Retribution Paladin PvP Rotation and Playstyle (Shadowlands / 9.1)

Last updated on Jul 02, 2021 at 11:04 by Mysticall 21 comments

PvP requires you to perform various actions in the course of a duel, match, or battleground: interrupting/silencing enemies, damaging them, bursting them down, defending yourself, keeping yourself alive, etc.. It is a game mode that fully utilizes your kit, especially spells that are rarely used in PvE. On this page, we go through all the spells you need to use in PvP as a Retribution Paladin, how you should use them, and we explain what your playstyle should be.

This page is part of our Retribution Paladin PvP Guide.

1.

Playstyle for Retribution Paladins

Retribution Paladins have two main roles in PvP: use your strong single-target damage to force cooldowns and use your utility to help you or your teammates survive until you can use your burst cooldowns again. With tools such as Blessing of Freedom Icon Blessing of Freedom, Blessing of Protection Icon Blessing of Protection and Blessing of Sanctuary Icon Blessing of Sanctuary, it makes your team very hard for the enemy team to kill. It is important to rotate cooldowns properly and know when it is a good idea to use Blessing of Sanctuary Icon Blessing of Sanctuary to break crowd control or when to use Blessing of Protection Icon Blessing of Protection on you or a teammate that is being focused. You also have Flash of Light Icon Flash of Light that comes in handy when the enemy has no kicks or is not focusing you.

2.

Offensive Rotation

2.1.

Auras and Aura Mastery

Retribution Paladins have the choice between using different Auras that will not only affect them, but also their teammates. Here are the two auras that you will be using throughout an arena match:

  • Concentration Aura Icon Concentration Aura makes interrupts and silences shorter on you and your teammates. If the enemy team has interrupts available and your healer is struggling to keep you alive, it is best to use this Aura.
  • Devotion Aura Icon Devotion Aura reduces the damage your teammates take by 3%. This is crucial when the enemy team is using their burst rotation.

Overall, you want to use Concentration Aura Icon Concentration Aura when you are playing with casters or if the enemy team has ranged interrupts available for you. If they do not, then use Devotion Aura Icon Devotion Aura.

2.2.

Generating and Spending Holy Power

Before talking about the damage rotations, it is important to know what will be used to generate and spend Holy Power. This is extremely important because Retribution Paladins have limited mobility, so when you reach your target you want to deal as much damage as you can. Here are the abilities that will generate Holy Power:

  • Crusader Strike Icon Crusader Strike has 2 charges of it and is the primary way to generate Holy Power. This will give you 1 Holy Power every time you use it.
  • Judgment Icon Judgment is another ability that will be your primary source of Holy Power. This will also increase the damage of your next Holy Power ability.
  • Blade of Justice Icon Blade of Justice has a short cooldown and generates 2 Holy Power.
  • Wake of Ashes Icon Wake of Ashes deals AoE damage in front of you, slows everyone hit by the damage and will generate 3 Holy Power. This has a longer cooldown, but can be used and then you can instantly use Seraphim Icon Seraphim.
  • Hammer of Wrath Icon Hammer of Wrath generates 1 Holy Power. This can be used on enemies with less than 20% health or while Avenging Wrath Icon Avenging Wrath is active.

Now that you know how to generate Holy Power, here are the abilities that you will be spending it on:

  • Templar's Verdict Icon Templar's Verdict is your primary Holy Power spending. This costs 3 Holy Power and you will use this to deal single-target damage.
  • Divine Storm Icon Divine Storm costs 3 Holy Power and should be used when your team's goal is to cleave the enemy team while they are stacked.
  • Seraphim Icon Seraphim costs 3 Holy Power and significantly increases all of your stats. This will be used in combination with other burst cooldowns, such Avenging Wrath Icon Avenging Wrath.
2.3.

Before Gates Open

Know exactly who you will use Hammer of Justice Icon Hammer of Justice on. Most of the time, you will be using it on the enemy healer and trying to kill a DPS.

2.4.

The Opener

The opener refers to your team's opening crowd control chain and damage done as soon as you get out of the gates. The main goal in the opener is to force your enemies to use their cooldowns. If the enemy healer uses their trinket in the opener, they are in trouble. Retribution Paladins have Hammer of Justice Icon Hammer of Justice that should be used on enemy healers, depending on your team's strategy.

This is the rotation you should use on your target at the beginning of the game.

  1. Use Judgment Icon Judgment to generate Holy Power and apply the Lawbringer Icon Lawbringer debuff to them.
  2. Use Hand of Hindrance Icon Hand of Hindrance to keep your main target slowed if they are a very mobile target.
  3. Use Crusader Strike Icon Crusader Strike to generate Holy Power.
  4. Use Blade of Justice Icon Blade of Justice to generate Holy Power.
    • This ability has a 12-yard range and is useful if you cannot reach your target.
    • If it does not over fill your Holy Power, use Blade of Wrath Icon Blade of Wrath procs immediately.
  5. While the Judgment Icon Judgment debuff is active, use Templar's Verdict Icon Templar's Verdict when you have 3 Holy Power.
  6. Use Divine Storm Icon Divine Storm if the enemy team is stacked.
  7. Use Hammer of Justice Icon Hammer of Justice on the enemy healer.
  8. Use your burst rotation.
  9. After your burst, perform your sustained damage rotation until your burst cooldowns are available.
3.

