Beast Mastery Hunter PvP Talents and Builds (The War Within Pre-Patch)
Choosing the right PvP and PvE talents is a prerequisite to proper performance in PvP. This guide goes through the various talent choices available to you as a Beast Mastery Hunter and gives you the best combinations you can take.
This page is part of our Beast Mastery Hunter PvP Guide.
- 1. Best The War Within Talent Builds for Beast Mastery Hunters
- 2. The War Within PvP Talent Builds for Beast Mastery Hunters in Arena
- 3. Bloodshed Beast Mastery Arena Build (Recommended)
- 4. Call of the Wild Beast Mastery Arena Build
- 5. PvP Talents for Beast Mastery Hunters
- 6. Should I use Exotic pets?
Best The War Within Talent Builds for Beast Mastery Hunters
Note that builds here are generic recommendations for Arena. There are tweaks that are effective in certain matchups. A description of suggested alterations or options is included with each build.
The War Within PvP Talent Builds for Beast Mastery Hunters in Arena
Bloodshed Beast Mastery Arena Build (Recommended)
Currently, the Beast Mastery talent tree offers two variations of a single
target build for Arena. One built around Bloodshed (one-minute burst)
and one built around
Call of the Wild (two-minute burst).
In Arena, the one-minute burst (Bloodshed) build is expected to perform
better as the cooldown aligns with a Beast Mastery Hunter's crowd control
( Intimidation and
Chimaeral Sting) and you will end up with
higher uptime on your damage increases, which gives more opportunities to force
enemy defensive cooldowns.
There are several talents in the Hunter tree that you will want to change regularly based on matchups, which are:
Hunter's Avoidance for when the enemy team has heavy aoe
Kodo Tranquilizer is good in almost all 3v3 scenarios but is interchangeable when there are better options (particularly in 2v2 when you do not expect enemies to be close to each other)
Scout's Instincts if you need mobility, this can help. A target slowed by Concussive Shot cannot catch you with this talent. It can also be combined with
Hunting Pack,
Moment of Opportunity and
Born To Be Wild
Bursting Shot is occasionally good if you really don't need Scatter Shot, for example, in a 2v2 game where you know that you will be the kill target and that if you are able to consistently kite, you will be able to win the game on mana. Combining this with
Quick Load will give you two extra ways to create a gap from a melee DPS (Bursting Shot uniquely does not incur a diminishing return penalty, so it can be used twice in a row with Quick Load)
Binding Shackles is an optional "nice to have" talent, which you can replace if there's something better for a situation
Serrated Tips can be good if you have a decent amount of Crit rating on your gear
Emergency Salve is very good (into Assassination Rogues), decent into Shadow Priests to remove Devouring Plague and makes Subtlety and Outlaw Rogues easier to kite.
- You can take
Explosive Shot for marginally higher single target damage, but during Bestial Wrath, using Explosive Shot is a DPS loss, and it's dispellable, so there are better talents unless you are playing a 3v3 comp where cleaving burst damage is important.
- Both
Tar-Coated Bindings and
Scrappy can be good but neither are integral to the build and can be swapped out.
Be sure to make use of the 'Copy Export String' button to import the best build directly into your game!
Call of the Wild Beast Mastery Arena Build
The Call of the Wild Beast Mastery Arena Build gains higher potential burst damage but with a two-minute cooldown.
This can be better than the Bloodshed build in matchups like a 2v2 game
versus double DPS, where you want to end the game as quickly as possible by
taking advantage of the additional burst (and additional pets from
Call of the Wild, which are difficult for enemies to avoid and will
prevent the other team from being able to reset).
In uncoordinated play, enemies may also not anticipate the stacking damage from Call of the Wild and may fail to trade defensives fast enough.
In Arena, the one-minute burst (Bloodshed) build is expected to perform
better as the cooldown aligns with a Beast Mastery Hunter's crowd control
( Intimidation and
Chimaeral Sting) and you will end up with
higher uptime on your damage increases, which gives more opportunities to force
enemy defensive cooldowns.
