Horrific Vision of Stormwind Strategy Guide – Patch 11.1.5

Last updated on May 19, 2025 at 23:00 by Stan 1 comment

This strategy guide covers everything you need to know to complete the Horrific Vision of Stormwind in Patch 11.1.5. From managing Sanity and Madness debuffs to defeating thrall and clearing every zone, you will find detailed tips for each tier and boss encounter to help you succeed solo or in group runs!

1.

Introduction

The Horrific Vision of Stormwind is one of two available visions in Patch 11.1.5. This guide will walk you through every zone, provide advice on optimal pathing, and offer strategies to defeat the final boss, Alleria Windrunner.

Classes with stealth can skip the initial trash to the Cathedral.

The Horrific Vision of Stormwind consists of the following areas:

  • Tainted Area (Tier 1) - Cathedral Square;
  • Corrupted Areas (Tier 2) - Dwarven District + Trade District;
  • Lost Areas (Tier 3) - Old Town + Mage Quarter.

Whenever you complete a zone, you can use a teleporter to return to the entrance.

2.

To save as much Sanity and optimize time, we recommend the following route:

  1. Defeat trash to the Cathedral Square and kill the two guards outside.
  2. Proceed into the Dwarven District and complete its objectives.
  3. Move into Old Town next and finish all objectives there.
  4. Use the portal from Old Town to return to Cathedral Square.
  5. Head to the Trade District and finish its objectives.
  6. Go to the Mage Quarter and complete all objectives.
  7. Use the portal again to return to the Cathedral District and take down Alleria.
3.

Tier 1: Cathedral Square

This is the starter zone of the Vision, with no side objectives. Your only goal here is to reach and defeat Alleria Windrunner. In this zone, you will see 6 Sanity drained per second.

The Madness Effects that can be active in this zone are:

  • Madness: Bloodthirsty Icon Madness: Bloodthirsty: Damaging enemies heals you for 1% per target hit.
  • Madness: Desynchronized Icon Madness: Desynchronized: Time speeds up or slows randomly, affecting movement and casts.
  • Madness: Promised Power Icon Madness: Promised Power: Standing in power zones boosts your damage by 25%. Not standing in them reduces it by 10%.

You will face Riftwalkers outside the cathedral. Do not engage them if you are low on health or Sanity! These have two important abilities:

  • Rift Strike Icon Rift Strike: Deals heavy damage if not dodged.
  • Shadow Shield Icon Shadow Shield: Reduces damage taken, must be interrupted to burn efficiently.
4.

Alleria Windrunner

Alleria grows in power with each side zone you complete.

Zone Cleared Ability Gained
Dwarven District Explosive Ordnance Icon Explosive Ordnance
Mage Quarter Tainted Polymorph Icon Tainted Polymorph
Old Town Spawns Eye of Chaos with Dark Gaze Icon Dark Gaze
Trade District Chains of Servitude Icon Chains of Servitude

Here are some tips on how to mitigate her abilities:

  • Void Eruption Icon Void Eruption: You must get out of line of sight by hiding behind the pillars inside the cathedral.
  • Chains of Servitude Icon Chains of Servitude: You must use pillar corners to avoid being pulled.
  • Explosive Ordnance Icon Explosive Ordnance: Move out of bombs quickly.
  • Dark Gaze Icon Dark Gaze: Always face away from the Eye of Chaos to avoid Sanity drain.
5.

Tier 2 - Corrupted Areas

These include the Dwarven District and Trade District. Expect a Sanity drain of 8 per second here. These zones contain more mechanics and tougher enemies.

The Tier 2 Madness effects that can be active in this zone are as follows:

  • Madness: Dark Delusions Icon Madness: Dark Delusions — A shadowy clone chases you and stuns you if it reaches you.
  • Madness: Entomophobia Icon Madness: Entomophobia — Jump to get rid of bugs or you lose control.
  • Madness: Scorched Feet Icon Madness: Scorched Feet — Randomly leaps forward and leaves fire behind.
  • Madness: Shortsighted Icon Madness: Shortsighted — Reduces your vision and combat range to 20 yards.
6.

