Frost Mage DPS Stat Priority — The War Within (11.0.7)
On this page, you will find out the optimal stat priority for your Frost Mage. We first present the stat priority, before delving into more complex explanations. Our content is updated for World of Warcraft — The War Within (11.0.7).
If you were looking for WotLK Classic content, please refer to our WotLK Classic Frost Mage stat priority.
The Basics of Stats for Frost Mage
Stat weights are very personal, especially for Frost Mages. They will fluctuate with every piece of gear you change, and no one can give a good global set of weights that is actually accurate. It is highly recommended you simulate yourself, as shown on our page on Simulations, found here:
That said, perhaps Frost Mage is an alt you do not care too much about, or you are just gearing up quickly. Here is a very basic, likely inaccurate template to work from:
- Intellect;
- Haste;
- Critical Strike (to 33.34%);
- Versatility;
- Mastery;
- Critical Strike (after 33.34%).
Critical Strike proc effects will skew this. They will cause an effective drop-off as you near 33.34% due to the nature of being Shatter capped for part of the fight, but not all. This issue is why simming gear changes, rather than relying on stat weights, is the best option in all cases.
There is an interesting artifact at play with stat weights because of how SimulationCraft calculates them. This does not impact the simulation, but it does impact things that use your stat weights to estimate gear upgrades, such as Pawn. As you near the Shatter cap, the stat weight will seemingly gradually fall off. This is actually not true. What is happening is that the simulation is checking what happens if you add 115.5 of a stat, and how much gain per point that would be. As you get closer and closer to cap, the sim will see that as a lower and lower average gain because more of the simulations are run beyond the cap. In reality, the change is sudden, and can be viewed by running a stat graph while near Shatter cap.
![Graph of +/- Crit near Shatter cap showing instant change rather than gradual curve.](http://static.icy-veins.com/images/wow/classes/mage/frost-crit-near-shatter-cap.jpg)
No stat should really ever be hard stacked. Everything works off each
other. Haste is great, but there comes a point where slower yet effectively
higher damage per cast time spells would be better, through stacking Mastery
to improve Frostbolt's damage. Yet if you were to do the
opposite, stacking Mastery to the exclusion of Haste, you would see the
opposite show up. Faster, slightly weaker, casts would be better than heavily
stacked Mastery casting very slowly. This is the primary reason stat weights
are not static, and in fact, change with every piece of gear.
As a primary example, here is are the stat weights of a given character for whatever talent set they logged out in:
![Normal weights: Int-2.09,
crit-1.59, mastery-1.52, vers-1.48, haste-1.46](http://static.icy-veins.com/images/wow/classes/mage/frost-normal-weights.jpg)
And here is what happens if all Haste is removed and turned into Mastery:
![Altered weights: Int-2.05, crit-1.56, mastery-1.24 vers-1.42, haste-2.00](http://static.icy-veins.com/images/wow/classes/mage/frost-altered-weights.jpg)
Stacking even a small portion of stats has skewed the weights so hard that Haste is now valued above Critical Strike, and very nearly above Intellect.
This very basic stat priority has been obtained by combining common sense, years of experience, and simulations using SimulationCraft. It has not been tested at all gear levels, has not been tested at all possible target numbers, and has not been tested with all talent configurations.
For more information on how to simulate, and for insight into where to start searching for better gear, please refer to these pages:
Frost Mage: Getting a Better Understanding
Stat Explanations
Intellect is your "primary" stat, meaning that you use it rather than Agility or Strength, not that it is the best in all situations. It provides you with Spell Power, which increases the damage of your spells.
Versatility is a flat-out damage done increase and damage taken reduction.
Critical Strike increases your chance to Critically Strike.
Remember that your chance to Critically Strike with many spells is increased
by Shatter, a Frost-specific passive ability.
Mastery: Icicles causes
Frostbolt and
Flurry casts to store an Icicle, which deals an amount of damage
determined by both your Mastery stat and Spell Power.
Ice Lance will
also cause an Icicle to form on cast if specced into
Hailstones.
Icicles are unleashed
passively by
Ice Lance casts, or actively using
Glacial Spike (if talented). Mastery also increases the damage of
your
Frozen Orb,
Blizzard,
Comet Storm,
Ice Lance,
Glacial Spike, and
Ray of Frost.
Haste decreases the cast time of your spells. In particular,
decreasing the cast time of Frostbolt is very beneficial because
it means that you can cast Frostbolt more often, increasing your chances to
get procs and the rate at which you generate
Mastery: Icicles.
Haste also lowers your base Global Cooldown as well as the cooldown of
Blizzard. Haste also increases the cast speed of your Water
Elemental and
Mirror Images.
How Exactly Icicles Work
- One Icicle is produced for each
Frostbolt or
Flurry cast.
- You can have a maximum of 5 Icicles.
- Generating a 6th Icicle will automatically fire the oldest one.
Ice Lance will rapidly fire all currently held Icicles, and any Icicles generated before that barrage ends, at the target.
- They disappear after 60 seconds, if you do spend them or do not gain new ones.
- They can Critically Strike, and interact with
Shatter.
Glacial Spike
Mastery: Icicles functions a little differently when you are
playing with the
Glacial Spike talent.
Glacial Spike requires 5 Icicles to cast, and consumes all 5 Icicles.
Ice Lance will no longer fire Icicles in a barrage.
Critical Strike Cap
Because of Shatter, it is possible to have more than a 100%
chance to Critically Strike with any given spell. To obtain your Critical
Strike chance against frozen targets, Shatter multiplies your Critical Strike
chance by 1.5 and adds 50%. At 33.34% Critical Strike chance, for example,
your chance to critically hit frozen targets is 100.01% (33.34% x 1.5 +
50%).
Changelog
- 15 Dec. 2024: Reviewed for 11.0.7.
- 27 Oct. 2024: Updated with new theory for 11.0.5.
- 21 Oct. 2024: Reviewed for Patch 11.0.5.
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 21 Aug. 2024: Reviewed for The War Within.
- 23 Jul. 2024: Reviewed for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Season 4.
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Updated for Patch 10.2.5.
- 06 Nov. 2023: Reviewed for Patch 10.2.
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 10 Jul. 2023: Reviewed for Patch 10.1.5.
- 01 May 2023: Reviewed for Patch 10.1.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 24 Oct. 2022: Updated for Dragonflight pre-patch.
More Mage Guides
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This guide has been written by Kuni, one of the best Frost Mages in the world, who raids in Mortal Desire.
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