There are several talents in the Hunter tree that you will want to change regularly based on matchups, which are:
Hunter's Avoidance for when the enemy team has heavy aoe
Kodo Tranquilizer is good in almost all 3v3 scenarios but is interchangeable when there are better options (particularly in 2v2 when you do not expect enemies to be close to each other)
Scout's Instincts if you need mobility, this can help. A target slowed by Concussive Shot cannot catch you with this talent. It can also be combined with
Hunting Pack,
Moment of Opportunity and
Born To Be Wild
Bursting Shot is occasionally good if you really don't need Scatter Shot, for example, in a 2v2 game where you know that you will be the kill target and that if you are able to consistently kite, you will be able to win the game on mana. Combining this with
Quick Load will give you two extra ways to create a gap from a melee DPS (Bursting Shot uniquely does not incur a diminishing return penalty, so it can be used twice in a row with Quick Load)
Binding Shackles is an optional "nice to have" talent, which you can replace if there's something better for a situation
Serrated Tips can be good if you have a decent amount of Crit rating on your gear
Emergency Salve is very good (into Assassination Rogues), decent into Shadow Priests to remove Devouring Plague and makes Subtlety and Outlaw Rogues easier to kite.
- You can take
Explosive Shot for marginally higher single target damage, but during Bestial Wrath, using Explosive Shot is a DPS loss, and it's dispellable, so there are better talents unless you are playing a 3v3 comp where cleaving burst damage is important.
- Both
Tar-Coated Bindings and
Scrappy can be good but neither are integral to the build and can be swapped out.
Be sure to make use of the 'Copy Export String' button to import the best build directly into your game!
PvP Talents for Beast Mastery Hunters
You can choose 3 of the following PvP talents. Each of them has its uses, but some are better for certain strategies and matchups than others.
Mandatory PvP Talents for Beast Mastery Hunters
Survival Tactics
Survival Tactics is the best overall PvP Talent. It turns
Feign Death into your best defensive ability by negating damage for
three seconds. This talent is very powerful into burst specializations when
timed correctly.
When facing matchups where you are guaranteed to not be attacked, there are occasionally better options, but it is safer to just always play this talent.
Powerful PvP Talents for Beast Mastery Hunters
Kindred Beasts
Kindred Beasts is a default pick for Beast Mastery Hunters in most
cases. Usually you will use this with a Cunning pet for the additional mobility
for you as well as your pet, but it is also very powerful with a Tenacity pet
when you expect to be the kill target, and the Ferocity effect is situationally
decent.
- Cunning pets: The reduced cooldown on
Master's Call is great for countering one of Beast Mastery's biggest weaknesses: pets being prone to getting slowed or rooted. Often, you will want to use
Master's Call to break your pet out of a
Frost Nova or
Earthgrab Totem, and with the reduced cooldown, the opportunity cost of using Master's Call to break your pet out of slows is greatly reduced. It is also very helpful for your own mobility (and the rest of your team, as the freedom effect does not affect nearby allies).
- Tenacity: Your
Fortitude of the Bear (which is usable while you are in crowd control as long as your pet is not in crowd control) now has a one minute cooldown and increases the health of nearby allies by 10% for 10 seconds
- Ferocity: Your
Primal Rage is now usable in Arena and grants 12% haste for 20 seconds to your team.
