist for Havoc Demon Hunter
Added in Patch 11.1.7, the Rotation Assist tool curated by Blizzard has two modes: the first highlights action bar buttons with a recommended key press, the second provides a single keybind that presses the top priority ability on that same list for you, but with a 25% GCD penalty. If you want details on the rough performance loss compared to an optimal rotation, click the button below:
Rotation Assist Performance Comparison
Hero Talent | Single-Target | AoE |
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-45% | -40% |
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-34% | -30% |
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-20% | -16% |
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-18% | -19% |
While using the tool, it's important to know that it will never recommend major cooldowns, racial bonuses or on-use trinkets - these need to be activated manually by you. Uniquely for Havoc, it also won't use any ability that displaces your character. That means you need to cast the following things manually:
- Cooldowns -
Metamorphosis,
The Hunt.
- Movement/Displacement -
Felblade,
Fel Rush,
Vengeful Retreat.
The tool is a great way to get used to the flow of gameplay, easing you into
the various parts of Havoc. If you intend to use it, we recommend playing
Fel-Scarred, as the tool cannot sustain
Aldrachi Reaver
resources without
Felblade.
Havoc Demon Hunter Hero Talents:
This section is populated based on your selection in the rotation tool.
Understanding Havoc Demon Hunter Mechanics
In the below sections are several explanations on exactly how some of Havoc's core components work. It dives into the underlying mechanics of major cooldowns and rotational abilities, helping you to get a better understanding of exactly why you are pressing each button.
Havoc Demon Hunter Major Cooldowns
Havoc has access to one major cooldown and a handful of smaller, high-impact abilities, both baseline and in the talent tree, explained below.
Major Cooldowns
Metamorphosis
Havoc's major cooldown is Metamorphosis, a 3-minute cooldown (reduced
to 2 minutes with
Rush of Chaos). When cast, it deals light Chaos damage,
stuns targets at your location after casting, and enters into your Demon Form for
20 seconds. While transformed, it confers the following benefits:
- Haste is increased by 20%;
Chaos Strike swaps to
Annihilation, dealing significantly more damage;
Blade Dance swaps to
Death Sweep, dealing significantly more damage.
- With
Chaotic Transformation — resets the cooldown of
Blade Dance and
Eye Beam.
While this is active, Havoc deals significantly more damage, and is usually
flooded with additional resources to fuel these stronger casts. Aim to enter with
as much Fury as you can, and leave with as little as possible, and try to plan
uses so it's always on cooldown. While playing with Chaotic Transformation,
you should make absolutely sure that both
Blade Dance and
Eye Beam are on cooldown before pressing it. You can also use the leap
from casting it to cancel the
Vengeful Retreat animation in your opener,
allowing you to stick to a target.
Eye Beam
While Eye Beam has a shorter, 40-second cooldown, it's still a powerful
ability that's a core part of Havoc's damage profile. It has a variety of talents
to enhance it, making it a priority cast both in single-target and
especially AoE situations. Some details are:
- Deals heavy Chaos damage over the duration, but you cannot move while channeling
Looks Can Kill — all damage will always Critically Strike
Demonic — grants 5 seconds of
Metamorphosis
Collective Anguish — summons an allied demon hunter to cast
Fel Devastation
Blind Fury — generates a large amount of Fury while channeling
Isolated Prey — deals 30% increased damage if it only hits a single target
Furious Gaze — grants 10% Haste for 10 seconds after completing the channel
You should aim to cast this as frequently as possible, both for the damage it
provides and, in particular, the Demonic triggers. The only situation
worth holding it is in single-target, but you expect adds to spawn before its
cooldown completes again. Also, make sure to have it on cooldown before casting
Metamorphosis, as its cooldown is reset by
Chaotic Transformation.
Cycle of Hatred
Cycle of Hatred significantly increases your access to
Eye Beam,
ramping up during an encounter. It begins at 1 stack, and each time you cast
Eye Beam while in combat, it gains another, up to 4. Each stack reduces
the cooldown of
Eye Beam by 5 seconds, and is a cornerstone of the Havoc
rotation for both Hero Trees. This means, after your opener, it should be down to
25 seconds, and shortly after to 20, at which point it will align naturally with
other burst windows such as
Tactical Retreat.
This effect persists through death, but after 1 minute spent out of combat you revert back to 1 stack.
The Hunt
Despite being a 1.5-minute cooldown, The Hunt is a less high-impact
effect, and is simply used a large source of direct damage. This has a huge range
of 50 yards, dealing heavy Chaos damage on arrival, applying a DoT to both your
target and up to 5 other enemies you pass through. It also applies a
second debuff that heals you based on damage dealt.
