Odyn Strategy/Tactics for Normal/Heroic

Last updated on Nov 08, 2016 at 14:41 by Damien 5 comments

Table of Contents

General Information

On this page, you will find a working strategy to defeat Odyn in Trial of Valor for both Normal and Heroic modes, which usually only differ by the tuning of the boss.

Here, we assume that you have read our descriptions of the abilities for this encounter.

The other pages of our Odyn guide can be accessed from the table of contents on the right.

About our Reviewer

This guide has been reviewed and approved by Pottm from Serenity.


Phase One

The goal of Phase One is to bring both Hymdall and Hyrja down to 25% in the same 10-second widow. Failing to do that will cause them to heal back to 50% with Revivify Icon Revivify.



The most important things in this Phase is to tank Hymdall and Hyrja 35 yards apart (because of Valarjar's Bond Icon Valarjar's Bond) and have all melee players on Hyrja (Hymdall uses Horn of Valor Icon Horn of Valor, which causes melee players to often have to move out). An easy way to positioning Hyrja and Hymdall is to simply have them on the runes on the floor next to which they spawn. This is just slightly more than 35 yards.

In addition, raid members should spread out 8 yards. It will help deal with both Expel Light Icon Expel Light and raid-wide damage component of Horn of Valor Icon Horn of Valor.

Other than this, raid members should move out of Dancing Blade Icon Dancing Blade and position themselves in the line between the boss and the targeted raid member when Shield of Light is cast.


Draw Power

When Draw Power Icon Draw Power is cast, the 5 raid members on which the Valarjar Runebearers fixate have to move the corresponding rune, so that their Runebearer can be attacked and killed (once the Runebearer is in the rune, anyone can attack him, not just the fixated player).


Tank Concerns

The only real tank concern is for Hymdall's tank to move out of Horn of Valor Icon Horn of Valor's area of effect when it is cast.


Healer Concerns

The main healing concerns in this phase are Shield of Light and Unerring Blast Icon Unerring Blast.

If handled properly, Shield of Light can easily be healed through, but if too few players move in to soak the damage, the targeted player and the few soakers will take a large amount of damage.

The damage from Unerring Blast Icon Unerring Blast can easily get out of hand if the raid fails to kill one or more Valarjar Runebearers.


Phase Two

Phase Two is very simple. What this means is that the strategy is very simple, because there are very few new abilities. It does not mean that the tuning of the fight makes it easy.

Draw Power Icon Draw Power is still used in this Phase and should be handled in the same way as in Phase One and is still a concern for healers is Runebearers are not killed in time.

Odyn's Test Icon Odyn's Test requires a tank switch. The tank should quickly get a feel of how quickly they should switch. Start swapping at 6 to 8 stacks, see how it feels, and then adjust if necessary.

Players should move out of Spear of Light Icon Spear of Light's swirling ground effect and be careful to avoid the Glowing Fragment Icon Glowing Fragments that move outwards after the spear has been shattered. Healers also need to pay attention to the raid-wide damage that the spear deals when it shatters.


Heroic Mode: Dealing with Hymdall and Hyrja

In Heroic Mode, when Hymdall or Hyrja jumps down, the raid should focus them down as hard as possible. This is because one of the tanks will be on Hymdall or Hyrja, which means the other tank will be alone on Odyn, taking increasingly high damage due to Odyn's Test Icon Odyn's Test. So it is important that Hymdall or Hyrja dies quickly, so that Odyn's tank can be relieved before dying.

Other than that, Horn of Valor Icon Horn of Valor is still very dangerous and is the main concern when Hymdall is down.


Phase Three

During Phase Three, part of the room is always unavoidable to the raid because it is covered in Cleansing Flame Icon Cleansing Flame. It is important to tank Odyn in the middle of the space that remains. This way, players can move out when targeted by Storm of Justice Icon Storm of Justice and leave their Raging Tempest Icon Raging Tempest tornadoes at the edge of the available space. Similarly, having Odyn in the middle allows the tank targeted by Stormforged Spear Icon Stormforged Spear to run out and take reduced damage from it.

For healers, the main concern is Stormforged Spear Icon Stormforged Spear, because it does raid-wide damage and at the same time a high amount of damage to the targeted tank. Arcing Storm Icon Arcing Storm sounds scary on paper, because of its increasing damage, but in reality, the damage remains much lower than that of Stormforged Spear.


Bloodlust/Heroism/Time Warp

We advise you to use Bloodlust Icon Bloodlust / Heroism Icon Heroism / Time Warp Icon Time Warp at the beginning of Phase Three, as it is the hardest phase. That said, it is possible to use it during Phase 2 when Hymjall or Hyrja is up, if you feel that keeping Odyn's tank alive is going to be difficult (if there are too few healing or tank cooldowns available, for example).