Chimaeral Sting
Chimaeral Sting is a versatile ability that can be used in many ways, for example:
- To silence an enemy healer while bursting their partner (note that it does damage on application and the silence only applies after 3 seconds, so you cannot chimaeral sting during or immediately after a trap)
- To silence a healer before swapping to them (particularly good against
priests as they cannot use
Pain Suppression when silenced, when they would have been able to if you swapped with
Intimidation)
- To peel a DPS on their go (for example, use Chimaeral Sting on a Mage when
they cast
Dragon's Breath; they will still be able to
Polymorph your healer, but will be silenced immediately afterward and not be able to capitalize on the Polymorph, or cancel a Shaman's
Lightning Lasso when you know it is coming)
- To cancel a Restoration Druid's
Tranquility by casting Chimaeral Sting before they use it
- To deny a healer's trinket by casting Chimaeral Sting when they are stunned (when they trinket the stun, they are instantly silenced)
- To apply a powerful slow to a melee DPS when you have no other options
The Beast Within
The Beast Within will give a slight damage bonus to all of your pets
but will also make you and your pet immune to fear and horror effects for 8
seconds after using
Bestial Wrath. It is important to note that you can
use Bestial Wrath during crowd control, but even with this talent, Bestial Wrath
will not break fears on yourself. You must use Bestial Wrath before the fear
hits you to be immune to it.
Dire Beast: Basilisk
Dire Beast: Basilisk is a powerful, damaging ability against unaware
players. Usually, this is used when playing with a Death Knight, who is able to
lock down targets into one area and heavily slow them. The spawned Basilisk
does a surprising amount of damage when a player does not move away from it.
This is easily countered, though, so it is not played often.
Tranquilizing Darts
Tranquilizing Darts is a very powerful talent into Restoration
Druids specifically (especially if they are playing with caster DPS or Demon
Hunters who you can interrupt
Counter Shot for the maximum benefit) but
has little value in other specializations. You should press
Tranquilizing Shot after Restoration Druids press
Overgrowth
or
Swiftmend when using this talent.
Diamond Ice
Diamond Ice makes your
Freezing Trap undispellable but
reduces the duration and makes the target immune to all spells while active.
This is useful:
- Against Shadow Priests, Demon Hunters, and Affliction/Destruction Warlocks
that are otherwise able to dispel your
Freezing Trap
- To crowd control DPS players without the healer being able to dispel the trap
- To keep a target at low health (you can trap a target at low health and swap to another enemy, and their healer will not be able to recover the target's health during the trap).
- When you are playing with a specialization like Unholy Death Knight, which has area of effect built into a lot of its spells and would otherwise break traps if a healer was near your kill target.
Interlope
Interlope is powerful into casters and hunters. You can
Interlope your healer when they are stunned, to eat an enemy Hunter's
Freezing Trap or use it on yourself/your team to absorb spell casts.
The pet positioning requirement of this spell can make it awkward to use, but
when used properly, it is a very powerful defensive talent. (Remember that you
need to talent into
Misdirection to use this!)
Niche or rarely used PvP Talents for Beast Mastery Hunters
Hunting Pack
Hunting Pack is a mobility talent that vastly reduces the cooldown
of
Aspect of the Cheetah and applies its buff to your teammates but
requires your teammates to be within 15 yards. There are better talents
available to you in most cases, but this is occasionally worth taking.
Wild Kingdom
Wild Kingdom will help you keep your pet alive. With proper
positioning of your pet and using
Mend Pet and
Exhilaration
properly, your pet should not die often. Remember that if your team already
has a
Mortal Strike effect, you can use a Mechanical family pet,
which will be significantly more tanky than a regular pet anyway.
Dire Beast: Hawk
Dire Beast: Hawk does some area of effect damage in a 10-yard radius,
but the damage isn't significant, and in Arena, where you want damage to be
focused more on one target,
Dire Beast: Basilisk is more valuable against
a target that isn't moving.
Should I use Exotic pets?
As a Beast Mastery Hunter, you have access to "Exotic" pet families through
your Exotic Beasts passive. The benefit of Exotic pets over regular
pets is that they have an extra Exotic ability. This is the only benefit, and
their damage is not tuned higher than regular pets.
Counterintuitively, you will not use Exotic pets often in PvP. This is
because there is only one Exotic pet type which has the Mortal Strike
effect, which is Devilsaurs.
Unfortunately, Devilsaurs belong to the Ferocity family, which is
the least useful pet family, and their exotic ability
Feast has no
meaningful benefit over regular pets.