This is cast on cooldown as a burst tool, aiming to overlap it with AoE if possible. There is a small grace period after arriving, where your hitbox still actively applies the debuff if you haven't already hit 5 targets yet.
Havoc Demon Hunter Mechanics Deep Dive
As Havoc has several specific talents that require some extra setup to make use of, alongside some unique quirks to its gameplay, this section is here to explain what they involve.
Havoc Demon Hunter Mechanics
Movement Talents
Havoc comes with a number of unique talents that make use of its movement tools to gain additional damage. Due to that, unlike other specs being aware of how to manage movement during an encounter is a key skill for Havoc. Notable talents that make use of this type of gameplay are:
Initiative and
Tactical Retreat
Exergy or
Inertia
Unbound Chaos
Vengeful Retreat is the main activator for both
Exergy and
Inertia, cast on cooldow. The best way to get back to a target following
a
Vengeful Retreat cast is
Felblade, but it has a brief shared
movement cooldown after casting. This means you have to wait to cast it, but this
usually means that you will have made enough range to activate the charge
effect. This is also the way activator for
Unbound Chaos, empowering the
return
Felblade significantly.
Inertia
Inertia provides a short-duration, high-intensity burst window.
This pairs well with a number of Havoc's tools, and with
Cycle of Hatred
it perfectly aligns
Vengeful Retreat with every
Eye Beam. You
should be timing your
Vengeful Retreat casts around these windows, making
sure to have
Felblade available to get back onto your target quickly.
Exergy
Exergy causes both
Vengeful Retreat and
The Hunt to
grant 5% increased damage, lasting for 20 seconds, and can be extended up to 30
seconds. This should be 100% uptime throughout an encounter, as the additional
time buffer granted by
The Hunt gives you some breathing room to drift
Vengeful Retreat slightly. This much less involved, very consistent, and
is often the go-to pick for movement builds.
Fury Management
With Havoc being so reliant on its resources, it's important to identify
situations where you need to aggressively spend Fury vs. what you expect to
generate. Your main goal is to avoid overcapping at all costs, which often means
your spending breakpoint is roughly
Demon Blades, paired with
Felblade generating 40. Your rotation also needs to adjust around
Chaos Strike refunds, returning 20 Fury back and often shifting your
spending plans.
Some basic rules to follow when thinking about your Fury management in practice are:
- Cast
Chaos Strike /
Annihilation as frequently as possible, unless pooling for burst windows.
- Cast
Felblade, as long as youare below
- Cast
Sigil of Flame as a backup generation tool if you fall behind on Fury.
- Wait, allowing
Demon Blades to generate Fury, or collect
Demonic Appetite orbs.
- Cast
Throw Glaive or
Fel Rush if out of range of any targets or during empty Globals.
Due to all builds locking in Demon Blades, there is often a small
amount of waiting if you commit to over-spending. This is normal, but with some
experience you can learn to predict and plan around it. The most important thing
to remember though, is you never want to be caught during a burst window without
the Fury to capitalize upon it.
Essence Break
Essence Break is an additional high-value burst cooldown, but only
lasts for 4 seconds - this means all of your setup needs to be done before
casting it. You always want to be in
Metamorphosis form when
activating this, ideally via
Demonic, due to the benefits of layering
this with
Chaotic Transformation. Your goal with each 2-minute cast is
to get two high-powered
Death Sweep casts during its short window.
Starting from Demon form, your goal with each cast should be:
Depending on your Haste, and whether you are affected by Bloodlust,
this can be extremely tight to fit in; but it' absolutely worth the payoff. In
AoE situations, you instead only need to fit in as many
Death Sweeps as
the above shows, ignoring the
Annihilation recommendations.
With the Season 3 Tier Set, this changes once again. Instead,
make sure Immolation Aura is active before starting, and cast
as many
Annihilations as possible while it's active, ignoring
Death Sweep in single-target.
Throw Glaive Talents
While these talents are more supplementary than central, there are a number of
synergistic talents on the tree that bring Throw Glaive into the rotation
as a relevant ability.
Accelerated Blade — increases
Throw Glaive damage by 60%, reducing by 30% per bounce.
Furious Throws — adds a 25 Fury cost to
Throw Glaive, but it launches a second glaive when cast.
Serrated Glaive — causes
Throw Glaive and
Chaos Strike to increase the targets damage taken both abilities by 15% for 15 seconds.
Soulscar —
Throw Glaive also leaves a Chaos damage DoT on the target, dealing 80% of the damage dealt over 6 seconds.
