Frost Mage PvP Rotation and Playstyle — Midnight Pre-Patch (12.0)
PvP requires you to perform various actions in the course of a duel, match, or battleground: interrupting/silencing enemies, damaging them, bursting them down, defending yourself, keeping yourself alive, etc. It is a game mode that fully utilizes your kit, especially spells that are rarely used in PvE. On this page, we go through all the spells you need to use in PvP as a Frost Mage, how you should use them, and we explain what your playstyle should be.
This page is part of our Frost Mage PvP Guide.
Playstyle for Frost Mages
Frost Mages have two important roles in a 3v3 environment.
- The first role that Frost Mages have is crowd control. They not only have
strong kiting tools for getting away from enemies, but they have strong tools
to also cast and get crowd control on enemy players.
Polymorph, the
major Frost Mage crowd control, can be used offensively (when trying to get a
kill) or defensively (when trying to keep a teammate alive). You can utilize
Frost Nova and other roots to maximize kiting potential during matches. - The second role of a Frost Mage is to apply pressure. With relatively long major cooldowns, Frost Mage can apply a lot of pressure on a team in a short amount of time.
- It is highly speculated Frost Mage will continue to have very strong casted sustained damage through
Frostfire Bolts/
Frostbolts. There are many new modifiers in the talent tree that grant it large damage increases; however, with some new changes, Frost Mage will likely also focus more on
Shatter and
Fingers of Frost to deal some reliable damage to the enemy.
For more information about team compositions, see our Arena compositions page for Frost Mages.
Before Gates Open
Set a table for your team. Mage food actually restores health and Mana
faster than normal food and water from vendors. Use
Greater Invisibility
to guarantee your opener without any interruptions.
Be prepared to be the focus of many teams. This can be frustrating and make
people shy away from Frost. That said, Frost Mages have a lot of utility to get
away from enemy teams, so make sure to use this to your advantage. Make sure
to use
Arcane Intellect on your teammates. It can be
dispelled by abilities like
Purge or
Spellsteal, so
be prepared to apply it often.
It is also important to note that you can use
Remove Curse to remove
spells like
Hex or
Agony.
One of the strongest utilizations of the Frost Mage toolkit is the slows and
roots that it offers. Using these offensively or defensively, Frost Mages can
control the battlefield, rooting enemies who are retreating in the middle of the
map or using slows such as
Ice Nova or
Frost Nova as a
strong root to escape enemies with offensive cooldowns up. It is often the goal for Frost Mages to play 30 to 40 yards in max casting range, ensuring there is
significant amounts of space to LoS or kite.
Crowd Control
This is where the Frost Mage has always shined in PvP. There is no other
class/spec that can crowd control a team as well as a Frost Mage can, not to
mention the large amount of utility at their disposal. Being able to rotate
Polymorphs and your roots, Frost Mage does very well at controlling
the enemy team and slowing their attacks. Frost Mages also have
Dragon's Breath, allowing for Frost Mages to chain
Dragon's Breath into
Snowdrift,
Polymorph or
Ring of Frost.
At the beginning of a match, you can use
Greater Invisibility and open with a
Polymorph on the enemy healer. If they manage to get behind a pillar, you can
Shimmer to their location and still get your Polymorph off. You can use your
Frost Nova and other roots to slow down the enemy team. Your main damage spell,
Frostfire Bolt/
Frostbolt, also applies a slow to enemies, same with
Cone of Cold,
Blizzard and
Frozen Orb.
Offensive Rotation
Shatter Combinations
Shatter is a debuff that you place on enemies when you
Frostbolt/
Frostfire Bolt and
Flurry. The debuff you apply is
Freezing and stacks up to 20 times. Damage from you
Ice Lance consumes this debuff, up to 5 stacks at a time. Your Mastery,
Mastery: Freeze and Shatter increases the damage of your spells that Freeze and
Shatter enemies. Here are other spells that will apply stacks of
Freezing:
Flurry applies 3 stacks of
Freezing.
Ray of Frost applies 8 stacks of
Freezing of its duration.
Glacial Spike applies 3 stacks of
Freezing.- Note:
Fingers of Frost procs drastically increase your damage output, as you can use
Ice Lance on a target and not consume any
Freezing Stacks.
The Opener
The opener refers to your team's opening crowd control chain and damage done as soon as you get out of the gates. The main goal in the opener is to force your enemies to use their cooldowns. If the enemy healer uses their trinket in the opener, they are in trouble. With the amount of crowd control and damage that Mages have, you can force cooldowns (trinkets and defensives) without having to use any cooldowns.
- Start the arena by using
Greater Invisibility. - Use
Blizzard to try to get an enemy out of stealth if they
still have not opened after your Invisibility has expired. - Cast
Polymorph on the enemy healer (if you are focusing on the enemy healer, Polymorph a DPS that can heal/peel for the healer). - When you have
Fingers of Frost procs, use your burst rotation (see
below). - Ensure you have built stacks of
Freezing so you can
Shatter during your burst rotation.
Burst Damage
When you have the enemy healer in crowd control, and you are trying to kill an enemy, you should use your burst damage.
- It is ideal that you have
Glacial Spike available during your burst rotation. This is granted after having 5
Icicles. - Place
Frozen Orb on the ground of your target. - Use
Blizzard. This is instant from
Freezing Rain. - Cast
Glacial Spike at 5 stacks of
Icicles. - Use
Frostbolt/
Frostfire Bolt if you are playing
Frostfire.- Use
Frostfire Bolt if you get a
Frostfire Empowerment proc.