You will always play with the talent Animal Companion, though, which
will give you a second pet at all times. The pet you choose to summon with
Animal Companion is purely cosmetic, and it does not use special abilities or
grant bonuses based on the type of pet.
The pet category of your Animal Companion may make it vulnerable to certain
crowd control spells, but this will rarely make a difference in Arena an enemy
casting crowd control on a secondary pet is unlikely to get any value from it.
It may be worth avoiding using an Undead Animal Companion, though, so
Retribution Paladins cannot accidentally stun it with Wake of Ashes
Basic pets
The explanation of pet choices in this guide goes into a lot of detail, but
the following pet Families have Mortal Strike (also known as Mortal
Wounds) and are your default choices.
- Undead Raptor (default)
- Rodent (if facing a Retribution Paladin).
- Riverbeast (if you are worried about dying in a stun)
You can use other pets when your team already has a Mortal Wounds effect, but doing this does risk your team having slightly lower uptime on the Mortal Strike debuff (e.g., when your partner isn't able to connect or when you switch targets).
Pet Specialisation
Pets do not have talent trees and instead have their own types of specialization (Cunning, Ferocity, or Tenacity).
Each pet specialization gives an active ability and a passive ability.
As a Beast Mastery Hunter, your active pet specialisation ability will be
enhanced when you play the Kindred Beasts PvP talent.
- Cunning pets provide
Pathfinding and
Master's Call
- Tenacity pets provide
Fortitude of the Bear and
Endurance Training
- Ferocity pets provide
Primal Rage (which is not usable in arena unless you have the
Kindred Beasts talent!) and
Predator's Thirst
Usually, your default pet should be of the Cunning specialization. This specialization will keep you the most mobile and help you avoid sustained damage by making it easier to kite enemies.
Importantly, choosing a Cunning pet will also increase your pet's movement
speed and Master's Call will give you the ability to dispel slows or
roots from your pet to keep them on target. You should be aware of when your
pet is rooted and use Master's Call whenever it is to maintain their damage
and allow you to use your core rotational ability
Kill Command.
When you are facing a composition that can only kill you by bursting during
stun windows, kiting becomes less important, and Tenacity pets become very
powerful. The very common examples of matchups where you would use a tenacity
pet are RMP (Rogue Mage Priest) in 3v3 or Subtlety Rogue + Mage or Priest teams
in 2v2. Be aware that you cannot use Fortitude of the Bear while your pet
is in crowd control (which is particularly relevant when you are facing RMP and
the Mage uses Ring of Frost on your pet).
There are situations when you can also save your teammate using
Fortitude of the Bear when using the Kindred Beasts talent, as it will
temporarily the health of nearby allies by 10%.
The leech effect from Ferocity pets has little value as Beast Mastery, as
the bulk of your damage is done by pets, and you will not receive much healing
to yourself. Without Kindred Beasts, you also will not be able to use
Primal Rage in Arena.
Occasionally, you may encounter a situation in the Arena where neither the
Cunning or Tenacity effects are useful to you, and in those situations, you can
use a Ferocity pet with Kindred Beasts, as it will make Primal Rage
usable in Arena and reduce the cooldown to three minutes (although the haste
increase is reduced to 12% and the duration reduced to 20 seconds).
However, combining a Ferocity pet with Kindred Beasts is an exceptionally powerful tactic in Battlegrounds, when the effect will hit many allies at once at the start of a fight and give your team a noticeable advantage.
Recommended Cunning Families
If your team doesn't already have a Mortal Wounds effect:
- Raptor Family (choose an undead raptor)
Use an Undead Raptor against teams that have a Mage, Shaman, Druid, or Hunter
(so your pet is immune to Polymorph,
Hex,
Hibernate
and
Scare Beast).
- Rodent Family
Use a Rodent against a team that has a Priest or Paladin (so your pet is
immune to Wake of Ashes,
Turn Evil and
Shackle Undead).
