Weekly Mythic+ Dungeon MDT Routes with Fortified/Spiteful/Volcanic Affixes

Last updated Today at 12:00 by Petko 18 comments

On this page, you will find full MDT routes for all Mythic+ Shadowlands dungeons, complete with our comments for how to best handle each dungeon.

This page is updated on a weekly basis to account for all the Mythic+ affixes present in that given week.

1.

Week 19 Mythic+ Dungeon Routes: Fortified, Spiteful, Volcanic, and Prideful

This page will provide you with optimal MDT routes for each of the 8 Shadowlands dungeons. It is updated for the current week's Mythic affixes (Fortified Icon Fortified, Skittish Icon Spiteful, and Volcanic Icon Volcanic, in addition to the ever-present Prideful Icon Prideful for Mythic+ 10 and higher keys).

The dungeons on this page are listed alphabetically. For a difficulty ranking of this week's Mythic dungeons, we recommend our dedicated guide, linked below.

Making use of your Covenant's dungeon-specific buffs is crucial for having a smooth and efficient run. While by no means necessary to time your key, these buffs are extremely helpful. You can find out all about that on our dedicated page.

1.1.

De Other Side

1.1.1.

Path

1.1.2.

Tips

Interrupt Healing Wave Icon Healing Wave from Atal'ai Hoodoo Hexxer at all cost; it will otherwise nearly fully heal any random enemy mob since it is Fortified Icon Fortified.

Once the Spiteful Shades from Skittish Icon Spiteful spawn, use your crowd-control abilities to prevent them from autoattacking you. Pay special attention in the Ardenweald area where the majority of the pulls are rather large. Furthermore, try to kill enemies at the same time to prevent staggered spawns of Spiteful Shades which will be hard to deal with if you have melee DPS or Healers.

Volcanic Icon Volcanic is extremely easy to deal with. Nothing in particular makes it hard in this dungeon except for the narrow corridors leading towards Hakkar the Soulflayer; be aware and pay close attention.

1.1.3.

Advanced, High-Key Route

If your focus is oriented around high keys, pushing for progression, and a willingness to go out of your way to optimize your path for maximum efficiency, we recommend using this route instead. This MDT route provides in-depth explanations in the form of notes, so import it and give it a try!

1.2.

Halls of Atonement

1.2.1.

Path

1.2.2.

Tips

The massive health difference between mob types will make Skittish Icon Spiteful hard to deal with especially when you fight Shard of Halkias. Focus on priority-damage and make sure things die equally. Moreover, the Shard is not influenced by any crowd-control abilities, so as soon as you see Spiteful Shades you can use slow and immobilize effects to prevent them from attacking you.

Fortified Icon Fortified will make Vicious Gargon a high-priority mob. Kite them at all cost if you have high stacks of their lethal Jagged Swipe Icon Jagged Swipe bleed effect.

1.2.3.

Advanced, High-Key Route

If your focus is oriented around high keys, pushing for progression, and a willingness to go out of your way to optimize your path for maximum efficiency, we recommend using this route instead. This MDT route provides in-depth explanations in the form of notes, so import it and give it a try!

1.3.

Mists of Tirna Scithe

1.3.1.

Path

1.3.2.

Tips

Furious Thrashing Icon Furious Thrashing from Drust Boughbreaker is extremely painful to heal on a Fortified Icon Fortified week. Consider out-ranging its damage effect by standing 50 yards away from the mob. They begin to cast this ability upon reaching 50% Health, so try to "phase" them at the same time and out-range collectively!

Skittish Icon Spiteful will be mostly time-consuming. Although easy to handle, it will prevent you from going through the "maze" so make sure to kill the Spiteful Shades as fast as they spawn so you can continue with the dungeon.

1.3.3.

Advanced, High-Key Route

If your focus is oriented around high keys, pushing for progression, and a willingness to go out of your way to optimize your path for maximum efficiency, we recommend using this route instead. This MDT route provides in-depth explanations in the form of notes, so import it and give it a try!

