Odyn Mythic Strategy/Tactics
Table of Contents
- +Normal/Heroic Strategy/Tactics
- ×Mythic Strategy
On this page, you will find a list of changes between Normal/Heroic modes and Mythic mode, as well as a working strategy to defeat Odyn in Trial of Valor in Mythic mode.
The other pages of our Odyn guide can be accessed from the table of contents on the right.
About our Reviewer
Mythic Mode Abilities
Odyn will perform all the same abilities in the Mythic version of the encounter, with a few notable augmentations to existing abilities and some unique new additions.
Just like the other versions of the fight, the goal in Phase One is to bring both Hymdall and Hyrja down to 25% in the same 10-second widow. Failing to do that will cause them to heal back to 50% with Revivify.
Odyn will regularly summon Valarjar Runebearers with Draw Power. Each add will be have a mark corresponding with a rune on the ground and fixate a player, who will also receive the same mark. The adds can only be damaged when standing inside their matching runes. When the Valarjar Runebearers die they will mark 3 additional players with their rune. A marked player who steps into the matching rune will receive the Protected buff.
Just like the other versions of the fight, Odyn will regularly summon Hyrja and Heimdall to assist him in combat, and they will depart upon reaching 85% health.
Phase Three is the same on Mythic difficulty, with the addition of one new ability; Runic Brand. Odyn will brand all players with a rune, and after 6 seconds he will cast Radiant Smite. All players will also trigger an Echo of Radiance when Radiant Smite is cast. Players with matching runes will be immune to the damage of Echo of Radiance. There are 5 different runes and Odyn will mark 4 players with each individual rune upon the casting of Runic Brand.
Phase One is nearly identical to the other versions of the encounter, however, it is much more punishing of mistakes due to the greatly increased damage of the abilities. The main threat in this phase is Hyrja's Shield of Light. The raid should have a designated point for which to soak the shield, otherwise there will certainly be deaths. Generally speaking, pointing the shield through the circle in the center of the room is the easiest solution for both melee and ranged.
When Odyn casts Draw Power the adds should be dealt with as normal (killing them on the correct pedestals). When the Valarjar Runebearers die the freshly marked players have to quickly run to the rune corresponding to their mark to receive the Protected buff. Any players without Protected when Unerring Blast occurs will be instantly killed. This means the Valarjar Runebearers must be killed quickly and all players should quickly obtain their corresponding buff.
Phase Two also bears great resemblance to the other versions of the fight. The main difference in Mythic is the additional spears that are present as it greatly increases the movement of the raid as well as the number of Glowing Fragments that need to be avoided.
The ranged and healers should be loosely centralized in this phase; try and put down an Efflorescence and/or Healing Rain in the center and spread out around the edges of it. Being somewhat grouped greatly aids in raid healing and is very helpful for dealing with Shield of Light and quickly spreading to the runes during Draw Power.
Whenever Hyrja is active all DPS should focus heavy damage and cooldowns into her, as the Shield of Light is extremely threatening in Phase Two, as there will be Spear of Lights and Glowing Fragments taking place simultaneously. The easiest solution is to continue to point the shields toward the center, however, mark a player for the raid to follow and stack on in the event a Spear of Light spawns on the stack point. If you have enough damage you should only get a single Shield of Light.
Heimdall is less of a concern, but should still be prioritized above boss damage. Pay close attention to his Horn of Valor cast and ensure your group is spread appropriately.
During Phase Three, part of the room is always unavoidable to the raid because it is covered in Cleansing Flame. It is important to tank Odyn in the middle of the space that remains. This way, players can move out when targeted by Storm of Justice and leave their Raging Tempest tornadoes at the edge of the available space. Similarly, having Odyn in the middle allows the tank targeted by Stormforged Spear to run out and take reduced damage from it.
You should place 5 world markers for each rune color when you move the boss to a new location, ideally in a circle around the boss' location (green, blue, red, orange, and purple). When Odyn casts Runic Brand, players of the same mark should group up and stack on their corresponding color together until Radiant Smite occurs.
- 02 Dec. 2016: Added Mythic mode guide.
- +Normal/Heroic Strategy/Tactics
- ×Mythic Strategy
- Monk Class Changes (Patch 9.1.5 Build 40196)
- Two In-Game Paintings Desexualized in Patch 9.1.5
- Demon Hunter Class Changes (Patch 9.1.5 Build 40196)
- Legendary Scrapping in Patch 9.1.5: How to Destroy Legendaries into Materials
- Death Knight Class Changes (Patch 9.1.5 Build 40196)
- A Preview of All New Druid Travel Forms Coming in Patch 9.1.5
- New 9.1.5 Highmountain Tauren Customizations
- Tempest Keep Classic Cleared World First by Salad Bakers in a Little Over an Hour
- Marksmanship Hunter Shadowlands
- Mistweaver Monk Shadowlands
- Subtlety Rogue Shadowlands
- Flying in Shadowlands
- Sanctum of Domination gems
- Great Vault
- Korthia Overview
- Windwalker Monk Shadowlands