Guide to Leveling Inscription and Making Gold in Shadowlands
This page covers everything you need to know about leveling Inscription in the Shadowlands expansion from 1-100, as well as how to make gold with the profession.
Leveling Inscription from 1-100 in Shadowlands
The path to 100 for scribes is incredibly simple, due to the ability to craft materials that we will need anyway for the majority of our skill points.
The recommendations here may change, depending on new testing on the Beta.
It does not matter that your last levels will be green, as you want as much ink as possible for later on.
Note, you should try to make a mixture of the two pigments, as you will need both.
If you have a huge surplus of herbs, you can also mass mill your herbs once you reach skill level 30. You will gain skill-ups beyond 30, but you will likely end up mass milling and crafting Tranquil Ink anyway, due to the reagent requirements later on.
- Missive of Critical Strike — 8 Luminous Ink and 2 Umbral Ink
- Missive of Haste — 6 Luminous Ink and 4 Umbral Ink
- Missive of Mastery — 4 Luminous Ink and 6 Umbral Ink
- Missive of Versatility — 2 Luminous Ink and 8 Umbral Ink
From here on out, you can either choose to continue making Missives, or swap to making Darkmoon cards.
The Darkmoon card recipes are more expensive to craft, but you are more likely to see a larger profit from each craft, especially at the start of the new expansion.
If you do choose to craft Darkmoon cards, it is advised to read through the section below, which discusses crafting them for the most profit.
Making Gold with Inscription in Shadowlands
Inscription is an extremely strong profession to make gold with at the launch of an expansion, mainly due to the Darkmoon deck trinkets being widely desired. The market for these trinkets will generally collapse within the first week, but the decks remain profitable to craft until the release of the first raid, normally.
Crafting Darkmoon Decks
Shadowlands has somewhat changed the way the Darkmoon decks are created, with the introduction of the Darkmoon Card of Death. We can no longer target which deck we are crafting for, instead having to craft a random card of any deck, with a chance to receive a blank card, such as Blank Card of Repose, which can then be used to make a card for a specific deck.
This brings a level of RNG into the process of making decks that, unfortunately, may slow down your completion of full decks.
Generally, the best thing to do is either partner up with other scribes or offer your services in trade chat, asking for players to trade certain cards.
Note that, despite the probability of each card being crafted being the same, players will have varying levels of luck, and this will alter the value of each card within trades.
If you find yourself with a huge number of a single card, do not be afraid to offer favourable trades for the other scribe, as speed is far more important than your long-term completion of decks. It is far more efficient to trade 3 cards for a single card that you need to complete a deck, selling it early on for huge profits, than to hold onto cards and complete multiple decks once the cost of the trinkets has collapsed.
While we cannot speculate on the prices of the Shadowlands decks, experience and data shows that, as soon as someone decides to start the tumble of prices, you may find your decks halving in price each day as scribes try to undercut and offload their stock.
Vantus Runes can be a nice way to earn some steady gold once a raid releases, but note that the value of the runes drops as the patch continues. These items increase a player's Versatility on a chosen boss for a week, allowing them a boost in power against the boss they are progressing.
Towards the end of a raid patch, where players are simply overgeared or no longer progressing, you are unlikely to sell a single Vantus Rune.
It is also worth noting that once a raid tier ends you should never craft an older tier's Vantus Rune. It is completely worthless and will almost never sell.
Contracts are another example of an item that can bring you a steady stream of gold at the start of an expansion or patch, but die out later on.
These contracts grant the player additional reputation with a chosen faction whenever they complete a world quest, for 7 days. These are always in demand at the start of the expansion, as everyone is trying to grind the reputations for the first time.
We currently have 4 reputation contracts that we can craft:
- Contract: The Ascended
- Contract: The Wild Hunt
- Contract: The Undying Army
- Contract: Court of Harvesters
Note that in order to be able to craft these you will need to have reached Revered with the faction you are hoping to craft a contract for. The recipe can then be bought at the quartermaster of that respective faction.
Tomes and Codexes
This is one of the smaller gold-making crafts for Inscription, but by far the most long-lived. Tome of the Still Mind and Codex of the Still Mind allow players to change their talents while not in a rested area.
These are always in demand, but they are fairly cheap to craft and will therefore sell for a rather small amount. If you choose to stick with Inscription throughout the expansion, these will be your main selling point later in each patch cycle.
Shadowlands brings with it a new cosmetic item for scribes, known as the Fae Revel Masque. It is a cosmetic headpiece that can only be crafted after buying the recipe from Brightgleam in Ardenweald. In order to reach Brightgleam, you will need to head to 32, 53 in Ardenweald and step on the mushroom that throws you up to her. She will only speak to you and sell you the recipe if you have Inscription on your character.
This is extremely cheap to craft, but players on role-playing realms might see solid returns on each craft, due to the value of cosmetic items there.
- 09 Nov. 2020: Guide added.
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