1.4.

Plaguefall

1.4.1.

Path

1.4.2.

Tips

If you decide to run the dungeon by using the Rigged Plagueborer strategy, know that their Plague Bomb Icon Plague Bomb lethal explosion is target capped to 5 targets, which includes the Spiteful Shades from 0Skittish Icon Spiteful — it is also affected by elevation. Consider delaying the "explosion" until the spirits are gone.

Volcanic Icon Volcanic can be extremely dangerous in this dungeon if paired with any other boss ability such as Globgrog's Slime Wave Icon Slime Wave frontal or Margrave Stradama's Plague Crash Icon Plague Crash. If you get caught in a Volcanic Plume Icon Volcanic Plume spawn around these times, you are highly at risk of death.

1.4.3.

Advanced, High-Key Route

If your focus is oriented around high keys, pushing for progression, and a willingness to go out of your way to optimize your path for maximum efficiency, we recommend using this route instead. This MDT route provides in-depth explanations in the form of notes, so import it and give it a try!

1.5.

Sanguine Depths

1.5.1.

Path

1.5.2.

Tips

Luckily, Skittish Icon Spiteful is one of the best affixes to have in Sanguine Depths because it extends the Sinfall Boon Icon Sinfall Boon effect if a spirit is killed on top of the Anima Cages a Venthyr player can activate. It also works with Prideful Icon Prideful, so having a member of the Venthyr Covenant will be a high priority.

Volcanic Icon Volcanic will be tough to handle due to the narrow dungeon design. Pay close attention to Volcanic Plume Icon Volcanic Plume spawns under you and dodge them at all cost.

1.5.3.

Advanced, High-Key Route

If your focus is oriented around high keys, pushing for progression, and a willingness to go out of your way to optimize your path for maximum efficiency, we recommend using this route instead. This MDT route provides in-depth explanations in the form of notes, so import it and give it a try!

1.6.

Spires of Ascension

1.6.1.

Path

1.6.2.

Tips

Remember to save cooldowns for Klotos, located in the Seat of the Archon, prior engaging the last boss of the dungeon - Devos. This singular mob is extremely dangerous on Fortified Icon Fortified and it requires the use of all defensive and offensive cooldowns to secure its death.

Skittish Icon Spiteful will not be much of a trouble since the majority of the pulls are rather small; this also makes Volcanic Icon Volcanic easy to manage.

1.6.3.

Advanced, High-Key Route

If your focus is oriented around high keys, pushing for progression, and a willingness to go out of your way to optimize your path for maximum efficiency, we recommend using this route instead. This MDT route provides in-depth explanations in the form of notes, so import it and give it a try!

1.7.

The Necrotic Wake

1.7.1.

Path

1.7.2.

Tips

Skittish Icon Spiteful will be extremely rough to manage, despite the dungeon being one of the easiest this week. Make sure to always kite the mobs as they start to die so you can move the remaining enemies away from the Spiteful Shades.

Volcanic Icon Volcanic will not be much of a trouble, as the vast area of the dungeon will allow you to freely sidestep any Volcanic Plume Icon Volcanic Plume spawns under you.

1.7.3.

Advanced, High-Key Route

If your focus is oriented around high keys, pushing for progression, and a willingness to go out of your way to optimize your path for maximum efficiency, we recommend using this route instead. This MDT route provides in-depth explanations in the form of notes, so import it and give it a try!

1.8.

Theater of Pain

1.8.1.

Path

1.8.2.

Tips

Volcanic Icon Volcanic will be hard to manage as, unlike the other dungeons, the majority of Theater of Pain is corridor-based. Avoid the Volcanic Plume Icon Volcanic Plumes at any cost, even stopping your cast if you have to, or else you risk death since the majority of non-boss-enemies here have lethal frontal abilities.

Skittish Icon Spiteful will be extremely tough to play against not only because of the lack of space, but also because you will be prevented from traveling through the platforms of Altars of Agony — leading towards Kul'tharok — while Spiteful Shades are alive; make sure to kill them quickly!