- Use
- Use
Ice Lance when you get a
Fingers of Frost proc. - Use
Flurry if you get a
Brain Freeze proc. - Use
Ice Lance to consume
Freezing stacks. - Place
Frozen Orb on the group to cleave and begin acquiring
Fingers of Frost procs. - Use
Frostfire Bolt when you get a
Frostfire Empowerment proc if you are playing
Frostfire. - Channel
Ray of Frost
Ray of Frost will now turn into
Comet Storm if you are playing that talent. Use
Comet Storm.
- Use
Flurry if you get a
Brain Freeze proc. - Use
Ice Lance to consume
Freezing stacks. - Use
Blizzard if the enemy team is completely behind the pillar. - Channel
Ray of Frost
Ray of Frost will now turn into
Comet Storm if you are playing that talent. Use
Comet Storm.
- It will be very important to line up windows to cast
Glacial Spike, often attempt to use this ability when you are far away and the enemy cannot stop the cast. - Use
Ice Lance to consume
Freezing stacks.
Sustained damage
Sustained damage is damage you do when your burst cooldowns are not
available. When they are on cooldown, you want to be doing a combination of
crowd control and kiting. There will often be a lot of downtime during
matches where you are using your CC like
Polymorph and slows to stop
the enemy team.
- Often utilize hard roots such as
Frost Nova and
Ice Nova to slow down enemy attempts at landing a kill. - You have a lot of instant damage and slows to help yourself kite from enemies, such as:
Frozen Orb. This is instant and is used directly on your enemies. This will slow them and make
Blizzard instant. Use
Blizzard to slow multiple enemies and continue your pressure.- Use
Frostfire Bolt when you get a
Frostfire Empowerment proc. You can do the same thing if enemies are trying to kite away from you. Keep them slowed with
Frozen Orb and
Blizzard.
- If you want to continue the pressure after your burst rotation, it is a combination of building up
Freezing stacks with your primary spells and using
Ice Lance to consume them.- Cast
Glacial Spike at 5 stacks of
Icicles. - Use
Frostfire Bolt when you get a
Frostfire Empowerment proc. - Use
Ice Lance when you get a
Fingers of Frost proc. - Channel
Ray of Frost when you cannot be interrupted and follow it up with a
Comet Storm if you are using that talent. - Finally, use
Ice Lance to consume stacks of
Freezing.
- Cast
Defensive Techniques
Ice Block is your main defensive ability. If you have run out of
Shimmers and have no other ways to kite or survive, use this spell.
This will protect you from all damage.
Alter Time may seem like a confusing ability at first, but it
is really straightforward. The first time you press this ability, it remembers
how much health you have and your location. The second time you press it, it
will return to the same location with the exact health you had when you first
pressed it. This should be used when you feel like you are about to take damage
or about to be stunned.
A Mage's crowd control is effectively a defensive technique for them. If the
enemy team is using their offensive cooldowns, you can kite them by using
Ice Nova/
Frost Nova or by casting
Polymorph and
Shimmering away. Moreover, you can use
Frost Nova to root the target, which is very effective when playing against melee. Do not forget to use
Shimmer as well to kite away from enemies and LoS.
Cold Snap is a very important defensive ability. It resets the
cooldown on several Frost Mage abilities, the most important one to note being
Ice Block. This means the enemy team will have to go through two of
your Ice Blocks to kill you, which makes you very hard to kill.
Ice Barrier is best used when the enemy team is focusing you down.
If you use it pre-emptively, it runs the risk of being dispelled by an enemy
(such as a Shaman or Priest) or of being the target of
Spellsteal. Often attempt to use this off cooldown, however, to maximize mitigating incoming damage.
Macros
It is advised to use Macros to use abilities on enemies or allies without having to target them. For this reason, we have a page dedicated to them.
Changelog
- 19 Jan. 2026: Updated for Midnight Pre-Patch.
- Updated all damage rotations.
- Updated defensives.
- 30 Nov. 2025: Reviewed for Patch 11.2.7.
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 04 Aug. 2025: Updated for Patch 11.2.
- Updated all damage rotations.
- 15 Jun. 2025: Reviewed for Patch 11.1.7.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 24 Feb. 2025: Updated for Patch 11.1.
- Updated damage rotations.
- 15 Dec. 2024: Reviewed for Patch 11.0.7.
- 19 Nov. 2024: Updated all damage rotations
- Updated opener rotation.
- Updated burst damage rotation.
- Updated sustained damage rotation.
- Updated defensives.
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 21 Aug. 2024: Updated for The War Within.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Season 4.
- 18 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Updated for Patch 10.2
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 10 Jul. 2023: Updated for Patch 10.1.5
- 09 May 2023: Updated for Dragonflight Patch 10.1.
- 21 Mar. 2023: Updated for Patch 10.0.7.
- 30 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Updated for Dragonflight Season 1.
- 22 Nov. 2022: Updated for Dragonflight Pre-patch.
- 31 May 2022: Reviewed for Patch 9.2.5.
- 28 Feb. 2022: Page reviewed and approved for Patch 9.2.
- 17 Nov. 2021: Page reviewed for Patch 9.1.5.
- 04 Jul. 2021: Updated for Patch 9.1 of Shadowlands.
- 19 Mar. 2021: Reviewed for Patch 9.0.5.
- 23 Dec. 2020: Updated for Shadowlands.
- 14 Oct. 2020: Updated for Shadowlands pre-patch.
Other PvP Guides
This guide has been written by Mysticall, a seasoned multi-Rank 1 PvP player. You can watch Mysticall create educational and entertaining content that showcases advanced PvP strategies on on Twitch, and YouTube.
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