Burst Damage

When you have the enemy healer in crowd control and you are trying to kill an enemy, you use your burst damage.

  1. Make sure your target has the Judgment Icon Judgment and Lawbringer Icon Lawbringer debuffs.
  2. Use Avenging Wrath Icon Avenging Wrath.
  3. If you have no Holy Power, use Blade of Justice Icon Blade of Justice to generate 3 Holy Power.
  4. Use Judgment Icon Judgment.
  5. Use Final Reckoning Icon Final Reckoning.
  6. Use Hammer of Wrath Icon Hammer of Wrath.
  7. Use Crusader Strike Icon Crusader Strike.
  8. Use Crusader Strike Icon Crusader Strike.
  9. Use Divine Toll Icon Divine Toll if you are Kyrian.
  10. Use Blade of Justice Icon Blade of Justice.
  11. Use Judgment Icon Judgment.
  12. For the remainder of your burst, you should be using Judgment Icon Judgment, Blade of Justice Icon Blade of Justice and Crusader Strike Icon Crusader Strike to generate Holy Power. Use Templar's Verdict Icon Templar's Verdict as soon as you get to 3 Holy Power and use Blade of Wrath Icon Blade of Wrath procs immediately. Use Divine Storm Icon Divine Storm if the enemy team is stacked. Use Hammer of Wrath Icon Hammer of Wrath as soon as it is off cooldown.
4.

Sustained damage

Sustained damage is damage you do when your burst cooldowns are not available.

  1. Use Judgment Icon Judgment to generate Holy Power and to apply the Judgment debuff. This will cause your target to take 25% more damage from your next Holy Power spender.
    • This will also apply the Lawbringer Icon Lawbringer debuff that deals 5% of the enemies health.
  2. Use Blade of Wrath Icon Blade of Wrath procs immediately.
  3. Use Hand of Hindrance Icon Hand of Hindrance to keep your main target slowed.
  4. Use Crusader Strike Icon Crusader Strike if your target is in melee range and to generate Holy Power.
  5. Use Blade of Justice Icon Blade of Justice to generate Holy Power.
    • This ability has a 12-yard range and is useful if you cannot reach your target.
  6. Use Templar's Verdict Icon Templar's Verdict at 3 Holy Power.
  7. Use Hammer of Justice Icon Hammer of Justice on the enemy healer.
  8. Use Wake of Ashes Icon Wake of Ashes if the enemy team is stacked and to generate 3 Holy Power.
  9. Use Divine Toll Icon Divine Toll if you are Kyrian for strong single-target damage.
  10. Use Divine Storm Icon Divine Storm if the enemy team is stacked.
  11. Use Hammer of Wrath Icon Hammer of Wrath if the enemy is below 20% health.

Important note: every minute, you have Seraphim Icon Seraphim or Final Reckoning Icon Final Reckoning. These are very strong cooldowns that should be used every minute. Here is the rotation for maximizing damage with these abilities:

5.

Defensive Techniques

Divine Shield Icon Divine Shield is your main defensive ability. This makes you immune to everything for 8 seconds. This should be used as a last resort when your healer cannot keep you alive.

Shield of Vengeance Icon Shield of Vengeance is strong if you can use it before an enemy uses a stun, but can be just as effective if you do not. Use this as your first defensive against caster teams that are focusing you, because Blessing of Protection Icon Blessing of Protection will not help you much.

Blessing of Protection Icon Blessing of Protection is your secondary defensive ability. This is a powerful ability that can be used on either you or your teammates. This makes the player immune to all physical damage. It is powerful against melee teams, but makes you very weak to teams with casters.

Blessing of Freedom Icon Blessing of Freedom can also be used defensively. It can be used on you or a teammates. If your teammates are being focused and they need a way to get away from the enemies, use this on them.

Blessing of Sanctuary Icon Blessing of Sanctuary should be used on a teammate that is in crowd control and does not have or wants to use trinket.

Blessing of Sacrifice Icon Blessing of Sacrifice can only be used on a teammate. This reduces the damage they take and you will take 75% of the damage they are taking. This should be used when one of your teammates is being targeted and your healer is in crowd control or cannot keep the teammate alive.

Word of Glory Icon Word of Glory is an instant heal that costs 3 Holy Power. This should be used whenever one of your teammates is struggling to stay alive and your healer needs help.

6.

Macros

It is advised to use Macros to use abilities on enemies or allies without having to target them. For this reason, we have a page dedicated to them.

7.

Changelog

  • 02 Jul. 2021: Reviewed for Patch 9.1.
  • 08 Mar. 2021: Reviewed for Patch 9.0.5.
  • 17 Feb. 2021: Updated all rotations with new talent.
  • 17 Dec. 2020: Removed old spells.
  • 05 Dec. 2020: Updated Damage Rotations to include Covenant Ability.
  • 14 Oct. 2020: Updated for Shadowlands pre-patch.
Show more
Show less