1.8.3.

Advanced, High-Key Route

If your focus is oriented around high keys, pushing for progression, and a willingness to go out of your way to optimize your path for maximum efficiency, we recommend using this route instead. This MDT route provides in-depth explanations in the form of notes, so import it and give it a try!

2.

Week 18 Mythic+ Dungeon Routes: Fortified, Sanguine, Quaking, and Prideful

This page will provide you with optimal MDT routes for each of the 8 Shadowlands dungeons. It is updated for the current week's Mythic affixes (Fortified Icon Fortified, Sanguine Icon Sanguine, and Quaking Icon Quaking, in addition to the ever-present Prideful Icon Prideful for Mythic+ 10 and higher keys).

The dungeons on this page are listed alphabetically. For a difficulty ranking of this week's Mythic dungeons, we recommend our dedicated guide, linked below.

Making use of your Covenant's dungeon-specific buffs is crucial for having a smooth and efficient run. While by no means necessary to time your key, these buffs are extremely helpful. You can find out all about that on our dedicated page.

2.1.

De Other Side

2.1.1.

Path

2.1.2.

Tips

Make sure to use knock-back effects or effective "kiting" of the mobs in the narrow areas of the dungeons, due to Sanguine Icon Sanguine being present.

Avoid stacking as much as possible to prevent "clipping" of party members due to Quaking Icon Quaking being in this week's affix rotation. This is especially dangerous on Dealer Xy'exa, when you are about to "pass" the Arcane Lightning Icon Arcane Lightning; make sure you have a healthy distance to prevent overlapping the Quaking affix.

Additionally, pay extra attention to the narrow corridors of De Other Side leading to Hakkar the Soulflayer and The Manastorms, as this is where you will struggle the most.

2.1.3.

Advanced, High-Key Route

If your focus is oriented around high keys, pushing for progression, and a willingness to go out of your way to optimize your path for maximum efficiency, we recommend using this route instead. This MDT route provides in-depth explanations in the form of notes, so import it and give it a try!

2.2.

Halls of Atonement

2.2.1.

Path

2.2.2.

Tips

Vicious Gargon can be quite dangerous on Fortified Icon Fortified, especially when paired with Sanguine Icon Sanguine, due to the kiting required. Make sure to coordinate your externals such as slows, stuns, and knock-backs to prevent them from healing, as these mobs are very tank-intensive due to Jagged Swipe Icon Jagged Swipe bleed.

There are two stationary mobs in this dungeon — Shard of Halkias and Depraved Houndmaster — beware of pulling low health mobs on top of them, as they can get healed quite quickly, which will slow you down.

While fighting Halkias, make sure you avoid being stacked to prevent "clipping" from Quaking Icon Quaking and Glass Shards Icon Glass Shards. Be spread and have a decent distance between each other without going out of the Light of Atonement Icon Light of Atonement.

2.2.3.

Advanced, High-Key Route

If your focus is oriented around high keys, pushing for progression, and a willingness to go out of your way to optimize your path for maximum efficiency, we recommend using this route instead. This MDT route provides in-depth explanations in the form of notes, so import it and give it a try!

2.3.

Mists of Tirna Scithe

2.3.1.

Path

2.3.2.

Tips

Pay extra attention to Drust Spiteclaw, as their jumps can mess up the Sanguine Icon Sanguine placement; consider stunning them once they are low HP. In addition to that pull, beware of Tirnenn Villager as he becomes stationary while casting Overgrowth Icon Overgrowth, so pre-knock-back the mobs beneath it and do not let them die on top of the mob.

Make sure to avoid stacking on Mistcaller due to Quaking Icon Quaking being present, and be aware of your party member's position at all times.

Consider using Bloodlust Icon Bloodlust/Heroism Icon Heroism on trash packs due to Fortified Icon Fortified being active this week, as all the boss fights are relatively easy!

2.3.3.