If your team already has a Mortal Wounds effect:
- Aqiri Family
Use an Aqiri pet because it has the Exotic passive ability
Dune Strider, this will lead to your pet having higher uptime (and
therefore damage) on your targets. Aqiri Pets also provide
Tendon Rip,
which will not always be active as the cooldown is longer than the duration,
but is a nice crowd control on your target that will sometimes save you from
using a global cooldown on
Concussive Shot.
- Mechanical Family
Use a mechanical pet when you think your pet is likely to take damage and
require maintenance with Mend Pet. Mechanical pets are immune to all
category-specific crowd control and have the automatic
Defense Matrix
to boost its survivability.
Recommended Tenacity Families
If your team doesn't already have a Mortal Wounds effect:
- Riverbeast Family
Use a Riverbeast because it is a Tenacity pet with Mortal Wounds.
If your team already has a Mortal Wounds effect:
Spirit Beast Family
Use a Spirit Beast, which has the Spirit Mend ability to provide
additional healing to your team. This can be used whilst you are in crowd
control as long as your pet is not crowd-controlled, which can help you survive
stuns. I recommend that you include Spirit Mend in your
Fortitude of the Bear and
Roar of Sacrifice macros rather than
leaving it on auto-cast. This saves you a keybind and ensures that the heal is
only used when a teammate actually needs it (rather than potentially being
wasted when a friendly target who is not going to die reaches low health). Even
if Fortitude of the Bear or Roar of Sacrifice are on cooldown, you can use the
macros to cast Spirit Mend when Spirit Mend is off cooldown.
- Beetle Family
Use a Beetle pet when you think your pet is likely to take damage and
require maintenance with Mend Pet because it has the automatic
defensive
Harden Carapace to boost its survivability.
Recommended Ferocity Families
If your team doesn't already have a Mortal Wounds effect:
- Wasp Family
Use a Wasp because it is a Ferocity pet with Mortal Wounds and the smaller model makes it less visible than a Devilsaur.
If your team already has a Mortal Wounds effect:
Clefthoof Family
Use a Clefthoof if you expect your pet to take consistent damage throughout
an arena game, as it has increased armor and healing received through
Blood of the Rhino.
- Scalehide Family
Use a Scalehide pet if you expect your pet to take burst damage during an
arena game because it has the automatic defensive Scale Shield to boost
its survivability.
Pet Abilities
Pets have their own ability based on their pet family. Some families have the same ability with a different name, but they all have the same effect as the categories below.
- Defence: eg.
Bristle
- Dodge: eg.
Agile Reflexes
- Magic Defence: eg.
Shimmering Scales
- Mortal Wounds: eg.
Infected Bite
- Pet Cure / Dispel: eg.
Serenity Dust
- Slow: eg.
Tendon Rip
- Triggered Defence: eg.
Hardy
If your team does not have a Mortal Wounds effect, you should always use a pet that has mortal wounds.
If your team already has a mortal wounds effect, you're free to pick from
families with the other abilities. When that is the case, you almost always
want to use a pet with the defense family ability, which makes it much harder
for the enemy team to kill your pet. You can set the ability to auto-cast, and
it will automatically use the defense ability (e.g., Bristle) when it
gets to low health.
Exotic Pet Family Abilities
The advantage of Exotic Pets is that they each have a special Family ability which is unique to that family of pets and is in addition to their Specialisation abilities and pet abilities.
The Exotic Ability of each Exotic Pet Family is listed below with the Specialisation of that Pet Family.
Molten Hide (Core Hound: Ferocity)
Froststorm Breath (Chimaera: Ferocity)
Feast (Devilsaur: Ferocity)
Blood of the Rhino (Clefthoof: Ferocity)
Calcified Carapace (Carapid: Tenacity)
Eternal Guardian (Stone Hound: Tenacity)
Spirit Mend,
Spirit Walk (Spirit Beast: Tenacity)
Burrow Attack (Worm: Tenacity)
Calcified Carapace (Krolusk: Tenacity)
Shimmering Shale (Shale Beast: Tenacity)
Dune Strider (Aqiri: Tenacity)
Surface Trot (Water Strider: Tenacity)
Ancient Hide (Pterrordax: Tenacity)
Unfortunately, the only Exotic Pet with Mortal Wounds is a Devilsaur, which has a relatively useless Exotic Ability, so does not have a power advantage over regular pets, and is of the Ferocity Specialisation, so is not used often in Arena either way.
