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Frost Mage DPS Stat Priority in Battle for Azeroth (BfA) 8.0.1

Last updated Yesterday at 00:22 by Kuni 44 comments

Table of Contents

General Information

On this page, we explain what the best statistics are for Frost Mages in World of Warcraft Battle for Azeroth 8.0.1, how the class benefits from each of them.

The statistics priority is important as it influences itemisation choices (gear, enchants, and gems).

The other pages of our Frost Mage guide can be accessed from the table of contents on the right.

About Our Author

This guide has been written by Kuni, one of the best Frost Mages in the world, who raids in Midnight Sanctuary.

1. The Basics of Stats for Frost Mage

Stat weights are very personal, especially for Frost Mages. They will fluctuate with every piece of gear you change, and no one can give a good global set of weights that is actually accurate. It is highly recommended you simulate yourself, as shown on the Simulations page to figure out your own weights.

That said, perhaps Frost Mage is an alt you do not care too much about, or you are just gearing up quickly. Here is a very basic, likely inaccurate template to work from:

  1. Intellect;
  2. Critical Strike (to 33.34%);*
  3. Haste;
  4. Versatility;
  5. Mastery;
  6. Critical Strike (after 33.34%).

*Critical Strike will actually maintain its value to 33.34%, regardless of what SimulationCraft's stat weights say. The stat weights will show an apparent drop off as you near it, but this is simply an artifact of how the program determines weights. This can be seen by running a stat scaling plot with a fairly low step amount. Critical Strike should maintain value up until it hits the Shatter Icon Shatter cap, where it falls off to the lower value.

That being said, Critical Strike proc effects will skew this. They will cause an effective drop-off as you near 33.34% due to the nature of being Shatter capped for part of the fight, but not all. This issue is why simming gear changes, rather than relying on stat weights, is the best option in all cases.

No stat should really ever be hard stacked. Everything works off each other. Haste is great, but there comes a point where slower yet effectively higher damage per cast time spells would be better, through stacking Mastery to improve Frostbolt Icon Frostbolt's damage. Yet if you were to do the opposite, stacking Mastery to the exclusion of Haste, you would see the opposite show up. Faster, slightly weaker, casts would be better than heavily stacked Mastery casting very slowly. This is the primary reason stat weights are not static, and in fact, change with every piece of gear.

As a primary example, here is are the stat weights of a given character for whatever talent set they logged out in:

Normal weights: Int-2.09,
crit-1.59, mastery-1.52, vers-1.48, haste-1.46

And here is what happens if all Haste is removed and turned into Mastery:

Altered weights: Int-2.05,
crit-1.56, mastery-1.24 vers-1.42, haste-2.00

Stacking even a small portion of stats has skewed the weights so hard that Haste is now valued above Critical Strike, and very nearly above Intellect.

This very basic stat priority has been obtained by combining common sense, years of experience, and simulations using SimulationCraft. It has not been tested at all gear levels, has not been tested at all possible target numbers, and has not been tested with all talent configurations. Please, sim your own character for improved accuracy.

2. Frost Mage: Getting a Better Understanding

2.1. Stat Explanations

Intellect is your "primary" stat, meaning that you use it rather than Agility or Strength, not that it is the best in all situations. It provides you with Spell Power, which increases the damage of your spells.

Versatility is a flat-out damage done increase and damage taken reduction.

Critical Strike increases your chance to Critically Strike. Remember that your chance to Critically Strike with many spells is increased by Shatter Icon Shatter, a Frost-specific passive ability.

Mastery: Icicles Icon Mastery: Icicles causes Frostbolt Icon Frostbolt and Flurry Icon Flurry casts to store an Icicle, which deals an amount of damage determined by both your Mastery stat and Spell Power. Icicles are unleashed passively by Ice Lance Icon Ice Lance casts, or actively using Glacial Spike Icon Glacial Spike (if talented). Mastery also increases the damage of your Frozen Orb Icon Frozen Orb.

Haste decreases the cast time of your spells. In particular, decreasing the cast time of Frostbolt Icon Frostbolt is very beneficial because it means that you can cast Frostbolt more often, increasing your chances to get procs and the rate at which you generate Mastery: Icicles Icon Mastery: Icicles. Haste also lowers your base Global Cooldown as well as the cooldown of Blizzard Icon Blizzard. Haste also increases the cast speed of your Water Elemental and Mirror Image Icon Mirror Images.

2.2. How Exactly Icicles Work

  • One Icicle is produced for each Frostbolt Icon Frostbolt or Flurry Icon Flurry cast.
  • You can have a maximum of 5 Icicles.
  • Generating a 6th Icicle will automatically fire the oldest one.
  • Ice Lance Icon Ice Lance will rapidly fire all currently held Icicles, and any Icicles generated before that barrage ends, at the target.
  • They disappear after 60 seconds, if you do spend them or do not gain new ones.
  • They can Critically Strike, and interact with Shatter Icon Shatter.

2.2.1. Glacial Spike

Mastery: Icicles Icon Mastery: Icicles functions a little differently when you are playing with the Glacial Spike Icon Glacial Spike talent.

  • Glacial Spike Icon Glacial Spike requires 5 Icicles to cast, and consumes all 5 Icicles.
  • Ice Lance Icon Ice Lance will no longer fire Icicles in a barrage.

2.3. Critical Strike Cap

Because of Shatter Icon Shatter, it is possible to have more than a 100% chance to Critically Strike with any given spell. To obtain your Critical Strike chance against frozen targets, Shatter multiplies your Critical Strike chance by 1.5 and adds 50%. At 33.34% Critical Strike chance, for example, your chance to critically hit frozen targets is 100.01% (33.34% x 1.5 + 50%).

3. ChangeLog

  • 13 Aug. 2018: Updated for Battle for Azeroth launch.
  • 06 Aug. 2018: Corrected Glacial Spike mechanic misunderstanding, added stat stacking examples, corrected false information regarding Crit weights.
  • 19 Jul. 2018: Updated for recent hotfix buffs.
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