Advanced, High-Key Route

If your focus is oriented around high keys, pushing for progression, and a willingness to go out of your way to optimize your path for maximum efficiency, we recommend using this route instead. This MDT route provides in-depth explanations in the form of notes, so import it and give it a try!

2.4.

Plaguefall

2.4.1.

Path

2.4.2.

Tips

Utilizing Unstable Canister to your benefit can greatly speed up your Plaguefall run, especially on Fortified Icon Fortified.

Pay extra attention for Gushing Slime and their low HP, as this makes it extremely easy to heal a mob with Sanguine Icon Sanguine to full health, if you are not being careful. Split the pull to two if you are not confident you can execute it. At last, beware of stationary mobs such as Slime Tentacle and Defender of Many Eyes during his Bulwark of Maldraxxus Icon Bulwark of Maldraxxus; use knock-back abilities or drag away the low HP mobs from them.

When fighting Domina Venomblade, make sure you are spread when Quaking Icon Quaking occurs and quickly get back into a stacking position, due to Solitary Prey Icon Solitary Prey. This boss fight can be difficult in the hands of an inexperienced group, so make sure you communicate and move accordingly.

2.4.3.

Advanced, High-Key Route

If your focus is oriented around high keys, pushing for progression, and a willingness to go out of your way to optimize your path for maximum efficiency, we recommend using this route instead. This MDT route provides in-depth explanations in the form of notes, so import it and give it a try!

2.5.

Sanguine Depths

2.5.1.

Path

2.5.2.

Tips

Pay attention to General Kaal, as this will be the "make or break" of this key due to Quaking Icon Quaking. Spread accordingly to avoid overlapping from the Quaking and Wicked Gash Icon Wicked Gash.

The narrow corridors of this dungeon makes it extremely hard to manage both affixes, so coordinating with your party members is the key to time it. Use your disturb or interrupt abilities when Gluttonous Tick is casting Engorge Icon Engorge, which can become lethal upon death if it has high stacks of Gluttonous Burst Icon Gluttonous Burst.

When fighting Executor Tarvold, be spread when Quaking Icon Quaking overlaps with Castigate Icon Castigate. If you use Vanish Icon Vanish, Feign Death Icon Feign Death, or Shadowmeld Icon Shadowmeld after the first tick of the cast, you can completely "skip" the cast damage and duration, quite neat trick!

2.5.3.

Advanced, High-Key Route

If your focus is oriented around high keys, pushing for progression, and a willingness to go out of your way to optimize your path for maximum efficiency, we recommend using this route instead. This MDT route provides in-depth explanations in the form of notes, so import it and give it a try!

2.6.

Spires of Ascension

2.6.1.

Path

2.6.2.

Tips

Quaking Icon Quaking can be lethal when fighting Oryphrion; pay attention to Empyreal Ordnance Icon Empyreal Ordnance cast and nearby allies to avoid overlapping the debuff.

Be aware of Rake Icon Rake from Forsworn Stealthclaw, as the stacking DoT can turn lethal especially on Fortified Icon Fortified week.

Spires of Ascension consists of tons of uneven HP mob pulls, which can become problematic, especially with Sanguine Icon Sanguine affix, so plan accordingly when your tank is going to "kite" and use all of your party utilities to ensure to mob is healed from the Sanguine. Additionally, there are two stationary type of mobs in this dungeon, Forsworn Skirmisher and Kyrian Dark-Praetor — make sure to knock them if they are stuck in a Sanguine Icon Sanguine or out-range them, so they walk closer to you.

2.6.3.

Advanced, High-Key Route

If your focus is oriented around high keys, pushing for progression, and a willingness to go out of your way to optimize your path for maximum efficiency, we recommend using this route instead. This MDT route provides in-depth explanations in the form of notes, so import it and give it a try!

2.7.

The Necrotic Wake

2.7.1.

Path

2.7.2.