The most noteworthy Exotic pets in Arena are:
Spirit Beasts that will give you a small amount of bonus healing that can
be used whilst you are crowd-controlled (you can either have Spirit Mend set to
auto-cast, and it will heal any friendly target who is low health, or you can
macro it with abilities such as Fortitude of the Bear,
Exhilaration, or
Roar of Sacrifice if you want it to only be
used when you or a teammate are in danger).
Aqiri, who have greatly increased movement speed and will therefore be more difficult for enemies to avoid in Arena.
Pet Categories
All NPCs in World of Warcraft have a category (e.g., humanoid, beast, undead, demon, or mechanical). Certain crowd control abilities will only be able to affect certain categories.
For example:
Polymorph can only be cast on humanoids and beasts
Scare Beast and
Hibernate can only be cast on beasts
Shackle Undead can only be cast on undeads
Turn Evil can only be cast on undead and demons
Pets can be of the categories Beast, Undead, Demon, Mechanical, or Dragonkin.
Ideally, if you are facing a team that can only use a crowd control ability
on certain categories of pets, you would use a pet with a different category.
This is because the other team can potentially crowd-control your pet before a
setup, and you will not be able to use important pet abilities and utility (eg.
Roar of Sacrifice,
Master's Call,
Fortitude of the Bear or
Intimidation).
For example:
- To avoid
Polymorph
Hibernate, or
Scare Beast, you would use an Undead/Demon/Mechanical pet
- To avoid
Wake of Ashes,
Turn Evil, or
Shackle Undead, you would use a Beast/Mechanical pet
The main moment that this is relevant is against Retribution Paladins. When
a Retribution Paladin is bursting; they will use Wake of Ashes, and if
you are using an Undead pet, you will not be able to use
Roar of Sacrifice on the burst.
The other time it may be relevant is into Mages, who may Polymorph
your pet before bursting, so you are unable to use
Roar of Sacrifice.
Note that if a Mage uses
Polymorph on your pet, they are unable to
also
Polymorph your healer, so it is not vital to avoid running Beast
pets into Mages if it means that you lose a more important pet bonus (e.g., not
being able to use a Tenacity pet into a setup comp like Rogue Mage Priest, where
you need to survive burst while stunned).
Changelog
- 26 Jul. 2024: Re-written for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Season 4.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Updated for Patch 10.2
- 04 Sep. 2023: Reviewed and updated for Patch 10.1.7
- 11 Jul. 2023: Updated the Talent Build.
- 09 May 2023: Updated for Dragonflight Patch 10.1.
- 30 Jan. 2023: Reviewed for Patch 10.0.5.
- 28 Jan. 2023: Updated the recommended talent build.
- 11 Dec. 2022: Updated for Dragonflight Season 1.
- 22 Nov. 2022: Updated for Dragonflight pre-patch.
- 31 May 2022: Reviewed for Patch 9.2.5.
- 28 Feb. 2022: Updated the recommended talents and PvP talents. Updated the recommended pets.
- 10 Nov. 2021: Updated Tier 4 Regular Talent.
- Updated PvP Talents.
- 09 Jul. 2021: Updated PvP Talents.
- 06 Jul. 2021: Updated Tier 3 regular talents and updated PvP talents.
- 07 Jun. 2021: Updated Best Pets.
- 23 Mar. 2021: Updated Talent Table.
- Updated Tiers 1 and 2 Regular Talents.
- 14 Oct. 2020: Updated for Shadowlands pre-patch.
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This guide is written and maintained by Slo, a Multi-Gladiator and Multi-Rank 1 Solo Shuffle Hunter. You can find Slo on YouTube, Twitch, and Reddit
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