Screaming Brutality — each cast of
Blade Dance automatically consumes one charge of
Throw Glaive, casting it for free on your primary target. Each individual
Blade Dance slash also has a 50% chance to throw an additional glaive at 35% effectiveness.
These are often taken as a package, and uses Screaming Brutality as the
activator to access the effects during rotational gameplay. This is far more
efficient than investing GCDs into manually casting it - which no build currently
does - and is used in a variety of different builds. This means this talent
package is actually a lot more passive than it looks on the surface.
Immolation Aura
Immolation Aura has a dedicated section of supporting talents on the
tree, down the right side. These are often taken as a package, especially in AoE,
synergizing well with each other:
Burning Hatred — generates an additional 24 Fury over 6 seconds when cast.
Growing Inferno — deals 10% increased damage each time it ticks.
Burning Wound —
Demon Blades and
Throw Glaive to apply a 15-second DoT, dealing Chaos damage. Targets affected take 40% increased
Immolation Aura damage, with a limit of 3 wounds.
Ragefire — 30% of damage dealt by up to 3 Critical Strikes of
Immolation Aura is accumulated as Ragefire. When it expires you explode, dealing damage equal to the stored amount to nearby enemies.
This forms a strong core in AoE that pairs with the talent discussed below,
A Fire Inside, that is cast as frequently as possible.
Screaming Brutality
also naturally applies the maximum number of
Burning Wounds in AoE, but if
you aren't playing it, this requires tab-targeting to apply with
Demon Blades.
Ragefire is a key mechanic to be aware of, and tracking when each instance
of
Immolation Aura is expiring is very helpful due to the amount of damage
that the talent often accumulates. You need to be aware of your positioning
leading up to this moment and avoid using movement tools, or risk the detonation
exploding into thin air.
A Fire Inside
When playing A Fire Inside, your
Immolation Aura gains a second
charge, alongside the ability to overlap with itself, which allows multiple
instances to be active at once. It also has a 30% chance to reset the cooldown
instantly when cast, significantly increasing your cast frequency. This is usually
paired with other
Immolation Aura talents to maximize its damage.
It's crucial when playing this to make sure you never leave it at 2 charges, and react to resets by pressing it until it actually goes on cooldown - remember nothing is lost from overlapping buffs.
Fel Barrage
While generally a weaker option, this does require specific setups when played.
Fel Barrage is an extremely potent AoE burst cooldown, but drains a high
amount of Fury every second while active. To get a full duration cast off, and get
the most out of its long cooldown, you need to generate a total of 256 Fury to
break even from start to finish, meaning that it's generally required to
pool some up to achieve this.
Before casting, you want to make sure you have all of your maintenance buffs
prepared (in particular Inertia and
Initiative) and avoid
spending excess Fury while it is active. Active generation tools such as
Felblade and
Sigil of Flame take priority during the Fury
drain, especially if you fall behind. This extends to refilling via
Blind Fury as well if taken.
Changelog
- 04 Aug. 2025: Updated for Patch 11.2.
- 15 Jun. 2025: Updated for Patch 11.1.7 to include notes regarding Rotation Assist.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 04 Mar. 2025: Added Inertia to base Aldrachi AoE loadout.
- 24 Feb. 2025: Updated for Patch 11.1.0.
- 15 Dec. 2024: Reviewed for Patch 11.0.7.
- 21 Oct. 2024: Reviewed for Patch 11.0.5.
- 09 Sep. 2024: Updated to reflect new Fel-Scarred recommendations.
- 21 Aug. 2024: Updated for The War Within.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated to include Season 4 builds.
- 21 Mar. 2024: Reviewed for Patch 10.2.6, core recommendations remain the same.
- 15 Jan. 2024: Reviewed for Patch 10.2.5, small cleanups but no major changes necessary.
- 06 Nov. 2023: Restructured and fully updated for Patch 10.2 rework.
- 04 Sep. 2023: Reviewed for Patch 10.1.7, added loadout buttons in rotation section and restrucutred page.
- 10 Jul. 2023: Reviewed for Patch 10.1.5 with small tweaks for clarity and Isolated Prey highlights.
- 01 May 2023: Updated for Patch 10.1 with Serrated Glaive and notes added, and extra Essence Break combo notes.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5, rotation tool refined.
- 01 Jan. 2023: Updated Opener.
- 11 Dec. 2022: Updated for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 24 Oct. 2022: Updated for Dragonflight Pre-Patch.
More Demon Hunter Guides
Guides from Other Classes

This guide has been written by Wordup, a frequent theorycrafter involved in a number of class communities. He is also an experienced player who has been in the world top 100 since the days of Sunwell, currently raiding in Echoes. You can follow him on Twitter.
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