Tips

Make sure you do not over-pull a lot of mobs due to Sanguine Icon Sanguine being present in the dungeon; take your time and plan your next move accordingly. The more mobs you have, the harder it will be for your tank to survive on Fortified Icon Fortified week. Additionally, there are 2 type of mobs that do not spawn Sanguine Icon Sanguine: Blight Bag and Shuffling Corpse, and you can safely pair them with any other type of mob without worrying about their massive HP difference.

Pay attention to Quaking Icon Quaking when fighting Amarth and using the common strategy to stack on the boss so Land of the Dead Icon Land of the Dead can come closer to melee.

2.7.3.

Advanced, High-Key Route

If your focus is oriented around high keys, pushing for progression, and a willingness to go out of your way to optimize your path for maximum efficiency, we recommend using this route instead. This MDT route provides in-depth explanations in the form of notes, so import it and give it a try!

2.8.

Theater of Pain

2.8.1.

Path

2.8.2.

Tips

The majority of the dungeon consist of narrow corridors, which makes both Sanguine Icon Sanguine and Quaking Icon Quaking hard to handle. Pay attention to Blighted Sludge-Spewer and their "leap" which can misplace Sanguine pool and become time consuming for the whole party. The common strategy is to stack in melee to prevent them from leaping away, but due to Quaking Icon Quaking being active, you have to be extra careful, so make sure you communicate and plan accordingly.

Additionally, it is important to note that some mobs do NOT spawn Sanguine, such as Disgusting Refuse, which is located in the Upper and Lower Barrow of Carnage, leading towards Gorechop. You can freely pair them with any other type of mob, without worrying about Sanguine placements!

2.8.3.

Advanced, High-Key Route

If your focus is oriented around high keys, pushing for progression, and a willingness to go out of your way to optimize your path for maximum efficiency, we recommend using this route instead. This MDT route provides in-depth explanations in the form of notes, so import it and give it a try!

3.

Changelog

  • 13 Apr. 2021: Updated routes for Mythic+ Week 19.
  • 06 Apr. 2021: Updated routes for Mythic+ Week 18.
  • 30 Mar. 2021: Updated routes for Mythic+ Week 17.
  • 25 Mar. 2021: Fixed an error with Halls of Atonement route.
  • 23 Mar. 2021: Updated routes for Mythic+ Week 16.
  • 16 Mar. 2021: Updated routes for Mythic+ Week 15.
  • 11 Mar. 2021: Fixed a Mists of Tirna Scithe route issue due to a stealth hotfix.
  • 09 Mar. 2021: Updated routes for Mythic+ Week 14 and added Advanced High-Key Route sub-section.
  • 02 Mar. 2021: Updated routes for Mythic+ Week 13.
  • 23 Feb. 2021: Updated routes for Mythic+ Week 12.
  • 18 Feb. 2021: Fixed a Plaguefall route issue.
  • 16 Feb. 2021: Updated routes for Mythic+ Week 11.
  • 09 Feb. 2021: Updated routes for Mythic+ Week 10.
  • 02 Feb. 2021: Updated routes for Mythic+ Week 9.
  • 26 Jan. 2021: Updated routes for Mythic+ Week 8.
  • 22 Jan. 2021: Fixed an issue with the De Other Side route.
  • 19 Jan. 2021: Updated routes for Mythic+ Week 7.
  • 12 Jan. 2021: Updated routes for Mythic+ Week 6.
  • 06 Jan. 2021: Added a Quaking WeakAura.
  • 05 Jan. 2021: Updated routes for Mythic+ Week 5.
  • 31 Dec. 2020: Fixed Plaguefall and Spires of Ascension routes.
  • 29 Dec. 2020: Updated routes for Mythic+ Week 4.
  • 26 Dec. 2020: Added mention of the MDT addon no longer being available.
  • 23 Dec. 2020: Updated route for Week 3 of Shadowlands Mythic+.
  • 16 Dec. 2020: Updated route for Week 2 of Shadowlands Mythic+.
  • 08 Dec. 2020: Guide added.
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