Garothi Worldbreaker Mythic Strategy/Tactics
Table of Contents
General Information
On this page, you will find a list of changes between Normal/Heroic modes and Mythic mode, as well as a working strategy to defeat Garothi Worldbreaker in Antorus, the Burning Throne in Mythic mode.
The other pages of our Garothi Worldbreaker guide can be accessed from the table of contents on the right.
Mythic Mode Abilities
Haywire
On Mythic difficulty, the Garothi Worldbreaker's weapons will be empowered after they are destroyed, rather than having their mechanics removed from the encounter. Haywire affects each weapon differently: Haywire (Decimator) and Haywire (Annihilator).
Annihilator
When the Annihilator is destroyed, it will empower Annihilation to strike twice. The first set of Annihilation zones will appear and trigger as normal, however, they will also knock players a significant distance, with the directional control being based on the center of the Annihilation zone. After the first set triggers, a second set of Annihilation zones will appear in the same location (with a slightly different visual effect) and detonate several seconds later. Just like lesser difficulties, Annihilation inflicts heavy Fire damage split between all targets in the blast zone. Any zones that are not soaked, however, will inflict heavy raid wide damage instead.
Decimator
When the Decimator is destroyed, it will empower Decimation to stun its targets for several seconds. Decimation itself will still function in an identical fashion, however, due to the stun the targets will not have time to move and properly place the Decimation targeting zones.
Luring Destruction
Luring Destruction occurs immediately prior to every Eradication on Mythic difficulty. The boss draws in the entire raid towards himself over 3 seconds, inflicting moderate Fire damage every second while doing so. He will immediately cast Eradication when Luring Destruction ends. It should be noted that Surging Fel does not take place during Luring Destruction.
Strategy
On Mythic difficulty, the fight is identical until the first cast of Apocalypse Drive, at 65% health. During this "transition" style phase the raid should destroy the Decimator first. Surging Fel will be taking place throughout this time and should always be avoided. As soon as the weapon is destroyed the Surging Fel will dissipate, and the boss will cast Luring Destruction. All raiders must immediately evacuate to the back of the room, using movement cooldowns to counteract the suction effect of Luring Destruction. Failure to escape to the back third of the room in time will likely result in instant lethal damage from the follow-up Eradication. A Demonic Gateway from the boss to the back of the room is the easiest and most efficient way of dealing with Luring Destruction.
Decimation will now be empowered to stun its targets when it is applied. This is very easy to deal with; the raid should place two world markers in melee and two in ranged, about 15 yards apart, as shown in the image below:
The melee and ranged will each stack on one of their markers. When Decimation is applied, all members will move immediately to their opposite marker and re-stack. The targeted players that were stunned will have a window to move before Decimation impacts. Annihilation is handled normally in this phase, although the raid must be quick to restack on their marker following soaks.
The second interval of Apocalypse Drive occurs at 25% health. When the Annihilator is destroyed, all Annihilation zones must be soaked twice, sequentially. Due to the addition of a knockback to the first soak, the raid will only have a few seconds to soak the second set before they detonate and wipe the raid. When soaking the first Annihilation casts, raiders should position so that they are knocked towards other Annihilation zones that they will be able to immediately soak upon landing. This final phase, from 25% health to 0, is very hectic and personal cooldowns should be used liberally to survive. Decimation is handled the same way as described above during this final portion of the encounter.
Bloodlust/Heroism/Time Warp
For early kills, we recommend using Bloodlust/ Heroism after the second cast of Eradication. The boss will be at 25% health, and this represents the most chaotic and threatening portion of the encounter. Adding the extra cooldown here will allow you to close out the fight as cleanly and quickly as possible while bolstering healing to patch up any mistakes.
Changelog
- 18 Oct. 2017: Page added.
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