Dwarven District

This is the easier of the two Corrupted zones with the following objectives:

  1. Kill the 3 gnomes.
  2. Place 8 explosives in marked locations.
  3. Detonate them with Kelsey near the Blacksmith.
  4. Defeat the final boss Therum Deepforge.

Use line of sight to your advantage, the narrow pathways around the Blacksmithing area are great for kiting. Clear the area progressively, avoid big pulls unless you have great gear.

Forge Guard Hurrul uses Entropic Leap Icon Entropic Leap, which hits hard and drains Sanity if it lands. Sidestep it as soon as you can. Therum Deepforge has a cone attack called Empowered Forge Breath Icon Empowered Forge Breath that you must dodge to avoid Sanity and health loss. He also spawns bombs on the floor, kite the boss to avoid the bombs as they spawn.

7.

Trade District

Trade District is more dangerous than Dwarven District, and contains these objectives:

  1. Kill Inquisitor Darkspeak. Agonizing Torment Icon Agonizing Torment from Inquisitor is high priority to interrupt or mitigate with cooldowns. It causes constant Sanity loss.
  2. Kill Slavemaster Ul'rok. The boss uses Chains of Servitude Icon Chains of Servitude. Run away before it finishes or you will be stunned and your Sanity will be drained.
  3. Free 8 captives from cages marked on your map.

When you are in a group, watch for Convert Icon Convert. Players turned hostile can be cleaved or killed by mistake.

8.

Tier 3 - Lost Areas

These are the hardest zones with 12 Sanity drained per second and the most punishing mobs! The Horrific Vision of Stormwind contains two of these zones: Old Town and Mage Quarter!

The following Madness effects are present in Lost areas:

  • Madness: Haunting Shadows Icon Madness: Haunting Shadows — Clone explodes and fears you.
  • Madness: Leaden Foot Icon Madness: Leaden Foot — Moving slows you down, stand still to recover.
  • Madness: Split Personality Icon Madness: Split Personality — Surrounded by illusions, touching them disorients.
  • Madness: Volatile Intent Icon Madness: Volatile Intent — Some damage reflects back to you.
9.

Mage Quarter

What makes this zone very difficult are tight space and lethal mobs. The main objectives?

  1. Close 5 Void Portals.
  2. Defeat Magister Umbric.

Trash mobs to watch out for:

  • Boundless Corruption constantly drops void zones and uses a cone Sanity drain. Move constantly.
  • Crawling Corruption deals high melee damage and moves slowly. Kite and burn them down.
  • Greater Void Elemental casts Void Buffet Icon Void Buffet that must be interrupted.

Zardeth of the Black Claw uses Rain of Fire Icon Rain of Fire. Avoid the swirls or you will lose Sanity.

10.

Umbric

He teleports 3 times at 75%, 50%, and 25% and casts Frozen Storm Icon Frozen Storm. Run to him and interrupt it. You must be in line of sight to stop the cast. Kick Entropic Missiles Icon Entropic Missiles to reduce damage and kick Tainted Polymorph Icon Tainted Polymorph to burst him down quickly.

11.

Old Town

The final zone is Old Town. This one is filled with many Sanity traps and mobs that will ambush you!

The zone consists of four objectives:

  1. Meet Valeera.
  2. Kill Armsmaster Terenson and Alx'kov the Infested.
  3. Unlock the gate with pillars.
  4. Kill Master Mathias Shaw.

Stealth mobs are scattered throughout this zone. Pull slowly and watch the corners. SI:7 Informant casts Touch of the Abyss Icon Touch of the Abyss. You must interrupt this ability.

Dodge Terenson's Blade Flourish Icon Blade Flourish and Roaring Blast Icon Roaring Blast. When facing Alx'kov, avoid tentacle attacks on the ground.

12.

Master Matthias Shaw

Eyes of Chaos will spawn during the fight. Track them and face away to avoid Dark Gaze Icon Dark Gaze's Sanity drain. Shaw also stealths and places traps on the ground. Move out quickly.

13.

More About Horrific Visions

Find out more about Horrific Visions in our general guide!

14.

Changelog

  • 19 May 2025: Updated for Patch 11.1.5.
  • 23 Mar. 2020: Updated format of page.
  • 26 Feb. 2020: Guide added.
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