Retribution Paladin PvP Talents and Builds (The War Within Pre-Patch)
Choosing the right PvP and PvE talents is a prerequisite to proper performance in PvP. This guide goes through the various talent choices available to you as a Retribution Paladin and gives you the best combinations you can take.
This page is part of our Retribution Paladin PvP Guide.
Talent Choices for Retribution Paladins
Below is the standard talent build you will be using in arena.
Talents Summary
While the above table provides a generally accurate overview of the viability of talents, some finer points are discussed in the sections that follow, and we recommend you read those for a deeper understanding.
Paladin Talent Tree Highlights
Some important spells to note in the Paladin talent tree:
Vengeful Wrath has changed. It no longer makes
Hammer of Wrath a guaranteed critical strike and only increases its damage during an execute phase.
-
Blessing of Protection can be taken against physical damage dealers such as Arms Warrior however, you can opt out of this talent against Spell Casters and use it as a flex point into a talent of your choice as it is not required to pick up when selecting the PvP talent
Blessing of Spellwarding
Divine Purpose is in the middle of the talent tree and is now an easier talent to pick up with the reworked Paladin class tree.
- With the loss of
Crusader's Reprieve
Crusading Strikes and
Templar Strikes have lost some ranged. That compounded with the buffs to
Templar Strikes make
Seal of the Crusader less necessary in PvP.
- Extra talent points from the restructuring of the class trees can be
thrown into talents like
Punishment,
Seasoned Warhorse,
Cavalier and
Judgment of Light. Alternatively, if you want slightly more auto-attack damage you can throw the free points in
Seal of the Crusader.
Retribution Paladin Talent Tree Highlights
Some important spells to note in the Retribution Paladin Talent tree:
-
Final Verdict vs.
Justicar's Vengeance is a common question some newer Ret Paladins may ask.
Final Verdict does significantly more damage and the healing from
Justicar's Vengeance has been nerfed. You should take
Final Verdict in all PvP situations
-
Templar Strikes has been massively buffed in The War Within and is now equal if not superior to
Crusading Strikes. If playing Templar Paladin it is advised to play
Templar Strikes in order to further extend
Shake the Heavens.
-
Boundless Judgment vs.
Improved Judgment is another choice node that has slightly changed in The War Within.
Boundless Judgment has received an additional effect making it proc Retribution's new Mastery even more. That combined with
Highlord's Wrath and
Divine Resonance make it so you almost never run out of
Greater Judgment stacks on your target.
Wake of Ashes has received new capstone talents in addition to hero effects.
Radiant Glory makes your
Wake of Ashes proc
Crusade or
Avenging Wrath: Might whichever is selected.
-
Avenging Wrath: Might vs.
Crusade is another preference choice.
Avenging Wrath: Might has had its effectiveness reduced in half.
Crusade is only nerfed by one-third, so although it has a longer cooldown, it is more potent. Currently in PvP it is recommended to take
Crusade if you are not running
Radiant Glory.
-
Final Reckoning and
Execution Sentence have been further nerfed in PvP in The War Within. Both of the secondary talent's
Executioner's Will and
Divine Auxiliary are not mandatory.
Divine Auxiliary has a small synergy with
Seal of Order that ever so slightly decreases its cooldown. However, you are generally lining up
Avenging Wrath and
Final Reckoning so that interaction is not as important.
- New Talents
Holy Flames and
Judge, Jury and Executioner have further increased Retribution Paladin's cleave damage and are recommended in PvP.
-
Divine Hammer has received a large rework. It is now an offensive AoE cooldown which is fairly strong in cleave fights in Battlegrounds.
-
Consecrated Blade is now a passive learned at level 12. This opens up the freedom to choose talents like
Consecrated Ground and
Hallowed Ground more easily.
PvP Talents for Retribution Paladins
You can choose 3 of the following PvP talents. Each of them has their uses, but some are better for certain strategies than others. The top three choices are the most useful but can be replaced with other PvP talents, depending on your team's goal.
Mandatory PvP Talents
Blessing of Sanctuary removes all stun, silence, fear, and horror
effects from your target. It also reduces the duration of these effects for 5
seconds. This gives you extra utility when playing against teams with several
of these effects. This should be used versus teams that rely on stun setups on
your healer to get crowd control.
Aura of Reckoning is another option if you want to increase your
damage. You will gain 1 stack after you or an ally is hit with a critical
strike.
At 100 stacks, your next weapon swing will deal more damage and proc your
Avenging Wrath.
Situational PvP Talents
Blessing of Spellwarding is a strong talent versus comps with
multiple spellcasters. This talent shares a cooldown with
Blessing of Protection, which means you can opt out of choosing it in
the Paladin talent tree when taking this spell. Spellwarding functions much
like
Blessing of Protection except for spell damage. However, it does
not remove magical crowd control abilities when used on yourself, unlike
Blessing of Protection's ability to remove stuns like
Cheap Shot
Luminescence is a situational small 2% damage increase for
Retribution Paladins and their teammates. It can be triggered from self healing.
Lawbringer makes
Judgment also apply the
Lawbringer
debuff to its initial target. Enemies hit by Lawbringer will lose up to 2% of
their health. This talent is significantly nerfed from where it was in
the past and is only semi-useful in Rated Battlegrounds where there is a
large number of enemies to spread the debuff to.
Judgments of the Pure has been removed.
Hallowed Ground can now more easily be taken with the baseline of
Consecrated Blade.
Wrench Evil was added back to the game. It remains to be seen if
there are any singular pets this is worth taking. Currently both Demonology
Warlocks and Unholy Deathknights have too many pets for this to see
practical use.
Changelog
- 23 Jul. 2024: Updated for The War Within 11.0 Prepatch
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Season 4.
- 19 Mar. 2024: Updated for Patch 10.2.6
- 15 Jan. 2024: Reviewed for Patch 10.2.5
- 06 Nov. 2023: Updated for Patch 10.2
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 10 Jul. 2023: Reviewed for Patch 10.1.5
- 21 May 2023: Updated for Patch 10.1
- 18 May 2023: Reviewed for Patch 10.1
- 30 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 22 Nov. 2022: Updated for Dragonflight Pre-patch.
- 01 Aug. 2022: Reviewed for Shadowlands Season 4.
- 31 May 2022: Reviewed for Patch 9.2.5.
- 28 Feb. 2022: Updated for Patch 9.2.
- Updated Talent Table.
- Updated Tier 7 Regular Talent.
- 10 Nov. 2021: Updated PvP Talents.
- 02 Jul. 2021: Updated PvP Talents.
- 08 Mar. 2021: Reviewed for Patch 9.0.5.
- 17 Feb. 2021: Updated Tier 1 Regular Talents.
- Updated PvP Talents.
- 14 Oct. 2020: Updated for Shadowlands pre-patch.
Other PvP Guides
This guide has been written by Lvladen, a Ret Paladin Multi-Gladiator PvP Player, Streamer, and Content Creator. You can find him on his stream on Twitch, or his YouTube Channel
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